I'm creating a UITableViewController in code and pushing it on top of the navigation stack.
It's table view is intended to just show a simple list of text items.
I need to add some contentInset to my table view which I add in the init method of my UITableViewController
self.tableView.contentInset = UIEdgeInsetsMake(7.0f, 5.0f, 7.0f, 5.0f);
However, when I load the table view it seems the left and right contentInset have actually stretched the width of my table view by 10. I'm now seeing a small horizontal scrollable area. I don't want any sort of horizontal scrolling on my table view. If I remove the contentInset code, my table view behaves plainly i.e. simply provides for vertical scrolling. How I can keep just like that but with my contentInset in place? I tried reducing my contentSize.width by 10 in viewWillAppear, it had no effect.
This seems to be a duplicate but with no acceptable answer: UITableView ContentInsets scrolling content horizontally
In the mock I have marked the desired contentInset with dashed line ---
Thanks.
I ended up setting just the top and bottom insets. To achieve the left and right inset look and feel, I created custom cell as wide as the screen. But the actual cell content was restricted to a slightly narrower subview within the custom cell. Thus, there was space leftover on the left and right of the subview.
Looks like you need to do 2 things:
Add the table view to a container view and make the table view frame thinner (to add the left and right borders).
Add thecontentInset only for the top and bottom.
Maybe you should set the bounces property of the scrollView to YES.
And do not set the contentInset.
Another way that could work, is that, instead of setting the tableView frame, you can set the frame for cell's contentView , something like this,
- (void) layoutSubviews
{
[super layoutSubviews];
CGRect frame = self.contentView.frame;
frame.size.width = frame.size.width * 0.9; //90% of total width
frame.origin.x = self.center.x - (frame.size.width/2); //center the contentView
self.contentView.frame = frame;
}
The using the above, u can add any left or right or left padding u need for the cell. and all the subViews will be added to the contentView , hence no problems there.
happy coding..!
Related
I have a UITableView within a UIScrollView. It took me quite a lot of work to make it work.
The tableView is 640x350, I use the scroll view to scroll from one end of the cell to the next.
The scroll view is 320x350.
The scroll view's content size is 640x350
I'm running into this problem:
if I set scrollView's minimum zoom scale to 0.5, the tableview's width now fills the screen, but it's height is only half the screen. I would like the tableview to show more rows when I zoom out to 0.5.
First of all I would like to understand if this is the correct behavior, or the result of my tableView's content size and frame manipulations. The tableview has all springs and struts set in interface builder and should fill the frame available. This is my first attempt at zooming in months, and I don't remember how it works with zooming.
Can someone help me understand where and what do I need to adjust?
As far as I understand, I need to put the code into scrollViewDidZoom: that will manipulate the tableView's frame and content size.
PS. I"m returning the tableview from the viewForZooming: method of UIScrollView
What you are trying to achieve is pretty hard.
Solution 1 This solution uses the exact setup you have (UITableView inside UIScrollView).
You say that when you set the zoomScale to 0.5, you want your table view to fill the scrollView vertically. At 0.5, your table view must be 640x700 in order to fill the UIScrollView as you wish. For this to happen, on scrollViewDidZoom: you must resize the frame of the table view to 640x700
- (void)scrollViewDidZoom:(UIScrollView *)scrollView
{
// No matter what the zoomScale is, the tableView will be zoomed accordingly
// Only zoom the height of the table
tableView.frame = CGRectMake(0, 0, 640, 350 / zoomScale);
// Also, update the contentSize
scrollView.contentSize = CGSizeMake(640, 350 / zoomScale);
}
If you run the code above for zoomScale = 0.5 you will get a frame size of 640x700.
This only changes the frame of the table and doesn't change the heights of the cells. This means that as you zoom out, you will also see more cells in the tableview.
Solution 2 Use only UITableView
UITableView is a subclass of UIScrollView. This means it has the ability to zoom and scroll around.
Start with a UITableView with the size that you want on the screen. Then, after the content is loaded modify the contentSize and make it wider than your frame width. This should enable horizontal scrolling.
However, UITableViewCells have their frame set automatically to the width of the tableview frame. You can bypass this by using a custom UITableViewCell, with clipsToBounds=false. Inside it you will insert a UIView with the frame set to the width&height you desire and with no autoresizingMask. When the tableview will resize UITableViewCell frame, this will not affect your inner UIView.
I'd like to have a UITableView with cells wider than 320 points. The user should be able to scroll sideways to be able to view different parts of a UITableViewCell. Is this kind of behavior possible with a UITableView, or should I go and try to implement a tiling UIScrollView?
I tried wrapping a UITableView within a UIScrollView, and the results are terrible - they compete for the scroll gestures and most of the time the scroll view wins, preventing the table from being traversed vertically.
Any input is appreciated!
Thank you!
Update: I tried the proposed solution and it scrolls properly, but the tableview is still only 320 pixels wide. Is tableView's width linked to the window bounds ?
Wrapping the table view with the scroll view is the right way.
