Is there a way to avoid viewDidLoad beeing called after every segue? - iphone

i initialize tables, data etc in my main ViewController. For more settings, i want to call another Viewcontroller with:
DateChangeController *theController = [self.storyboard instantiateViewControllerWithIdentifier:#"dateChangeController"];
[self presentViewController:theController animated:YES completion:^{NSLog(#"View controller presented.");}];
And some clicks later i return with a segue (custom:)
NSLog(#"Scroll to Ticket");
[self.sourceViewController presentModalViewController:self.destinationViewController animated:YES];
My Problem:
After returning to my main ViewController, viewDidLoad is called (everytime).I read, that the ARC releasing my mainView after "going" to the other ViewController and calling the viewDidUnload Method, but i want to keep all my data and tables i initialize at the beginning..
Any solution? Thank you very much!

The problem is that you are doing this:
main view controller ->
date change controller ->
a *different* main view controller
In other words, although in your verbal description you use the words "returning to my main ViewController", you are not in fact returning; you are moving forward to yet another instance of this main view controller every time, piling up all these view controllers on top of one another.
The way to return to an existing view controller is not to make a segue but to return! The return from presentViewController is dismissViewController. You do not use a segue for that; you just call dismissViewController. (Okay, in iOS 6 you can in fact use a segue, but it is a very special and rather complicated kind of segue called an Unwind or Exit segue.)
If you do that, you'll be back at your old view controller, which was sitting there all along waiting for your return, and viewDidLoad will not be called.
So, this was a good question for you to ask, because the double call of viewDidLoad was a sign to you that your architecture was all wrong.

I think you're taking the wrong approach - viewDidLoad is supposed to be called when it is called - it's a notification to you that the view is being refreshed or initially loaded. What you want to do is move that table initialization code somewhere else, or, at least, set a Boolean variable so that it is only called once. Would it work to create an object that has your table data when viewDidLoad is first called, then to check it to see if it's already been called?

