When trying to compile with Xcode, I am getting the following error:
**Ld /Users/doronkatz/Library/Developer/Xcode/DerivedData/iKosher-bphnihrngmqtkqfgievrrumzmyce/Build/Products/Debug-iphonesimulator/iKosher.app/iKosher normal i386
cd /Users/doronkatz/Sites/xCode/iKosher
setenv MACOSX_DEPLOYMENT_TARGET 10.6
setenv PATH "/Xcode4/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Xcode4/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Xcode4/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 -arch i386 -isysroot /Xcode4/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk -L/Users/doronkatz/Library/Developer/Xcode/DerivedData/iKosher-bphnihrngmqtkqfgievrrumzmyce/Build/Products/Debug-iphonesimulator -L/Users/doronkatz/Sites/xCode/iKosher -F/Users/doronkatz/Library/Developer/Xcode/DerivedData/iKosher-bphnihrngmqtkqfgievrrumzmyce/Build/Products/Debug-iphonesimulator -filelist /Users/doronkatz/Library/Developer/Xcode/DerivedData/iKosher-bphnihrngmqtkqfgievrrumzmyce/Build/Intermediates/iKosher.build/Debug-iphonesimulator/iKosher.build/Objects-normal/i386/iKosher.LinkFileList -mmacosx-version-min=10.6 -all_load -ObjC -Xlinker -objc_abi_version -Xlinker 2 -lz -framework Security -framework CFNetwork -framework CoreData -framework Foundation -framework UIKit -framework CoreGraphics -framework QuartzCore -o /Users/doronkatz/Library/Developer/Xcode/DerivedData/iKosher-bphnihrngmqtkqfgievrrumzmyce/Build/Products/Debug-iphonesimulator/iKosher.app/iKosher
Undefined symbols for architecture i386:
"_UTTypeCreatePreferredIdentifierForTag", referenced from:
+[ASIHTTPRequest mimeTypeForFileAtPath:] in ASIHTTPRequest.o
"_UTTypeCopyPreferredTagWithClass", referenced from:
+[ASIHTTPRequest mimeTypeForFileAtPath:] in ASIHTTPRequest.o
"_kUTTagClassMIMEType", referenced from:
+[ASIHTTPRequest mimeTypeForFileAtPath:] in ASIHTTPRequest.o
"_kUTTagClassFilenameExtension", referenced from:
+[ASIHTTPRequest mimeTypeForFileAtPath:] in ASIHTTPRequest.o
"_SCNetworkReachabilitySetCallback", referenced from:
-[Reachability startNotifier] in Reachability.o
"_SCNetworkReachabilityScheduleWithRunLoop", referenced from:
-[Reachability startNotifier] in Reachability.o
"_SCNetworkReachabilityUnscheduleFromRunLoop", referenced from:
-[Reachability stopNotifier] in Reachability.o
"_SCNetworkReachabilityCreateWithName", referenced from:
+[Reachability reachabilityWithHostName:] in Reachability.o
"_SCNetworkReachabilityCreateWithAddress", referenced from:
+[Reachability reachabilityWithAddress:] in Reachability.o
"_SCNetworkReachabilityGetFlags", referenced from:
-[Reachability currentReachabilityStatus] in Reachability.o
-[Reachability isReachable] in Reachability.o
-[Reachability isConnectionRequired] in Reachability.o
-[Reachability isConnectionOnDemand] in Reachability.o
-[Reachability isInterventionRequired] in Reachability.o
-[Reachability isReachableViaWWAN] in Reachability.o
-[Reachability isReachableViaWiFi] in Reachability.o
...
ld: symbol(s) not found for architecture i386
collect2: ld returned 1 exit status**
Not sure what it means.
If you get this sort of thing appearing suddenly, it usually means the project is missing some frameworks it needs. Libraries and dependent projects can require frameworks, so if you've added one recently then that can cause this error.
To add frameworks, right click on the project name in the project view, select Add, then select Existing frameworks... from the list. Then find the framework with the symbols you're missing.
