multiple collectionviews on same screen in ios - iphone

I am using PSUICollectionView in my app in which gallery with images thumbs are loaded with horizontal scrollview.
Now I need two more collectionviews(galleries) to show two other types of pictures.
Can anyone please help me out ??
Thanks in advance.

I got it working by adding some lines of code in delegate and data source methods as follows -
// setting tag
[self.imageCollection setTag:1];
[self.finishImageCollection setTag:2];
[self.prevImageCollection setTag:3];
pragma mark -
pragma mark Collection View Data Source
- (NSString *)formatIndexPath:(NSIndexPath *)indexPath {
return [NSString stringWithFormat:#"%ld", (long)indexPath.row+1];
}
// Populating cells
- (PSUICollectionViewCell *)collectionView:(PSUICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath {
ImageGridCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:cellIdentifier forIndexPath:indexPath];
if(collectionView.tag==1){
cell.statusImage.image= [UIImage imageNamed:#"checked.png"];
cell.imageThumb.image = [self.startImages objectAtIndex:indexPath.row];
}
if(collectionView.tag==2){
cell.statusImage.image= [UIImage imageNamed:#"checked.png"];
cell.imageThumb.image = [self.finishImages objectAtIndex:indexPath.row];
}
if(collectionView.tag==3){
cell.statusImage.image= [UIImage imageNamed:#"checked.png"];
cell.imageThumb.image = [self.prevImages objectAtIndex:indexPath.row];
}
return cell;
}
- (NSInteger)collectionView:(PSUICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section {
int imgCount;
if(collectionView.tag==1)
{
[self loadStartPictures];
imgCount=self.startImages.count;
}
if(collectionView.tag==2)
{
[self loadFinishPictures];
imgCount=[self.finishImages count];
}
if(collectionView.tag==3)
{
[self loadSupervisorPictures];
imgCount=[self.prevImages count];
}
return imgCount;
}
#pragma mark -
#pragma mark Collection View Delegate
- (void)collectionView:(PSTCollectionView *)collectionView didSelectItemAtIndexPath:(NSIndexPath *)indexPath
{
self.allImages=[[NSMutableArray alloc]init];
UIImage *imageAtIndexPath;
NSLog(#"Delegate cell %# : SELECTED", [self formatIndexPath:indexPath]);
ImageGridCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:cellIdentifier forIndexPath:indexPath];
cell.label.backgroundColor=[UIColor underPageBackgroundColor];
if(collectionView.tag==1){
imageAtIndexPath=[self.startImages objectAtIndex:indexPath.row];
}
if(collectionView.tag==2){
imageAtIndexPath=[self.finishImages objectAtIndex:indexPath.row];
}
if(collectionView.tag==3){
imageAtIndexPath=[self.supervisorImages objectAtIndex:indexPath.row];
}
}

Simple. Just add the views like you would any other UIView's. Set their frames correctly, they should work.
Keep an outlet to each of them, then you can check to see which one of them is calling a delegate / data source method.

Related

How do I retrieve UITableView row number of a UISwitch?

