How to know any UI rendering is completed in automation code - iphone

I am wanting to know a button is rendered on main window UI or not. This button rendering is depending on server response result (written in Objective C). If server response comes perfectly it becomes render perfectly (VISIBLE) otherwise it is not present there (INVISIBLE). And whenever it becomes visible I always tap on it for further next process.
I wrote code
UIATarget.localTarget().pushTimeout(200);
//My code
UIATarget.localTarget().popTimeout();
By the above code I have to wait till 200 sec but my concern is I want to wait but whenever object is on screen I don't want keep me busy in WAITING MODE.
How will I write code in automation?
Thanks

Ok, this might give you idea how to follow-up:
For your view implement an accessibilityValue method which returns a JSON formatted value:
- (NSString *)accessibilityValue
{
return [NSString stringWithFormat:
#"{'MyButtonisVisible':%#}",
self.MyButton.isHidden ? #"false" : #"true"];
}
Then somehow you can access it from your test javascript:
var thisproperty = eval("(" + element.value() + ")");
if (thisproperty.MyButtonisVisible) {
UIATarget.localTarget().tap({"x":100, "y":100});
}
Hope that helps.

If you make the name different when you enable the button you can do this:
var awesomeButton = target.frontMostApp().mainWindow().buttons()[0];
UIATarget.localTarget().pushTimeout(200);
awesomeButton.withName("My Awesome Button");
if (awesomeButton.isVisible()) {
UIALogger.logError("Error no awesome button!");
}
UIATarget.localTarget().popTimeout();
withName will repeatedly test the name and control will return to your script once the name matches or when the time out is reached.
Per Apple's Doc
withName:
Tests if the name attribute of the element has the given string value. If the match fails, the test is retried until the current timeout expires.
Timeout Periods:
If the action completes during the timeout period, that line of code returns, and your script can proceed. If the action doesn’t complete during the timeout period, an exception is thrown.
https://developer.apple.com/library/etc/redirect/xcode/ios/e808aa/documentation/DeveloperTools/Conceptual/InstrumentsUserGuide/UsingtheAutomationInstrument/UsingtheAutomationInstrument.html#//apple_ref/doc/uid/TP40004652-CH20

Related

Try-catch like feature for uncertain code block in Swift 4

I am writing a test in XCUITest. There is an introductory banner which may or may not come on the mobile screen while my test is in progress. I want to write my case in such a way that, if the banner is present, I have to verify certain elements on that banner and click on the "Continue" button on it, and if it is not present, I have to proceed with my test case.
I know in Java, we write such code inside a try-catch block, so that even if the banner is not found and the code fails, the pointer goes into the catch block and the remaining program continues.
When I searched on the internet, i only found such feature for single statements and not for some chunk of code block.Do we have something similar in Swift, where I can write some code inside try-catch like code block?
Please have a look at my test case and the code to click in the banner.
class MyTestClass: BaseTest {
func testMapSearch() {
do {
let app = try XCUIApplication()
let element = try app.children(matching: .window).element(boundBy: 0).children(matching: .other).element.children(matching: .other).element(boundBy: 1).children(matching: .other).element(boundBy: 0)
element.buttons["Continue"].tap()
} catch let error {
print("Error: \(error)")
}
let logInButton = app.scrollViews.otherElements.buttons["Log In"]
checkLoginPage(login: logInButton)
logInButton.tap()
}
}
The do block is written to click on the "Continue" button on a banner which is not sure to be displayed on the screen. The do block is followed by more code. If the banner is not displayed, the code written in the do block fails and the test case throws an error. I want to write a case such that the login button code should get executed irrespective of the banner is displayed or not.
The problem with your code is that the two lines of code marked try are not failable (they don't throw), so you cannot mark them try in the first place.
The entire attempt to turn this situation into a try/catch is wrong-headed. What you want to do here is simply add a condition to check whether the desired element exists and is tappable, and proceed differently if it doesn't (i.e. don't attempt to tap it). That is what if is for.
(Of course one might argue that if the test is not intended to fail if it is impossible to tap this element, then the test itself is incorrectly constructed — you should just omit the tap line altogether.)

how to validate multiple toaster messages in Protractor

I am using Chrome browser(Version 54.0.2840.98 (64-bit)). There are two different operations happening in my application webpage. The success toaster for the result of first operation and second operation does not come simultaneously. There is a delay between the appearance of both toasters. I see that the second toaster appears after the first toaster has disappeared ( I have set timeout to 3 seconds). How would I validate using protractor that both toasters have appeared. The messages inside toasters are different. The ID of the toasters are same.
All the answers which I have seen here in stackoverflow site, doesn't work for this scenario.
First validate the appearance of first toaster, because the second appears when first disappears use waiting :
browser.wait(EC.invisibilityOf(element(by.id("toaster1"))), 30000).then(function () {
{here place the code for validation of second toaster}
})
var toast1 = element(by.css(".toast-message"));
expect(toast1).toEqual("validateText");
browser.wait(EC.invisibilityOf(element(by.id("toaster1"))), 30000).then(function () {
var toast2 = element(by.css(".toast-message2"));
expect(toast2).toEqual("validateText2");
})