As to how you find which frameworks you need, I've found using google the easiest, though you could probably use the Xcode help search too. Search for one of the symbols, doing your best to work out the unmangled name (e.g., SCNetworkReachabilityGetFlags), and then the first documentation link you find at developer.apple.com is often the right one. You usually don't have to hunt very far. In this case, that's this page:
https://developer.apple.com/documentation/systemconfiguration/scnetworkreachability-g7d
Then at the top of the page, it tells you which framework to use, SystemConfiguration in this case. So add that to the project, and compile again.
Then just keep doing this until it works...
Edit: I've never used the simulator, but this is what you do on the device - I assume it's the same...
Sometimes there are source files which are missing from your target.
examine which symbols are missing
target->build phases->compile source
add the missing source files if they are not listed
command+b for bliss
You can select the files that seem to be "missing" and check in the right-hand utility bar that their checkboxes are selected for the Target you are building.
You are using ASIHTTPRequest so you need to setup your project. Read the second part here
https://allseeing-i.com/ASIHTTPRequest/Setup-instructions
I solved it using the following method (for XCode 4):
1) Select the project in the project navigation window which will show project summary on right
2) Select 4th tab build phases
3) Select Link binary with library option
4) Add framework for which you are getting
5) Move the framework from main folder to the frameworks folder
6) Build it again and errors are gone.
The problem is that target membership for the added filed is missing to the app target .So select the file and add the checkmark to the box of target membership
For example if the error shown in a method definition in common.m
Thought to add my solution for this, after spending a few hours on the same error :(
The guys above were correct that the first thing you should check is whether you had missed adding any frameworks, see the steps provided by Pruthvid above.
My problem, it turned out, was a compile class missing after I deleted it, and later added it back in again.
Check your "Compile Sources" as shown for the reported error classes. Add in any missing classes that you created.
Make sure that the missing framework is actually listed under "Target/Build Phases/Link Binary With Libraries" if not just add it. As mentioned before it usually indicates a missing framework.
In my project there were two identical framework listed, when I removed one of them I had this error, because it also removed it form the the "Link Binary With Libraries" list.
I added back and the problem disappeared (and I still have two frameworks listed)
I fixed a similar error on my project by changing the Build Settings > Architectures for ALL of my targets.
The problem:
When I upgraded from Xcode 4.4 to Xcode 4.5, my project still compiled fine on the simulator but did not compile on devices. On devices it threw the error "symbol(s) not found for architecture armv7s," along with the misleading "Apple Mach-O Linker Error" and "clang: error: linker command failed with exit code 1 (use -v to see invocation)."
The cause (in my case):
My project had multiple targets, and even though the Build Settings > Architectures for the main target was set to include armv7s architecture, the main target depended on another target (listed under Build Phases > Dependencies), and I hadn't thought to reset the Build Settings > Architectures for that other target, and I had to change that to include armv7s.
I suppose the simulator and device run on different architectures, and that's why the simulator was OK while the device wasn't.
Does your project depend on another project, and is that a target in that project set up to be a direct dependency of your main target? If this is the case and the dependency isn't set up, the dependent target may not be getting built for all configurations (i.e. the simulator)
Just a wild guess.
Another situation that can cause this problem is if your code calls into C++, or is called by C++ code. I had a problem with my own .c file's utility function showing up as "symbol not found" when called from Obj-C. The fix was to change the file type: in Xcode 4, use the extended info pane to set the file type to "Objective-C++ Source"; in Xcode 3, use "Get Info" to change file type to "source.cpp.objcpp".
In my case none of the posted solutions worked. I had to delete the project and make a fresh checkout from the SVN server. Lucky me the project was hosted in a version control system. Don't know what I'd do otherwise.
In a C++ project using a defined templatized class, while receiving the same error, I selected .cpp file with the defined templatized class in the Project Navigator, then Delete > Remove Reference. Also the associated .h file, while still referenced in the project, needs to have a #include statement to the .cpp as follows:
#ifndef __CircularBuffer__CircularBufferT__
#define __CircularBuffer__CircularBufferT__
... snip ...
#include "CircularBufferT.cpp"
#endif /* defined(__CircularBuffer__CircularBufferT__) */
If you want to see, a simple project example is on github:
This is a little bit of indirection trickery and I don't recall the original source of this workaround.
If this error appears suddenly, it means the project is missing some frameworks. Libraries and dependent projects can require frameworks, so if you've added one recently then that can cause this error.