I have tried several approaches posted here, but I cannot get my table full of switches to return an index value for the cell of the changed switch. I am creating the view containing the table programmatically (no xib).
TableSandboxAppDelegate.m I instantiate the view controller in didFinishLaunchingWithOptions: with:
...
TableSandboxViewController *sandboxViewController = [[TableSandboxViewController alloc]
init];
[[self window] setRootViewController:sandboxViewController];
...
TableViewController.h file reads:
#interface TableSandboxViewController : UITableViewController
{
NSMutableArray *_questionOrder;
NSMutableArray *switchStates;
}
#end
TableViewController.m cellForRowAtIndexPath: reads:
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"MainCell"];
UISwitch *theSwitch = nil;
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:#"MainCell"];
theSwitch = [[UISwitch alloc] initWithFrame:CGRectZero];
theSwitch.tag = 100;
[theSwitch addTarget:self action:#selector(switchChanged:)
forControlEvents:UIControlEventValueChanged];
[cell.contentView addSubview:theSwitch];
} else {
theSwitch = [cell.contentView viewWithTag:100];
}
if ([[switchStates objectAtIndex:indexPath.row] isEqualToString:#"ON"]) {
theSwitch.on = YES;
} else {
theSwitch.on = NO;
}
return cell;
TableViewController.m -(IBAction)switchChanged:(UISwitch *)sender reads:
UITableViewCell *theParentCell = [[sender superview] superview];
NSIndexPath *indexPathOfSwitch = [self.tableView indexPathForCell:theParentCell];
NSLog(#"Switch changed at index: %d", indexPathOfSwitch.row);
My log result is always "Switch changed at index: 0". I feel like the problem is in that CGPoint line where I've tried combinations of replacements for "sender" ([sender superview], [[sender superview]superview], etc). I don't feel like that line is pointing to the view that displays the table.
What am I doing wrong?
Note added 10/9, 9:15 EDT: my goal is to be able to handle about 100 yes/no questions in the table, so reuse is a key. I want to scroll and have the table the state of each switch, as well as be able to retrieve them when leaving the view.
Tags is an okay solution, but a little clumsy because the cells - and therefore their subviews - are continually being reused, changing their rows - and therefore the tags they need.
Instead, I generally keep one of these around:
- (NSIndexPath *)indexPathWithSubview:(UIView *)subview {
while (![subview isKindOfClass:[UITableViewCell self]] && subview) {
subview = subview.superview;
}
return [self.tableView indexPathForCell:(UITableViewCell *)subview];
}
Then when I get an IBAction:
- (IBAction)someSubviewAction:(id)sender {
NSIndexPath *indexPath = [self indexPathWithSubview:(UIView *)sender];
// carry on from here
}
You may set switch view tag to row index. Instead of theSwitch.tag = 100;
do
-(UITableViewCell*)tableView:table cellForRowAtIndexPath:indexPth
{
UISwitch *theSwitch = nil;
if (cell == nil) {
...
// as per your example
[cell.contentView addSubview:theSwitch];
} else {
theSwitch = subviewWithClass(cell.contentView, [UISwitch class]);
}
theSwitch.tag = indexPath.row;
...
}
Add this helper function to replace viewWithTag: call
UIView *subviewWithClass(UIView *contentview, Class klass)
{
for (UIView *view in contentview.subviews)
if ([view isKindOfClass:klass])
return view;
return nil;
}
Then retrieve tag, that is a row index now, in your switchChanged function
-(IBAction)switchChanged:(UISwitch *)sender {
NSLog(#"Selected Switch - %d", sender.tag);
...
}
If you use something block-based (like https://github.com/brightsoftdev/iOS-Block-Based-Bindings/blob/master/UISwitch%2BBindings.m), you don't need to worry about getting the row, because you can reference the indexPath that is passed into tableView:cellForRowAtIndexPath: in your block.
Similar to #danh, I've come up with this solution using an extention which I've used multiple times.
#interface UIView (Find)
- (id)findSuperviewOfClass:(Class)class;
- (NSIndexPath *)findIndexPath;
#end
#implementation UIView (Find)
- (id)findSuperviewOfClass:(Class)class
{
return [self isKindOfClass:class] ? self : [self.superview findSuperviewOfClass:class];
}
- (NSIndexPath *)findIndexPath
{
UITableView *tableView = [self findSuperviewOfClass:[UITableView class]];
return [tableView indexPathForCell:[self findSuperviewOfClass:[UITableViewCell class]]];
}
#end
for iOS6+ you could maintain a NSMutableArray queuedSwitches
in -tableView:cellForrowAtIndexPath: you would take a switch, if not empty and places it on the custom cell and assign it to a property. If empty you create a new one.
in -tableView:didEndDisplayingCell:forRowAtIndexPath: you would add it to quededSwitches and remove it from it cell.
This will just allocate enough switches for visible cells and reuse them.
the switches are all wired up to one action.
-(void)switchAction:(UISwitch *)switch
{
NSIndexPath *indexPath = [self.tableView indexPathForCell:[switch superView]];
//…
}
You could create a subclass of UISwitch and add an indexPath property, then just set the indexPath in cellForRowAtIndexPath:
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
SwitchCell *returnCell = [tableView dequeueReusableCellWithIdentifier:#"SwitchCell" forIndexPath:indexPath];
returnCell.switch.indexPath = indexPath;
return returnCell;
}

How to use user input from UITextField to add a new UITableViewCell with an image?

