xcode change target from 'iOS device' to the simulator - iphone

I had a project in xcode and didn't touch it for a month (and forgot how it works).
Now I want to change the target from 'iOS device' to the simulator.
I can not for the life of me figure out how I should do this in xcode 4.5.2
-- EDIT FOR CLARITY --

Check if you have any simulator installed in your X-Code. (Xcode->Preferences -> Downloads -> Components )

Like this:
Top left corner in Xcode: Set Active scheme.

Related

How to change a project created for iPhone to ipad (Universal)?

I was started my application for targeting iPhone, now I want to use my app for iPad also. As I started as iPhone project, even though I add the iPad xib, it is not showing properly, How to convert my project which will work for both iPhone and iPad(Universal). Any way to change in project setting?
Click on targets -> Summary ,then change the devices to universal.
Open the project in Xcode. Under the Targets menu ,right click on your app. Select "Upgrade current target for iPad.
Another more user interactive way is
Click on your project-> Click on targets->iOS application target->Device->Universal.

How to remove "Developer" tab from Settings in iphone ios 4.2

I have this new tab of "Developer" -> Power ->Logging , added to my Settings in iphone 3GS with ios 4.2.1 , when I connected it to Xcode and then clicked on "Use it for Development".
I know that it is used for getting power consumptions by various apps through Xcode instruments.
Is there a way to remove this tab from settings permanently ? I dont want it.
You have to restore your iPhone or maybe there is way to hide this tab when your iPhone is jailbreaked, but come on this little tab is not very annoying ;)
After removing your developer profile in Settings --> general --> profile,
reboot your iPad/iphone (push power button 5 sec.)
You'll probably have to restore your phone.

How to change iPhone/iPad app to iPhone only?

I've been a bit stupid and built my app as being targeted for both iPhone and iPad, whereas it should really just be for the iPhone.
How do I change the settings so that the build is only for the iPhone? I've actually finished coding the app and ready to submit it, so hopefully it's just a case of changing some obscure project settings (as opposed to creating a new project and coping all the code over).
Thanks St.Ov.!
You have to change the Targeted device family. Select the project, then info-->Deployment--->Targeted device family to iPhone only and you have to do the same thing in targets. After that your app will be only for iPhone.
Good Luck!
U can do this by going through the following steps.
Select Edit Project settings from Projects .
Go to build settings.
Select Targeted Device Family and Choose iPhone.
That should do it.
Have fun.
For Xcode 5.1.1:
Select your project and then go to:
General->Deployment Info -> Devices
and then select just iPhone
In XCode 9.4.1
Project Navigator -> Select Project
General -> Deployment Info
Devices -> iPhone
Project -> Edit Project Settings -> Build -> Targeted Device Family = iPhone
Open "[project]-Info.plist" and change "Main nib file base name (iPad)" in "MainWindow_iPhone"
I hope this helps :-)
For Xcode 4.2:
Select the project navigator (little folder icon in the top left), then select your project (the top most item)
Move across to the next column, select the appropriate target
Move across to the next column, select the summary tab
Select iphone from the devices dropdown.

