Touch event methods are not calling in UIPopOverViewController in ipad? - iphone

Hi Iam working with UIPopOverViewController in ipad app. I called touches event methods, off course those are automatically called when touch. But those are UIView methods. My problem is I have popOverViewController, in that image-view. when i touch in that image-view, delegate methods are not called.
I do it in another way, it is i sub-view the image view in UIView, in this case delegates are called. when i assigned that image-view to PopOverView, delegates are not called.
here is the sample code :
if(popOverViewBool) {
signatureImageView.image=nil;
[currentTextField resignFirstResponder];
[currentTextView resignFirstResponder];
red = 0.0/255.0;
green = 0.0/255.0;
blue = 0.0/255.0;
brush = 2.2;//10.0
opacity = 1.0;
UIViewController* popOverVCont = [[UIViewController alloc] init];
popOverVCont.view=myView;
popOverVCont.contentSizeForViewInPopover =CGSizeMake(590, 350);
self.popoverController = [[UIPopoverController alloc]
initWithContentViewController:popOverVCont];
popoverController.delegate = self;
[popoverController presentPopoverFromRect:CGRectMake(-137, 460, 320, 10) inView:self.view permittedArrowDirections:UIPopoverArrowDirectionDown animated:YES];
popOverViewBool=NO;
}
else
{
[popoverController presentPopoverFromRect:CGRectMake(-137, 460, 320, 10) inView:self.view permittedArrowDirections:UIPopoverArrowDirectionDown animated:YES];
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
mouseSwiped = NO;
UITouch *touch = [touches anyObject];
//lastPoint = [touch locationInView:self.view];
lastPoint = [touch locationInView:self.drawSignView];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
mouseSwiped = YES;
UITouch *touch = [touches anyObject];
//CGPoint currentPoint = [touch locationInView:self.view];
CGPoint currentPoint = [touch locationInView:self.drawSignView];
//UIGraphicsBeginImageContext(self.view.frame.size);
UIGraphicsBeginImageContext(self.drawSignView.frame.size);
//[self.tempDrawImage.image drawInRect:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];
[self.tempDrawImage.image drawInRect:CGRectMake(0, 0, self.drawSignView.frame.size.width, self.drawSignView.frame.size.height)];
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), currentPoint.x, currentPoint.y);
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), brush );
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), red, green, blue, 1.0);
CGContextSetBlendMode(UIGraphicsGetCurrentContext(),kCGBlendModeNormal);
CGContextStrokePath(UIGraphicsGetCurrentContext());
self.tempDrawImage.image = UIGraphicsGetImageFromCurrentImageContext();
[self.tempDrawImage setAlpha:opacity];
UIGraphicsEndImageContext();
lastPoint = currentPoint;
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
if(!mouseSwiped)
{
//UIGraphicsBeginImageContext(self.view.frame.size);
UIGraphicsBeginImageContext(self.drawSignView.frame.size);
//[self.tempDrawImage.image drawInRect:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];
[self.tempDrawImage.image drawInRect:CGRectMake(0, 0, self.drawSignView.frame.size.width, self.drawSignView.frame.size.height)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), brush);
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), red, green, blue, opacity);
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextStrokePath(UIGraphicsGetCurrentContext());
CGContextFlush(UIGraphicsGetCurrentContext());
self.tempDrawImage.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}
UIGraphicsBeginImageContext(self.mainImage.frame.size);
//[self.mainImage.image drawInRect:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height) blendMode:kCGBlendModeNormal alpha:1.0];
[self.mainImage.image drawInRect:CGRectMake(0, 0, self.drawSignView.frame.size.width, self.drawSignView.frame.size.height) blendMode:kCGBlendModeNormal alpha:1.0];
//[self.tempDrawImage.image drawInRect:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height) blendMode:kCGBlendModeNormal alpha:opacity];
[self.tempDrawImage.image drawInRect:CGRectMake(0, 0, self.drawSignView.frame.size.width, self.drawSignView.frame.size.height) blendMode:kCGBlendModeNormal alpha:opacity];
self.mainImage.image = UIGraphicsGetImageFromCurrentImageContext();
self.tempDrawImage.image = nil;
UIGraphicsEndImageContext();
}
i Google it, but i did not find any answer..
Please give any ideas or suggestions.
Thanks

If you want to use touches* series in your view, you gotta make custom class that implements that methods.
In your case, you have to make SomeImageView class which is subclass of UIImageView.
Or you can use subclasses of UIGestureRecognizer like UITapGestureRecognizer or UIPinchGestureRecognizer. in your viewDidLoad of controller,
self.tapGestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(handleTap:)];
self.tapGestureRecognizer.cancelsTouchesInView = NO;
self.tapGestureRecognizer.delegate = self;
self.tapGestureRecognizer.numberOfTapsRequired = 1; // invoked at 1 tap.
self.photoScaleFrameView addGestureRecognizer:self.tapGestureRecognizer];
and in your controller.m
- (void)handleTap:(UITapGestureRecognizer*)recognizer {
NSLog(#"tap gesture detected");
}
and bam.

