Prevent some view controller in a navigation controller from rotating - iphone

I have a navigation controller which displays two view controllers at once. They are layered and the front most controller can be dragged down to reveal the controller below.
My app delegate is configured so the app will only allow interface orientations when the view in the back is being revealed, as seen below.
- (NSUInteger)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window
{
if (self.revealNavigationController.isViewRevealed)
{
return UIInterfaceOrientationMaskAllButUpsideDown;
}
return UIInterfaceOrientationMaskPortrait;
}
Naturally this causes both the front and the back view controller to rotate when the device is rotated but I am only interested in rotating the back view controller.
Is there any way to completely disable rotation in the front most view controller?

You need to use the view controller containment APIs added in iOS5. Basically, what you need to do is remove your one view controller when you no longer want it to participate in the rotation events, and add it back when its ready again. A sample would be...
#implementation AXRotationDemoViewController
- (id)init
{
if ((self = [super init]))
{
self.oneViewController = [[AXLoggingViewController alloc] init];
self.oneViewController.interfaceOrientations = UIInterfaceOrientationMaskPortrait;
self.twoViewController = [[AXLoggingViewController alloc] init];
self.twoViewController.interfaceOrientations = UIInterfaceOrientationMaskAllButUpsideDown;
}
return self;
}
- (void)viewDidLoad
{
[self.oneViewController willMoveToParentViewController:self];
[self addChildViewController:self.oneViewController];
[self.view addSubview:self.oneViewController.view];
[self.oneViewController didMoveToParentViewController:self];
[self.twoViewController willMoveToParentViewController:self];
[self addChildViewController:self.twoViewController];
[self.view addSubview:self.twoViewController.view];
[self.twoViewController didMoveToParentViewController:self];
self.oneViewController.view.backgroundColor = [UIColor redColor];
self.twoViewController.view.backgroundColor = [UIColor greenColor];
UIButton * showBackButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[showBackButton setTitle:#"Toggle Back/Front" forState:UIControlStateNormal];
[showBackButton addTarget:self action:#selector(_toggle:) forControlEvents:UIControlEventTouchUpInside];
[showBackButton sizeToFit];
showBackButton.center = self.view.center;
[self.view addSubview:showBackButton];
}
- (void)_toggle:(id)sender
{
if ([self.childViewControllers containsObject:self.oneViewController])
{
[self.oneViewController.view removeFromSuperview];
[self.oneViewController removeFromParentViewController];
}
else
{
[self.oneViewController willMoveToParentViewController:self];
[self addChildViewController:self.oneViewController];
[self.view addSubview:self.oneViewController.view];
[self.oneViewController didMoveToParentViewController:self];
UIWindow * window = self.view.window;
UIViewController * hack = window.rootViewController;
window.rootViewController = nil;
window.rootViewController = hack;
}
}
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
CGRect halfScreenFrame = self.view.bounds;
halfScreenFrame.size.height /= 2;
self.oneViewController.view.frame = halfScreenFrame;
self.twoViewController.view.frame = CGRectOffset(halfScreenFrame, 0, halfScreenFrame.size.height);
}
- (NSUInteger)supportedInterfaceOrientations
{
if ([self.childViewControllers containsObject:self.oneViewController])
return self.oneViewController.supportedInterfaceOrientations;
return self.twoViewController.supportedInterfaceOrientations;
}
#end
However you may notice, there is no official way to really tell iOS you've changed the value of supportedInterfaceOrientations, so your best bet is either a) use a hack like in my example above to force iOS to redo everything or b) don't let the user close the back view until the device is already in portrait again.
Here is the sample I put together if that doesn't explain things well enough.

Yes, take a look at the -supportedInterfaceOrientations method in UIViewController. You return a UIInterfaceOrientationMask bitmask that specifies the orientations you want that UIViewController subclass to support.

The solution suggested by axiixc is generally better so depending on your problem, you should look at his answer. However, this did not solve my problem. I had a UINavigationController in which I inserted the view of a view controller as subview at index 0. This way, the view would be in the back. I had then made the UINavigationBar draggable so that when it dragged down, it would reveal the view in the back. The front most view would then move with the navigation bar.
I did not manage to get this to work with the view controller containment API introduced iOS 5, as suggested by axiixc.
Instead, I removed the view from the navigation controller and added it directly to the UIWindow when the app was launched and I handled the rotation of this view myself and disabled rotation on all other views (that is, I disabled it on the navigation controller).
This is how I added the view in -application:didFinishLaunchingWithOptions:
self.revealViewController = [[RevealViewController alloc] init];
[self.window insertSubview:self.revealViewController.view atIndex:0];
Then, right after that I registered for UIDeviceOrientationDidChangeNotification.
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(didRotate:) name:UIDeviceOrientationDidChangeNotification object:nil];
My didRotate: looks like this: (this is inspired by another answer on StackOverflow which I am now unable to find again, sorry)
- (void)didRotate:(NSNotification *)notification
{
// Only rotate if the view is revealed
if (self.revealNavigationController.isViewRevealed)
{
UIDeviceOrientation orientation = [UIDevice currentDevice].orientation;
[self updateForDeviceOrientation:orientation animated:YES];
}
}
I call -updateForDeviceOrientation:animated:
- (void)updateForDeviceOrientation:(UIDeviceOrientation)orientation animated:(BOOL)animated
{
CGFloat degrees = 0.0f;
switch (orientation)
{
case UIDeviceOrientationLandscapeLeft:
degrees = 90.0f;
break;
case UIDeviceOrientationLandscapeRight:
degrees = -90.0f;
break;
case UIDeviceOrientationPortrait:
degrees = 0.0f;
break;
default:
break;
}
CGFloat duration = (animated) ? [UIApplication sharedApplication].statusBarOrientationAnimationDuration : 0.0f;
__weak typeof(self) weakSelf = self;
[UIView animateWithDuration:duration animations:^{
// Rotate view
weakSelf.revealViewController.view.transform = CGAffineTransformIdentity;
weakSelf.revealViewController.view.transform = CGAffineTransformMakeRotation(DEGREES_TO_RADIANS(degrees));
// Resize view for rotation
CGFloat width, height;
if (UIDeviceOrientationIsLandscape(orientation))
{
width = MAX(CGRectGetWidth(weakSelf.revealViewController.view.bounds), CGRectGetHeight(weakSelf.revealViewController.view.bounds));
height = MIN(CGRectGetWidth(weakSelf.revealViewController.view.bounds), CGRectGetHeight(weakSelf.revealViewController.view.bounds));
}
else
{
width = MIN(CGRectGetWidth(weakSelf.revealViewController.view.bounds), CGRectGetHeight(weakSelf.revealViewController.view.bounds));
height = MAX(CGRectGetWidth(weakSelf.revealViewController.view.bounds), CGRectGetHeight(weakSelf.revealViewController.view.bounds));
}
CGSize newSize = CGSizeMake(width, height);
CGRect viewBounds = weakSelf.revealViewController.view.bounds;
viewBounds.size = newSize;
weakSelf.revealViewController.view.bounds = viewBounds;
CGRect viewFrame = weakSelf.revealViewController.view.frame;
viewFrame.size = newSize;
weakSelf.revealViewController.view.bounds = viewFrame;
}];
}

