App crashes when adding names to UIPickerView - iphone

When I click a button, a UIAlertView prompts the user to type a name. This name is then created as a new 'Customer' object and inserted into a mutable array.
There is a separate mutable array called 'CustListByName', which stores a list of all names.
The problem im having is that when adding a second or third name, the app crashes. Sometimes it happens on the second try, other times on the third try. There is no information given in the debugger except for (lldb). The program reports EXC_BAD_ACCESS and then it dumps me to a screen with a bunch of assembly code.
The crash is happening in these lines of code:
Essentially, it clears the array of names and then repopulates it based upon the object array. I've studied in step by step with a breakpoint but everything seems correct up until the point of crash. It is also confusing why this happens on the second or third try, never the first.
[custListByName removeAllObjects];
for (Customer *object in custListByObject) {
[custListByName addObject:object->name];
}
Here is the code where a customer is created and inserted everytime the new customer button is clicked:
Customer *tempCust = [[Customer alloc] init];
tempCust->name =[[alertView textFieldAtIndex:0] text];
[custListByObject addObject:tempCust];
[tempCust release];
I would really appreciate help with this, thanks!

What I suspect is happening is that the UIPickerView is attempting to load a row using information from your customer array after you have already cleared it, and before you repopulate it. This would cause a bad access error.
What you may consider doing instead, is keeping two arrays, an NSMutableArray for loading the customers, and an NSArray as the actual data source for the UIPickerView. Then right before you reload the UIPickerView, you say:
dataSourceArray = [loadingArray copy];
[pickView reloadAllComponents];
Hopefully this helps.
Edit:
Here's what your updated code would look like if your loading array was called loadingCustListByName:
[loadingCustListByName removeAllObjects];
for (Customer *object in custListByObject) {
[loadingCustListByName addObject:object->name];
}
custListByName = [loadingCustListByName copy];
[pickView reloadAllComponents];
Doing this will ensure that the UIPickerView's datasource array always matches up with the number of rows it thinks it has.