To add frameworks, right click on the project name in the project view, select Add, then select Existing frameworks from the list. Then find the framework with the symbols you're missing.
The other thing is if you added any classes in the compiled resources and removed that classes from the project then the error appears. The best thing to do is remove the classes from the compile resources(Build settings--> compile sources) which have removed from the project.
In my case i have added the admob classes in the project and compiled the project. In a later case i dont want to include admobs in my project so i deleted the references of the admob classes from my project. When this error occurred i deleted the .m class of my admob from compile resources solved this problem.
This happened to me while trying to copy over the PSPDFKIT demo library into my project. I followed all the instructions in the site + all the suggestions on this page.. for some reason it kept on giving the above error, the problem was that if i grepped the message in the error method.. it only appeared in the binary (obviously I have no access to the source code b/c I have to pay for it).
I noticed this in the instruction page though:
So I went to the guts of that config file and found this:
OTHER_LDFLAGS=$(inherited) -ObjC -fobjc-arc -lz -framework CoreText -framework CoreMedia -framework MediaPlayer -framework AVFoundation -framework ImageIO -framework MediaPlayer -framework MessageUI -framework CoreGraphics -framework Foundation -framework QuartzCore -framework AVFoundation -framework CFNetwork -framework MobileCoreServices -framework SystemConfiguration -weak_framework UIKit
Then I went to the sample project provided by the author of the said library.. and noticed that the previous flags where copied verbatim to the other linker flags in my build settings.. however in my project.. they were not!.. So i simply copied and pasted them into my project's build settings other linker flags and everything worked!
take away point: if you are relying on some .xcconfig file on your setup, double check with a sample code source or something and make sure that it has actually been applied.. it wasn't applied properly in my case
Another reason this could be happening is when you UPGRADE an SDK.
If you simply delete the group, and then drag and drop the new folder to project, the "Library Search Path" would have both the SDKs. To solve, simply delete the old SDK path.
I had used a CLGeocoder without adding a Core.Location Framework. Basically this error can mean multiple things. I hope this helps someone else.
I've been stumped by this one before only to realize I added a data-only #interface and forgot to add the empty #implementation block.
Came across this issue in Xcode 11, fix was changing the Minimum Deployment Target from 10.0 to 11.0, hope this helps someone :)
Related
I'm using some external codes from google in my new Swift 2.0 project that required "libz.dylib" in earlier versions. After updating to the new Xcode / the new SDK.
Xcode is now unable to import the libz.dylib and throws some errors
Undefined symbols for architecture i386:
"_deflate", referenced from:
+[GAICompressionUtil gai_dataByCompressingBytes:length:compressionLevel:mode:] in libGoogleAnalyticsServices.a(GAICompressionUtil.o)
"_deflateEnd", referenced from:
+[GAICompressionUtil gai_dataByCompressingBytes:length:compressionLevel:mode:] in libGoogleAnalyticsServices.a(GAICompressionUtil.o)
"deflateInit2", referenced from:
+[GAICompressionUtil gai_dataByCompressingBytes:length:compressionLevel:mode:] in libGoogleAnalyticsServices.a(GAICompressionUtil.o)
"_inflate", referenced from:
+[GAICompressionUtil gai_dataByInflatingBytes:length:isRawData:] in libGoogleAnalyticsServices.a(GAICompressionUtil.o)
"_inflateEnd", referenced from:
+[GAICompressionUtil gai_dataByInflatingBytes:length:isRawData:] in libGoogleAnalyticsServices.a(GAICompressionUtil.o)
"inflateInit2", referenced from:
+[GAICompressionUtil gai_dataByInflatingBytes:length:isRawData:] in libGoogleAnalyticsServices.a(GAICompressionUtil.o)
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
When looking through the available packages in the "build phase" settings I can find "libz.tbd" which seems to be the replacement for the libz.dylib. When importing this lib the linker error stays the same but I get this additional warning:
warning: skipping file '/Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.0.sdk/usr/lib/libz.tbd' (unexpected file type 'text' in Frameworks & Libraries build phase)
What to do?
I had the same problem. I found some kind of way around.