I am becoming increasingly frustrated as I can not figure out how to get this to work.
I have searched and searched and nothing seems to be helping me out to get this to do what I want.
What I am trying accomplish: I am trying to get the Task that the user will type in using the UITextField on top to add a new cell with their input as the text and with a check box to the left of it. When the cell is tapped, I would like to have the check box change to one with a check mark within it and for the entire cell to change opacity to 50%. Also, I would like to make the cell pop up with a delete button when it is swiped from left to right.
How would I make this all happen? I currently just have the UITextField added to the .xib using the Attribute Inspector to make it look the way it does. I also have a tool bar up top that I have used the Attributes Inspector to modify as well.
Nothing is coded to connect these to actions, they are just sitting in the .xib.
Here is an image of the rendering I created. (What I am trying to get)
http://i.imgur.com/rTKnvud.png
Here is what I have so far in Xcode in the .xib.
http://i.imgur.com/wfcVOrY.png
Thank you in advanced,
Jacob
You need to either add button to cell programatically or create a custom cell. When user taps on cell or checkbox you can change button's image to selected checkbox. for proper display of checkbox take a NSMutableArray and use the below code.
Note
1. specialNeedsList is a array which I'm using to display data on cell.
2. selectedSpecialNeed is a Mutable Array which I'm using to store selected/checked values
3. I'm using checkbox button for UITableViewCell accessory view. IN your case code will be little bit different.
Follow this tutorial Get row for button tapped as well along with my code. You will get idea for accomplish this. Whatever I'm doing on - (void)tableView:(UITableView *)tableView accessoryButtonTappedForRowWithIndexPath:(NSIndexPath *)indexPath
you need to do this on UIButton's action.
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
NSInteger returnValue = 1;
return returnValue;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
NSInteger returnValue = 0;
returnValue = ([self.specialNeedsList count] > 0) ? [self.specialNeedsList count]:0;
return returnValue;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease];
UIButton * btnShare = [[UIButton alloc] initWithFrame:CGRectMake(0,0,30,30)];
[btnShare setImage:[UIImage imageNamed:#"checkbox.png"] forState:UIControlStateNormal];
[btnShare setImage:[UIImage imageNamed:#"checkboxChecked.png"] forState:UIControlStateHighlighted];
[btnShare setImage:[UIImage imageNamed:#"checkboxChecked.png"] forState:UIControlStateSelected];
[btnShare addTarget: self action: #selector(accessoryButtonTapped:withEvent:)
forControlEvents: UIControlEventTouchUpInside];
cell.accessoryView = btnShare;
[btnShare release];
}
NSString* subAreaOfStudy = [self.specialNeedsList objectAtIndex:indexPath.row];
if (self.specialNeedsList && [self.specialNeedsList count] > 0) {
[cell.textLabel setFont:[UIFont systemFontOfSize:15.0f]];
cell.textLabel.text = [self.specialNeedsList objectAtIndex:indexPath.row];
}
BOOL isShared = ([self.selectedSpecialNeeds count] > 0 && ([self.selectedSpecialNeeds indexOfObject:subAreaOfStudy] != NSNotFound));
UIButton* btnShare = (UIButton*)cell.accessoryView;
btnShare.selected = isShared;
[btnShare setNeedsDisplay];
return cell;
}
- (void) accessoryButtonTapped: (UIControl *) button withEvent: (UIEvent *) event{
NSIndexPath * indexPath;
indexPath = [tblVSpecialNeeds indexPathForRowAtPoint: [[[event touchesForView: button] anyObject] locationInView:tblVSpecialNeeds]];
if ( indexPath == nil )
return;
[self tableView:tblVSpecialNeeds accessoryButtonTappedForRowWithIndexPath:indexPath];
}
- (void)tableView:(UITableView *)tableView accessoryButtonTappedForRowWithIndexPath:(NSIndexPath *)indexPath{
NSString *draft = [self.specialNeedsList objectAtIndex:indexPath.row];
BOOL recordAlreadySelected = ([self.selectedSpecialNeeds indexOfObjectIdenticalTo:draft] != NSNotFound);
if(recordAlreadySelected) {
[self.selectedSpecialNeeds removeObject:draft];
}
else {
[self.selectedSpecialNeeds addObject:draft];
}
[tblVSpecialNeeds reloadData];
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
if (indexPath.row > [self.specialNeedsList count]-1) {
[tableView deselectRowAtIndexPath:indexPath animated:YES];
return;
}
[self tableView:tblVSpecialNeeds accessoryButtonTappedForRowWithIndexPath:indexPath];
}
To delete on swipe, use Tableview's Delegate method:
(void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
[arrAddData removeObjectAtIndex:indexPath.row];
[tbldata reloadData];

