I am totally dead in the water right now. I'm trying to install kivy in pydev (eclipse) on a mac. I cannot get pydev to recognize kivy (I'm getting an import error - 'No module named kivy'. I've spent many hours reading every post on this subject. Almost all of them address Windows. The very few that address Macs are very sparse in their directions. The best directions that I can find are these:
install PyDev
manually add kivy package (compiled one, not the .dmg for mac) to python packages (done in Eclipse -> preferences -> PyDev ->
interpreters)
rebuild the package repository for interpreter (done in Eclipse -> preferences -> PyDev -> interpreters)
=> viola !
but they don't really explain how to accomplish this. Step one is easy. I need to know HOW to accomplish step 2 - not just be told to do it! Can anyone tell me how????
I know that I need to get a Python interpreter set up that includes a reference to kivy. I've copied my kivy folder into the python path, and added that path to pydev, but it's not working. Here's an image of my interpreter window in eclipse. It's not very informative, other than that you can see that it's set up incorrectly.
Thanks for any help. Please be detailed - I understand the main idea, but it's the execution that I am stuck on.
Thanks!
I realize this question is one year old, but when faced with the same problem today, I could not find a clear answer. So, I'm leaving here my solution, just in case someone might find it useful:
In the terminal, introduce which kivy, so you will get the link to the kivy wrapper, which most likely will be at /usr/local/bin/kivy. You can then introduce this address in the field "Interpreter executable", and PyDev will automatically present you the proper library folders to select. With that, you should have set the new kivy interpreter.
Related
I have been trying to use the Arduino extension for VS Code in Ubuntu 18, but when I execute the initialize command, I get the error "Cannot find the Arduino IDE. Please specify the arduino.path in the user settings". So I wrote every path that comes out when executing the command "whereis arduino", I've also tried leaving the box empty (in theory that makes VS Code search for the IDE) and reinstalling both the Arduino IDE and VS Code several times, without any result. Does somebody knows a possible fix for this issue?
Download and extract the appropriate Arduino version according to your need from here, and install it using command sudo ./install. In my case, I have downloaded Arduino 1.8.6 Linux 64 Bit .
Goto Files -> Preferences -> Settings, Open Settings(JSON) as shown below.
Change arduino.path to the path location of extracted Arduino file. In my case it is /home/user/Downloads/arduino-1.8.6 and arduino.commandPath to arduino.
OR
For those who installed Arduino through snap platform refer this post.
Your Settings JSON file should look like this.
{
"arduino.path": "/home/user/Downloads/arduino-1.8.6",
"arduino.commandPath": "arduino",
}
Save and restart.
It's Done!!
Good Luck
P.S.:Add arduino.commandPath if not already exist and should point to Arduino executable present in the arduino.path.
Even when its on mac, someone can find this helpful as I had the same problem and found this thread. On MAC I have solved this one with arduino-cli and following:
install homebrew (if you have, proceed to step 2)
install arduino-cli with brew install arduino-cli
find where the arduino-cli is installed. Usually (on mac) it will be /opt/homebrew/bin/arduino-cli... Which means, if you run the command arduino-cli, it will execute this script... You can find the location with:
which arduino-cli (I have zsh, I am not aware if it will be the same for older bash, probably it will, I am not so skilled in this one, but you can try to use find instead of which. But which is working for me
lets assume you have the path, for me it was /opt/homebrew/bin/arduino-cli
proceed to VScode, go to settings (well, lets assume we will be working with the json settings
in my case, the input is following:
"arduino.useArduinoCli": true,
"arduino.path": "/opt/homebrew/bin/",
"arduino.commandPath": "arduino-cli"
Note, even when the path to arduino-cli is /opt/homebrew/bin/arduino-cli, we are removing the script name from the path... But we are adding this to the commandPath
I found that running whereis arduino or which arduino gave me /usr/local/bin/arduino. However, this didn't make Visual Studio Code happy. After some more digging, it turns out that that path is just a symlink to /opt/arduino-1.8.13. (Use ls -la /usr/local/bin/arduino to see where the symlink points to on your system.)
Also of note: be sure to give the path to the directory, not to the actual executable. For instance, in my case, the proper path was /opt/arduino-1.8.13 NOT /opt/arduino-1.8.13/arduino!
tl;dr
Use /opt/arduino-1.8.13, but be sure to update the version number to whatever is installed on your system.