Go to Build Phases >Link Binary with Librairies > + > Add other
Once in the file selection window do "CMD"+Shift+G (Go to folder) and type /usr/lib/
From /usr/lib you can add : libz.dylib and more...
Compile and have fun
libz.dylib is now found under libz.tbd
quote from the Apple developer forums:
For those who are curious, the .tbd files are new "text-based stub
libraries", that provide a much more compact version of the stub
libraries for use in the SDK, and help to significantly reduce its
download size.
Hopefully more documentation will be coming soon.
edit
To clearify it, i will cite Guitz answer with the updated Content
Go to Build Phases >Link Binary with Librairies > + > Add other
Once in the file selection window do "CMD"+Shift+G (Go to folder) and type /usr/lib/
From /user/lib you can add : libz.tbd and more...
Compile and have fun
Remove all dynamic libraries (dylib) from the linking with binaries phase. It will find these libraries on its own.
I have this problem in objective-c project.ios9.1,xcode7.1
1.Go to Target> Build Phases >Link Binary with Librairies > +
2.select libz.tbd and add it
It worked for me
libz.dylib is the dynamic lib for Zlib, You can install Zlib from here http://zlib.net/
You can also add the lybz.dylib from "Other Linker Flags" in the Build Settings by adding the argument -lz.
I had to do this because, using the method where you reference the library from /usr/lib, when I deployed my app to our testers the .dylib library could not resolve and caused the app to crash on launch.
You can add libz.1.dylib from location:/usr/lib/
Go to Build Phases >Link Binary with Librairies > + > Add other
Once in the file selection window do CMD+Shift+G (Go to folder) and type /usr/lib/
From /user/lib you can add : libz.1.dylib
It worked for me.
Meanwhile you can use previous SDK. This is my answer for libsqlite3:
https://stackoverflow.com/a/30981161/627794
Edit: (link content added)
Open terminal, type (change to your desired library, e.g. libz)
locate libsqlite3.dylib
You'll find several files like these:
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/usr/lib/libsqlite3.dylib
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/lib/libsqlite3.dylib
Go to your project's setting -> Build Phases -> Link with Binaries. Add BOTH files by clicking +, then Add Other. Hit Cmd-Shift-G, and copy-paste the file path. Click Open.
If you install sqlite3 using macports, remove /opt/local/lib from Library Search Path in Build Settings.
I downloaded a collection of private libraries from this link. When I click download I get all frameworks. So these are only header files not the .framework files that are available in Xcode. So I linked them by the usual method of going to build phases, in it I go to link binary with libraries click on + and choose the header files from a framework (preferences framework in my case). After these files are added to my project I try to make an object from one of the libraries and try to call their instance methods. When I try to execute this program I get this error. I get this whether I run it on the device or simulator.
Undefined symbols for architecture i386:
"_OBJC_CLASS_$_DevicePINController", referenced from:
objc-class-ref in UAViewController.o ld: symbol(s) not found for architecture i386 clang: error: linker command failed with exit code 1
(use -v to see invocation)
DevicePinController is a part of a private framework preferences.h.I am trying to make an object of it UA
EDIT: I tried using other framework headers such as bluetooth and I get this error in all.
EDIT: I tried adding the entire framework to the project instead of adding individual header files.Now the error is
d: framework not found BluetoothManager
clang: error: linker command failed with exit code 1 (use -v to see invocation)
You'll need to actually build the framework. You can't just link against a header file; that doesn't make sense.
Try adding all the .m files in the Preferences folder as Compile Sources, and remove the header file from Link Binary with Libraries.
Added: I realize now this answer is incorrect. The files OP is trying to use are not a library, but header files from Apple's private frameworks. Here's a related answer: https://stackoverflow.com/a/13388225/893113
I made a new xcdatamodeld with 2 entities
stage, this one has a relationship many to level
level, this one has many attributes and one relationship with stage
but when I create NSManagedObject subclass from that xcdatamodeld, and build my project.. 3 errors are shown in the log
like this:
Undefined symbols for architecture i386:
"_OBJC_METACLASS_$_NSManagedObject", referenced from:
_OBJC_METACLASS_$_Stage in Stage.o
_OBJC_METACLASS_$_Level in Level.o
"_OBJC_CLASS_$_NSManagedObject", referenced from:
_OBJC_CLASS_$_Stage in Stage.o
_OBJC_CLASS_$_Level in Level.o
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
anyone has had this trouble too?