Related

Stop transitionFormViewController from animating viewWillAppear

I am trying to put together a simple container view controller that will allow me to present child view controllers from any direction (from the right like the standard navigation controller, put also from the top, bottom and left.
Developping for iOS 5, I use the parent/child view controller relationships and use a transitionFromViewController with a custom animation block to slide in the views.
All messages (viewWillAppear, etc.) are all passed on correctly to the child view controllers, but the problem is that for example viewWillAppear seems to be called from inside an animation loop (i.e. when I set animatable properties -like backgroundColor, or frame of subviews- of the view of the child view controller, they are actually animated). I do not want this behaviour, as I would like to use the viewWillAppear methods to perform initialization before showing the view controllers. I do not want this code to be animated.
Here is a simplified version of my code:
#implementation ContainerViewController
#synthesize currentViewController;
- (void)viewDidLoad {
[super viewDidLoad];
self.view.backgroundColor = [UIColor yellowColor];
self.currentViewController = [[SimpleViewController alloc] init];
[self addChildViewController:self.currentViewController];
self.currentViewController.view.frame = self.view.bounds;
[self.view addSubview:self.currentViewController.view];
}
- (void) slideViewController {
UIViewController* previousViewController = self.currentViewController;
UIViewController* viewController = [[SimpleViewController alloc] init];
viewController.view.frame = CGRectOffset(self.view.bounds, self.view.bounds.size.width, 0);
[self addChildViewController:viewController];
[previousViewController willMoveToParentViewController:nil];
[self transitionFromViewController:previousViewController toViewController:viewController duration:1.0 options:UIViewAnimationOptionTransitionNone animations:^{
viewController.view.frame = self.view.bounds;
} completion:^(BOOL finished) {
[previousViewController removeFromParentViewController];
[viewController didMoveToParentViewController:self];
}];
self.currentViewController = viewController;
}
- (void) loop {
double delayInSeconds = 2.0;
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, delayInSeconds * NSEC_PER_SEC);
dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
[self slideViewController];
[self loop];
});
}
- (void)viewDidAppear:(BOOL)animated {
[self loop];
}
#end
#implementation SimpleViewController
- (void)viewDidLoad {
[super viewDidLoad];
self.view.backgroundColor = [UIColor whiteColor];
}
- (void)viewWillAppear:(BOOL)animated {
CGFloat red = (arc4random()%256)/255.0;
CGFloat green = (arc4random()%256)/255.0;
CGFloat blue = (arc4random()%256)/255.0;
self.view.backgroundColor = [UIColor colorWithRed:red green:green blue:blue alpha:1];
}
#end
If you try to run this code, you will see a new view controller slide from the right. The problem is that the backgroundColor of the view of that view controller gets animated from white to a random color (see viewWillAppear method of SimpleViewController). I would like that the backgroundColor of the view would be set immediately without being animated.
I found a workaround, by disabling the animation of properties in the viewWillAppear method (see Disabling implicit animations in -[CALayer setNeedsDisplayInRect:] thread for details)
The code can be wrapped inside a CATransaction to commit changes without animation.
- (void)viewWillAppear:(BOOL)animated {
[CATransaction begin];
[CATransaction setValue:(id)kCFBooleanTrue forKey:kCATransactionDisableActions];
CGFloat red = (arc4random()%256)/255.0;
CGFloat green = (arc4random()%256)/255.0;
CGFloat blue = (arc4random()%256)/255.0;
self.view.backgroundColor = [UIColor colorWithRed:red green:green blue:blue alpha:1];
[CATransaction commit];
}
However I wonder if anybody else has run into this problem and if there is a better method to solve it?
After thinking about it some more, I agree with your comment, it would be better to keep all the logic for the child controller in its class. So, override init (or maybe viewDidLoad would work), in your child controller, and set any attributes you want there -- this should get things set up before your animations happen.

