I've read every StackOverflow that I could find on this issue, but I still can't work it out.
I'm trying to deploy an app to actual device (NOT emulator). But I receive the following error when i try to build:
Severity Code Description Project File Line
Error Error : DEP6100 : The following unexpected error occurred during bootstrapping stage 'Connecting to the device '30F105C9-681E-420b-A277-7C086EAD8A4E'.':
SEHException - External component has thrown an exception. App1
and
Severity Code Description Project File Line
Error Error : DEP6200 : Bootstrapping 'Device' failed. Device cannot be found. App1
It's worth mentioning that I went from Windows 7 to Windows 10. It's also worth mentioning that my computer was missing the IpOverUsbSvc.exe (not just the registry post, but the actual service was missing). Couldn't find any way to get this back so, so my colleague sent over the .exe and the DLLs and I placed it in it's location. And the service is now running and no longer gives any errors. My device is recognized by the PC, it's running Windows 10 Mobile (but I've also tried with a device running Windows 8.1).
Specs on PC:
Windows 10 Pro (Build 10240)
Using Visual Studio 2015
UWP Tools
Any suggestions to fix my nightmare? Thanks!
Steps that helped me. I have windows 10 mobile build 10581 (and now 10586) installed on phone
Turn off Developer mode on your phone.
Deploy app (UWP or SL) by VS2015 -> Error.
Turn on Developer mode on your phone.
Deploy app (UWP or SL) by VS2015 -> Working.
If you change another device or re-connect you must close VS2015, re-launch and do again!
Finally managed to find a solution to this illusive bug.
It seems that if I didn't have the Windows Phone 8.1 Tools installed I couldn't build to an ARM device (not even Windows 10 Mobile).
So my step to solve this was:
Go to Control Panel -> Programs and Features -> Microsoft Visual Studio ... 2015 -> Modify. And then select the Windows Phone 8.1 Tools.
Pretty pissed that one can't get a reasonable error message when things like this is missing.
I had this issue after updating my device to win10 ver:10.0.10581.0. I tried many things but finally after installing latest sdk and emulators i got it working. You may try installing from this page sdk and emulator:
https://dev.windows.com/en-us/downloads/windows-10-developer-preview
Somehow the new emulators were not visible in vs, they got visible after few restarts and then on device debugging started to work.
But one problem still remain from me that vs crashes after ending debug session with device.
desktop-->my computer--> right click--> management--> service--> start the service Windows Phone IP over USB Transport (IpOverUsbSvc) although maybe the starttype is set as automatic
Seems like there are many issues causing the same error message.
This one worked for me Windows Phone deploy Issue
Essentially you need to remove/uninstall the device from Windows. Then after unplugging and plugging back in, the device and drivers are reinstalled.
I tried many of the suggested solutions to no avail.
After changing the USB-C cable from a USB 3.1 port to a USB 2.0 port on my computer, the error goes away. YMMV
I see it is quite an old post...but I still get this problem. In my case, this happened after I deployed to a second phone I had for testing. After that, VS 2017 now only wants to deploy to that phone and not to the other phone no more. If I start another project, the other phone is recognized and deployable to (listed as device under debug).
Restarting system fixes this...
Also, if I add another project as reference (like a background task) to my project, I will loose the ability to select the devices and emulators under debug. VS 2017 simply then seems to deploy to the last device selected...(really no clue what this is). I have not been able to get the selection of emulators and devices back yet on this one. I only will have the "Start" and "Download new emulators" options. I think this has to do with the fact that VS maybe doesn't know the type (like arm/86/64) of the reference project because it is not set (not needed as this defies the purpose of referencing a project for dynamic references and not the compiled device specific file...)
Hope it helps someone ....
I uninstalled the existing version of the app in device and re-ran it and it worked for me
I got that error for a really simple reason...just opened a new solution I downloaded from GitHub, pressed F5, and got it!
I had left my build configuration in the default "Debug - ARM" setting, when I changed to "Debug - x64" it worked fine!
(Just adding another reason for completeness, not likely to affect your case!)
In case it's helpful for others... I got: DEP6701 bootstrapping failed ... access denied.
Thanks to comments here, I only dev-locked then dev-unlocked my phone (was originally dev-unlocked). Totally works now (took some time installing missing frameworks at first). All good.
Thanks
One more thing could be tried.
Uninstall the existing app if any and then deploy from Visual Studio.
Try on another usb port. It worked
I thank you all for reading this lengthy question. It's really important and I will appreciate it if you can assist me :)
The problem -------
I am have been using the Windows 7.1 SDK for about two months now. The emulator has worked without any problem so far. However, today, it began displaying this error (The saved state (Name of File).dess is corrupt. Please delete the corrupted saved state file and then retry). I had not made any significant changes to my project code, or moved any files. I had just added some Visual State animations for a button.