How to change the default Xcode iphone simulator when testing

I don't know why but now the default iphone simulator launched when I build the project is "ipad", but I want it to use iphone 3g instead.
Any way to set this preference?
On Mac, if you right click on the Simulator icon, you can select devices and it will open a new device.
Or go to File -> Open Simulator
In Xcode,
Click Product -> Destination -> iOS Simulator -> Choose Device to run.
Then build and execute Xcode project.
It works..
2022 Fix:
You have two options!
With the simulator running go to File > Open Simulator > iOS [current version] and select the desired device.
With the simulator running, right click the icon in the bottom toolbar, select Device > iOS [current version] and select the desired device
If you are using Expo, after selecting the new device will open in a new window, so you'll have both. Heres how to get Expo to run on the new device:
Close the device window you don't want (cmd + w)
You will now be able to "Run on iOS Simulator" and it will open up Expo Go on the new device.
2020 Fix:
With the simulator running go to File > Open Device > iOS > iPhone 11 and select the device. It will open up the device as another window but there won't be the Expo app.
Close the device window you don't want (cmd + w), then close the window with the device you would like.
Restart Expo (in the command window with it running do ctrl + c then re-run Expo with expo start
You will now be able to "Run on iOS Simulator" and it will open up with the selected device type.
In the chance that anyone reading this is building their app in react-native, the solution is the --simulator option.
For example:
$ react-native run-ios --simulator "iPhone X"
Go to Hardware > Device from simulator menu.
For me works changing active SDK from 3.2 to 4.0. If your project is mentioned to work on iPad and iPhone (or for compatibility matters) I believe the only way is manually switching active executable before running your app on simulator.
Apple:"iPhone OS 3.2 does not support iPhone and iPod touch devices. It runs only on iPad.".
You can select the device from the menu inthe simulator.
Try
Project > Active Executable , and select the one you want the most.
This worked for me. When I already have the app open on an iphone in "Simulator". I click File -> Open Simulator -> iOS 14.0 -> iPhone 8 (or iPad (7th generation))
None of the above worked for me, but the following took care of the issue :
Source:
http://www.cocoabuilder.com/archive/xcode/301182-xcode-3-2-6-keeps-switching-to-ipad-simulator.html
Excerpt:
This works for Xcode 3.2.6. I don't yet use Xcode 4.x so don't know
if this will work for it or not. I would also quit Xcode before doing
this, just in case.
Go to the project folder and find the .xcodeproj file. Right-click
(or Control-click) it and select Show Package Contents. When the
package contents window appears, find the .pbxuser file (there might
be multiple such files if the project was worked on by multiple folks
and/or multiple computers). Open this file, which is XML, in your
preferred text editor. Find the section with the comment "/* Project
object */". There is most likely not a line in that section for the
key "activeSDKPreference". If there is no such key, add the
following:
activeSDKPreference = iphonesimulator4.2;
I found it after the "activeExecutable" key in that section, so I've
been adding it in that same order.
If there is already an "activeSDKPreference" entry, change it to
"iphonesimulator4.2".
Close the editor and the package contents window and then double click
the .xcodeproj file to reopen the project. Now you should have
entries for iPhone Simulator 4.2 and iPad Simulator 4.2 in the project
settings pull down menu, with iPhone Simulator 4.2 probably already
checked.
Additional Notes:
In my particular case, my entry in .pbxuser file had said
iphonesimulator4.3, even though under Project-Project Settings
menu
it said iphonesimulaor4.2!. However, once I changed it to
iphonesimulator4.2 in the .pbxuser file it stop auto selecting
iPad
all the time.
If you use SVN you will not see an "M" in SVN column showing that
you changed the project (even if you refresh/update). However,
just
do a "Commit Entire Project" and your changes to .pbxuser file
will
get updated. I also suggest referencing this post in your
check-in
comment in case you ever need to change it back for whatever
reason.
I finally solved this problem myself.
First, install new version of Xcode, which is Xcode 4.
Then set project scheme to iPhone Simulator and run app in Xcode several times.
And re-install Xcode 3 and the problem will be gone!
Yes, it's annoying. This worked for me:
Open the .plist file in group/folder resources and check the checkbox for key "Application requires iPhone environment".
If you are using Flutter, open the Runner.xcodeproj file in ios/ folder. Then right next to the Runner breadcrumb, you can click >and select what device to launch.
For Xcode Version 3.2.6 the following helps:
Project->Active Executable->iPhone Simulator 4.3
I don't know if it is working for newer Xcode environments.
Gary Tsui has also pointed out this approach previously.

Setting the active executable in Xcode

I have just updated to Xcode 3.2 Beta 3. Since doing this - the project I am working on only has one option in the drop-down box in the top-left corner for 'Active Executable' that is set for 'iPad Simulator (3.2)'.
I am developing for the iPhone and have no interest in the iPad. How can I get the iPhone to appear as an active executable so I can carry on developing for it?
Hold down the option key while clicking on the drop down menu.