Window subview not rotating after orientation of the device changes

I'm creating an UIView with a label inside AppDelegate and displaying it like this:
[window addSubview:self.roundedCornerView];
Problem is when I rotate the device the view with label don't rotate at all. The text in the label is in wrong orientation as well. Window in my application got another subview which is the UIViewControllers subview and it is rotating fine.
Do I need to create another UIViewController in my AppDelegate and attach created view to it, then subclassing it and allowing for interface orientation in order to get roundedCornerView to rotate?
UPDATE
Ok I've tried to do this by creating new ViewController and sublcassing it here is code in my AppDelegate:
ActivityIndicatorWithLabelViewController *aiWithLabel = [[[ActivityIndicatorWithLabelViewController alloc] init] autorelease];
aiWithLabel.textOfTheLabel = text;
[window addSubview:aiWithLabel.view];
The ActivityIndicatorWithLabelViewController class is visible here:
//
// ActivityIndicatorWithLabelViewController.m
// LOFT
//
// Created by Marcin Zyga on 15.11.2011.
// Copyright (c) 2011 __MyCompanyName__. All rights reserved.
//
#import "ActivityIndicatorWithLabelViewController.h"
#implementation ActivityIndicatorWithLabelViewController
#synthesize roundedCornerView;
#synthesize textActivityIndicatorLabel;
#synthesize textOfTheLabel;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)didReceiveMemoryWarning
{
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
#pragma mark - View lifecycle
/*
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView
{
}
*/
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad
{
[super viewDidLoad];
UIActivityIndicatorView *mainApplicationActivityIndicatorView = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
mainApplicationActivityIndicatorView.frame = CGRectMake(80, 80, 40, 40);
mainApplicationActivityIndicatorView.hidesWhenStopped = YES;
//self.roundedCornerView = [[[UIView alloc] initWithFrame:CGRectMake(280, 400, 200, 200)] autorelease];
self.roundedCornerView = [[[UIView alloc] initWithFrame:CGRectMake(0, 0, 200, 200)] autorelease];
roundedCornerView.backgroundColor = [UIColor blackColor];
roundedCornerView.alpha = 0.9f;
roundedCornerView.layer.cornerRadius = 12.0;
[roundedCornerView addSubview:mainApplicationActivityIndicatorView];
[mainApplicationActivityIndicatorView startAnimating];
// self.roundedCornerView.autoresizingMask = UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleWidth;
//self.roundedCornerView.autoresizesSubviews = YES;
self.textActivityIndicatorLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 150, 200, 50)];
self.textActivityIndicatorLabel.backgroundColor = [UIColor clearColor];
self.textActivityIndicatorLabel.textAlignment = UITextAlignmentCenter;
self.textActivityIndicatorLabel.textColor = [UIColor whiteColor];
self.textActivityIndicatorLabel.font = [UIFont systemFontOfSize:22];
self.textActivityIndicatorLabel.text = #"";
// self.textActivityIndicatorLabel.autoresizingMask = UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleWidth;
[self.roundedCornerView addSubview:textActivityIndicatorLabel];
self.textActivityIndicatorLabel.text = textOfTheLabel;
self.view.frame = CGRectMake(280, 400, 200, 200);
[self.view addSubview:self.roundedCornerView];
//self.view = self.roundedCornerView;
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
if (UIInterfaceOrientationIsLandscape(interfaceOrientation)) {
[self.textActivityIndicatorLabel removeFromSuperview];
[self.textActivityIndicatorLabel release];
self.textActivityIndicatorLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 50, 50)];
self.textActivityIndicatorLabel.backgroundColor = [UIColor clearColor];
self.textActivityIndicatorLabel.textAlignment = UITextAlignmentCenter;
self.textActivityIndicatorLabel.textColor = [UIColor whiteColor];
self.textActivityIndicatorLabel.font = [UIFont systemFontOfSize:22];
self.textActivityIndicatorLabel.text = #"Landscape";
[self.roundedCornerView addSubview:textActivityIndicatorLabel];
NSLog(#"LANDSCAPE");
}
NSLog(#"ENTERING SUPPORTED ORIENTATION!");
return YES;
}
#end
As you see there is some debug code in here. When I'm rotating the device from potrait to landscape I get ENTERING SUPPORTE ORIENTATION! as well as LADNSCAPE NSLog. Removing label is working fine, but when I'm adding new one it is still presented (the text) in wrong orientation. What I am doing wrong?
UIWindow should only have one subview which defines the root UIViewController. I believe that UIWindow only forwards rotation events to its first subview.
Create a single container UIView and move your subviews into it.
Solution is follow below steps :
In subView's .m file add code on top of interface of you view:
typedef NS_OPTIONS(NSUInteger, AGInterfaceOrientationMask) {
AGInterfaceOrientationMaskPortrait = (1 << UIInterfaceOrientationPortrait),
AGInterfaceOrientationMaskLandscapeLeft = (1 << UIInterfaceOrientationLandscapeLeft),
AGInterfaceOrientationMaskLandscapeRight = (1 << UIInterfaceOrientationLandscapeRight),
AGInterfaceOrientationMaskPortraitUpsideDown = (1 << UIInterfaceOrientationPortraitUpsideDown),
AGInterfaceOrientationMaskLandscape = (AGInterfaceOrientationMaskLandscapeLeft | AGInterfaceOrientationMaskLandscapeRight),
AGInterfaceOrientationMaskAll = (AGInterfaceOrientationMaskPortrait | AGInterfaceOrientationMaskLandscapeLeft | AGInterfaceOrientationMaskLandscapeRight | AGInterfaceOrientationMaskPortraitUpsideDown),