UIScrollView with
Show horizontal scrollers
scrolling enabled
autosize to full screen
Inside that, a UITableView
shows vertical scrollers
scrolling enabled
Then I set the table view's frame, with w, being the calculated width of the table view with all columns, whatever your width, and kTableScrollViewHeight being the fixed height of both the table view and the scroll view, in my case, for example 367 points (screen minus status, navbar and tabbar):
tv.frame = CGRectMake(0, 0, w, kTableScrollViewHeight);
and the scroll view's content size
scrollView.contentSize = CGSizeMake(w, kTableScrollViewHeight);
If you want the scroll-to-top behavior when the user taps the status bar, you might want to set
scrollView.scrollsToTop = NO;
because otherwise the scroll view will take away the tap from the table view.
I have a custom-drawn view that I include in a UIScrollView that scrolls horizontally. The view draws a background with lines extending horizontally, and some different background colors. When I scroll to the far left such that the scroll view "bounces", I see gray background color. What I would like to do is to draw additional background lines and colors into that area, so that it looks like the view goes on forever, but I can't quite figure out how to do this. I've tried setting clipsToBounds to NO for all the views, and drawing in an area outside the view, but this doesn't seem to work. How can I draw in this area?
I found the solution to this, at least in my case. I simply increased the size of the scroll view with an extra margin, then positioned the scroll view partly off the screen.
CGFloat scrollViewHeight = 300;
CGFloat preferredWidthOfContent = 500;
CGFloat gutterMargin = self.bounds.size.width / 2;
scrollView.frame = CGRectMake(-1 * gutterMargin, 0, self.bounds.size.width, scrollViewHeight)
scrollView.contentSize = CGSizeMake(preferredWidthOfContent + 2 * gutterMargin, scrollViewHeight);
contentView.frame = CGRectMake(0, 0, preferredWidthOfContent + 2 * gutterMargin, scrollViewHeight);
The content view has to know about the gutter margin width, and then draws the actual content in the correct place based on that. When the scrollView is "bounced", then the remainder of the content view is actually displayed.
This trick works because the scrollview is extending off the screen. If you wanted to use the same trick with a scrollview that did not touch the edges of the screen, you would have to simply place another view over the top of the scrollview to hide the extra space.
If you're drawing your lines in drawRect: method, there's no way to draw them outside of the view bounds. The property clipsToBounds only affects subviews, so, in theory, you could add a subview to your main view (the one displaying the content) with a frame that extends to the right of your view and draw the lines in that subview.
Another option is to add a subview to the scroll view and place it to the right of your main view. Then draw the lines in this subview. The scroll view will still bounce since it doesn't care whether there are still partially visible views in it, it only looks at the contentSize property to decide when to stop scrolling.
If neither option is suitable, describe in more detail what kind of lines you're drawing and what kind of appearance you would like to achieve.
I'm now trying to create my own Text panel (with code highlighting and so on).
In fact everything is ready except one thing - scrolling
What I've done:
created UIScrollView and inserted my own view as a subview using Interface builder.
in ViewController viewDidLoad method I've pointed initial textfield size to be the UIScrollView content size.
And when user writes too much into my text field. I call delegate (which is ViewController) to change size.
To do that I simply write
[scrollView setContentSize:newSize];
And what I get is increasing of the scroll view but not my text field - just blank lines appears. I think I need to set my view's size too but I can't figure out how...
And a second part of my question:
Every time I call [textField setNeedsDisplay] it calls drawRect: method with rectangle which is equal to the whole size of my view (which is much bigger than it's visible part). What will it look like if I try to use my view to modify file which size is more than 3 mb? How can I force it to redraw only visible part?
Thanks for your attention.
Part 1:
The scroll view's content size is not actually related to the size or position of the views it contains. If you want to change the size of the content view as well as the scroll view's content, you need to call two different methods.
CGSize newSize;
UIScrollView *scrollView;
// assume self is the content view
CGRect newFrame = (CGRect){CGPointZero,newSize}; // Assuming you want to start at the top-left corner of the scroll view. Change CGPointZero as appropriate
[scrollView setContentSize:newSize]; // Change scroll view's content size
[self setFrame:newFrame]; // Change views actual size
Part 2:
setNeedsDisplay marks the entire view as needing display. To cause it to display only the visible part, you need to use setNeedsDisplayInRect:visibleRect.
Assuming the view is at the top-left corner (its frame's origin is 0) and the scroll view does not allow zooming, the visible rect can be found using the scroll view's content offset and bounds size.
CGRect visibleRect;
visibleRect.origin = [scrollView contentOffset];
visibleRect.size = [scrollView bounds].size;
[self setNeedsDisplayInRect:visibleRect];
You could also choose to draw a part of the visible rect if only part changes.