Related

How to unerase an erased UIImage?

I am trying an image erasing code in my PanGesture. I am using the code below:
UIImage * image = [UIImage imageNamed:#"326d4fb72362a2e44659141cadfc4977.jpg"];
holderView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 235)];
imgForeground = [[UIImageView alloc] initWithFrame:[holderView frame]];
[imgForeground setImage:image];
[holderView addSubview:imgForeground];
UIPanGestureRecognizer *panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:#selector(move:)];
[panRecognizer setMinimumNumberOfTouches:1];
[panRecognizer setMaximumNumberOfTouches:1];
[panRecognizer setDelegate:self];
[holderView addGestureRecognizer:panRecognizer];
[self.view addSubview:holderView];
Then I am handling this here:
-(void)move:(id)sender {
CGPoint currentPoint;
if([(UIPanGestureRecognizer*)sender state] == UIGestureRecognizerStateBegan){
lastPoint = [sender locationInView:imgForeground];
lastPoint.y -=20;
}
else{
currentPoint = [sender locationInView:imgForeground];;
currentPoint.y -=20;
}
UIGraphicsBeginImageContext(imgForeground.frame.size);
[imgForeground.image drawInRect:CGRectMake(imgForeground.frame.origin.x, imgForeground.frame.origin.y, imgForeground.frame.size.width, imgForeground.frame.size.height)];
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetLineCap(context,kCGLineCapRound); //kCGImageAlphaPremultipliedLast);
CGContextSetLineWidth(context, 10);
CGContextSetRGBStrokeColor(context, 0, 0, 0, 1.0);
CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeClear);
CGContextBeginPath(context);
CGContextMoveToPoint(context, lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(context, lastPoint.x, lastPoint.y);
CGContextStrokePath(context);
imgForeground.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}
How to unerase the same image?
I have the same issue in my app after the long search i found the simple solution for this issue.
i just used touches methods of the UIViewController
The below is the my approach,
Code:-
#pragma mark touches stuff...
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
lastTouch = [touch locationInView:self.editedImageView];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
currentTouch = [touch locationInView:self.editedImageView];
CGFloat brushSize;
if (isEraser)
{
brushSize=eraser;
}
else
{
brushSize=mark;
}
CGColorRef strokeColor = [UIColor whiteColor].CGColor;
UIGraphicsBeginImageContext(self.editedImageView.frame.size);
CGContextRef context = UIGraphicsGetCurrentContext();
[self.editedImageView.image drawInRect:CGRectMake(0, 0, self.editedImageView.frame.size.width, self.editedImageView.frame.size.height)];
CGContextSetLineCap(context, kCGLineCapRound);
CGContextSetLineWidth(context, brushSize);
if (isEraser) {
CGContextSetStrokeColorWithColor(UIGraphicsGetCurrentContext(), [UIColor colorWithPatternImage:self.im].CGColor);
}
else
{
CGContextSetStrokeColorWithColor(context, strokeColor);
CGContextSetBlendMode(context, kCGBlendModeClear);
}
CGContextBeginPath(context);
CGContextMoveToPoint(context, lastTouch.x, lastTouch.y);
CGContextAddLineToPoint(context, currentTouch.x, currentTouch.y);
CGContextStrokePath(context);
self.editedImageView.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
lastTouch = [touch locationInView:self.editedImageView];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
}
The Inputs:
self.editedImageView.image = "Your Custom image";
self.im = "Your Custom image";
The simple solution of your problem will be :-
CGContextSetStrokeColorWithColor(UIGraphicsGetCurrentContext(), [UIColor colorWithPatternImage:self.im].CGColor);
Note:
This not unerase it again drawing the image over
Update:-
self.im = "Your Custom image";
this will be like this....
-(void)eraserConfigure
{
UIImageView *resizeImage=[[[UIImageView alloc]initWithImage:editedImage]autorelease];
/*UIImage */self.im=[UIImage imageFromView:resizeImage scaledToSize:CGSizeMake(self.editedImageView.frame.size.width, self.editedImageView.frame.size.height)];
}
Save a temporary image after every drawing operation.
You should save on temporary files and limit the number of undo operations.