Related

viewDidLoad is in fact called every time there is a segue transition

I have seen a lot of posts on stack overflow stating that the viewDidLoad method of controllers is only called the first time the controller is accessed and not necessarily every time but always at least once.
This is not what I am seeing at all! I put together a simple test to highlight this:
https://github.com/imuz/ViewDidLoadTest
It seems for navigation controller segues and modal views viewDidLoad is always called. The only time it is not called is when switching between tabs.
Every explanation of viewDidLoad I can find contradicts this:
When is viewDidLoad called?
UIViewController viewDidLoad vs. viewWillAppear: What is the proper division of labor?
http://www.manning-sandbox.com/thread.jspa?threadID=41506
And apples own documentation indicate that a view is only unloaded when memory is low.
I am currently doing initialisation in viewDidLoad making the assumption that it is called with every segue transition.
Am I missing something here?
Phillip Mills' answer is correct. This is just an enhancement of it.
The system is working as documented.
You are seeing viewDidLoad because the view controller being pushed onto the navigation controller is a new instance. It must call viewDidLoad.
If you investigate a little further, you would see that each of those view controllers are deallocated when they are popped (just put a breakpoint or NSLog in dealloc). This deallocation has nothing to do with the view controller container... it does not control the life of the controller it uses... it is just holding a strong reference to it.
When the controller is popped off the navigation controller stack, the nav controller releases its reference, and since there are no other references to it, the view controller will dealloc.
The navigation controller only holds strong references to view controllers that are in its active stack.
If you want to reuse the same controller, you are responsible for reusing it. When you use storyboard segues, you relinquish that control (to a large extent).
Let's say you have a push segue to view controller Foo as the result of tapping some button. When that button is tapped, "the system" will create an instance of Foo (the destination view controller), and then perform the segue. The controller container now holds the only strong reference to that view controller. Once it's done with it, the VC will dealloc.
Since it creates a new controller each time, viewDidLoad will be called each time that controller is presented.
Now, if you want to change this behavior, and cache the view controller for later reuse, you have to do that specifically. If you don't use storyboard segues, it's easy since you are actually pushing/popping the VC to the nav controller.
If, however, you use storyboard segues, it's a bit more trouble.
There are a number of ways to do it, but all require some form of hacking. The storyboard itself is in charge of instantiating new view controllers. One way is to override instantiateViewControllerWithIdentifier. That is the method that gets called when a segue needs to create a view controller. It's called even for controllers that you don't give an identifier to (the system provides a made-up unique identifier if you don't assign one).
Note, I hope this is mostly for educational purposes. I'm certainly not suggesting this as the best way to resolve your problems, whatever they may be.
Something like...
#interface MyStoryboard : UIStoryboard
#property BOOL shouldUseCache;
- (void)evict:(NSString*)identifier;
- (void)purge;
#end
#implementation MyStoryboard
- (NSMutableDictionary*)cache {
static char const kCacheKey[1];
NSMutableDictionary *cache = objc_getAssociatedObject(self, kCacheKey);
if (nil == cache) {
cache = [NSMutableDictionary dictionary];
objc_setAssociatedObject(self, kCacheKey, cache, OBJC_ASSOCIATION_RETAIN);
}
return cache;
}
- (void)evict:(NSString *)identifier {
[[self cache] removeObjectForKey:identifier];
}
- (void)purge {
[[self cache] removeAllObjects];
}
- (id)instantiateViewControllerWithIdentifier:(NSString *)identifier {
if (!self.shouldUseCache) {
return [super instantiateViewControllerWithIdentifier:identifier];
}
NSMutableDictionary *cache = [self cache];
id result = [cache objectForKey:identifier];
if (result) return result;
result = [super instantiateViewControllerWithIdentifier:identifier];
[cache setObject:result forKey:identifier];
return result;
}
#end
Now, you have to use this storyboard. Unfortunately, while UIApplication holds onto the main storyboard, it does not expose an API to get it. However, each view controller has a method, storyboard to get the storyboard it was created from.
If you are loading your own storyboards, then just instantiate MyStoryboard. If you are using the default storyboard, then you need to force the system to use your special one. Again, there are lots of ways to do this. One simple way is to override the storyboard accessor method in the view controller.
You can make MyStoryboard be a proxy class that forwards everything to UIStoryboard, or you can isa-swizzle the main storyboard, or you can just have your local controller return one from its storyboard method.
Now, remember, there is a problem here. What if you push the same view controller on the stack more than once? With a cache, the exact same view controller object will be used multiple times. Is that really what you want?
If not, then you now need to manage interaction with the controller containers themselves so they can check to see if this controller is already known by them, in which case a new instance is necessary.
So, there is a way to get cached controllers while using default storyboard segues (actually there are quite a few ways)... but that is not necessarily a good thing, and certainly not what you get by default.
I believe the Apple documentation is describing a situation where the view controller is not being deallocated. If you use a segue, then you are causing the instantiation of a new destination controller and, being a new object, it needs to load a view.
In xib-based apps, I have sometimes cached a controller object that I knew I might re-use frequently. In those cases, they behaved in keeping with the documentation in terms of when a view had to be loaded.
Edit:
On reading the links you included, I don't see any contradiction in them. They, too, are talking about things that happen during the lifespan of a view controller object.
It is called every time the controller's view is loaded from scratch (i.e. requested but not yet available). If you deallocate the controller and the view goes along with it, then it will be called again the next time you instantiate the controller (for example when you create the controller to push it modally or via segue). View controllers in tabs are not deallocated because the tab controller keeps them around.

View transition without using navigation controller?