As it suggested, I went ahead to delete the file. I then started debugging again. However, the emulator now opened and displayed the message (Windows Phone Emulator is doing a complete OS reboot). This message was displayed for a very long time. I closed the emulator and project. Since then, I have been unable to use the emulator. I am able to code normally in Visual Studio, but I cannot test my application.
What I have tried ------
I read up on this issue and found many others who faced the same emulator issue. Following their suggestions, I have run one repair of the Windows Phone SDK 7.1. I have also tried uninstalling and then re-installing the SDK 7.1 once.
System Specifications -----
I am using Visual Studio Express 2010 for Windows Phone (Windows 7 64 bit)
I have downloaded the Windows Phone SDK 7.1 from this link: http://go.microsoft.com/fwlink/?LinkId=258412
I have read that this issue might be because of some hardware incompatibility. However, I think my machine is compatible with the emulator. Here is some information.
DirectX Version: DirectX 11
8GB RAM
Driver Model: WDM 1.1
Additional Information:
I have read that installing the 'January Update' might fix this issue. I tried downloading the update from this link: http://www.microsoft.com/enus/download/details.aspx?id=23854
However, the installer said that the update is not compatible with the product/version of the product I am using.
Usually the Repair function of the WP7.1 SDK is enough to fix all the issues. It runs the generation of the saved state of the emulator again.
Please try to delete files in %ProgramData%\Microsoft\XDE folder first (make sure you backup them somewhere else.), then run the emulator. If the emulator runs with a message "Windows Phone Emulator is doing a complete OS boot," let it boot. It takes some time though. This way you will know that the emulator actually can run on your computer. This won't generate a new saved state image, but the emulator should at least load.
Next, try installing WP7.1.1 SDK update from http://www.microsoft.com/en-us/download/details.aspx?id=29233. This update also installs additional 256MB emulator image besides the original 512MB image. It also generates emulator's saved states in the process, potentially fixing the issue.
If everything fails, then try these instructions to fix the saved state of the emulator:
Uninstall WP7.1 SDK
Manually delete these folders:
%ProgramData%\Microsoft\XDE
%LocalAppData%\Microsoft\XDE
Install WP7.1 SDK again.
Install WP7.1.1 SDK update: http://www.microsoft.com/en-us/download/details.aspx?id=29233.
Edit:
Btw, have you tried to reboot your computer? Once this fixed the issue for me.
Alright, I managed to solve this problem.
I reinstalled Windows and downloaded the SDK 7.1 again. The emulator works fine now!
#Paulos, thanks for helping!
I had the same problem for a long time. Try this:
Start up Visual Studio 2010, but before you start debugging, click on the tabs of all the open pages so that all the xaml pages and code behind pages can load.
I noticed it when I opened Visual Studio, but the first open page was a code behind page and not an xaml page, so when I first clicked on the tab of a xaml page, of course, it took some time to load the xaml page into the editor. However, when that and one or more open xaml pages were also loaded, the emulator started without the error message.
I am just trying to start development in Android.
So, the problem is that when I try to launch an emulator by issuing the command emulator #A2, an emulator comes up on the screen. But even after waiting for as long as 2-3 hrs, all it shows is a black screen. Not even the Android home screen or the Android logo. Just a black screen. And while initially "adb devices" shows the emulator as offline.after 2-3 minutes the list of attached devices becomes blank.
I searched all over net and tried all the steps mentioned there like kill and restart adb, install java/android in a directory without spaces, but to no avail.
My Jdk and Android installations are in following folders:
C:\Java32BitInstallation
C:\AndroidSdkInstallation
Here's the list of stuff I have downloaded/installed for it:
Android SDK Tools, revision 13
Android SDK platforms tools, revision 10
SDK platform Android 4.0.3, API 15, revsion 1
Jdk jdk-7u3-windows-i586
In my path variable, I have added *C:\AndroidSdkInstallation\android-sdk\platform-tools;C:\AndroidSdkInstallation\android-sdk\tools;C:\Java32BitInstallation;C:\Java32BitInstallation\bin*
Also after reading somewhere from net I have added JAVA_HOME variable with its value as C:\Java32BitInstallation\ But still no use.
I have both IntelliJ and Eclipse installed on my system. But since for starting the emulator, I am not using any of these, I don't suspect any foul play with these.
I have been trying for past 10-12 days and have not been able to start the emulator, let alone write my first "Hello world" program.
