Does forge.facebook.authorize open native facebook app? - facebook

I've been looking at forge's new APIs (they look awesome)!
For the forge-facebook-API, I was wondering: does it actually open the native facebook app on the phone to ask for permissions?
I've done the ChildBrowser internet login to facebook before, and users are almost never already logged into Facebook Web. It's annoying to make them type in their facebook credentials on the web to use my app.

Yes. This is called SSO. From Forge's docs:
'within each of those sections SSO should also be enabled.'
But facebook has made all this automatic, so its auto enabled (You can't disable it, afaik). So hence yes is the answer to your question.

Related

Facebook native mobile application and mobile browser sharing session

I have a website which allows login via facebook functionality and displays photos from facebook.
While accessing from a mobile browser I would like the website to automatically login(when the click on FB login button, without entering username and password) if the user is already logged in via the native FB application (iOS or andriod). It seems to be that I can do that by building a native iOS or android application and use facebook single sign on feature. Is it possible to do that without having the user install anything on their mobile device?
That is not possible.
Auto-Login relies on auth tokens that will be granted to a website or mobile app after a user approves an app. For security reasons, those tokens are tight to the cause they were issued for. Particularly, web tokens and mobile tokens are not interchangeable.
So you could build a native mobile app to get a "native token", but even if you would manage to (cookie-)inject it into a browser view, your website's backend couldn't use it.
More generally, you're raising an issue even facebook can't solve: Say you are using a facebook mobile app and logged in there. If you open facebook's web version on that very same phone, you'll have to log in there again. The root cause is the same as with above. Specifically, any native app is uncapable of setting arbitrary auth cookies into the OS browser. I personally believe this restriction will not fall, because it would have a large security impact - just imagine how any app could set (and possibly get) cookies for any website.
If they've never logged in facebook from their Mobile, how will your website ever know them ?
Is it possible to do that without having the user install anything on their mobile device?
Like PC's, users in a mobile device need to login in their phone in facebook's website before being eligible to login "automatically" to your website. When I say automatically, I mean they still have to go with the first time process of "Do you authorize this app/website to do X things on your account". That message is inevitable when using facebook's api on the web.
Hope this answers your question.
Is it possible to do that without having the user install anything on
their mobile device?
No this would not be possible. You need to have a native or hybrid app (phonegapped etc) to make it work. Mobile web apps run in a browser sandbox and without native code interface - you cannot get to the native SSO of FB on your mobile device
Did you have a look at this facebook page ? I'm not sure what you ask is possible, as basav said, but maybe you'll have some clues there.

How does the Spotify Windows desktop application authenticate the user?

I noticed that the Windows desktop Spotify application asks me for my facebook username and password in the login screen. I am wondering what happens behind the scenes.
When I change my fb password in my browser I have to use the new password in the Spotify desktop app login screen. There are even situations when the Spotify desktop application shows me a fb popup where I have to grant permissions for Spotify itself.
I know that Spotify uses an embedded Chromium browser engine to do all the heavy lifting. But isn't it against Facebooks TOS to do it that way?
I mean, does Spotify posts my username and password to the facebook login.php and intercepts the result page to get my cookie? Is there a documented way to handle a login to facebook on behalf of the user in a proper way?
No, they are using an old and deprecated REST API method called auth.login:
https://developers.facebook.com/docs/reference/rest/auth.login/
Obviously I can't stop you using this in your own app, but given how old that API is and how fully REST API is now deprecated, it'd be a bad idea to rely upon it.
Instead, for Windows desktop apps, I believe Microsoft offers a Facebook C# SDK which will contain ideal methods for authentication. I'm more familiar with their newer methods that are offered for Metro Apps called Web Authentication Broker.
These pretty much just load a web frame inside the app, get the user to login to Facebook, then show the Permission Dialog (if required). From there, the app can store the UID of the user and presumably a long-lived access_token that they received upon auth. This way, they only need to ask the user to login again once every 60 days.
There are other device-based authentication methods offered by Facebook, but most are still in private testing, the only one that is currently recommend for desktop apps is stated on this page under the heading Windows, OS X and Linux native apps (at the bottom of the page).
Update December 2013: Because the Facebook Login docs have changed significantly since I wrote this answer, I'd like to point out a couple of new additions:
Manually Building a Login Flow details the steps that desktop apps can take to login users. What is new here is that Windows 8 apps can now use their deep-linking ID in the redirect_uri of the Login dialog, meaning it'll multitask back to their app from a Login Dialog when completed or cancelled. This is an improvement from the previous WebView setup, because a User's default browser will likely have them logged into Facebook already.
Login for Windows Phone is the special guide for Windows Phone 8 apps to use.