All cells on UITableview change when I try to create a new one

I'm trying to create an iOS app in which I must have a UITableView that every time I press a new entry button, a newcell appears with the time when I pressed that button. My problem is that everytime I press the buttons, not only the cell which is created displays the current time, but the cells above it, which were showing a different time, reload and also show the current time. To try and explain it better, if I press the button at 8:05, 9:01 and 9:10, i want the UITableView to show:
-8:05
-9:01
-9:10
Instead, it's showing:
-9:10
-9:10
-9:10.
What do I do?? Thanks
Here's my code ( newEntry is the button and brain is an object where I have the method to get the current time)
#implementation MarcaPontoViewController{
NSMutableArray *_entryArray;
#synthesize brain=_brain;
- (void)viewDidLoad
{
[super viewDidLoad];
_brain = [[Brain alloc] init];
_entryArray = [[NSMutableArray alloc] init];
//[self updateTime];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView{
return 1;
}
-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{
return [_entryArray count];
}
- (UITableViewCell *) tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
static NSString *CellIdentifier= #"myCell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
cell.textLabel.text = [_entryArray lastObject];
}
return cell;
}
- (IBAction)newEntry:(id)sender {
[_entryArray addObject:[self.brain currentTime]];
[_timeTable reloadData];
}
#end
Your problem is here in this line :
cell.textLabel.text = [_entryArray lastObject];
You need to use :
cell.textLabel.text = [_entryArray objectAtIndex:indexPath.row];
Or,
cell.textLabel.text = _entryArray[indexPath.row];
[_entryArray lastObject] always gives the last returned object.
Use
cell.textLabel.text = [_entryArray objectAtIndex: indexPath.row];
The line cell.textLabel.text = [_entryArray lastObject] will only ever return the last object in the array, which is why you are seeing the same time repeated. Change this to:
// in cellForRowAtIndexPath:
cell.textLabel.text = [_entryArray objectAtIndex:indexPath.row];
This should fix the underlying problem.

UICollectionView willDisplayCell delegate method?