Additional notes:
My system is a Windows 7 (64 bit) machine. Earlier I had installed 64 bit version of jdk, but the problem was present that time too. Now after searching on internet, I uninstalled that and installed 32 bit version of Java. But, again no use. One thing, though, this 32 bit version of Java (jdk 7 update 3), first install jre as part of jdk installation and then installs jre 7. So now I have 2 folders: jre and jre7 in the C:\Java32BitInstallation directory. Could this have to do anything with my emulator not turning up. Do I need to specify additional environment variables or modify the existing one?
BTW, did I mention the logcat shows nothing.
Update 25.07.2018:
The latest Android Studio version does not have this option anymore.
If the problem persists try to switch between the values of the "Emulated Performance" dropdown in the Verify Configuration dialogue (if available) or refer to the Configure Emulator graphics rendering and hardware acceleration.
Update 26.02.2014:
There are two hints in the Configuring Graphics Acceleration chapter from developer.android.com.
Caution: As of SDK Tools Revision 17, the graphics acceleration feature for the emulator is experimental; be alert for incompatibilities and errors when using this feature.
and
Start the AVD Manager and create a new AVD with the Target value of Android 4.0.3 (API Level 15), revision 3 or higher.
So Android 4.0.3 (API Level 15) seems to be the minimum requirement for graphics acceleration.
Original answer
I have had the same issue with the latest Android SDK.
I simply deactivated the checkbox "Use Host GPU" within the settings of the virtual device and it started working again.
The "Use Host GPU" does only work for me with Android 4.2 as "Target".
I have recently the same issue in emulator, Nexus 5 (Android O). I have go to Android Virtual Device Manager and Wipe User Data and it solved my Problem.
I had issues with getting the larger devices to emulate (Nexus7 and 10), while the phone sized emulators worked great. Would just keep getting a black screen with nothing for hours with the tablets. What helped was actually the OPPOSITE of what most people here are recommending: after setting the tick box for 'Use Host GPU' and setting the target to the highest android (4.4.2 at the time of this writing) the 7 and 10 work as expected!
Have you tried the power button :) ... it really worked for me. Actually emulator saves the device state before closing so at the last run if you switched off the device & closed the emulator then in the next run it will load previous state & display switched off phone aka blank screen. Although there might be many other causes of this issue.
Checking "Wipe user data" in the Launch Options fixed it for me.
Go to Android Virtual Device Manager->Select your device->Start->Check "Wipe user data"->Launch
Mac Users: Unfortunately, if you have an older Mac (late 2009 for example) and are using Yosemite, you cannot use HAXM for 64 bit architecture. According to the release notes on HAXM:
HAXM driver does not support emulating a 64 bit system image on Intel systems based on Core microarchitecture (Core, Core2 Duo etc.). All systems based on Nehalem and beyond are supported. (Corei3, Core i5 and Core i7 machines).
I spent a day trying to figure this problem out when I came upon this quote. The only thing that works is to use the non-x86 version of the latest OS (e.g. Lollipop Android 5.0.1 armeabi-v7a) in your AVD
How i solved the issue.. Open AVD manager, CLick on the drop-down arrow:
select >> wipe data after that u can select >> cold boot now..
It worked for me
Here is how i got it solved :
I ran the emulator with following command :
sudo /home/code/Android/Sdk/tools/emulator -avd Nexus_S_API_21 -netspeed full -netdelay none -debug-init -logcat '*:v'
and received the following in the output :
NAND: could not write file /tmp/android-code/TMP7.tmp, No space left on device. (similar error, could not reproduce it)
So, i just freed up some disk space from my /home directory in ubuntu (for windows free the C: drive space) and it then booted smoothly.
Do factory reset in "Android Device Manager".
In newer versions of Android Studio, this is called "Wipe Data", and it is in the right-click menu for the device in the virtual device manager.
Also had this issue out of the blue. Android studio was taking up 100% of CPU and in expo I had the following error:
Couldn't start project on Android: Error running adb: This computer is not authorized to debug the device. Please follow the instructions here to enable USB debugging: https://developer.android.com/studio/run/device.html#developer-device-options. If you are using Genymotion go to Settings -> ADB, select "Use custom Android SDK tools", and point it at your Android SDK directory.
Cold boot fixed it for me, like boltup_im_coding's answer. You can also cold boot this way if it's already running (with the black screen).
Make sure that you've installed the latest HAXM revision. I had the same blank screen problem with version 1.0.1 while 1.0.8 was already available. The installer can be downloaded via the SDK tools, to actually install the module you would have to execute
android-sdk-directory\extras\intel\Hardware_Accelerated_Execution_Manager\intelhaxm.exe
I changed it to always "cold boot" to fix my problem. Prior to this, when I ran adb devices it always showed as offline.