This might not work for everyone, but the problem for me was using Visual Studio Code for flatpak. There was probably a better way to fix this, but the easiest way to do it (for me) was to install the binary from their website.
Go to "User Settings" > "Extensions" > "arduino.commandPath" > change it to "arduino_debug.exe"
In my case whereis arduino gave me /usr/bin/arduino and /usr/share/arduino, however putting either of them in the arduino.path didn't work.
Entering /usr/bin did the trick though. hope it helps!
(Ubuntu 20.04)
I use Windows and I solved it as follows.
The problem is because you are using the new version Arduino IDE 2.x.x and it has another way to code its sketches and more (I don't know how to say it, I'm a beginner in this) or you haven't activated to use Arduino Cli at least, so -- ->
Intall Arduino 1.8.x. You can donwload it here: Arduino Software
Open your vscode, go to Files>preferences>settings and find your Arduino extension under "Extensions". and put the standard path for Arduino 1.8.x like: C:\Program Files (x86)\Arduino (Remember this is where you installed the Arduino 1.8.x path) in "Arduino Path".
Next, you need to click on "Arduino: Use ArduinoCli" to link the Arduino extension to the correct version (Arduino Legacy is not allowed).
Arduino CLI option in vscode settings
Here's what fix my issue!
1st - Make sure you have the right path ("The path to the folder which contains the 'arduino.exe'", and not the path with the 'arduino.exe') copied to your Arduino Settings in VS Code.
2nd (The Actual Fix for me) - After installing the Arduino IDE and the VS Code extension RESTART you entire computer!! This somehow updates the Registry.
After which you can just Initialize your project, F1 - Arduino Initialize.
That's it enjoy and start up your Golden IoT project.
I am trying to start a new PyDev Project and first need to setup the interpreter. The auto-config does not find a "valid interpreter". And so I must manual config. Perhaps someone with experience in this procedure knows of the specific name for the Interpreter Executable I am looking for. Thanks!
To get the interpreter you need to use, start the python interactive console in a shell and then do:
import sys; print(sys.executable)
The path printed is the interpreter you should use.
As a note, PyDev 4.6.0 is pretty old already, so, my suggestion would be upgrading to the latest release as many things were improved in the meanwhile.
I'm interested in Visual Studio Code, the new editor Microsoft released a year and a half ago. If I can get the hang of it, I think I'll switch to it on my Ubuntu. So I've done a "Hello, World!" program trying to find how to configure and use VSC's features.
I've seen on VSC's site and on some videos how to configure a folder so that you could go to definitions and find references, but it nonetheless doesn't seem to work for me. I don't know if I've done something wrong or if it's a bug on VSC's part.
Here is what my folder looks like. I've basically set up the tasks.json, launcher.json and c_cpp_properties.json files with default setup (compiling and debugging work just fine), but as you can see in the screenshot below, no indexing seems to be taking place since no symbol is found in main.cpp (even if I add new functions). Also, trying to find references of the i variable leads to No results, and asking to find i's definition doesn't do anything.
I've already tried :
Reinstalling VSC
Removing plugins
Adding the ${workspaceRoot} folder in the c_cpp_properties.json's include for Linux
Here's the screenshot. Notice my installed extensions on the left.
Nothing I've seen has helped me understand what the problem is. Have I done something wrong? I'm on Ubuntu 16.04.
Several binaries of the Microsoft C/C++ vscode extension for Linux are 64-bit. Therefore, if you're on 32-bit Linux, some of the cpptools functionality won't work. You can check the issue on GitHub.
I work also with Microsofts plugin C/C++ in a quite big C project. The C symbol references works good. Maybe you can try to add your projects root directory to "includePath" in c_cpp_properties.json.
But I am pretty sure, that local variables of functions are not parsed.
Maybe does the C++ intellisense plugin conflict with the Microsoft C++ plugin. can you disable the plugin provided by Austin
? The Clang plugin is also not necessary. The Microsoft plugin has Clang support and code completion integrated.
When I asked my question, I was on an Ubuntu VM. Yesterday, I installed an Ubuntu partition on my HDD, and vscode worked perfectly, with peek definition, find references etc.
After a few hours, I ended up in the same situation as when I made my post. But then I just closed and reopened VSCode, and it worked again. Definitely a VSCode bug.
EDIT : Seems to be the same issue as this one.