Remove last drawing context from UIImageView

I have this code for drawing on a UIImageView, I want to save the drawings into an array and to add a button that removes the last drawing.
How can I do that?
This is my code:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
mouseSwiped = NO;
UITouch *touch = [touches anyObject];
lastPoint = [touch locationInView:self.view];
lastPoint.y -= 10;
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
mouseSwiped = YES;
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView:self.view];
currentPoint.y -= 10;
UIGraphicsBeginImageContext(self.view.frame.size);
[drawImage.image drawInRect:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 10.0);
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), red, green, blue, 1.0);
CGContextBeginPath(UIGraphicsGetCurrentContext());
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), currentPoint.x, currentPoint.y);
CGContextStrokePath(UIGraphicsGetCurrentContext());
drawImage.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
lastPoint = currentPoint;
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
if(!mouseSwiped) {
UIGraphicsBeginImageContext(self.view.frame.size);
[drawImage.image drawInRect:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 10.0);
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), red, green, blue, 1.0);
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextStrokePath(UIGraphicsGetCurrentContext());
CGContextFlush(UIGraphicsGetCurrentContext());
drawImage.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
drawImage.backgroundColor = [UIColor clearColor];
}
}
Thanks.
Declare on NSMutableArray object in .h file
// in .h file
NSMutableArray *storage;
// in .m file and initialize in view did load
storage = [[NSMutableArray alloc]init];
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
if ([self.storage count] < MAX_LINE) {
if(!mouseSwiped) {
UIGraphicsBeginImageContext(self.view.frame.size);
[drawImage.image drawInRect:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 10.0);
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), red, green, blue, 1.0);
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextStrokePath(UIGraphicsGetCurrentContext());
CGContextFlush(UIGraphicsGetCurrentContext());
drawImage.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
drawImage.backgroundColor = [UIColor clearColor];
}
NSString *path = [NSTemporaryDirectory() stringByAppendingPathComponent:[NSString stringWithFormat:#"%d_drawslide__.png", [self.storage count]]];
[self.storage addObject:path];
NSMutableDictionary *params = [[NSMutableDictionary alloc] initWithObjectsAndKeys:drawImage.image, path, nil];
[NSThread detachNewThreadSelector:#selector(backuppmage:) toTarget:self withObject:params];
[params release];
}
}
-(void) backuppmage:(NSMutableDictionary *) params
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
for (NSString *key in params) {
UIImage *image = (UIImage *)[params objectForKey:key];
[UIImagePNGRepresentation(image) writeToFile:key atomically:YES];
}
[pool drain];
}
// add this method to button click
-(IBAction) undoEraseDrawing:(id) sender {
if (!isErased && [self.storage count] > 0) {
[self.storage removeObject:[self.storage lastObject]];
}
if ([self.storage count] > 0 && [self.storage lastObject] != nil) {
drawImage.image = [self getImageWithURL:(NSString *)[self.storage lastObject]];
} else {
drawImage.image = nil;
}
isErased = NO;
}
-(UIImage *) getImageWithURL:(NSString *)url
{
return [UIImage imageWithContentsOfFile:url];
}