Had this issue on my Nexus 7,Nexus 10 & Pixel as well that means in all the emulators.
After days of struggling with this issue,
I figured it out finally.
Well, there are a lot of answers above which may work or may not for you because their configuration may vary slightly than yours.
I'll tell you my solution:
When creating those emulators, I checked Hardware - GLES 2.0 in Graphics for better performance.
And for me it was the issue.
If you've done the same then,
Go to AVD Manager -> Select your emulator -> Click on Edit configuration (in Actions column marked as pencil) -> in Emulated performance - Graphics -> Select Software - GLES 2.0.
Then click on Show Advanced Settings -> Set none for both Front and Back camera and hit Finish.
Now select your emulator in AVD Manager and click on Dropdown arrow in Actions column -> select Cold Boot Now.
And yay you're ready to go 😀
Helped for me (windows 10, intel):
Disable Hyper-V in windows
Uninstall HAXM ( "Intel Hardware Accelrated ..." in control panel)
reboot
Install HAXM using android studio (Settings -> Android SDK -> SDK Tools -> Intel x86 Emulator Accelerator (HAXM Installer) -> install)
Run emulator (Also you may try Wipe VD data/Cold boot VD)
By the sound of it you have a misconfigured device. If you do it will never start and never show anything in Logcat.
I'd recommend creating a new device using one of the default "Device Definitions" available in the AVD Manager. It's as easy as highlighting the device type you want in the "Device Definitions" tab and clicking the "Create AVD..." button, then filling out a few details. I'd start by adjusting "Internal Storage" to around 8GB and (maybe) an "SD Card" of 2GB while leaving everything else the same. Try starting the device and if you see "Android" pop up onscreen you're running. The first boot usually takes awhile so just hang on and watch Logcat for any issues (the "DDMS" perspective helps here).
If you still see a black screen with a default device definition you've got problems elsewhere that are causing the device to fail. Digging through logs may be your only chance if that's the case. You can always try re-downloading the ADT and re-installing the SDKs if nothing else works.
The goal here is to get you up and running with a (very) basic device, so don't shoot for uber impressive specs at this point, just shoot for trying to make it run. Once that happens try adjusting the settings one-by-one until you have it spec'd out the way you like. Just keep in mind that the emulator has its limitations and its no substitute for a real device (Although it works most of the time ;)
This is a known bug if you selected "Use host GPU" option while creating AVD.
https://code.google.com/p/android/issues/detail?id=28614
Uncheck the option and it should work!
Just try to set CPU/ABI on "Intel Atom (x86)" and deactivate the checkbox "Use Host GPU".
The Problems associated with the Black window of the emulator:
Happens when a new windows is installed. Problem associated with graphics of the windows is on the CD of windows .You have to Update windows and follow the following steps.
If Emulated Performance Graphics is (Software GLES then select it to-->Automatic)
Or
If Emulated Performance Graphics is (Automatic then select it to-->Software GLES)
this alternation can solve this problem.
I was having this issue on my Mac. When you create the device if you change "Graphics" from "Automatic" to "Software" it fixes the issue, or it least it did for me.
The following fix worked for me:
Locate the AVD folder in ~/.android/avd
Open config.ini
Replace the following settings with these values:
hw.gpu.enabled=yes
hw.gpu.mode=on
Save and close the file
Do not open the AVD settings screen within Android Studio or it will revert the above settings
Start the emulator
Thanks to Sunsugh Park for providing the fix.
I have reported this to Google at Black screen starting API 15. Please star the issue to get them to fix it.
Edit
Actually, while the emulator booted ok, it crashed after opening an app. So the emulator team must have disabled hardware graphics for a reason. Unfortunately, it appears to be impossible to get the emulator to work.
I had the same problem on API 28, and the fix turned out to be as below;
Enabling Skia rendering for Android UI
When using images for API 27 or later, the emulator can render the Android UI with Skia, which can render more smoothly and efficiently.
To enable Skia rendering, use the following commands in adb shell:
su
setprop debug.hwui.renderer skiagl
stop
start
https://developer.android.com/studio/run/emulator-acceleration#accel-graphics
I too got the same problem. When i changed the Eclipse from EE to Eclipse Classic it worked fine. in Win professional 64Bit.
Have a try it may work for you too..
For a workaround try Android 4.0.3 (API 15) with the Intel Atom (x86) image. I could capture DDMS screenshots with both "use host gpu" and HAXM enabled. Only this combination worked for me.