I want to implement view transition without using navigation controller like pushviewController mechanism. So, I created the view hierarchy like below.
window is superview and contains three subviews.
[window] - aViewController - bViewController - cViewController
If I want to go back to the aVewiController from cViewController, I simply allocate aViewController again like this: [[aViewController alloc] init].
Then, after 4 circulations, I got didReceiveMemoryWarning and "Program exited with status value:0" messages. Its obviously memory issue but no memory leak. Allocating viewcontroller over and over is a problem. I have no idea how to transit view in this case.
If you want your hierarchy of UIViewControllers to behave as they do in UINavigationController case you should
A) show your new ViewController with this call
//This code should be implemented in viewControllerA
[self presentModalViewController:viewControllerB animated:YES]
B) go back one step by calling
//This code should be implemented in viewControllerA
[self dismissModalViewControllerAnimated:YES]
Notes: The way you would tell viewControllerA that you want to close viewControllerB is by sending a NSNotification. The good thing about this is that if you want to go from viewControllerC to viewControllerA you simply send a notification to viewControlerA to dissmisModalViewController and it will recursively dismiss viewControllerC and viewControllerB for you.
Hope this helps
You should allocate them only once and transition between the views itself by hiding/unhiding them:
viewController.view.hidden = YES/NO;
You will need to make sure you are releasing your object after you add them to their superview. and Make sure that you are removing them from their superview when they are sent off screen....
If you want to reuse the object then you can keep them in a list and try to dequeue them like the table view does. This way you wont have to remake them each time.
If you add them to the subview and never remove them. then you will have multiple views that are no longer used that are still being referenced by their super view. therefore they will still be in memory.

Calling viewDidLoad while poping from a navigation class?

Interview question: For example, I have 3 classes A,B & C. I navigate from A -> B -> C, while pushing viewDidLoad function calls automatically and during popping viewWillAppear get called. But would it be possible to call my viewDidLoad function while popping?
No, Its not possible.Only viewDidAppear and viewWillAppear will be called by itself.You can call it manually.
All the best.
The viewDidLoad method is called when the view just loaded. Then viewWillAppear is called by the navigation controller when it's about to display the view.
If you want some code to be executed when the view is about to be displayed, be it when it's being pushed or when the top one is being popped, it makes more sense to use the appropriate method viewWillAppear for that, instead of trying to call the viewDidLoad method at a time when it isn't appropriate.
Can't you just move whatever code you have in viewDidLoad to viewWillAppear?
If the question is just "how can we call viewDidLoad while popping?", then it's simple:
- (void) viewWillDisappear:(BOOL)animated
{
[self viewDidLoad];
}
Just as a side note, if you have a view controller stack like A->B, it's possible that viewDidLoad will be called automatically on A when popping B if, while B was on top, the navigation controller unloaded A's view (if the app received a memory warning, for example)
You should not call viewDidLoad manually, it's not designed to be handled this way. Use viewWillAppear, as other users already mentioned.
As for the question whether it may happen that viewDidLoad will be called upon popping from a higher view controller: I imagine that may happen when the device got a low memory warning and unloaded the view controllers further down in the navigation hierarchy. Then the OS has to reload the view, I haven't however tested this and it's possible that this will never happen. The OS only unloads views when they don't have a superview, I didn't check whether upon pushing, views down the hierarchy actually get removed from the hierarchy.
ViewDidLoad should be for view creation.
ViewWillAppear - for Data Interaction if Server Request is Asynchronous. like calling API or any functionality.or any functionality we like to call when view going to appear.
ViewDidAppear - for Data Interaction if Server Request is synchronous.

viewDidAppear called twice on the same instance, but only the first time this class loads form NIB