How can I fix this error?
I am newbie at xcode and IOS programmer, thank you in advance ^^
It seems you haven't added CoreData.framework in your project. For this - Select Target Go to Build Phases > Link Binary With Libraries then Click on '+' button (At below left corner), Then select the CoreData.framework then click on ADD button.
I'm getting the following error only when I try to build the unit tests of an iPhone static library:
Undefined symbols for architecture i386:
"std::terminate()", referenced from:
-[ZipArchive dealloc] in libMyProject.a(ZipArchive.o)
"___gxx_personality_v0", referenced from:
Dwarf Exception Unwind Info (__eh_frame) in libMyProject.a(ZipArchive.o)
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Building the original project works fine.
What can I be missing?
It should be noted that ZipArchive is a .mm file that references the libz.dylib framework, which is referenced both in the original project and in the test project.
Additionally, the usual Build Settings suspects have the following values:
Framework Search Paths: "$(SDKROOT)/Developer/Library/Frameworks" "$(DEVELOPER_LIBRARY_DIR)/Frameworks"
Other Linker Flags: -all_load -lxml2 - ObjC
Header Search Paths: /usr/include/libxml2
I found the solution in this post.
For some reason that eludes me, the compiler needed the ZipArchive.mm file to be renamed to .m when the static library is used in another project (the test project, in this case).
This typically occurs for one of two reasons:
You copied a framework or system header directly to your project folder instead of adding it with a reference through XCode
You've installed multiple SDKs, and the wrong framework or header is being referenced. Most frameworks aren't "Developer" frameworks. SenTestingKit.framework is an example of a developer framework, UIKit.framework isn't. Oddly, there are two different places that Developer Frameworks exist. In the /Developers/~ folder in XCode, and also in the SDK Developers folder. The default behavior is to reference the framework in XCode's developer folder. To override this, enter "$(SDKROOT)/Developer/Library/Frameworks" in "Framework Search Paths". Or in the case of an imported header or library, go the corresponding field and add "$(SDKROOT)/..."
Make sure your search paths are the same correct for all Targets:
If you are using multiple SDKs, the wrong version of the Developer Frameworks could get added (like SenTestingKit). Manually enter the the correct one under Framework Search Paths with
$(SDKROOT)/Developer/Library/Frameworks
I have added the SystemConfiguration framework. I am deploying against targets from 3.2 and higher. Have I forgotten to add something?
Undefined symbols for architecture i386:
"_OBJC_CLASS_$_Reachability", referenced from:
objc-class-ref in AppDelegate.o
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Okay, the clues are all in the error report you have posted.
While linking (the message is from the linker ld) which occurs after compilation of all the symbols across your project, the message is saying
"In AppDelegate, you have referenced a class object called Reachability"
"_OBJC_CLASS_$_Reachability"
and as far as the linker is concerned Reachability is undefined.
So, check that Reachability is being compiled in your project. The are a couple of ways to do this. Perhaps the most clear way is to
1 select the project file in the navigation pane
2 select the target
3 select Build Phases
4 Expand the Compile Sources section
*Now check the list of sources that will be compiled for your missing class, in your case Reachability.m
If it is missing, use the + button to add the file to the target.
Another way is to
1 select the file you think is not being compiled
2 open the utilities panel
3 select the file inspector tab
There will be a checkbox for each target in your project and you can easily see if your .m file is being compiled for each/all targets or not.
You might have forgotten to include the Reachability classes in your project!
I had a similar problem when I upgraded to the newest version of Mixpanel. The error read:
Undefined symbols for architecture i386:
"_OBJC_CLASS_$_CTTelephonyNetworkInfo", referenced from:
objc-class-ref in Mixpanel.o
You can follow Damo's solution until the last step, and then instead of expanding the Compile Sources section, you have to expand the Link Binary With Libraries section instead, and add the CoreTelephony.framework source which contains CTTelephonyNetworkInfo.
You can read more about the CTTelephonyNetworkInfo class reference on Apple's official website here: http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Reference/CTTelephonyNetworkInfo/Reference/Reference.html