Draw lines a touches event not work perfectly on FullScreen mode in iphone

I am create app to draw on iphone Sucessfully.But,it's work only set Status bar is initially hidden = No in myapp-info.plist.else if,set Status bar is initially hidden=yes don't working Perfectly.My viewcontroller code is Below:
- (void)viewDidLoad {
[super viewDidLoad];
drawImage = [[UIImageView alloc] initWithImage:nil];
drawImage.frame = self.view.frame;
drawImage.backgroundColor=[UIColor blackColor];
[self.view addSubview:drawImage];
mouseMoved = 0;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
mouseSwiped = NO;
UITouch *touch = [touches anyObject];
if ([touch tapCount] == 2) {
drawImage.image = nil;
return;
}
lastPoint = [touch locationInView:self.view];
//lastPoint.y -= 20;
}
-(void)viewDidAppear:(BOOL)animated
{
// [UIApplication sharedApplication].statusBarHidden = NO;
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
mouseSwiped = YES;
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView:self.view];
currentPoint.y -= 20; // only for 'kCGLineCapRound'
UIGraphicsBeginImageContext(self.view.frame.size);
//Albert Renshaw - Apps4Life
[drawImage.image drawInRect:CGRectMake(0, 0, drawImage.frame.size.width, drawImage.frame.size.height)]; //originally self.frame.size.width, self.frame.size.height)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound); //kCGLineCapSquare, kCGLineCapButt, kCGLineCapRound
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 5.0); // for size
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 0.0, 1.0, 0.0, 1.0); //values for R, G, B, and Alpha
CGContextBeginPath(UIGraphicsGetCurrentContext());
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), currentPoint.x, currentPoint.y);
CGContextStrokePath(UIGraphicsGetCurrentContext());
drawImage.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
lastPoint = currentPoint;
mouseMoved++;
if (mouseMoved == 10) {
mouseMoved = 0;
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
if ([touch tapCount] == 2) {
drawImage.image = nil;
return;
}
if(!mouseSwiped) {
//if color == green
UIGraphicsBeginImageContext(self.view.frame.size);
[drawImage.image drawInRect:CGRectMake(0, 0, drawImage.frame.size.width, drawImage.frame.size.height)]; //originally self.frame.size.width, self.frame.size.height)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound); //kCGLineCapSquare, kCGLineCapButt, kCGLineCapRound
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 10.0);
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 0.0, 1.0, 0.0, 1.0);
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextStrokePath(UIGraphicsGetCurrentContext());
CGContextFlush(UIGraphicsGetCurrentContext());
drawImage.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
[self setDrawImage:nil];
[self setMy_view:nil];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[my_view release];
[drawImage release];
[super dealloc];
}
This Code working perfectly on without fullScreen mode.else,does not working like Below output:
Please any one help me with us any code or examples...!
Thanks..!
Move drawImage.frame = self.view.frame; from - (void)viewDidLoad method to -(void)viewWillAppear:(BOOL)animated Any geometry adjustments should be made in viewWillAppear or viewDidAppear.
finally i am got it solution Below My Controller Class:
- (void)viewDidLoad {
[super viewDidLoad];
}
-(void)viewWillAppear:(BOOL)animated
{
drawImage = [[UIImageView alloc] initWithImage:nil];
drawImage.frame = self.view.frame;
drawImage.backgroundColor=[UIColor blackColor];
drawImage.center=self.view.center;
[self.view addSubview:drawImage];
mouseMoved = 0;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
mouseSwiped = NO;
UITouch *touch = [touches anyObject];
if ([touch tapCount] == 2) {
drawImage.image = nil;
return;
}
lastPoint = [touch locationInView:self.view];
lastPoint.y -= 0;
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
mouseSwiped = YES;
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView:self.view];
//currentPoint.y += 20; // only for 'kCGLineCapRound'
UIGraphicsBeginImageContext(self.view.frame.size);
//Albert Renshaw - Apps4Life
[drawImage.image drawInRect:CGRectMake(0, 0, drawImage.frame.size.width, drawImage.frame.size.height)]; //originally self.frame.size.width, self.frame.size.height)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound); //kCGLineCapSquare, kCGLineCapButt, kCGLineCapRound
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 5.0); // for size
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 0.0, 1.0, 0.0, 1.0); //values for R, G, B, and Alpha
CGContextBeginPath(UIGraphicsGetCurrentContext());
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), currentPoint.x, currentPoint.y);
CGContextStrokePath(UIGraphicsGetCurrentContext());
drawImage.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
lastPoint = currentPoint;
mouseMoved++;
if (mouseMoved == 10) {
mouseMoved = 0;
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
if ([touch tapCount] == 2) {
drawImage.image = nil;
return;
}
if(!mouseSwiped) {
//if color == green
UIGraphicsBeginImageContext(self.view.frame.size);
[drawImage.image drawInRect:CGRectMake(0, 0, drawImage.frame.size.width, drawImage.frame.size.height)]; //originally self.frame.size.width, self.frame.size.height)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound); //kCGLineCapSquare, kCGLineCapButt, kCGLineCapRound
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 10.0);
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 0.0, 1.0, 0.0, 1.0);
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextStrokePath(UIGraphicsGetCurrentContext());
CGContextFlush(UIGraphicsGetCurrentContext());
drawImage.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
[self setDrawImage:nil];
[self setMy_view:nil];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[my_view release];
[drawImage release];
[super dealloc];
}

How to draw a line with exact x and y positions?