AGInterfaceOrientationMaskAllButUpsideDown = (AGInterfaceOrientationMaskPortrait | AGInterfaceOrientationMaskLandscapeLeft | AGInterfaceOrientationMaskLandscapeRight),
}
In subView's .m file add code
#pragma mark - Orientation
- (void)statusBarFrameOrOrientationChanged:(NSNotification *)notification
{
/*
This notification is most likely triggered inside an animation block,
therefore no animation is needed to perform this nice transition.
*/
[self rotateAccordingToStatusBarOrientationAndSupportedOrientations];
}
- (void)rotateAccordingToStatusBarOrientationAndSupportedOrientations
{
UIInterfaceOrientation orientation = [self desiredOrientation];
CGFloat angle = [self UIInterfaceOrientationAngleOfOrientation:orientation];
CGFloat statusBarHeight = [[self class] getStatusBarHeight];
UIInterfaceOrientation statusBarOrientation = [UIApplication sharedApplication].statusBarOrientation;
CGAffineTransform transform = CGAffineTransformMakeRotation(angle);
CGRect frame = [[self class] rectInWindowBounds:self.view.window.bounds statusBarOrientation:statusBarOrientation statusBarHeight:statusBarHeight];
[self setIfNotEqualTransform:transform frame:frame];
CGRect rect = btnClose.frame;
rect.origin.x = (subView.frame.origin.x+subView.frame.size.width)-(rect.size.width/2);
rect.origin.y = subView.frame.origin.y-(rect.size.height/2);
btnClose.frame = rect;
}
- (void)setIfNotEqualTransform:(CGAffineTransform)transform frame:(CGRect)frame
{
if(!CGAffineTransformEqualToTransform(self.view.transform, transform))
{
self.view.transform = transform;
}
if(!CGRectEqualToRect(self.view.frame, frame))
{
self.view.frame = frame;
}
}
+ (CGFloat)getStatusBarHeight
{
UIInterfaceOrientation orientation = [UIApplication sharedApplication].statusBarOrientation;
if(UIInterfaceOrientationIsLandscape(orientation))
{
return [UIApplication sharedApplication].statusBarFrame.size.width;
}
else
{
return [UIApplication sharedApplication].statusBarFrame.size.height;
}
}
static BOOL IS_BELOW_IOS_7()
{
static BOOL answer;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
answer = [[[UIDevice currentDevice] systemVersion] floatValue] < 7.0;
});
return answer;
}
+ (CGRect)rectInWindowBounds:(CGRect)windowBounds statusBarOrientation:(UIInterfaceOrientation)statusBarOrientation statusBarHeight:(CGFloat)statusBarHeight
{
CGRect frame = windowBounds;
if(IS_BELOW_IOS_7())
{
frame.origin.x += statusBarOrientation == UIInterfaceOrientationLandscapeLeft ? statusBarHeight : 0;
frame.origin.y += statusBarOrientation == UIInterfaceOrientationPortrait ? statusBarHeight : 0;
frame.size.width -= UIInterfaceOrientationIsLandscape(statusBarOrientation) ? statusBarHeight : 0;
frame.size.height -= UIInterfaceOrientationIsPortrait(statusBarOrientation) ? statusBarHeight : 0;
}
return frame;
}
- (UIInterfaceOrientation)desiredOrientation
{
UIInterfaceOrientation statusBarOrientation = [[UIApplication sharedApplication] statusBarOrientation];
AGInterfaceOrientationMask statusBarOrientationAsMask = [self AGInterfaceOrientationMaskFromOrientation:statusBarOrientation];
if(self.supportedInterfaceOrientations & statusBarOrientationAsMask)
{
return statusBarOrientation;
}
else
{
if(self.supportedInterfaceOrientations & AGInterfaceOrientationMaskPortrait)
{
return UIInterfaceOrientationPortrait;
}
else if(self.supportedInterfaceOrientations & AGInterfaceOrientationMaskLandscapeLeft)
{
return UIInterfaceOrientationLandscapeLeft;
}
else if(self.supportedInterfaceOrientations & AGInterfaceOrientationMaskLandscapeRight)
{
return UIInterfaceOrientationLandscapeRight;
}
else
{
return UIInterfaceOrientationPortraitUpsideDown;
}
}
}
-(CGFloat)UIInterfaceOrientationAngleOfOrientation:(UIInterfaceOrientation)orientation
{
CGFloat angle;
switch (orientation)
{
case UIInterfaceOrientationPortraitUpsideDown:
angle = M_PI;
break;
case UIInterfaceOrientationLandscapeLeft:
angle = -M_PI_2;
break;
case UIInterfaceOrientationLandscapeRight:
angle = M_PI_2;
break;
default:
angle = 0.0;
break;
}
return angle;
}
-(AGInterfaceOrientationMask)AGInterfaceOrientationMaskFromOrientation:(UIInterfaceOrientation)orientation
{
return 1 << orientation;
}
//If dealloc is a duplicate method then remove this dealloc method and add the unregisterFromNotifications method in dealloc.
- (void)dealloc {
[self unregisterFromNotifications];
}
-(void)unregisterFromNotifications
{
//for orientation
[[NSNotificationCenter defaultCenter] removeObserver:self name:UIApplicationDidChangeStatusBarOrientationNotification object:nil];
[[NSNotificationCenter defaultCenter] removeObserver:self name:UIApplicationDidChangeStatusBarFrameNotification object:nil];
}
Also In subView's .h file add this line.
- (void)rotateAccordingToStatusBarOrientationAndSupportedOrientations;
Now time to use above added code for orientation change in subview.
While adding subview in window or self.view like this :
[objAppDelegate.window addSubview:objViewController.view];
//added this method to rotate subview according to orientation when added
[objViewController rotateAccordingToStatusBarOrientationAndSupportedOrientations];
Reference taken from AGWindowView
Window subviews don't rotate by themselves, they usually rotate with the help of a view controller.
You could either add the views you want rotated to a view controller and then add that to the window, or you could register for device orientation changes notifications and rotate them yourself.