Related

iOS Core Data - Updating Multiple records

I've scoured and still haven't found anything that quite works. Either the question/answer is too old or it simply hasn't worked for me. This is my first attempt at "my own" app. As it seems a right of passage, I'm making a checklist app. Here's what I'm looking for:
My Data Store contains 4 attributes: name, category, isChecked, isActive (more will surely follow as I expand)
When my View Controller initially loads, the NSFetchedResultsController has an NSPredicate that only retrieves the records whose attribute isActive is YES (or [NSNumber numberWithBool:YES). It then takes those records and displays them into the appropriate cells for the user. When a user clicks on a cell, the Data Store updates and changes the isChecked attribute accordingly. Everything works good to this point.
What I need to do now is to be able to remove the items (1 or more) from the list. Specifically, I need it to update the Data Store attributes isChecked and isActive to NO only if it's current isChecked attribute is YES. (I'm not looking to delete the record from the data store as they will be used to build up the database for the users future use.)
I've used, among other things:
[[[self fetchedResultsController] fetchedObjects]
setValue:[NSNumber numberWithBool:NO]
forKey:#"isChecked"];
This does actually work, it removes the checkmark(s) and updates the store accordingly. Problem is, not only am I making another request to the data store for the isActive items, it also searches the entire "Active List" that was fetched and sets each of their isChecked attributes to NO. This may not be too big of an issue for small lists, but as the list(s) expand this can be an issue.
The other problem is, if I add:
[[[self fetchedResultsController] fetchedObjects]
setValue:[NSNumber numberWithBool:NO]
forKey:#"isActive"];
It sets ALL of my list items to NO (as well as a second data store request within the same method.)
So my question is: How can I get through the list, find only the items that are checked and update only those records (set both the isChecked && isActive attributes = NO) whose isChecked attribute is YES rather than working through the entire list?
I've tried creating a separate fetchedResultsController specifically for this buttons action, and it did work (that is to say, it didn't crash) but the debugger popped out a rather large 'Serious Application Error'. I won't post the error message as it's long and most likely irrelevant to any solution.
Any assistance would be greatly appreciated. Thanks in advance and please be gentle :-].
EDIT
I have tried using a for loop, for (NSString *item in fetchedResultsController) but I get the error ...may not respond to 'countByEnumeratingWithState:objects:count'
It seems a loop of sorts is what's needed here, but again, nothing I can find is relevant or it's outdated. Again, thanks for any assistance.
Edit 2
Here is the original error I got when I ran a second separate fetchRequestController for this button/method:
An exception was caught from the delegate of NSFetchedResultsController during a call to -controllerDidChangeContent:. Invalid update: invalid number of rows in section 0. The number of rows contained in an existing section after the update (4) must be equal to the number of rows contained in that section before the update (4), plus or minus the number of rows inserted or deleted from that section (0 inserted, 3 deleted) and plus or minus the number of rows moved into or out of that section (0 moved in, 0 moved out). with userInfo (null)
You can just loop over the fetchedObjects collection and change the managed objects. After changing them you'll need to reload your list (I guess you use a tableview).
I don't know what your classes are named, but in general you can just loop over the collection of managed objects and change them. Remember that you need to save your managed object context if you want to keep these changes for when the app closes.
NSArray* myCollection = [[self fetchedResultsController] fetchedObjects];
for(ActiveListData *managedObject in myCollection)
{
if(managedObject != nil && managedObject.isChecked)
{
managedObject.isChecked = NO;
managedObject.isActive = NO;
}
}
If you want to do the check on all object in the database you'll need a new method in your NSFetchedResultsController that has a predicate checking on isChecked and then loops over and edits the result collection.
You might want to post your error code as we could be able to point out what you did wrong.
Edit: If you're not familiar with using Core Data the apple documentation provides a lot of information: http://developer.apple.com/library/mac/#documentation/cocoa/Conceptual/CoreData/Articles/cdBasics.html
Thanks to #ggfela for his answer. The processes of his answer were spot on. Here is the actual code I put into my button/method, in hopes of it helping someone else in the future:
NSArray *moc = [[self fetchedResultsController] fetchedObjects];
for (ActiveListData *item in moc) {
if (item != nil && item.isChecked.boolValue == 1) {
item.isChecked = [NSNumber numberWithBool:NO];
item.isActive = [NSNumber numberWithBool:NO];
}
}
// Call to Data Store to update the list
NSError *error;
if (![self.managedObjectContext save:&error]) {
FATAL_CORE_DATA_ERROR(error);
return;
Explanation:
Load the contents of the result from calling the fetchedResultsController method into a temporary variable named moc
Use a for loop to cycle through the array of moc. ActiveListData is the NSManagedObject subclass that I created for my Core Data and is the proper place to insert the separated values/attributes from the data store. From there, it's pretty simple, I ensure that item is not nil AND that the item's attribute is the value I need.
NOTE
Core Data does not store the bool values YES and NO but rather 1 and 0, respectively but when you call or compare the values, you simply can not compare the value of item.isChecked because it is being passed back to you as a bool not as an integer. You can not simply compare item.isChecked == YES either since the #property of isChecked is an NSNumber. So, in the case of the if I put item.isChecked.boolValue as this will give me the representing integer for it's bool value, in this case I have it check for a 1 (YES). (Sorry if my explanation is wrong and/or confusing, but this is how I understand it and is the only way this code works.)
Then, setting the new values of these attributes is like you would expect when setting any other variable. The only "tricky" difference with this is that the NSManagedObject subclass sets the #property of the isChecked and isActive to an NSNumber (as mentioned earlier) so in order to send the proper values back to Core Data you use the method numberWithBool of the NSNumber class.
And just in case anyone gets confused by my FATAL_CORE_DATA_ERROR(error) call this is simply a macro that was defined inside the Prefix.pch file to handle my errors from the managedObjectContext. You can use any (or none) error handling you choose.
Thanks again #ggfela for your help!! If anyone else has any other suggestions on how this code should be applied, then please let me know!
You can use NSBatchUpdateRequest to update multiple records
Examples:
https://www.bignerdranch.com/blog/new-in-core-data-and-ios-8-batch-updating/
http://code.tutsplus.com/tutorials/ios-8-core-data-and-batch-updates--cms-22164

Core data edit function

I already have a tableView with data in it. IF you tap a cell/row it pushes to an edit type of view. Is there anyway to edit core data's data other than: By edit, i mean i already have data inserted into my context. I have loaded my data into my view, the user can change the existing data, and re save it.
.h
//Below is the entity/entity's class name 'Amm'
Amm *amm;
.m
-(IBAction)save
{
[self.amm setValue:self.nameField.text forKey:#"name"];
[self.amm setValue:self.nicknameField.text forKey:#"nickname"];
[self.navigationController popViewControllerAnimated:YES];
NSError *error;
if (![self.managedObjectContext save:&error]) {
//Handle Error
}
}
I want this code to work, however the design pattern of my app isnt allowing this code to work for me as it does in other parts of my app. Thank you very much for any and all help!
I assume from what you've said you have:
A table view listing your managed objects
A view where you can edit the values of a managed object
A save button bound to the save method
What's the actual issue? I'm assuming when you tap save that:
The values in self.nameField.text isn't setting self.amm.name
The values in self.nicknameField.text isn't setting self.amm.nickname
Is that right? If so perhaps try the following code to set the managed object values:
self.amm.name = self.nameField.text
self.amm.nickname = self.nicknameField.text
If that's not the issue and you are actually setting the managed object values properly, is it that you just need to refresh the table-view? Perhaps use some NSLog commands to log every step of the applications progress.

