I'm a beginner/intermediate level developer/programmer. I've got jQuery-UI-Tabs that I'm building in jQuery like so (they show up and function fine):
var paymentTabs = $('<div id="paytabs">');
...
var paymentTabList = $('<ul>');
paymentTabs.append(paymentTabList);
if($.inArray('check',options.methods) != -1){
paymentTabList.append('<li>Pay with an E-Check</li>');
paymentTabs.append(payByCheck);
}
if($.inArray('card',options.methods) != -1){
paymentTabList.append('<li>Pay with a Credit/Debit Card</li>');
paymentTabs.append(payByCard);
}
if($.inArray('code',options.methods) != -1){
paymentTabList.append('<li>Business Office Use Only</li>');
paymentTabs.append(payByCode);
}
paymentTabs.tabs({show: function(event, ui) {
item.currentMethod = ui.panel.id;
self._refreshCart();
}
});
paymentTabs.tabs({show: function(event, ui) {
item.currentMethod = ui.panel.id;
self._refreshCart();
}
});
Binding to them does not work:
$( "#paytabs" ).on( "tabsselect", function(event, ui) {
alert("tab has been clicked.");
});
Neither does this:
$( "#paytabs" ).bind( "tabsselect", function(event, ui) {
alert("tab has been clicked.");
});
I also tried tabsactivate instead of tabsselect. I tried selecting by class and by id. I tried selecting transverse and walking the DOM. Eventually, I'm going to use the function that I bind to the tab, to add a 3% fee to the billing total. I will also make this function change the JSON key, attribute "required" to "true" for a specified input element. This is critical for me to get this function bound... I really appreciate the help.
Look here: http://api.jqueryui.com/tabs/#event-activate
Bind to the tab 'activate' event. So when a tab is clicked the activate function is fired.
Like This:
$("#paytabs").tabs({
activate: function( event, ui ){
/* do something here */
}
});
or
$("#paytabs").on( "tabsactivate", function( event, ui ){
/* do something here */
});
Here is what worked for me. Aran's solution worked in part (thank you Aran).
Step One:
Bind to tabs activate as Aran described, but directly on the element as it is instantiated. There is no need for an element selector if you do this.
billing_div.append('<h3>Payment Information</h3>');
var paymentTabs = $('<div id="paytabs">').tabs({select: function( event, ui ) {alert("tab has been clicked.");}});
billing_div.append(paymentTabs);
Step Two:
Add classes manually/problematically. remember to include ui-tabs-selected only for the tab which tab is selected at page load.
var paymentTabList = $('<ul>').addClass('ui-tabs-nav ui-helper-reset ui-helper-clearfix ui-widget-header ui-corner-all');
paymentTabs.append(paymentTabList);
if($.inArray('check',options.methods) != -1){
paymentTabList.append('<li class="ui-state-default ui-corner-top ui-tabs-selected ui-state-active">Pay with an E-Check</li>');
paymentTabs.append(payByCheck);
}
if($.inArray('card',options.methods) != -1){
paymentTabList.append('<li class="ui-state-default ui-corner-top">Pay with a Credit/Debit Card</li>');
paymentTabs.append(payByCard);
}
if($.inArray('code',options.methods) != -1){
paymentTabList.append('<li class="ui-state-default ui-corner-top">Business Office Use Only</li>');
paymentTabs.append(payByCode);
}
Related
I am trying to add a click listener to a button in a leaftlet popup in my ionic app.
Here I am creating the map & displaying markers, also the method I want called when the header tag is clicked is also below:
makeCapitalMarkers(map: L.map): void {
let eventHandlerAssigned = false;
this.http.get(this.capitals).subscribe((res: any) => {
for (const c of res.features) {
const lat = c.geometry.coordinates[0];
const lon = c.geometry.coordinates[1];
let marker = L.marker([lon, lat]).bindPopup(`
<h4 class="link">Click me!</h4>
`);
marker.addTo(map);
}
});
map.on('popupopen', function () {
console.log('Popup Open')
if (!eventHandlerAssigned && document.querySelector('.link')) {
console.log('Inside if')
const link = document.querySelector('.link')
link.addEventListener('click', this.buttonClicked())
eventHandlerAssigned = true
}
})
}
buttonClicked(event) {
console.log('EXECUTED');
}
When I click this header, Popup Open & Inside if are printed in the console, so I know I'm getting inside the If statement, but for some reason the buttonClicked() function isn't being executed.