ViewController orientation change

I'm pushing a ViewController when the iPhone changes orientation to landscape and I'm having trouble with changing the orientation of the ViewController.
I used that code:
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view from its nib.
Storage *strg = [Storage sharedStorage];
if ([strg.orient intValue] == 2)
{
[[UIApplication sharedApplication] setStatusBarOrientation:
UIInterfaceOrientationLandscapeRight];
UIScreen *screen = [UIScreen mainScreen];
CGFloat screenWidth = screen.bounds.size.width;
CGFloat screenHeight = screen.bounds.size.height;
UIView *navView = [[self navigationController] view];
navView.bounds = CGRectMake(0, 0, screenHeight, screenWidth);
navView.transform = CGAffineTransformIdentity;
navView.transform = CGAffineTransformMakeRotation(1.57079633);
navView.center = CGPointMake(screenWidth/2.0, screenHeight/2.0);
[UIView commitAnimations];
}
if ([strg.orient intValue] == 1)
{
[[UIApplication sharedApplication] setStatusBarOrientation:
UIInterfaceOrientationLandscapeLeft];
UIScreen *screen = [UIScreen mainScreen];
CGFloat screenWidth = screen.bounds.size.width;
CGFloat screenHeight = screen.bounds.size.height;
UIView *navView = [[self navigationController] view];
navView.bounds = CGRectMake(0, 0, screenHeight, screenWidth);
navView.transform = CGAffineTransformIdentity;
navView.transform = CGAffineTransformMakeRotation(4.71238898);
navView.center = CGPointMake(screenWidth/2.0, screenHeight/2.0);
[UIView commitAnimations];
}
}
The result is not consistent; sometimes it goes into the right orientation and sometimes it's upside-down.
When I go from LandcapeRight to LandscapeLeft strait away (and vise versa) it works fine, the problem is only when I go to portrait mode.
Any ideas what I'm doing wrong?
If you really are responding to device orientation change they you probably shouldn't be using setStatusBarOrientation. I think you'd be better off making your viewcontrollers rotate to the supported orientations using shouldAutorotateToInterfaceOrientation and deviceDidRotateSelector notifications.
[[NSNotificationCenter defaultCenter] addObserver: self selector: #selector(deviceDidRotateSelector:) name: UIDeviceOrientationDidChangeNotification object: nil];
-(void)deviceDidRotateSelector:(NSNotification*) notification {
// respond to rotation here
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
//Return YES for supported orientations
return YES;
}