facebook login without dialog in wp7

Several WP7 apps (like the official FB application) provide their own login dialog and after filling it you get connected to facebook.
Further you are automatically logged in when you call the application later.
In general it's no problem to store the credentials encrypted on the device.
My question - has anyone an idea how to achive what the "offical FB app" does?
I searche around - but found nothing more then "must use the dialog / there is no other way...".
But for sure there is a way - since apps do this.
The "official fb app" also requires authentication.
the "Built in facebook support" works by connecting your LiveID to your facebook, and you still gave it your credentails when you connected it the first time.
There is nothing that exposes the "built in" credentials for any of the accounts (twitter, linked in, etc)
Can you imagine what would happen if ANY app could just automatically log in to any of those apps and do whatever they want?

DotNetOpenAuth - Facebook - How can I authenticate users without forcing them to install a Facebook App?

I have implemented the sample application provided by DotNetOpenAuth as instructed here.
As you can see below, this is requiring that the user installs this facebook application.
I simply want to allow users to use their facebook login for my vanilla ASP.NET website.
Is there some way to prevent them from having to install a facebook application?
Update: Stackexchange Facebook login doesn't have an "install" button. It simply has a dialog requesting various permissions. This is much preferred in my case.
This will work until Facebook forces everybody to use the "Enhanced Auth Dialog"
You can fix this dialog by going into your advanced application settings:
Changing this setting will cause the dialog to appear as you suggested in your excellent question.

iOS - being logged-in in a webView after logging in with the SDK

I'm building an iPhone app that has some social features. I've managed to get the user to log-in to Facebook within my application.
I've also implemented a webview that loads a facebook iPhone-optimized page. What I now want to do is my user to be logged-in within the webview without having to log-in twice (once in the app and once in the webview)
I've tried a few things playing around with the access_token in the URL but it didn't work.
Does anyone know if it is possible to implement that and how to do it?
Thanks in advance for your help
Short answer: You're probably not supposed to be able to do that.
The idea is that your app should only store an authentication token that lets you do stuff as your app (e.g. post to the wall as your app). On the web version, the user is logged in to facebook and facebook additionally passes an authentication token to your website; on the iOS version, I think you never get the Facebook session cookie, and I'm pretty sure you need the Facebook session cookie to be logged in to the web side of things (especially since it's designed for the browser — logging out of Facebook logs you out of Facebook Connect on all sites).
There are loads of things you can do to work around this — it's trivial to just ask the user for a username/password (and the whole idea of a "trusted UI" inside a UIWebView inside your app is flawed, despite Facebook's claims).
The "right" thing to do is to implement everything using calls to the iOS SDK so you don't have to bother with the web side of things.
were you testing your app on the simulator or on the device? The reason i ask is because im trying to get the app to stayed logged into fb which it does, sorta...it still pops a fb dialog saying it logged in fine and the user has to click on an OK button.
I havent had time to test it on the device but i think it may have to do with the fact that with the OAuth 2.0, with 3.2.x or >...if the fb is installed, it uses the fb-app login but if its not installed it uses the safari web login.
Since simulator doesnt have the fb app installed, it actually uses the safari web login (i humbly deduced) which would otherwise store a cookie and maybe it doesnt do so on the simulator..dunno, im still looking for the answer on that one :)