Can someone please tell me why this is the current behaviour?
I just ran into this issue like 2 hours ago. I'm not familiar with ionic, but hopefully this will help.
Create a variable that keeps track of whether or not the content of your popup has an event handler attached to it already. Then you can add an event listener to the map to listen for a popup to open with map.on('popupopen', function(){}). When that happens, the DOM content in the popup is rendered and available to grab with a querySelector or getElementById. So you can target that, and add an event listener to it. You'll have to also create an event for map.on('popupclose', () => {}), and inside that, remove the event listener from the dom node that you had attached it to.
You'd need to do this for every unique popup you create whose content you want to add an event listener to. But perhaps you can build a function that will do that for you. Here's an example:
const someMarker = L.marker(map.getCenter()).bindPopup(`
<h4 class="norwayLink">To Norway!</h4>
`)
someMarker.addTo(map)
function flyToNorway(){
map.flyTo([
47.57652571374621,
-27.333984375
],3,{animate: true, duration: 5})
someMarker.closePopup()
}
let eventHandlerAssigned = false
map.on('popupopen', function(){
if (!eventHandlerAssigned && document.querySelector('.norwayLink')){
const link = document.querySelector('.norwayLink')
link.addEventListener('click', flyToNorway)
eventHandlerAssigned = true
}
})
map.on('popupclose', function(){
document.querySelector('.norwayLink').removeEventListener('click', flyToNorway)
eventHandlerAssigned = false
})
This is how I targeted the popup content and added a link to it in the demo for my plugin.
So yes you can't do (click) event binding by just adding static HTML. One way to achieve what you want can be by adding listeners after this new dom element is added, see pseudo-code below:
makeCapitalMarkers(map: L.map): void {
marker.bindPopup(this.popUpService.makeCapitalPopup(c));
marker.addTo(map);
addListener();
}
makeCapitalPopup(data: any): string {
return `` +
`<div>Name: John</div>` +
`<div>Address: 5 ....</div>` +
`<br/><button id="myButton" type="button" class="btn btn-primary" >Click me!</button>`
}
addListener() {
document.getElementById('myButton').addEventListener('click', onClickMethod
}
Ideally with Angular, we should not directly be working with DOM, so if this approach above works you can refactor adding event listener via Renderer.
Also I am not familiar with Leaflet library - but for the above approach to work you need to account for any async methods (if any), so that you were calling getElementById only after such DOM element was successfully added to the DOM.
I have in my onInit in the controller following code:
$("input").on("keydown", (
function(evt) {
if (evt.keyCode == 17 && (evt.ctrlKey)) {
evt.preventDefault();
that.onMoveStorageBin();
}
So idea is, when I press F11 button, onMoveStorageBin function would be executed. But it does not go into the onInit when I press any button. Where is the correct place to put this handling of the keydown?
Thanks,
Tim
You should execute your code snippet on the onAfterRendering lifecycle hook. This is because in the onInit, the jQuery call will not be able to find any input (as the elements corresponding to your view were not yet added to the DOM).
Based on the description and code, I understand that you need to check if the F11 + CTRL was pressed (hence the check is evt.keyCode == 122 && evt.ctrlKey); if you want a sinple F11, the you only need to check evt.keyCode == 122.
You can find a working fiddle here: https://jsfiddle.net/8kcs8xch/4/
onAfterRendering: function() {
jQuery("input").on("keydown",
function(evt) {
if (evt.keyCode == 122 && evt.ctrlKey) {
evt.preventDefault();
sap.m.MessageToast.show('Alert');
}
});
}
This approach has the following limitations:
It uses the DOM directly and makes assumptions on how UI5 controls are rendered.
It applies the listener on ALL existing inputs. You can mediate this by using other selectors as well (e.g. CSS).
