Facebook SDK 3.5 can't log in, crashes app - iphone

I'm using the code from HelloFacebookSample and for some reason FBLoginView crashes my app whenever it's clicked. I've copied most of the code verbatim, so I can't see why it's crashing. Does anyone have any experience with the Facebook SDK and can help me out? I will post code if needed.
Regards,
Mike
UPDATE: Here is a screenshot of my error.

thanks for bringing this to our attention.
We found a bug on the server and believe we have addressed it. Please let us know if you continue to find cases which fail in this way.

Someone found the answer on another thread. In the Facebook Developer centre, the app was set to Sandboxing mode which is what caused this error. Seems it wasn't a problem with the code after all.

i have same issue, just set sandboxing (in facebook -> managed app->In yourapp) to false, and then it will work...

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Thanks everybody for comments.
I solved the issue.
After inserting some NSLog into code, and running release version on real device, I have pinpointed the issue, and it was in custom button component - in 6.1 some Alpha test function works incorrectly.
So I just updated it and everything worked fine.

Facebook iOS SDK 3.5 login issue

I've already integrated facebook login in an app with the previous sdk version. After upgrading to version 3.5, it isn't working. When I want to login, the app crashes, with several [FBSession authorizeWithPermissions:defaultAudience....] callings in the thread.
I've already done all the steps described in Upgrading documentation. Somebody with the same problem?
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The app is for iOS.
Set Sandbox Mode to disabled. This will fix this problem for now.
Facebook has fixed part of the problem on the server side. Try it again and it will probably work for you.
https://developers.facebook.com/bugs/188127071335876?browse=search_51770009e1ec62f68874486
This was a server error that was causing this for a lot of developers. However, the server fix only makes the infinite loop problem less likely to happen. It is still there. I created a new bug to track the infinite loop problem.
https://developers.facebook.com/bugs/446010282155033

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