Anyway to hack into UICollectionView to call willDisplayCell delegate method, when displaying cell?
I need this for lazy loading, and I'm doing it nice with UITableView, but officially UICollectionView doesn't have that kind of delegate method.
So, any ideas? Thanks!
FYI, This has been added to the API for iOS 8:
- (void)collectionView:(UICollectionView *)collectionView willDisplayCell:(UICollectionViewCell *)cell forItemAtIndexPath:(NSIndexPath *)indexPath NS_AVAILABLE_IOS(8_0);
I'm doing something like this in cellForItemAtIndexPath: (for lazy loading images):
If my model has the image, just set the cell's image to it
If the model does not have an image, kick of an async load
When the load completes, the check if the original indexPath is still visible
If so, call cellForItemAtIndexPath for the original indexPath. Since the image now exists in the model, the cell's image will now be set.
Looks like this:
- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath {
PhotoCell * cell = [collectionView dequeueReusableCellWithReuseIdentifier:#"PhotoCell" forIndexPath:indexPath];
id imageItem = [self.photoSet objectAtIndex:indexPath.row];
ImageManager * listingImage = (ImageManager *)imageItem;
if(listingImage.image){
cell.image = listingImage.image;
} else {
[listingImage loadImage:^(UIImage *image) {
[collectionView reloadItemsAtIndexPaths:#[indexPath]];
dispatch_async(dispatch_get_main_queue(), ^{
if ([[collectionView indexPathsForVisibleItems] containsObject:indexPath]) {
[(PhotoCell *)[collectionView cellForItemAtIndexPath:indexPath] setImage:image];
}
});
}];
}
}
return cell;
}
You can make use of SDWebImage https://github.com/rs/SDWebImage for lazy loading. You can use this effectively with UICollectionView.
- (UICollectionViewCell *)collectionView:(UICollectionView *)cv cellForItemAtIndexPath:(NSIndexPath *)indexPath {
/*---------
----Other CollectiveView stuffs------
-----------------*/
if([[NSFileManager defaultManager] fileExistsAtPath:YOUR_FILE_PATH isDirectory:NO])
{
imagView.image=[UIImage imageWithContentsOfFile:YOUR_FILE_PATH];
}
else
{
UIActivityIndicatorView *act=[[UIActivityIndicatorView alloc]initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray];
[imagView addSubview:act];
act.center=CGPointMake(imagView.frame.size.width/2, imagView.frame.size.height/2);
[act startAnimating];
__weak typeof(UIImageView) *weakImgView = imagView;
[imagView setImageWithURL:[NSURL URLWithString:REMOTE_FILE_PATH] completed:^(UIImage *image, NSError *error, SDImageCacheType cacheType){
for(UIView *dd in weakImgView.subviews)
{
if([dd isKindOfClass:[UIActivityIndicatorView class]])
{
UIActivityIndicatorView *act=(UIActivityIndicatorView *)dd;
[act stopAnimating];
[act removeFromSuperview];
}
}
NSString *extension=[YOUR_FILE_PATH pathExtension];
[self saveImage:image withFileName:YOUR_FILE_PATH ofType:extension];
}];
}
}
I have a similar situation when I need to know the index path of cell which is going to be displayed. Ended with - (void)collectionView:(UICollectionView *)collectionView didEndDisplayingCell:(UICollectionViewCell *)cell forItemAtIndexPath:(NSIndexPath *)indexPath. Assumably, one is "didEndDisplaying", another is "willDisplayed".

How to pass data back from detail view controller to uitableview?