I have a navigation controller. One of the views adds custom subviews in its viewDidAppear:. I notice that the first time I navigate to an instance of this view controller after launching the app, viewDidAppear: invokes twice. If I pop this view off the stack and navigate to it again, viewDidAppear: invokes only once per appearance. All subsequent appearances invoke viewDidAppear: once.
The problem for me is that the first time I get to this view I end up with twice the number of subviews. I work around this problem by introducing a flag variable or some such, but I'd like to understand what is happening and how come I get two invocations in these circumstances.
You should never rely on -viewWillAppear:/-viewDidAppear: being called appropriately balanced with the disappear variants. While the system view controllers will do the best they can to always bracket the calls properly, I don't know if they ever guarantee it, and certainly when using custom view controllers you can find situations where these can be called multiple times.
In short, your -viewWillAppear:/-viewDidAppear: methods should be idempotent, meaning if -viewDidAppear: is called twice in a row on your controller, it should behave properly. If you want to load custom views, you may want to do that in -viewDidLoad instead and then simply put the on-screen (if they aren't already) in -viewDidAppear:.
You could also put a breakpoint in your -viewDidAppear: method to see why it's being called twice the first time it shows up.
maybe you invoke viewDidAppear in viewDidLoad (or some other stuff is going on there), since it's invoked only once during loading the view from the memory. It would match, that it's invoked two times only the first time.
This was not an iOS 5 bug, but a hidden behavior of addChildViewController:. I should file a radar for lack of documentation, I think
https://github.com/defagos/CoconutKit/issues/4
If you have a line like this in your AppDelegate
window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
make sure you DON'T have a "Main nib file base name" property in your plist set to "Window.xib" or whatever your custom window nib is named. If you do, remove that row from your plist and make sure you something like
yourRootVC = [[UIViewController alloc] init];
[window setRootViewController:yourRootVC];
in your AppDelegate after instantiating your window. In most cases, you could then safely delete the Window.xib as well.
You definitely should provide more info.
Is this the root view controller?
Maybe you initiate the navigation controller with this root view controller and then push it to the navigation controller once again?
Another solution that may have been your underlying cause: Be sure you are not presenting any new view controllers from within your viewWillAppear: method.
I was calling:
[appDel.window.rootViewController presentViewController:login animated:YES completion:nil];
from within viewWillAppear and seeing my originating VC's viewDidAppear: method called twice successively with the same stack trace as you mention. And no intermediary call to viewDidDisappear:
Moving presentViewController: to the originating VC's viewDidAppear: method cleared up the double-call issue, and so now the flow is:
Original viewDidAppear: called
Call presentViewController here
Original viewDidDisappear: called
New view is presented and no longer gives me a warning about "unbalanced VC display"
Fixed with help from this answer: https://stackoverflow.com/a/13315360/1143123 while trying to resolve "Unbalanced calls to begin/end appearance transitions for ..."
it's such an annoying problem, you'd think it runs once but then I now found out about this which is causing mayhem... This applies to all 3 (ViewDidAppear, ViewDidLoad, and ViewWillAppear), I am getting this when integrating with a payment terminal; once it finish calling the API, the window is being re-loaded when it's already on-screen and all it's memory is still there (not retained).
I resolved it by doing the following to all the routines mentioned above, below is a sample to one of them:
BOOL viewDidLoadProcessed = false;
-(void)viewDidLoad:(BOOL)animated
{
if (!viewDidLoadProcessed)
{
viewDidLoadProcessed = YES;
.
.
.
... do stuff here...
.
.
}
}
Repeat the above for all the other two, this prevents it from running twice. This never occurred before Steve Jobs died !!!
Kind Regards
Heider Sati
Adding [super viewDidAppear:animated]; worked for me:
//Called twice
- (void)viewDidAppear:(BOOL)animated{
}
//Called once
- (void)viewDidAppear:(BOOL)animated{
[super viewDidAppear:animated];
}

Do something if view loads

I shift to my view by
[[self navigationController] popToViewController:controller animated:YES];
In that ViewController, I'm not able to get a notice, that it comes back to front (e.g. by viewWillAppear). I want to reload a table, as soon as the view is visible again.
How do I get a notice, that the view comes back on the screen?
----> solved: See my last comment on Corey's answer
viewWillAppear should be called if you are using a UINavigationController.
Are you sure you have added it correctly to the view hierarchy?
Did you check if viewWillDisappear gets called when it goes offscreen?
Did you try viewDidAppear just to make sure?
Did you spell the method name correctly?
To add:
Is the instance of UINavigationController added directly to the UIWindow instance?
The delegate methods like viewWillappear are sent from UIApplication (I believe). UIApplication only "knows" about viewControllers whose views are either:
Added Directly to UIWindow.
Added to a
UINavigationController/UITabBarCOntroller
that is added directly to UIWindow
(or a chain of these that leads to UIWindow).