A considerably better solution would be to create a custom control which has this event. You can find an example here: https://jsfiddle.net/8kcs8xch/3/
Basically you need to listen to the keydown event by declaring a DOM handler in your new control. You can then define a custom UI5 event (I simply called it alert) based on this DOM event:
var CustomInput = sap.m.Input.extend("CustomInput", {
metadata: {
events: {alert: {}}
},
onkeydown: function(evt) {
if (evt.keyCode == 122 && evt.ctrlKey) {
// only prevent the default of the DOM event if the
// UI5 event's preventDefault is called as well.
if (!this.fireEvent("alert", {}, true)) {
evt.preventDefault();
}
}
},
renderer: {}
});
I looked everywhere on the internet but I couldn't find any clear documentation or some examples to create my verySimplePlugin for videoJS 5 (Since it uses ES6).
I just want to add a button next to the big play button... Can someone help me?
Thanks...
PS: I'm using it in angularJS but I guess this can not a problem
This is how you can add download button to the end of control bar without any plugins or other complicated code:
var vjsButtonComponent = videojs.getComponent('Button');
videojs.registerComponent('DownloadButton', videojs.extend(vjsButtonComponent, {
constructor: function () {
vjsButtonComponent.apply(this, arguments);
},
handleClick: function () {
document.location = '/path/to/your/video.mp4'; //< there are many variants here so it is up to you how to get video url
},
buildCSSClass: function () {
return 'vjs-control vjs-download-button';
},
createControlTextEl: function (button) {
return $(button).html($('<span class="glyphicon glyphicon-download-alt"></span>').attr('title', 'Download'));
}
}));
videojs(
'player-id',
{fluid: true},
function () {
this.getChild('controlBar').addChild('DownloadButton', {});
}
);
I used 'glyphicon glyphicon-download-alt' icon and a title for it so it fits to the player control bar styling.
How it works:
We registering a new component called 'DownloadButton' that extends built-in 'Button' component of video.js lib
In constructor we're calling constructor of the 'Button' component (it is quite complicated for me to understand it 100% but it is similar as calling parent::__construct() in php)
buildCSSClass - set button classes ('vjs-control' is must have!)
createControlTextEl - adds content to the button (in this case - an icon and title for it)
handleClick - does something when user presses this button
After player was initialized we're adding 'DownloadButton' to 'controlBar'
Note: there also should be a way to place your button anywhere within 'controlBar' but I haven't figured out how because download button is ok in the end of the control bar
This is how I created a simple button plugin for videojs 5:
(function() {
var vsComponent = videojs.getComponent('Button');
// Create the button
videojs.SampleButton = videojs.extend(vsComponent, {
constructor: function() {
vsComponent.call(this, videojs, null);
}
});
// Set the text for the button
videojs.SampleButton.prototype.buttonText = 'Mute Icon';
// These are the defaults for this class.
videojs.SampleButton.prototype.options_ = {};
// videojs.Button uses this function to build the class name.
videojs.SampleButton.prototype.buildCSSClass = function() {
// Add our className to the returned className
return 'vjs-mute-button ' + vsComponent.prototype.buildCSSClass.call(this);
};
// videojs.Button already sets up the onclick event handler, we just need to overwrite the function
videojs.SampleButton.prototype.handleClick = function( e ) {
// Add specific click actions here.
console.log('clicked');
};
videojs.SampleButton.prototype.createEl = function(type, properties, attributes) {
return videojs.createEl('button', {}, {class: 'vjs-mute-btn'});
};
var pluginFn = function(options) {
var SampleButton = new videojs.SampleButton(this, options);
this.addChild(SampleButton);
return SampleButton;
};
videojs.plugin('sampleButton', pluginFn);
})();
You can use it this way:
var properties = { "plugins": { "muteBtn": {} } }
var player = videojs('really-cool-video', properties , function() { //do something cool here });
Or this way:
player.sampleButton()
I have been trying many things to attach a click event handler to a selection box in tinymce 4.0.2 content with no success. Does anyone know how to do this in a custom plugin? The following is what I have tried but it is not functioning.
ctr++;
var id = 'vnetforms_elem_'+ctr;
editor.insertContent('<select id="'+id+'"><option>X</option</select>');
tinymce.dom.DOMUtils.bind(tinymce.activeEditor.dom.select('#'+id)[0],'click',function() {
alert('click!');
});
Using jQuery this may help:
$(ed.getBody()).find('#'+id).bind('click', function() {
alert('click!');
});
I have solved my own problem.
