How can I find place of error in perl [duplicate] - perl

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Expert system doesn't initialize
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Compilation of perl script failed
Closed 9 years ago.
I tried to run AI::ExpertSystem::Advanced from CGI website.
My server (xampp on localhost) have in log this error:
The system cannot find the path specified.
Unable to get Terminal Size. The Win32 GetConsoleScreenBufferInfo call didn't work. The COLUMNS and LINES environment variables didn't work. The resize program didn't work. at C:/Perl/lib/Term/ReadKey.pm line 362.
Compilation failed in require at C:/Perl/lib/Term/ReadLine/Perl.pm line 65.
How can I specify what path is bad? How can I find where is error???

The error messages in the question state that the error is thrown at C:/Perl/lib/Term/ReadKey.pm line 362 and that use Term::ReadKey appears at C:/Perl/lib/Term/ReadLine/Perl.pm line 65.
However, the comments to the question indicate that you are trying to run this code in a CGI environment. Given that the purpose of Readline is to provide additional functionality when reading a line of input from a terminal[*], it makes no sense to use it in a CGI context and I'm not at all surprised that it doesn't work there.
According to metacpan, AI::ExpertSystem::Advanced does not depend on Term::ReadLine::Perl, nor do any of its dependencies. Term::ReadLine::Perl must be getting used by some other part of your code. To resolve this problem, locate that section of code (grep -ir readline /my/source/tree) and change it to either not use Readline at all or to detect whether it is running on the command line or under CGI and only require Term::ReadLine::Perl if it's on the command line.
Edit: Tracking back through your earlier questions on this issue, I see that you're creating your ExpertSystem instance with viewer_class => 'terminal', which causes it to use AI::ExpertSystem::Advanced::Viewer::Terminal, which "Extends from AI::ExpertSystem::Advanced::Viewer::Base and its main purpose is to interact with a (console) terminal." (emphasis mine) In order to make this work, you need to use a different viewer class which does not "interact with a (console) terminal". Unfortunately, a search of metacpan finds no other available viewers, so you'll need to either find one somewhere else (the author of AI::ExpertSystem::Advanced may know where you can get one for CGI) or write your own viewer class.
[*] From the Term::ReadLine::Perl5 documentation:
GNU Readline reads lines from an interactive terminal with emacs or vi
editing capabilities. It provides as mechanism for saving history of
previous input.
This package typically used in command-line interfaces and REPLs
(Read, Eval, Print Loops).

Related

How could I run a single line of code (not script) from command prompt?

Simple question here, just can't seem to pass it google in a way it can understand.
Say I wanted to execute a line of actual programming code (c++ or java or python... etc) like SetCursorPos or printf from the command prompt command line. I vaguely imagine I would have to invoke the compiler and pass the command to it like a parameter, where from it would then be converted into machine language and passed to... where exactly?
Okay so that was kind of two questions.
How to run actual code from the command line and
what exactly is happening when a fully compiled program, or converted line of code (presuming these are essentially binary containers at that point), is executed?
Question one takes priority obviously. Unfortunately, I can not find any documentation on it, just a bunch of stuff vaguely related to it.
How to run actual code from the command line
Without delving into the vast amounts of blurriness between them, there are two major categories of language implementations: interpreters and compilers.
With many interpreters (or implementations with implicit compilation, such as V8 JavaScript's jit compiler, or pretty much anything with a repl), running a single line from the command line should be fairly trivial. CPython (the standard implementation of Python) has the -c command option:
$ python -c 'print("Hello, world!")'
Hello, world!
Language implementations with explicit compilation steps will tend to be decidedly less simple. In particular, the compiler would need to either accept source either from directly out of the argument list, or from standard input (via piping or redirection). On the output side, your compiler would have to support immediately executing that program, or outputting it to standard out, so that an operating system feature (if it exists) can execute it from a pipe.
To my knowledge, most explicit compilers are not designed with such usage in mind. In such cases, your best bet is to see if there is a REPL available for the language in question, preferably one as compatible with your compiler as possible, or to create (or find) a wrapper that makes it look like your language has a REPL. The wrapper would:
Accept input along the lines of CPython above.
Create a temporary source file behind the scenes with the code to be run and any necessary boilerplate.
Pass that file to the compiler.
Automatically run the resulting executable.
Delete the source file and executable. These may be cleaned up by the operating system later instead, if they're in a temp directory.
From the point of view of the user, this should look pretty similar to the CPython example, as they wouldn't have to interact with or see the compiler or temporary files.