Why does the keyboard not show in my UITextView?

I have a container class which is a view controller.
It holds the UITextView for notes and has another view controller as a subview, called it PDFViewController. That one has an array of view controllers, called them PageViewController's, in it and a UIScrollView so i can swipe through the different view controllers from the array.
Each of the PageViewController's has also an UIScrollView, so i can zoom the different pages.
But when I show my UITextView i cannot edit or write anything.
It shows a blinking cursor, but no keyboard and can't write text.
When i highlight a word from the default text, it shows me some dictionary options but the words won't be replaced.
I just don't know where the problem might be.
container.m (View Controller)
- (void) initNotes {
notesVisible = FALSE;
notes = [[UITextView alloc]initWithFrame:CGRectMake(10, 10, note_width, note_height)];
notes.backgroundColor = [UIColor yellowColor];
notes.font = [UIFont fontWithName:#"Arial" size:24];
notes.text = #"Hier ist Platz für Ihre Notizen";
container = [[UIView alloc] initWithFrame:CGRectMake(start_x, start_y, container_width, container_height)];
container.backgroundColor = [UIColor yellowColor];
[container.layer setShadowColor:[[UIColor blackColor] CGColor]];
[container.layer setShadowOffset:CGSizeMake(2.0, 3.0)];
[container.layer setShadowOpacity:0.6];
[container.layer setShadowRadius:5];
container.layer.shouldRasterize = YES;
[container addSubview:notes];
[self.view addSubview:container];
}
- (void) showTextView {
[UIView beginAnimations:#"MoveAndStrech" context:nil];
[UIView setAnimationDuration:0.4];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationCurve:UIViewAnimationCurveEaseOut];
container.frame = CGRectMake(start_x, self.view.center.y-container_height, container_width, container_height);
[UIView commitAnimations];
notesVisible = !notesVisible;
}
- (void) hideTextView {
[UIView beginAnimations:#"MoveAndStrech" context:nil];
[UIView setAnimationDuration:0.4];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
container.frame = CGRectMake(start_x, start_y, container_width, container_height);
// [notes resignFirstResponder];
[UIView commitAnimations];
notesVisible = !notesVisible;
}
#implementation PDFViewController
- (void)awakeFromNib
{
painting = false;
dataInstance = [PDFDataInstance sharedInstance];
chapter = [dataInstance chapter];
[self getNumberOfPages];
kNumberOfPages = dataInstance.pages;
// Register observer to be called when a cell from BookmarkPDFController is pressed
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(didSelectBookmark:)
name:#"bookmarkPressedinPDFView" object:nil];
// Register observer to be called when a cell from BookmarkPDFController is pressed
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(togglePainting:)
name:#"togglePainting" object:nil];
// view controllers are created lazily
// in the meantime, load the array with placeholders which will be replaced on demand
NSMutableArray *controllers = [[NSMutableArray alloc] init];
for (unsigned i = 0; i < kNumberOfPages; i++)
{
[controllers addObject:[NSNull null]];
}
self.viewControllers = controllers;
[controllers release];
// a page is the width of the scroll view
scrollView.pagingEnabled = YES;
scrollView.contentSize = CGSizeMake(scrollView.frame.size.width * kNumberOfPages, scrollView.frame.size.height);
scrollView.showsHorizontalScrollIndicator = NO;
scrollView.showsVerticalScrollIndicator = NO;
scrollView.delegate = self;
scrollView.directionalLockEnabled = YES;
currentPage = [[chapter currentPage] integerValue];
// pages are created on demand
// load the visible page
// load the page on either side to avoid flashes when the user starts scrolling
//
// Load pages based on currentPage cause of when coming from bookmarks
[self loadScrollViewWithPage:currentPage];
[self loadScrollViewWithPage:currentPage+1];
// update the scroll view to the appropriate page
CGRect frame = scrollView.frame;
frame.origin.x = frame.size.width * currentPage;
frame.origin.y = 0;
[scrollView scrollRectToVisible:frame animated:YES];
}
- (void)loadScrollViewWithPage:(int)page
{
if (page < 0)
return;
if (page >= kNumberOfPages)
return;
// replace the placeholder if necessary
PageViewController *controller = [viewControllers objectAtIndex:page];
if ((NSNull *)controller == [NSNull null])
{
//page+1 cause CGPDF indexing starts with 1
controller = [[PageViewController alloc] initWithPageNumberAndUrl:page+1: [chapter urlOnFilesystem]];
[viewControllers replaceObjectAtIndex:page withObject:controller];
[controller release];
}
// add the controller's view to the scroll view
if (controller.view.superview == nil)
{
CGRect frame = scrollView.frame;
frame.origin.x = frame.size.width * page;
frame.origin.y = 0;
controller.view.frame = frame;
[scrollView addSubview:controller.view];
}
}
TextView delegates
- (void)textViewDidBeginEditing:(UITextView *)textView {
NSLog(#"begin editing");
}
- (BOOL)textView:(UITextView *)aTextView shouldChangeTextInRange:(NSRange)aRange replacementText:(NSString*)aText
{
NSLog(#"something changed");
return YES;
}
Just want to add another possibility here. In the iOS simulator, make sure the "Hardware/Keyboard/Connect Hardware Keyboard" is not checked. It took me a couple of hours to figure out this. I guess I toggled that option by accidently pressing the shortcut. Not good experience :(
As pictured, Connect Hardware Keyboard should be UN-checked.
Is the UITextView receiving touches? Implement the UITextViewDelegate methods and see if they get called (esp textViewDidBeginEditing: and textView: shouldChangeTextInRange: replacementText:). This way you'll know for sure whether the text view is indeed handling the touches or not.
If it does, then I don't see anything wrong with your code (except you might have accidentally added a view overlapping the textview)
No one asked , but have you set :
notes.editable = YES ;
?
Make sure that in the delegate of your textview. Following method is returning YES.
- (BOOL)textViewShouldBeginEditing:(UITextView *)textView
{
return YES;
}
After you have set the notes delegates, do the following.
- (void)textViewDidBeginEditing:(UITextView *)textView {
if ([textView isEqual:notes]) {
NSLog(#"notes begin editing");
}
}
- (BOOL)textView:(UITextView *)aTextView shouldChangeTextInRange:(NSRange)aRange replacementText:(NSString*)aText {
if ([aTextView isEqual:notes]) {
NSLog(#"something changed in notes");
}
return YES;
}
This should confirm delegates of notes are indeed getting called.
you need to implement your container class with UITextViewDelegate
and add notes.delegate=self; just after initialize the notes object in initNotes method.
Check for 2 things:
Is notes.editable = YES; if so please change it to NO.
2.Check whether your UITextView delegates are called are not. If not Please make sure you include in your implementation file and set notes.delegate = self.
Try without container, just use the UITextView (notes) as the container itself.
Every time you used container use notes instead.
And then dont:
[container addSubview:notes];
[self.view addSubview:container];
Just:
[self.view addSubview:notes];
Tell me how it goes
I had similar behavior, the UITextView not responding to touches and the keyboard not showing.
My UITextView was layered on top of a UICollectionView which was receiving all the touches even though the UITextView was visibly on top.
I fixed it by adjusting the frame of the UICollectionView so that the UITextView has nothing behind it. After that, all the delegate methods were called like a charm.
Hope this helps.
please Refer this one. where ContantView is your view/textfield and _bubbletable is your table.
- (void)keyboardWasShown:(NSNotification*)aNotification
{
NSDictionary* info = [aNotification userInfo];
CGSize kbSize = [[info objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;
[UIView animateWithDuration:0.2f animations:^{
CGRect frame = _ContantView.frame;
frame.origin.y -= kbSize.height;
_ContantView.frame = frame;
frame = _bubbleTable.frame;
frame.size.height -= kbSize.height;
_bubbleTable.frame = frame;
}];
}