It's simpler than you think, for example you have an UITextView called "textDesc" inside your UIScrollView, and you want to know the size of content, so next step will looks like that:
int contentHeight = textDesc.frame.size.height + textDesc.frame.origin.y;
After calculating the size of textDesc, just set it:
[scrollView setContentSize:(CGSizeMake(320, contentHeight))];
That's all, now your scrollView know the size of your text inside him, and will resize automatically, hope this helps, good luck.
Set your text field autoresizingMask property to flexible height and width:
[textField setAutoResizingMask:UIViewAutoResizingFlexibleHeight | UIViewAutoResizingFlexibleWidth];
This should expand the view automatically when you change it's parent's size (the scrollView's contentSize)
Otherwise try:
[textField setFrame:CGRectMake(0, 0, scrollView.contentSize.width, scrollView.contentSize.height)];
just after you change the scroll view's contentsize.
In IB I have my UIView. Then I have a sub-UIView with a UIScrollView as a sub view. Then the UIScrollView has a sub-UIImageView. The UIScrollView and UIImageView are the same size. They're much bigger than the UIView of which they are subviews. I assumed this would make scrolling work. It doesn't. Is some sort of code required for scroll views to work?
You need to set UIScrollView.contentSize to match the total scrollable size, which is your subview frame size in this case.
As mentioned in the accepted answer, you must set the UIScrollView's contentSize property.
This can be done in Interface Builder.
Select the scroll view
Select the 'identity inspect' in Utilities pane on the right
Under 'User Defined Runtime Attributes' click the '+' button
Set the 'Key Path' value to 'contentSize'
Set the 'Type' value to 'Size'
Set the 'Value' value to '{width, height}' (eg: '{320, 600}')
Build and run and your scroll view will scroll.
The content inset does not affect scrolling. See What's the UIScrollView contentInset property for?
To scroll, you have to make the scrollview's frame smaller than its content, the contained image or view.
This might be obvious to most, but I spent ages wondering why my UIScrollView wouldn't scroll so I'm posting what was stopping me in case it helps anyone else:
The UIScrollView has to be of the dimensions of the visible area in which you wish it to be presented and not the size of it's contents.
Ridiculous on my behalf I know, but just in case it helps someone.
I placed all the content of my scrollview in IB. (buttons, labels, text fields, etc). The full size is 500 tall.
I then resized it to 436 tall in IB.
Then in code, I put this is viewDidLoad:
optionsScrollView.contentSize = CGSizeMake(320,500);
So that leaves 64 pixels that I can scroll. It works perfectly.
I also placed "UIScrollViewDelegate" in the <> braces of #interface for my .h file and tied the delegate outlet of the scrollview to File's owner in IB.
I could solve the scrolling problem with the following answer:
https://stackoverflow.com/a/39945124/5056173
By me the trick was:
You now need to set the height of the content UIView. You can then either specify the height of the content view (blech) or use the
height of the controls contained within by making sure the bottom
control is constrained to the bottom of the content view.
I have set the height and width of the view inside the scrollView with center vertical and horizontal alignment and that was the reason, why it did not work!
After deleting this constraints, I need to add equal width (scrollView and the view inside the scrollView) AND I set the height of the view inside the scrollView directly with the content. Which means: The last element in the view must have a bottom constraint to the view!!
The other important thing that I don't see mentioned here is that UIScrollView does not play nicely with AutoLayout. If it seems like you've done everything correctly, check if your ViewController has autolayout turned on and, if so, turn it off.
(Every time you scroll, the views are re-laid-out. Gak!)
So:
Make sure scrollview's contentSize is bigger than its frame.size
Make sure AutoLayout for the ViewController is turned off.
more, did you enable scrolling?
look at the property
#property(nonatomic, getter=isScrollEnabled) BOOL scrollEnabled
Make sure 3 things,
checking scrollView frame & contentView frame, u may find the answer
scrollView.isScrollEnabled = true
contentView of scrollView height didn't constraint with scroll view height
UIScrollView won't scroll!
reason: contentSize is same as (sub) view
should: contentSize is large than (sub) view
-> UIScrollView can scroll
how set UIScrollView contentSize?
two method:
in code
- (void)viewDidLoad {
[super viewDidLoad];
。。。
//[(UIScrollView *)self.view setContentSize:CGSizeMake(375, 1000)];
CGSize curScreenSize = UIScreen.mainScreen.bounds.size;
CGFloat scrollWidth = curScreenSize.width;
CGFloat scrollHeight = curScreenSize.height * 2;
[(UIScrollView *)self.view setContentSize:CGSizeMake(scrollWidth, scrollHeight)];
in UI (Storyboard)
Storyboard-》Identity Inspector-》User Defined Runtime Attributes-》 add new attribute:
contentSize
Type:Size
Value:{375, 1000}
Scroll view works with this:
Frame
then
contentSize
views or objects etc...
If your frame is set to your content size then it won't scroll.
So set your frame ( in IB right panel -> second last tab 'Size Inspector") to the length of your app ( in my case it is 367 as i have a navbar and a tab bar) then programatically set the contentSize to - yup you guessed it ... more than your frame so it can scroll.
Happy days!!