I'm trying to get EclipseFP (Haskell support, but the original coder stopped maintaining it last month) working on my iMac but everything seems to fail constantly. I've been debugging this for hours now and like most other Haskell stuff there isn't much decent support out there regarding the installation of such tools. I haven't even written a single line of Haskell code yet (apart from some playing around in GHC/GHCI which surprisingly did work)!
I've tried so many things already, different libraries, different solutions, different versions etc. But it seems that everything that has to do with haskell support is just one big clutter of confusion for me and nothing seems to point me in an apparent direction which bothers me since I am an experienced programmer and dealing with command line interfaces, tools and dependencies isn't unknown to me on all sort of platforms for years now.
Even the most relevant topics on StackOverflow or other knowledgebases just won't cut it regarding this topic and I'm starting to feel like dropping the entire Haskell language and just use something which does play nice with the system without such troubles since it is already such a pain in the ass to get the most basic development tools to work, let alone the coding itself...
The things I got:
Mac OSX Yosmite
GHC
GHCI
Cabal (repository)
Eclipse Luna
I've installed EclipseFP using the install instructions which worked out all great. At this point I thought it would just all work without any problems as the plugin installs just fine...
Well, that was not the case of course. I've restarted Eclipse as it requested after installing new plugins. Here is where the trouble begun..
In the following steps I would have to open the Haskell Perspective in Eclipse. Well... guess what.. there was none! After strolling the web I found out that it might have compatibility issues with the old JDK 1.6 which was installed by default on MacOSX. No worries.. I've downloaded Java JDK 1.8, set it up in Eclipse, restarted it. And there the item "Haskell perpective" showed up in the list.
After clicking that, and thinking my troubles were over (and I could finally start coding!) nothing happend! I've searched around for a while and found the Eclipse error console which until this day gives me nothing more than:
An error occurred while automatically activating bundle net.sf.eclipsefp.haskell.ui (459).
org.eclipse.e4.core.di.InjectionException: java.lang.RuntimeException: org.eclipse.core.runtime.CoreException: Plug-in net.sf.eclipsefp.haskell.ui was unable to load class net.sf.eclipsefp.haskell.ui.HaskellPerspective.
Of course I have tried solving this issue and came across some dependencies which needed to be installed using cabal (BuildWrapper, Scion-Browser and some other essentials). After doing so I still have the same problem and I have no idea where to look for. The only information I can really find are topics which are more than 3/4 years old which share 0 relevance to my exact problem.
I could paste the Java stacktrace here as well which came with the error message, but it doesn't show much useful information anyway other than just basic crashing.
I hope someone can help me because I would really like to start coding now for a change instead of wasting hours on getting my basic development framework/IDE set up.
Long story short; I'd like to code some Haskell in Eclipse but the development tools just won't install and/or work properly without any notable errors or directions to look for.
The instructions how to install GoClipse have been followed.
I'm not getting any autocomplete stuff happening at all, either for local packages that I write, for built in stuff, or for GAE stuff (I have downloaded Go src to the SDK folder as the wiki states).
Are there any settings that I can check to ensure it is set up correctly? Is autocomplete supposed to work in the current version?
As the GoClipse with AppEngine article you linked to says:
We assume the reader has a working copy of GoClipse running in their Eclipse environment.
so that’s not the article you want to refer to. Instead, check for GoClipse.
The auto completion is named content assist in eclipse. The GoClipse features state:
Now delivered with content assist via Gocode for Windows, OS X 64bit, and Linux 64bit.
Gocode is an auto-completion daemon. So you will also have to install and run that one besides your eclipse + GoClipse.
There is a bug in the current version of Goclipse for the Linux platform. It currently delivers a prebuilt version of gocode for Windows, 64 bit OS X, and 64 bit Linux. I have only been able to test it locally with limited resources, so I really depend on users to report the problems they find at:
http://code.google.com/p/goclipse/issues/list
If you are having problems, I urge you to download and install gocode into your $GOROOT/bin directory and see if that helps. Otherwise, the fix will come in the next release in a few days.
Also, sorry for causing you any trouble and thank you for trying Goclipse.
If you are not using a gocode upstream (but the one shipped with Eclipse) on Linux you are also no be able to build your application with CRTL+F11, although just clicking in Run->Run is going to work.
So, I strongly recommend to update your gocode on Linux, as simple as:
$ sudo GOPATH=/opt/go/ go get -u github.com/nsf/gocode