Iphone: Is it possible to hide the TabBar? (Pre-iOS 8)

I have an application that uses a UITabBarController to switch between modes. When in a certain mode, I'd like to hide the tab bar until the steps of that mode have been completed. Note that I'm not using a navigation controller so I can't use the setHidesBottomBarWhenPushed method on the navigation controller to hide the tab bar.
Prior to iOS 8, When I attempt to hide the tarbar using:
self.tabBarController.tabBar.hidden = YES
the tab bar goes away, but it leaves a 50 pixel blank area at the bottom of the screen where the tab bar used to be. I can't seem to figure out how to fill that area. Anything in the UI that is in that area is clipped and cannot be seen.
Any ideas if this is even possible? I'd really like to stay away from the navigation controller.
Here's my code for that:
This is, of course, mucking with the goings on in the controller's view hierarchy. It could change/break. This uses defined APIs, so Apple won't care, but they won't care about breaking your code, either.
- (void)hideTabBar {
UITabBar *tabBar = self.tabBarController.tabBar;
UIView *parent = tabBar.superview; // UILayoutContainerView
UIView *content = [parent.subviews objectAtIndex:0]; // UITransitionView
UIView *window = parent.superview;
[UIView animateWithDuration:0.5
animations:^{
CGRect tabFrame = tabBar.frame;
tabFrame.origin.y = CGRectGetMaxY(window.bounds);
tabBar.frame = tabFrame;
content.frame = window.bounds;
}];
// 1
}
- (void)showTabBar {
UITabBar *tabBar = self.tabBarController.tabBar;
UIView *parent = tabBar.superview; // UILayoutContainerView
UIView *content = [parent.subviews objectAtIndex:0]; // UITransitionView
UIView *window = parent.superview;
[UIView animateWithDuration:0.5
animations:^{
CGRect tabFrame = tabBar.frame;
tabFrame.origin.y = CGRectGetMaxY(window.bounds) - CGRectGetHeight(tabBar.frame);
tabBar.frame = tabFrame;
CGRect contentFrame = content.frame;
contentFrame.size.height -= tabFrame.size.height;
}];
// 2
}
Edit:
An anonymous user has suggested the following addition for 7.0 (i have not tested this, and could not say whether it is a workaround or an ideal implementation):
// 1. To Hide the black line in IOS7 only, this extra bit is required
if (SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(#"7.0")) {
[self.tabBarController.tabBar setTranslucent:YES];
}
// 2. For IOS 7 only
if (SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(#"7.0")) {
[self.tabBarController.tabBar setTranslucent:NO];
}
Edit: Entirely untested in 8.x and likely lacking in some layouts.
Like Steve, I haven't found a clean way to do this (even though Apple Photopicker does something similar). Here is what I have done:
if (systemAction)
{
// Reveal tab bar back
CGRect bounds = [[UIScreen mainScreen] bounds];
CGRect tabBarFrame = self.tabBarController.tabBar.frame;
self.tabBarController.view.frame = CGRectMake(0,0,bounds.size.width,bounds.size.height);
self.toolBar.hidden = YES;
systemAction = NO;
}
else
{
//hide tab bar
CGRect bounds = [[UIScreen mainScreen] bounds];
CGRect tabBarFrame = self.tabBarController.tabBar.frame;
CGRect navigationBarFrame = self.navigationController.navigationBar.frame;
self.tabBarController.view.frame = CGRectMake(0,0,bounds.size.width,bounds.size.height+tabBarFrame.size.height);
self.toolBar.hidden = NO;
CGRect frame = self.toolBar.frame;
frame.origin.y = bounds.size.height - frame.size.height - navigationBarFrame.size.height;
self.toolBar.frame = frame;
systemAction = YES;
}
What it is doing is pushing the view down so I can display a toolbar (and not hiding it). Obviously this is for only the 'root view' of a tabbar + navigation controller. For any subsequent views you can set the 'hidesBottomBarWhenPushed' on the viewcontroller you are pushing.
I tried a number of the solutions above, but no joy in iOS 8. I find that setting in viewWillAppear the following works for me. Should work in iOS 7 as the extendedLayoutIncludesOpaqueBars was introduced then.
self.extendedLayoutIncludesOpaqueBars = true
self.tabBarController?.tabBar.isHidden = true
self.tabBarController?.tabBar.isOpaque = true
and if you need to turn tabBars on again when you leave to use the following in viewWillDisappear.
self.tabBarController?.tabBar.isHidden = false
self.tabBarController?.tabBar.isOpaque = false
I use this to allow a return from a transition to keep the TabBar hidden. Not used it in a button action but if like me you find nothing above now works, this could be the basis of a programmable solution.
It's a bit late in the day, but of all the answers to the question that I've trawled through this afternoon, this is the one that worked best for me.
How to hide uitabbarcontroller
// Method call
[self hideTabBar:self.tabBarController];
// Method implementations
- (void)hideTabBar:(UITabBarController *) tabbarcontroller
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5];
for(UIView *view in tabbarcontroller.view.subviews)
{
if([view isKindOfClass:[UITabBar class]])
{
[view setFrame:CGRectMake(view.frame.origin.x, 480, view.frame.size.width, view.frame.size.height)];
}
else
{
[view setFrame:CGRectMake(view.frame.origin.x, view.frame.origin.y, view.frame.size.width, 480)];
}
}
[UIView commitAnimations];
}
- (void)showTabBar:(UITabBarController *) tabbarcontroller
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5];
for(UIView *view in tabbarcontroller.view.subviews)
{
NSLog(#"%#", view);
if([view isKindOfClass:[UITabBar class]])
{
[view setFrame:CGRectMake(view.frame.origin.x, 431, view.frame.size.width, view.frame.size.height)];
}
else
{
[view setFrame:CGRectMake(view.frame.origin.x, view.frame.origin.y, view.frame.size.width, 431)];
}
}
[UIView commitAnimations];
}
I use only this single line to achieve this. I use prepareForSegue method before showing the view controller having the tab bar.
-(void) prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender{
if([segue.identifier isEqualToString:#"showLogin"]){
[segue.destinationViewController setHidesBottomBarWhenPushed:YES];
}
}
I had worked on almost the same case, actually used the code from http://www.developers-life.com/hide-uitabbarcontrolleruitabbar-with-animation.html and made it better according to my needs, this might help others too.
I am using a UISplitViewController as the root view controller and its detail portion is a UITabBarController, I had to hide the tabbar in portrait mode:
// In UITabBarController's custom implementation add following method,
// this method is all that will do the trick, just call this method
// whenever tabbar needs to be hidden/shown
- (void) hidetabbar:(NSNumber*)isHidden {
UITabBarController *tabBarController=self;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5];
CGRect tabbarFrame=CGRectZero;
for(UIView *theView in tabBarController.view.subviews) {
//NSLog(#"%#", view);
if([theView isKindOfClass:[UITabBar class]]) {
tabbarFrame=theView.frame;
if ([isHidden boolValue]) {
tabbarFrame=CGRectMake(tabbarFrame.origin.x,
tabBarController.view.frame.size.height,