QApplication::processEvents never returns

In my application I need to wait until external program (using QProcess) is finished. I want to keep the application responsible so blocking methods are unacceptable.
Also I need to disallow user input. I've tried to make QEventLoop and exec it with QEventLoop::ExcludeUserInputEvents flag, but as documentation says it only delays an event handling:
the events are not discarded; they will be delivered the next time processEvents() is called without the ExcludeUserInputEvents flag.
So I implemented simple event filter and install it on qApp (the idea is took from Qt Application: Simulating modal behaviour (enable/disable user input)). It works well, but sometimes QApplication::processEvents function never returns even if I specify the maximum timeout. Could anyone help me to understand for what reasons it periodically happens?
class UserInputEater : public QObject
{
public:
bool eventFilter(QObject *object, QEvent *event)
{
switch(event->type())
{
case QEvent::UpdateRequest:
case QEvent::UpdateLater:
case QEvent::Paint:
return QObject::eventFilter(object, event);
default:
return true;
}
}
};
-
UserInputEater eventEater;
qApp->installEventFilter(&eventEater);
QProcess prc;
prc.start("...");
while(!prc.waitForFinished(10))
{
if(qApp->hasPendingEvents())
{
// Sometimes it never returns from processEvents
qApp->processEvents(QEventLoop::AllEvents, 100);
}
}
qApp->removeEventFilter(&eventEater);
UPD: Seems like it depends of the timeout value for QProcess::waitForFinished.
I guess you are filtering some useful events (for example, QEvent::SockAct could be involved). Try to add some debug output and find out which event types you're actually filtering. Or it might be better to specify the black list of events you want to block instead of white list of events you want to allow. See this answer.
Also you shouldn't use return QObject::eventFilter(object, event);. You should use return false. All other event filters will be called automatically.
This solution however seems weird and unreasonable to me because you can just call setEnabled(false) for your top level widget to block user input, and then you can use QApplication::processEvents without any flags.

Display progress when running long operation?

in my ASP.NET MVC3 Project, I've got an action which runs a certain amount of time.
It would be nice, if it could send partial responses back to the view.
The goal would be to show the user some progress-information.
Has anybody a clue how to make that work?
I did a try with some direct output to the response, but it's not being sent to the client in parts but all on one block:
[HttpPost]
public string DoTimeConsumingThings(int someId)
{
for (int i = 0; i < 10; i++)
{
this.Response.Write(i.ToString());
this.Response.Flush();
Thread.Sleep(500); // Simulate time-consuming action
}
return "Done";
}
In the view:
#Ajax.ActionLink("TestLink", "Create", new AjaxOptions()
{ HttpMethod = "POST", UpdateTargetId="ProgressTarget" })<br />
<div id="ProgressTarget"></div>
Can anybody help me making progressive action-results?
Thanks!!
Here's how you could implement this: start by defining some class which will hold the state of the long running operation -> you will need properties such as the id, progress, result, ... Then you will need two controller actions: one which will start the task and another one which will return the progress. The Start action will spawn a new thread to execute the long running operation and return immediately. Once a task is started you could store the state of this operation into some common storage such as the Application given the task id.
The second controller action would be passed the task id and it will query the Application to fetch the progress of the given task. During that time the background thread will execute and every time it progresses it will update the progress of the task in the Application.
The last part is the client: you could poll the progress controller action at regular intervals using AJAX and update the progress.

What is better approach to wait for elements on a page Waitforcomplete() or system.threading.thread.sleep()

I am Using WaitforComplete() in watiN but it doesnt seems to work well. As it executes the next statement even if you have given longer time to wait. I am using thread.sleep() to stop my application until it gets the desired page or element. But the thing is pages are so much dynamic that sometimes it takes much longer time as specified.
Any better solution. Any thing that will catch the page return dynamically and dont go to execute next statments in application.
Sample of Code
'Show Details page
Assert.AreEqual("Confirmation", _internetExplorer.Title)
If (_internetExplorer.Button(Find.ById(New Regex("btnFinish"))).Exists) Then
_internetExplorer.Button(Find.ById(New Regex("btnFinish"))).Click()
Else
Assert.Fail("Could not Find Finish Booking Button on Confirmation Page")
End If
System.Threading.Thread.Sleep(100000)
'Show Booking Summary page
Assert.AreEqual("Display Booking", _internetExplorer.Title)
I want something that detect the return of page dynamically. instead of giving some constant value.
WaitForComplete only works well if there is a postback after some action. Otherwise you have to find something else to wait for. Following an example on how to wait for the specified title:
_internetExplorer.Element("title", "Confirmation").WaitUntilExists();
I would always prefer to use one of the WaitXXX methods instead of Thread.Sleep cause the WaitXXX methods do only wait until the contraint is met. Where as Sleep waits for the time you specified. If its to long, time is waisted. If its to short, problems arise.
HTH,
Jeroen
The WaitForComplete method esentially moves on once the browser has set it's readystate to comllete and the busy state to false.
What I typically do is to try and access what you need to, then perform a thread.sleep for say half a second, then try again. I also have a global timeout that quits after say 10 seconds.
int timeout = 20;
bool controlFound = false;
for (int i = 0; i < timeout; i++)
{
if (_internetExplorer.Button(Find.ById(New Regex("btnFinish"))).Exists)
{
_internetExplorer.Button(Find.ById(New Regex("btnFinish"))).Click();
controlFound = true;
break;
}
else
{
System.Threading.Thread.Sleep(500);
}
}
if (!controlFound)
{
Assert.Fail("Control not found");
}
If it is executing the next statement, it should be finding the corresponding element. I suggest posting a sample of the code you are trying.