In my app i making use of uitable to select category from my list.
my task is,when ever user click or select a cell he should be able to view the selected cell detail in next view(detail view). and when he select the item in a detail view he should be able to move back in a table view and should be able to see the selected item in a rootivew controller.
i am able to navigate properly from tableview to detail view,but i am not able to show the item which is selected in detail view to rootviewcontroller.
please help me out with this issue.
image one is my rootview controller page.
for example : if user select #"make" he will able to see all the releated category of #"make"
. in a next page(which image2).
image to is my detail page.
and when user select #"abarth" it should be display in a rootview controller page(which is page one).
following is my code of rootview controller page:
- (void)viewDidLoad
{
self.car = [[NSArray alloc]initWithObjects:#"Make",#"Model",#"Price Min",#"Price Max",#"State",nil];
[super viewDidLoad];
}
-(NSInteger) numberOfSectionInTableView:(UITableView *)tableView
{
return 1;
}
-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return [self.car count];
}
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *TextCellIdentifier = #"Cell";
UITableViewCell *cell =[tableView dequeueReusableCellWithIdentifier:TextCellIdentifier];
if (cell==nil)
{
cell = [[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:TextCellIdentifier];
cell.accessoryType = UITableViewCellAccessoryNone;
cell.selectionStyle = UITableViewCellSelectionStyleNone;
}
cell.textLabel.text = [self.car objectAtIndex:[indexPath row]];
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
return cell;
}
- (void)tableView:(UITableView *)tableView
didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
if (0 == indexPath.row)
{
NSLog(#"0");
self.detailcontroller.title = #"Make";
}
else if (1 == indexPath.row)
{
NSLog(#"1");
self.detailcontroller.title = #"Model";
}
else if (2 == indexPath.row)
{
NSLog(#"2");
self.detailcontroller.title = #"Price Min";
}
else if (3 == indexPath.row)
{
self.detailcontroller.title = #"Price Max";
}
else if (4 == indexPath.row)
{
NSLog(#"3");
self.detailcontroller.title = #"State";
}
[self.navigationController
pushViewController:self.detailcontroller
animated:YES];
}
following is my detail view page code:
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
if ([self.title isEqualToString:#"Make"])
{
detail = [[NSArray alloc]initWithObjects:#"Any Make",#"Abarth",#"AC",#"ADAYER",#"Adelaide",#"ALFA ROMEO",#"ALLARD",#"ALPINE-RENAULT",#"ALVIS",#"ARMSTRONG",
#"ASTON MARTIN",#"AUDI",#"AUSTIN",#"AUSTIN HEALEY",#"Barossa",#"BEDFORD",
#"BENTLEY",#"BERTONE",#"BMW",#"BOLWELL",#"BRISTOL",#"BUICK",#"BULLET",
#"CADILLAC",#"CATERHAM",#"CHERY",#"CHEVROLET",#"CHRYSLER",#"CITROEN",
#"Country Central",#"CSV",#"CUSTOM",#"DAEWOO",#"DAIHATSU",#"DAIMLER",
#"DATSUN",#"DE TOMASO",#"DELOREAN",#"DODGE",#"ELFIN",#"ESSEX",
#"EUNOS",#"EXCALIBUR",#"FERRARI",nil];
if ([self.title isEqualToString:#"Abarth"])
{
detail = [[NSArray alloc]initWithObjects:#"HI", nil];
}
}
else if ([self.title isEqualToString:#"Model"])
{
detail = [[NSArray alloc]initWithObjects:#"Any Model", nil];
}
else if ([self.title isEqualToString:#"Price Min"])
{
detail = [[NSArray alloc]initWithObjects:#"Min",#"$2,500",
#"$5,000",
#"$7,500",
#"$10,000",
#"$15,000",
#"$20,000",
#"$25,000",
#"$30,000",
#"$35,000",
#"$40,000",
#"$45,000",
#"$50,000",
#"$60,000",
#"$70,000",
#"$80,000",
#"$90,000",
#"$100,000",
#"$500,000",
#"$1,000,000",nil];
}
else if ([self.title isEqualToString:#"Price Max"])
{
detail = [[NSArray alloc]initWithObjects:#"Max",
#"$2,500",
#"$5,000",
#"$7,500",
#"$10,000",
#"$15,000",
#"$20,000",
#"$25,000",
#"$30,000",
#"$35,000",
#"$40,000",
#"$45,000",
#"$50,000",
#"$60,000",
#"$70,000",
#"$80,000",
#"$90,000",
#"$100,000",
#"$500,000",
#"$1,000,000",nil];
}
else if ([self.title isEqualToString:#"State"])
{
detail = [[NSArray alloc]initWithObjects:#"Any State",
#"Australian Capital Territory",
#"New South Wales",
#"Northern Territory",
#"Queensland",
#"South Australia",
#"Tasmania",
#"Victoria",
#"Western Australia",nil];
}
[self.tableView reloadData];
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return [detail count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
cell.textLabel.text = [detail objectAtIndex:
[indexPath row]];
cell.font = [UIFont systemFontOfSize:14.0];
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
[self.navigationController popViewControllerAnimated:YES];
}
You need to make use of custom delegates. Create a protocol in your detailview and implement it in your rootview.Pass the selected string as parameter to delegate method and from the delegate method, display it in your textfield.
//something like this
#interface detailViewController
// protocol declaration
#protocol myDelegate
#optional
-(void)selectedValueIs:(NSString *)value;
// set it as the property
#property (nonatomic, assign) id<myDelegate> selectedValueDelegate;
// in your implementation class synthesize it and call the delegate method
#implementation detailViewController
#synthesize selectedValueDelegate
// in your didselectRowAtIndex method call this delegate method
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
[self selectedValueDelegate])selectedValueIs:valueString] ;
[self.navigationController popViewControllerAnimated:YES];
}
#end
// In your rootViewController conform to this protocol and then set the delegate
detailViewCtrlObj.selectedValueDelegate=self;
//Implement the delegate Method
-(void)selectedValueIs:(NSString *)value{
{
// do whatever you want with the value string
}
Hi you will have to do it using protocols and delegate
Please see my linkon protocol and delegate
you can also do it by creating a variable in appdelegate , setting its property and accessing it in any other view .
YourAppDelegate *appDelegate = (YourAppDelegate *)[[UIApplication sharedApplication] delegate];
delegate.yourVariable;