I need to work on a drawing application by using default delegate methods touches begin and touches moved.
But when I draw a line at any point of the screen, their x and y positions are changed automatically.
Actual problem in my application is: I draw a line at one position but that line is displayed in another place. What do I have to do to solve this problem?
My code is:
drawImage = [[UIImageView alloc] initWithImage:nil];
///drawImage.frame=CGRectMake(0,0, 320, 380);
drawImage.frame = self.view.frame;
[self.view addSubview:drawImage];
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
NSLog(#"touches moved method");
mouseSwiped = YES;
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView:self.view];
currentPoint.y -= 20;
UIGraphicsBeginImageContext(self.view.frame.size);
[drawImage.image drawInRect:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];
///[drawImage.image drawInRect:CGRectMake(0, 0, 320, 380)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 2.0);
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), components[0],components[1],components[2],alpha);
CGContextBeginPath(UIGraphicsGetCurrentContext());
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), currentPoint.x, currentPoint.y);
CGContextStrokePath(UIGraphicsGetCurrentContext());
drawImage.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
lastPoint = currentPoint;
///mouseMoved++;
mouseMoved++;
if (mouseMoved == 10)
{
NSLog(#"if mouse moved is equal to 10");
mouseMoved = 0;
}
NSLog(#"touches moved method ended");
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
NSLog(#"touches Ended method starting");
UITouch *touch = [touches anyObject];
if ([touch tapCount] == 2)
{
NSLog(#"touches tap count==2");
///drawImage.image = nil;
return;
}
if(!mouseSwiped)
{
NSLog(#"not equla mouse swiped");
UIGraphicsBeginImageContext(self.view.frame.size);
[drawImage.image drawInRect:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];
///[drawImage.image drawInRect:CGRectMake(0, 0, 320, 380)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
if (tagindex==1)
{
NSLog(#"1111");
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 2.0);
}
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextStrokePath(UIGraphicsGetCurrentContext());
CGContextFlush(UIGraphicsGetCurrentContext());
drawImage.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}
}
Thanks in Advance
try to substitute
UIGraphicsBeginImageContext(self.view.frame.size);
[drawImage.image drawInRect:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];
with
UIGraphicsBeginImageContext(drawImage.frame.size);
[self.firma.image drawInRect:CGRectMake(0, 0, drawImage.frame.size.width, drawImage.frame.size.height)];
and if u don't have the status bar, remove: currentPoint.y -= 20;
hope this is the problem.

Drawing and hiding the toolbar

I am working on my application, I want to hide the bottom toolbar so I can draw where that is, but I can't figure out how to do this.
Also, I used a tutorial to help with the drawing, but I can't figure out why it is stopping the drawing at the top of the screen.
- (void)viewDidLoad {
[super viewDidLoad];
drawImage = [[UIImageView alloc] initWithImage:nil];
drawImage.frame = self.view.frame;
[self.view addSubview:drawImage];
self.view.backgroundColor = [UIColor lightGrayColor];
mouseMoved = 0;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
mouseSwiped = NO;
UITouch *touch = [touches anyObject];
if ([touch tapCount] == 2) {
drawImage.image = nil;
return;
}
lastPoint = [touch locationInView:self.view];
lastPoint.y -= 20;
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
mouseSwiped = YES;
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView:self.view];
currentPoint.y -= 20;
UIGraphicsBeginImageContext(self.view.frame.size);
[drawImage.image drawInRect:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 5.0);
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 1.0, 0.0, 0.0, 1.0);
CGContextBeginPath(UIGraphicsGetCurrentContext());
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), currentPoint.x, currentPoint.y);
CGContextStrokePath(UIGraphicsGetCurrentContext());
drawImage.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
lastPoint = currentPoint;
mouseMoved++;
if (mouseMoved == 10) {
mouseMoved = 0;
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
if ([touch tapCount] == 2) {
drawImage.image = nil;
return;
}
if(!mouseSwiped) {
UIGraphicsBeginImageContext(self.view.frame.size);
[drawImage.image drawInRect:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 5.0);
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 1.0, 0.0, 0.0, 1.0);
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextStrokePath(UIGraphicsGetCurrentContext());
CGContextFlush(UIGraphicsGetCurrentContext());
drawImage.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}
}
In your viewDidLoad you have:
drawImage.frame = self.view.frame;
To get rid of the gap at the top of your drawing, you should actually have:
drawImage.frame = self.view.bounds;
To understand why this works, you need to understand what the meaning of frame versus bounds is. See perhaps this question: Do I have the right understanding of frames and bounds in UIKit?
As for getting rid of the toolbar -- you need to tell us more about how your UI is set up. Is the view in your screenshot set up in interface builder?