TTY in perl, explaination and some examples

So I am trying run a perl debugger inside another perl debugger. I keep readin tty in perl is the solution. Can someone explain to me what tty means ( is it terminal type?) and how is it useful? This is where I read it:
http://search.cpan.org/~rjbs/perl-5.18.0/lib/perl5db.pl#$CreateTTY
The reason I am trying to use tty is because of this question I asked:
Pass argument to perl file in debugger and set breakpoint in file executed by system
Thanks to all the ones who answer, the more you guys tell me what it is, better the idea I get :)
TTY (short for teletype) is basically a special input or output filehandle that connects to the terminal - namely, user input. For nitty gritty details, see:
Unix.SE in-depth answer on TTYs
Text Terminal HOWTO
This is what you need to know for starters (hard to say more since you didn't explain what you need to do with a TTY):
On Unix, it typically maps to /dev/tty device or similar
You can test for it using -t in Perl
As far as debugger, 2 things need to be known at least (if you intend to play with the TTY, the last paragraph is the most important). All data is near-quoted from perldoc perldebug
p expr prints to $DB::OUT filehandle (NOT STDOUT), which in turn is open to /dev/tty.
I think this may be controlled by LineInfo option from PERLDB_OPTS but never played with it so not sure.
Can be affected by the following $ENV{PERLDB_OPTS} options:
TTY - The TTY to use for debugging I/O.
noTTY - If set, the debugger goes into NonStop mode and will not connect to a TTY. If interrupted (or if control goes to the debugger via explicit setting of $DB::signal or $DB::single from the Perl script), it connects to a TTY specified in the TTY option at startup, or to a tty found at runtime using the Term::Rendezvous module of your choice.
This module should implement a method named new that returns an object with two methods: IN and OUT . These should return filehandles to use for debugging input and output correspondingly. The new method should inspect an argument containing the value of $ENV{PERLDB_NOTTY} at startup, or "$ENV{HOME}/.perldbtty$$" otherwise. This file is not inspected for proper ownership, so security hazards are theoretically possible.

Workflow to debug for a Perl programmer

I am new to Perl and I have the following problem.
I have a log output and I have found where this log output comes from. I mean the subroutine in some module that prints it.
Now e.g. in Java via Eclipse I would use e.g. Call hierarchy and other utilities to see how/when/who calls the method and figure out how to reproduce what I need and debug.
How can I do this in Perl? Via e.g. grep? If I grep e.g. for the module name I get hundrends of lines ranging from use A require A C::B::A B::A C::B::A::some_routine C::B::A::some_other_routine etc.
On top of this I am worried that perhaps the routine I am interested in is not called directly but some script e.g. runs the module that is of interest to me via some obscure (to me due to my ignorance in Perl) manner.
So how would I go debug something in Perl in the most efficient way? What do you Perl gurus suggest for me to do and become more efficient?
Run the program under the Perl debugger:
perl -d scriptname arguments...
Set a breakpoint in the function you care about, and when the program stops at the breakpoint use the T debugger command to display a stack trace, which will show where the function was called from.
From your comments, I'm not sure this actually addresses what you're looking for. Maybe what you want is a cross-reference of the Perl application? See the FAQ How do I cross-reference my Perl programs?
Most of the time getting a stack trace (along with some debugging info) is a good start. One can use standard Carp module to generate stack traces:
use Carp;
print_to_log(Carp::longmess("We're here"));
Or there's an object-oriented module for that as well.
To get a dump of the call stack without modifying any code, you can use the perl command line to run your program under Carp::Always:
perl -MCarp::Always my_program.pl

Cleanup huge Perl Codebase

I am currently working on a roughly 15 years old web application.
It contains mainly CGI perl scripts with HTML::Template templates.
It has over 12 000 files and roughly 260 MB of total code. I estimate that no more than 1500 perl scripts are needed and I want to get rid of all the unused code.
There are practically no tests written for the code.
My questions are:
Are you aware of any CPAN module that can help me get a list of only used and required modules?
What would be your approach if you'd want to get rid of all the extra code?
I was thinking at the following approaches:
try to override the use and require perl builtins with ones that output the loaded file name in a specific location
override the warnings and/or strict modules import function and output the file name in the specific location
study the Devel::Cover perl module and take the same approach and analyze the code when doing manual testing instead of automated tests
replace the perl executable with a custom one, which will log each name of file it reads (I don't know how to do that yet)
some creative use of lsof (?!?)
Devel::Modlist may give you what you need, but I have never used it.
The few times I have needed to do somehing like this I have opted for the more brute force approach of inspecting %INC at the end the program.
END {
open my $log_fh, ...;
print $log_fh "$_\n" for sort keys %INC;
}
As a first approximation, I would simply run
egrep -r '\<(use|require)\>' /path/to/source/*
Then spend a couple of days cleaning up the output from that. That will give you a list of all of the modules used or required.
You might also be able to play around with #INC to exclude certain library paths.
If you're trying to determine execution path, you might be able to run the code through the debugger with 'trace' (i.e. 't' in the debugger) turned on, then redirect the output to a text file for further analysis. I know that this is difficult when running CGI...
Assuming the relevant timestamps are turned on, you could check access times on the various script files - that should rule out any top-level script files that aren't being used.
Might be worth adding some instrumentation to CGI.pm to log the current script-name ($0) to see what's happening.

How to discover command line options (if any) for an undocumented executable of unknown origin?

Take an undocumented executable of unknown origin. Trying /?, -h, --help from the command line yields nothing. Is it possible to discover if the executable supports any command line options by looking inside the executable? Possibly reverse engineering? What would be the best way of doing this?
I'm talking about a Windows executable, but would be interested to hear what different approaches would be needed with another OS.
In linux, step one would be run strings your_file which dumps all the strings of printable characters in the file. Any constants chars will thus be shown, including any "usage" instructions.
Next step could be to run ltrace on the file. This shows all function calls the program does. If it includes getopt (or familiar), then it is a sure sign that it is processing input parameters. In fact, you should be able to see exactly what argument the program is expecting since that is the third parameter to the getopt function.
For Windows, you can see this question about decompiling Windows executables. It should be relatively easy to at least discover the options (what they actually do is a different story).
If it's a .NET executable try using Reflector. This will convert the MSIL code into the equivalent C# code which may make it easier to understand. Unfortunately private and local variable names will be lost, as these are not stored in the MSIL but it should still be possible to follow what's going on.