I also had the same problem. I figured out that the HAXM hardware accelerator was recently updated but not reinstalled since the update manager just updates the installer package which get saved to your hard drive. You will need to remove HAXM and then run that installer package to complete the update. Usualy this gets installed into ANDROID-SDK-ROOT\android-sdk\extras\intel\Hardware_Accelerated_Execution_Manager. Where ANDROID-SDK-ROOT is the location where your android sdk is located.
For me, I had to turned off both front and back camera. Hope this helps!
I use Microsoft's lightning fast Android Emulators utilizing Hyper-V, and I had the same black screen for every Android emulator that I created no matter how I set the GPU Mode (auto, host, mesa, angle, swiftshader, off). Though my situation is apparently different form that of the OP, I thought it might be useful for those using Microsoft Android emulators and coming here after searching "android emulator black screen".
The solution in my case is updating all the Android tools:
Visual Studio > Tools > Android > Android SDK Manager > Tools
As of today (2019-02-01), Android emulators would have this black screen problem if you have a fresh install of Visual Studio 2017. VS shows notifications automatically for updates of NuGet packages, extension tools, etc., but NOT for Android tool updates. You have to check and update them manually.
I've managed to launch and debug an Android testing application on the Android emulator through Delphi.
I have Windows 7 64 bit, 4GB RAM, a dual core processor at 3GHz and Delphi XE 5.
Below is a link that I've prepared in a hurry for my colleagues at work but I will make it better by the first chance:
Debug Android Apps with Delphi
Forgive my English language but I am not a native English speaker. I hope you will find this small tutorial
I was having this problem after I got the blue screen of death while running my emulator. Here's my solution (for Windows at least). My solution is too completely re-install the AVD. The problem with the normal un-installation process for Android Studio is that it doesn't remove everything, so if your AVD files are corrupted, they will remain corrupted on re-install.
In order to fix this, I deleted two directories:
C:\Users\(My Username)\.Android
and
C:\Users\(My Username)\.AndroidStudio3.1
Then I re-ran in the installer.
I think this is the most foolproof solution if your emulator was previously working because it forces a complete refresh of the AVD component of Android Studio.
Another source of error could be the length of the PATH system variable (on Windows systems). Running intel based images with a PATH variable longer than 2047 characters, seems to pass an empty value of this variable to the console / emulator, so it cannot start correctly.
Here is an article describing this behaviour:
https://software.intel.com/en-us/articles/limitation-to-the-length-of-the-system-path-variable
I had the same problem. Reducing the total length of this system variable to 1354 chars by removing unused / non-existent paths fixed it for me.
I had the same problem. Here's my solution (for Mac OS). I just downgrade the version of the Android Emulator (from 28.0.3 to 27.3.8). Here is a detailed instruction how to do it.
I tried to run the directx samples from ..\Windows Mobile 6 SDK\Samples\PocketPC\CPP\win32\directx\d3dm\tutorials on a Samsung Omnia and on the emulator and it doesn't work because of a deployment error.
I am using Microsoft Visual Studio 2008 and have installed Windows Mobile SDK Standard and Professional refresh.
The device is correctly plugged in and set up for active sync (I know this because other samples work, also a creating Win32 smart device application and running it works).
When I try to run a directx sample application it compiles without errors but the message:
" There were deployment errors, Continue? Yes/No" appears
If I manually copy the application from the debug folder to the device and run it from there, it works.
The same deployment error message appears if I try it on an emulator. Other applications are deploying successfully.
Is there any way to make the deployment work? Maybe there is an obscure option I need to set...
What I do is:
Connect the Mobile device to the PC,
Open Visual Studio 2008,
Open a directx sample project,
Click Run (in Debug or Release mode).
The problem with the deployment is that the file msvcr80.dll could not be found.
It was specified at the deployment options as an additional file "Project->Properties->Configuration Properties->Deployment" then "General->Additional files"
with the paths msvcr80.dll|$(BINDIR)\$(INSTRUCTIONSET)\|%CSIDL_WINDOWS%|0;
Removing it makes the deployment successful. I have only tested this on a Windows Mobile 6.1 device and with the D3DM reference driver on an WM6.1/WM6 emulator.
What I haven't figured out is where does $(BINDIR)\$(INSTRUCTIONSET) point to.
Also I don't know why msvcr80.dll is in the addition files if it is not actually needed.
Is there actually a msvcr80.dll compiled for Windows Mobile platform on an ARM cpu?
I was able to resolve this issue after doing some low-level Sysinternals Debugging. It was trying to deploy NETCFv35.Messages.EN.cab to the device and in my case it was deleted for some reason. Re-installing .NET CF fixed the issue for me. Wish VS 2008 said what file was missing instead of a generic message. Hope this helps you too.