tabbarFrame.size.width,
tabbarFrame.size.height);
} else {
tabbarFrame=CGRectMake(tabbarFrame.origin.x,
tabBarController.view.frame.size.height - tabbarFrame.size.height,
tabbarFrame.size.width,
tabbarFrame.size.height);
}
theView.frame=tabbarFrame;
break;
}
}
for(UIView *theView in tabBarController.view.subviews) {
if(![theView isKindOfClass:[UITabBar class]]) {
CGRect theViewFrame=theView.frame;
if ([isHidden boolValue]) {
theViewFrame=CGRectMake(theViewFrame.origin.x,
theViewFrame.origin.y,
theViewFrame.size.width,
theViewFrame.size.height + tabbarFrame.size.height);
} else {
theViewFrame=CGRectMake(theViewFrame.origin.x,
theViewFrame.origin.y,
theViewFrame.size.width,
theViewFrame.size.height - tabbarFrame.size.height);
}
theView.frame=theViewFrame;
}
}
[UIView commitAnimations];
}
I used following code to call the hidetabbar: method
//In my UISplitViewController's custom implementation
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
#synchronized(self){
//change the self.splitDetailController to your UITabBarController's object
[self.splitDetailController
performSelector:#selector(hidetabbar:)
withObject:[NSNumber numberWithBool:UIInterfaceOrientationIsLandscape(interfaceOrientation)]
afterDelay:0.5];
}
return YES;
}
I tested this code to work in simulator only, let me know if it works on device too ;-)
Do you have the autoResizingMask set on the sub view?
view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
Something like that should do the trick and allow the view sitting atop the stack to re-size.
The obvious solution, keeping your original architecture, would have been to present that view modally:
- (void)tabBarController:(UITabBarController *)tb
didSelectViewController:(UIViewController *)vc {
if (tb.selectedIndex == MODALONE) {
UIViewController* mod =
[[UIViewController alloc] initWithNibName: #"ModalView"
bundle: nil];
[tb presentModalViewController:mod animated:NO];
[mod release];
}
}
The view now covers the entire screen (except for the status bar is there is one) including the tab bar, so it looks as if the tab bar has gone away in response to the user pressing that tab bar item.
autoresizing mask has an enumeration. Try to set all the options and check if autoresize subviews option is checked in parent view
You can create Tabbar Category and show/Hide easily. and you can access full view.
create category #import "UITabBarController+HideTabBar.h"
#implementation UITabBarController (HideTabBar)
- (void)hideTabBarAnimated:(BOOL)animated
{
CGRect statusbarFrame = [UIApplication sharedApplication].statusBarFrame;
CGRect tabBarControllerFrame = self.view.frame;
if (statusbarFrame.size.height>20)
{
tabBarControllerFrame.size.height = screenSize.size.height + self.tabBar.frame.size.height - 20.0;
}
else
{
tabBarControllerFrame.size.height = screenSize.size.height + self.tabBar.frame.size.height ;
}
if (animated) {
[UIView animateWithDuration:0.2 animations:^{
[self.view setFrame:tabBarControllerFrame];
} completion:^(BOOL finished) {
}];
}
else
[self.view setFrame:tabBarControllerFrame];
}
- (void)showTabBarAnimated:(BOOL)animated {
CGRect statusbarFrame = [UIApplication sharedApplication].statusBarFrame;
CGRect tabBarControllerFrame = self.view.frame;
if (statusbarFrame.size.height>20)
{
tabBarControllerFrame.size.height = screenSize.size.height - 20.0;
}
else
{
tabBarControllerFrame.size.height = screenSize.size.height ;
}
if (animated) {
[UIView animateWithDuration:0.2 animations:^{
[self.view setFrame:tabBarControllerFrame];
} completion:^(BOOL finished) {
}];
}
else
[self.view setFrame:tabBarControllerFrame];
}
#end
Note : use statusbarFrame is used when hotspot or call is ON so tabbar would not cut down.
Now Import category in which you class you want to use methods and just call below methods to hide or show tabbar.
[self.tabBarController hideTabBarAnimated:YES];
[self.tabBarController showTabBarAnimated:YES];
Hope this Helps.
Hope this works.
#interface UITabBarController (Additions)
-(void)setTabBarHidden:(BOOL)hidden animated:(BOOL)animated;
#end
#implementation UITabBarController (Additions)
-(void)setTabBarHidden:(BOOL)hidden animated:(BOOL)animated
{
if (animated)
{
[UIView beginAnimations:nil context:nil];
}
if (hidden)
{
self.tabBar.frame = CGRectMake(self.tabBar.frame.origin.x, self.tabBar.superview.frame.size.height, self.tabBar.bounds.size.width, self.tabBar.bounds.size.height);
}
else
{
self.tabBar.frame = CGRectMake(self.tabBar.frame.origin.x, self.tabBar.superview.frame.size.height - self.tabBar.frame.size.height + 10, self.tabBar.bounds.size.width, self.tabBar.bounds.size.height);
}
if (animated)
{
[UIView commitAnimations];
}
}
Here is my solution (my tab view controller is inside navigation controller for good measure)... So I have subclassed UITabBarController and did this... exposing -setTabBarHidden: method
- (void)setTabBarHidden:(BOOL)hidden {
_tabBarHidden = hidden;
[UIView performWithoutAnimation:^{
[self adjustViews];
}];
}
- (void)adjustViews {
if ( _tabBarHidden ) {
CGRect f = self.tabBar.frame;
// move tab bar offscreen
f.origin.y = CGRectGetMaxY(self.view.frame);
self.tabBar.frame = f;
// adjust current view frame
self.selectedViewController.view.frame = self.view.frame;
} else {
CGRect f = self.tabBar.frame;
// move tab bar on screen
f.origin.y = CGRectGetMaxY(self.view.frame) - (CGRectGetMaxY(self.tabBar.bounds) + CGRectGetMaxY(self.navigationController.navigationBar.frame));
self.tabBar.frame = f;
// adjust current view frame
f = self.view.bounds;
f.size.height -= CGRectGetMaxY(self.tabBar.bounds);
self.selectedViewController.view.frame = f;
}
}
- (void)viewWillLayoutSubviews {
[super viewWillLayoutSubviews];
[UIView performWithoutAnimation:^{
[self adjustViews];
}];
}
- (void)viewDidLayoutSubviews {
[super viewDidLayoutSubviews];
[UIView performWithoutAnimation:^{
[self adjustViews];
}];
}
put the statement in the init method of the UIViewController
override init(nibName nibNameOrNil: String?, bundle nibBundleOrNil: Bundle?) {
super.init(nibName: nibNameOrNil, bundle: nibBundleOrNil)
self.hidesBottomBarWhenPushed = true
setupDependencyConfigurator()
}
See this thread:
Show/Hide TabBarController in iphone
In summary, you can see an example of this behavior in this sample code:
http://developer.apple.com/iphone/library/samplecode/TheElements/index.html
Why are you not using a navigation controller. It's a lot easier to hide the nav bar than the tab bar...
Just made the following code in Monotouch inside a subclass of UITabBarController:
public void ShowTabBar()
{
UIView.BeginAnimations("Anim");
UIView.SetAnimationDuration(0.25f);
this.View.Subviews[0].Frame = new RectangleF(0f, 0f, 320f, 431f);
this.TabBar.Frame = new RectangleF(0f, 431f, 320f, 49f);
this.TabBar.Hidden = false;
UIView.CommitAnimations();
}
public void HideTabBar()
{
UIView.BeginAnimations("Anim");
UIView.SetAnimationDuration(0.25f);
this.View.Subviews[0].Frame = new RectangleF(0f, 0f, 320f, 480f);
this.TabBar.Frame = new RectangleF(0f, 481f, 320f, 510f);
this.TabBar.Hidden = true;
UIView.CommitAnimations();
}