It turns out that this was indeed a bug in firefox. When a select element in firefox is marked as editable it doesn't fire events. I was able to resolve this with the following.
ctr++;
var id = 'vnetforms_elem_'+ctr;
editor.insertContent('<select id="'+id+'"></select>');
tinymce.activeEditor.dom.select('#'+id)[0].contentEditable = 'false';
addEvent(tinymce.activeEditor.dom.select('#'+id)[0],'click',function() {
alert('MyClick');
});
Where addEvent is defined in the custom plugin as
var addEvent = function(node,eventName,func){
if ("undefined" == typeof node || null == node) {
} else {
if (!node.ownerDocument.addEventListener && node.ownerDocument.attachEvent) {
node.attachEvent('on' + eventName, func);
} else node.addEventListener(eventName,func,false);
}
}; this.addEvent = addEvent;
The click seems to fire the event and set the cookies but pressing enter to submit doesn't set the cookies and instead the page redirects without the cookies.
function locationAuto() {
$('.search-location').focus(function () {
autocomplete = new google.maps.places.Autocomplete(this);
searchbox = this;
google.maps.event.addListener(autocomplete, 'place_changed', function () {
var thisplace = autocomplete.getPlace();
if (thisplace.geometry.location != null) {
$.cookie.raw = true;
$.cookie('location', searchbox.value, { expires: 1 });
$.cookie('geo', thisplace.geometry.location, { expires: 1 });
}
});
});
The .search-location is a class on multiple textboxes.
There is a submit button that takes the values from the cookies and redirects (server side)
Adapted from Jonathan Caulfield's answer:
$('.search-location').keypress(function(e) {
if (e.which == 13) {
google.maps.event.trigger(autocomplete, 'place_changed');
return false;
}
});
I've encountered this problem as well, and came up with a good solution. In my website I wanted to save the autocomplete.getPlace().formatted_address in a hidden input prior to submission. This worked as expected when clicking the form's submit button, but not when pressing the Enter key on the selection in the autocomplete's dropdown menu. My solution was as follows:
$(document).ready(function() {
// Empty the value on page load
$("#formattedAddress").val("");
// variable to indicate whether or not enter has been pressed on the input
var enterPressedInForm = false;
var input = document.getElementById("inputName");
var options = {
componentRestrictions: {country: 'uk'}
};
autocomplete = new google.maps.places.Autocomplete(input, options);
$("#formName").submit(function(e) {
// Only submit the form if information has been stored in our hidden input
return $("#formattedAddress").val().length > 0;
});
$("#inputName").bind("keypress", function(e) {
if(e.keyCode == 13) {
// Note that simply triggering the 'place_changed' event in here would not suffice, as this would just create an object with the name as typed in the input field, and no other information, as that has still not been retrieved at this point.
// We change this variable to indicate that enter has been pressed in our input field
enterPressedInForm = true;
}
});
// This event seems to fire twice when pressing enter on a search result. The first time getPlace() is undefined, and the next time it has the data. This is why the following logic has been added.
google.maps.event.addListener(autocomplete, 'place_changed', function () {
// If getPlace() is not undefined (so if it exists), store the formatted_address (or whatever data is relevant to you) in the hidden input.
if(autocomplete.getPlace() !== undefined) {
$("#formattedAddress").val(autocomplete.getPlace().formatted_address);
}
// If enter has been pressed, submit the form.
if(enterPressedInForm) {
$("#formName").submit();
}
});
});
This solution seems to work well.
Both of the above responses are good answers for the general question of firing a question when the user presses "enter." However - I ran into a more specific problem when using Google Places Autocomplete, which might have been part of the OP's problem. For the place_changed event to do anything useful, the user needs to have selected one of the autocomplete options. If you just trigger 'place_changed', the if () block is skipped and the cookie isn't set.
There's a very good answer to the second part of the question here:
https://stackoverflow.com/a/11703018/1314762
NOTE: amirnissim's answer, not the chosen answer, is the one to use for reasons you'll run into if you have more than one autocomplete input on the same page.
Maybe not the most user friendly solution but you could use JQuery to disable the enter key press.
Something like this...
$('.search-location').keypress(function(e) {
if (e.which == 13) {
return false;
}
});