From reading the UIGestureRecognizer Class Reference it is implied that the API will handle the prioritizing of touches and gesture controls for you, making sure that your touchesBegan and related methods are not called on the view unless the gesture recognizers have first failed:
A window delivers touch events to a gesture recognizer before it delivers them to the hit-tested view attached to the gesture recognizer. Generally, if a gesture recognizer analyzes the stream of touches in a multi-touch sequence and does not recognize its gesture, the view receives the full complement of touches. If a gesture recognizer recognizes its gesture, the remaining touches for the view are cancelled.
I have added a swipe gesture to my view, and it is working. Via some logging, when I do a single swipe, the method reports as such. However, my touchesBegan method is also reporting via its log, despite that the touchesCancelled method is, as expected, also receiving a message.
I want, and expect, the gesture recognize to prevent touchesBegan or touchesMoved from being called.
So my question is: for the gesture recognizer to in fact delay touches based on its state, is there additional setup necessary? The docs do not suggest anything else as necessary.
My setup is simply:
swipeUpTwoFinger=[[[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(doubleSwipeUp:)]autorelease];
swipeUpTwoFinger.direction=UISwipeGestureRecognizerDirectionUp;
swipeUpTwoFinger.numberOfTouchesRequired=2;
[self addGestureRecognizer:swipeUpTwoFinger];
I have also tried this test to make sure a recognizer has failed before processing with touchesBegan (this test should not be necessary if you believe what the docs say above) but the touchesBegan is still processing the log line after this test:
if (swipeUpTwoFinger.state==UIGestureRecognizerStateFailed)
It sounds like you need:
swipeUpTwoFinger.delaysTouchesBegan = YES;
Related
I'm using UILongPressGestureRecognizer to catch a Long Press event. The problem is I can only respond to it after user release his finger.
How do I implement a function that will respond after user hold for x seconds?
UILongPressGestureRecognizer works for this, check your code again and set duration for long press as -
[longPressGesture setMinimumPressDuration:<#(CFTimeInterval)#>];
Instead of using a gesture recognizer, use the UIView instance methods touchesBegan:withEvent:, touchesMoved:withEvent: and touchesEnded:withEvent:. While they're not as convenient as using a gesture recognizer, you have complete control of the touch interpretation.
Note that if you every try to use these to interpret multitouch gestures, the touch screen is "bouncy", in that the reported number of touches will vary during the touch event processing. My app interprets pinches, which are reported to me as a random sequence of one and two finger touches. I managed to debounce it, but getting the code right was a real PITA.
I have an app that uses gesture recognizers quite a bit. From the studying I have done, I have found that there is the touchesBegan method of recognizing a gesture, and then there are gesture recognizers, which should be more slick.
The problem I am running into is that the gesture recognizers aren't nearly as responsive or accurate as the touchesBegan method, but are a lot easier to implement, which is obviously why I am using them. If I want to have a 3 finger gesture detected with a gesture recognizer, it is quite difficult because I have to press down my 3 fingers at the EXACT same time, or else it won't fire. This is in contrast to the touchesBegan method that just knows how many fingers you have down at any point.
Am I missing something with the implementation of this seemingly nice gesture feature that is making it not very responsive? I have set the max and min touches to 3, is that incorrect?
Please help. Thanks!!
The reason you need to press at the exact same time is because, by default, only one gesture recognizer can be recognized at a time. So once you press one finger down that recognizer automatically blocks the other two.
Try implementing the UIGestureRecognizerDelegate and using:
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer {
return YES;
}
I'm not sure if this will solve the issue or not but it might.
Cheers.
I am able to understand that when user just touches the view, touches Began and Ended called. When user swipes their hand on a view, touches Moved method gets called. But when does touches Cancelled get called or by what action on user this method gets called?
I think probably the most common reason for touchesCancelled being called (since iOS 3.2 anyway) is following the recognition of a gesture by a UIGestureRecognizer. If your view has any kind of gesture recognizer attached to it then it is often very important to provide a custom implementation of the touchesCancelled method - note this includes ready made views that use gesture recognizers, including UIScrollView.
By default, gesture recognizers cancel the delivery of touches to the hit-test view upon recognition, although this behaviour can be disabled. This involves sending the touchesCancelled message to that view, most likely following a touchesBegan or touchesMoved message. If your touch handling code is relying on code implemented in the touchesEnded method, it is possible this may never be fired and some kind of serious problem could occur, hence the need to properly tie up any loose ends in touchesCancelled.
The ins and outs of gesture recognizer functionality is obviously a bit more complex than I've mentioned here - I would thoroughly recommend reading Apple's Gesture Recognizers documentation.
Also, check out the WWDC videos on gesture recognizers (starting from 2010).
Note: touches also get cancelled if you start a UIView animation after touchesBegan. To prevent this make sure you include UIViewAnimationOptionAllowUserInteraction:
e.g.
[UIView animateWithDuration:0.3 delay:0 options:UIViewAnimationOptionAllowUserInteraction animations:^{
self.aView.hidden = NO;
self.aView.alpha = 1;
} completion:nil];
From the Apple Reference documents
Sent to the receiver when a system
event (such as a low-memory warning)
cancels a touch event.
Discussion
This method is invoked when the Cocoa
Touch framework receives a system
interruption requiring cancellation of
the touch event; for this, it
generates a UITouch object with a
phase of UITouchPhaseCancel. The
interruption is something that might
cause the application to be no longer
active or the view to be removed from
the window
When an object receives a
touchesCancelled:withEvent: message it
should clean up any state information
that was established in its
touchesBegan:withEvent:
implementation.
The default implementation of this
method does nothing. However immediate
UIKit subclasses of UIResponder,
particularly UIView, forward the
message up the responder chain.
And, from the Event Handling Guide for iOS, p. 19:
It sends the touchesCancelled:withEvent: message when the touch sequence is cancelled by a system event, such as an incoming phone call.
I was handling touchesBegan()/touchesMoved() on a view under UIScrollView, which is challenging. My touches kept cancelled by somewhere when I pinch (somehow it is OK with single touch movement), I was investigating how to stop being cancelled. I figured out, that there is a property Can Cancel On Scroll on UIScrollView, and you may check it off to stop being cancelled, if your case is similar to my case.
It sounds there are many cases where your touches are being cancelled, so my answer is just one of them.
I'm not sure about this, but does a UIPanGestureRecognizer take precedence over a UIView's touch handling methods when it is added to that view? That is, will I still receive -touchesMoved: method calls from that view, or will I only get the callback from the gesture recognizer?
I believe it takes precedence over the touches handling callbacks. And it calls touhesCancelled before giving it to UIPanGestureRecognizer, if you have implemented it.
I'm implementing swipe gestures in my customtableviewcell control and so I hvae to implement touchesBegan event.
I'm able to implement the swipes, but unfortunately, because the touchesBegan gets handled in the customcell, i'm not getting a didSelectRowAtIndexPath message on the tablecontroller. If the touchesBegan method is disabled, it works.
How should this be handled? I want the touch event to bubble up the responder chain after the touchesBegan is processed. How can I do this?
Thanks.
I"m sure you can see that this is happening because you are overriding a method that was previously defined on a super class. and by doing so means that the events are not being called.
have you tried calling [super touchesBegan]? that way all upstream stuff is handled. and you can override the swipe gesture.
or another option is to call the delegate when the touch is detected in your own touches method.
something like (you will probably have implementations of the other touch events as well)
-(void) touchesBegan
{
//logic to detect tap only.
[tablecell.delegate didSelectRowAtIndexPath:(some way to determin touched row)]
}