Proper Management Of A Singleton Data Store In IOS With Web Service

I'm currently using a singleton as a data store for my app. I essentially store a number of events that are pulled and parsed from a web service and then added as needed. Each time I make a request from the web service, I parse the results and see if the items already exist. If they do, I delete them and add the updated version provided by the web service.
Everything appeared to be working properly until I fired up the Instruments panel to find out that my system is leaking the objects every time it loads them from the web service (from the second time on). The core method where things appear to be messing up is this one, which is located in my HollerStore singleton class:
- (void)addHoller: (Holler *)h
{
//Take a holler, check to see if one like it already exists
int i = 0;
NSArray *theHollers = [NSArray arrayWithArray:allHollers];
for( Holler *th in theHollers )
{
if( [[th hollerId]isEqualToString:[h hollerId]] )
{
NSLog(#"Removing holler at index %i", i);
[allHollers removeObjectAtIndex:i];
}
i++;
}
[allHollers addObject:h];
}
Quick explanation: I decided to copy the allHollers NSMutableArray into theHollers because it's being updated asynchronously by NSURLConnection. If I update it directly, it results in a crash. As such, I switched to this model hoping to solve the problem, however the Instruments panel is telling me that my objects are leaking. All the counts are exactly the # of items I have in my data set.
From what I can tell removeObjectAtIndex isn't effectively removing the items. Would love to get the thoughts of anybody else out there on three things:
Is my analysis correct that something else must be retaining the individual hollers being added?
Should I be using CoreData or SQLite for storing information pulled from the web service?
Do you know how long data stored in a Singleton should be available for? Until the app is killed?
Update
I think I've found the source, however perhaps someone can provide some clarity on the proper way to do this. I've created a method called parseHoller which takes a dictionary object created through SBJSON and returns my own model (Holler). Here are the last couple lines:
Holler *h = [[[Holler alloc] initFromApiResponse:hollerId
creatorId:creatorId
creatorName:creatorName
creatorImageUrl:creatorImage
comments:comments
attendees:attendees
wishes:wishes
invitees:invites
createdAt:createdAt
text:text
title:title
when:when]autorelease];
//(some other autorelease stuff is here to clean up the internal method)
return h;
I figured that since I'm returning an autoreleased object, this should be fine. Do you see anything wrong with this?
Have you tried to do a retain count on the objects that is leaking? Maybe that could clear up when or where it is being retained.
The code should be
[putObjectHere retainCount];
and then write to an NSLog
Hope it gives you something
Peter

iphone uitableview populate - program exits without warning

I'm parsing data from a remote database to an iphone application and populating the table view. The program is able to populate the table view fine however its all the records. To sort the records i was advised to use NSPredicate to sort the data (which works) but when it tries to load the data, the program exists with no warnings in the console. I dont understand why, could someone have a quick glance over the code and tell me where im going wrong? (i think its something to do with these lines return [rows count]; and NSDictionary *dict = [rows objectAtIndex: indexPath.row];). Thanks for any help on this ...
In your viewDidLoad, retain the array and try.
rows = [[courses filteredArrayUsingPredicate:predicate] retain];
You should retain the rows array since filteredArrayUsingPredicate should return an autorelease object.

NSMutableArray getting overwritten on every pass within a loop

greetings Cocoa masters - this simple issue has me crawling the walls. I have a custom class called Movie which consists of a bunch of properties and a few collections. I am populating it successfully using FMDB and SQLite. However, with each pass through the result collection from the DB, my addObject: seems to be writing over the entire array:
SciFiLib = [[NSMutableArray alloc]init];
FMResultSet *SciFiResultSet = [db executeQuery:#"select Movie.*......];
Movie *m = [[Movie alloc] init];
while ([SciFiResultSet next]) {
m.movieID =[SciFiResultSet stringForColumn:#"movie_id"];
m.title = [SciFiResultSet stringForColumn:#"title"];
.....
[SciFiLib addObject: m];
At this point - I have NSLog'd the output of m - and it contains a different movie (title, ID, release date, etc. - so I know the data is OK). However, starting with the 2nd pass through the WHILE loop each subsequent addObject replaces the entire array with copies of the next data item. So at the end of my loop, I have 6 copies of the same movie data.
I have mirrored my custom class here with just an array of the movie titles, and that seemed to work, but I'd like to collect all of the properties of the movie(s) for my Model data. Can anyone shed some light on what might be causing this behavior?
Thanks in advance for your help and advice!
...
I think it's because you're just adding a pointer, and then reapplying the data to the same object "m". Make "m" inside the loop and release it so it gets remade each time.