Should I override the default ExecutionContext? - scala

When using futures in scala the default behaviour is to use the default Implicits.global execution context. It seems this defaults to making one thread available per processor. In a more traditional threaded web application this seems like a poor default when the futures are performing a task such as waiting on a database (as opposed to some cpu bound task).
I'd expect that overriding the default context would be fairly standard in production but I can find so little documentation about doing it that it seems that it might not be that common. Am I missing something?

Instead of thinking of it as overriding the default execution context, why not ask instead "Should I use multiple execution contexts for different things?" If that's the question, then my answer would be yes. Where I work, we use Akka. Within our app, we use the default Akka execution context for non blocking functionality. Then, because there is no good non blocking jdbc driver currently, all of our blocking SQL calls use a separate execution context, where we have a thread per connection approach. Keeping the main execution context (a fork join pool) free from blocking lead to a significant increase in throughput for us.
I think it's perfectly ok to use multiple different execution contexts for different types of work within your system. It's worked well for us.

The "correct" answer is that your methods that needs to use an ExecutionContext require an ExecutionContext in their signature, so you can supply ExecutionContext(s) from the "outside" to control execution at a higher level.

Yes, creating and using other execution contexts in you application is definitely a good idea.
Execution contexts will modularize your concurrency model and isolate the different parts of your application, so that if something goes wrong in a part of your app, the other parts will be less impacted by this. To consider your example, you would have a different execution context for DB-specific operations and another one for say, processing of web requests.
In this presentation by Jonas Boner this pattern is referred to as creating "Bulkheads" in your application for greater stability & fault tolerance.
I must admit I haven't heard much about execution context usage by itself. However, I do see this principle applied in some frameworks. For example, Play will use different execution contexts for different types of jobs and they encourage you to split your tasks into different pools if necessary: Play Thread Pools
The Akka middleware also suggests splitting your app into different contexts for the different concurrency zones in your application. They use the concept of Dispatcher which is an execution context on batteries.
Also, most operators in the scala concurrency library require an execution context. This is by design to give you the flexibility you need when in modularizing your application concurrency-wise.

Related

What is the best practice in EF Core for using parallel async calls with an Injected DbContext?

I have a .NET Core 1.1 API with EF Core 1.1 and using Microsoft's vanilla setup of using Dependency Injection to provide the DbContext to my services. (Reference: https://learn.microsoft.com/en-us/aspnet/core/data/ef-mvc/intro#register-the-context-with-dependency-injection)
Now, I am looking into parallelizing database reads as an optimization using WhenAll
So instead of:
var result1 = await _dbContext.TableModel1.FirstOrDefaultAsync(x => x.SomeId == AnId);
var result2 = await _dbContext.TableModel2.FirstOrDefaultAsync(x => x.SomeOtherProp == AProp);
I use:
var repositoryTask1 = _dbContext.TableModel1.FirstOrDefaultAsync(x => x.SomeId == AnId);
var repositoryTask2 = _dbContext.TableModel2.FirstOrDefaultAsync(x => x.SomeOtherProp == AProp);
(var result1, var result2) = await (repositoryTask1, repositoryTask2 ).WhenAll();
This is all well and good, until I use the same strategy outside of these DB Repository access classes and call these same methods with WhenAll in my controller across multiple services:
var serviceTask1 = _service1.GetSomethingsFromDb(Id);
var serviceTask2 = _service2.GetSomeMoreThingsFromDb(Id);
(var dataForController1, var dataForController2) = await (serviceTask1, serviceTask2).WhenAll();
Now when I call this from my controller, randomly I will get concurrency errors like:
System.InvalidOperationException: ExecuteReader requires an open and available Connection. The connection's current state is closed.
The reason I believe is because sometimes these threads try to access the same tables at the same time. I know that this is by design in EF Core and if I wanted to I could create a new dbContext every time, but I am trying to see if there is a workaround. That's when I found this good post by Mehdi El Gueddari: http://mehdi.me/ambient-dbcontext-in-ef6/
In which he acknowledges this limitation:
an injected DbContext prevents you from being able to introduce multi-threading or any sort of parallel execution flows in your services.
And offers a custom workaround with DbContextScope.
However, he presents a caveat even with DbContextScope in that it won't work in parallel (what I'm trying to do above):
if you attempt to start multiple parallel tasks within the context of
a DbContextScope (e.g. by creating multiple threads or multiple TPL
Task), you will get into big trouble. This is because the ambient
DbContextScope will flow through all the threads your parallel tasks
are using.
His final point here leads me to my question:
In general, parallelizing database access within a single business transaction has little to no benefits and only adds significant complexity. Any parallel operation performed within the context of a business transaction should not access the database.
Should I not be using WhenAll in this case in my Controllers and stick with using await one-by-one? Or is dependency-injection of the DbContext the more fundamental problem here, therefore a new one should instead be created/supplied every time by some kind of factory?
Using any context.XyzAsync() method is only useful if you either await the called method or return control to a calling thread that's doesn't have context in its scope.
A DbContext instance isn't thread-safe: you should never ever use it in parallel threads. Which means, just for sure, never use it in multiple threads anyway, even if they don't run parallel. Don't try to work around it.
If for some reason you want to run parallel database operations (and think you can avoid deadlocks, concurrency conflicts etc.), make sure each one has its own DbContext instance. Note however, that parallelization is mainly useful for CPU-bound processes, not IO-bound processes like database interaction. Maybe you can benefit from parallel independent read operations but I would certainly never execute parallel write processes. Apart from deadlocks etc. it also makes it much harder to run all operations in one transaction.
In ASP.Net core you'd generally use the context-per-request pattern (ServiceLifetime.Scoped, see here), but even that can't keep you from transferring the context to multiple threads. In the end it's only the programmer who can prevent that.
If you're worried about the performance costs of creating new contexts all the time: don't be. Creating a context is a light-weight operation, because the underlying model (store model, conceptual model + mappings between them) is created once and then stored in the application domain. Also, a new context doesn't create a physical connection to the database. All ASP.Net database operations run through the connection pool that manages a pool of physical connections.
If all this implies that you have to reconfigure your DI to align with best practices, so be it. If your current setup passes contexts to multiple threads there has been a poor design decision in the past. Resist the temptation to postpone inevitable refactoring by work-arounds. The only work-around is to de-parallelize your code, so in the end it may even be slower than if you redesign your DI and code to adhere to context per thread.
It came to the point where really the only way to answer the debate was to do a performance/load test to get comparable, empirical, statistical evidence so I could settle this once and for all.
Here is what I tested:
Cloud Load test with VSTS # 200 users max for 4 minutes on a Standard Azure webapp.
Test #1: 1 API call with Dependency Injection of the DbContext and async/await for each service.
Results for Test #1:
Test #2: 1 API call with new creation of the DbContext within each service method call and using parallel thread execution with WhenAll.
Results for Test #2:
Conclusion:
For those who doubt the results, I ran these tests several times with varying user loads, and the averages were basically the same every time.
The performance gains with parallel processing in my opinion is insignificant, and this does not justify the need for abandoning Dependency Injection which would create development overhead/maintenance debt, potential for bugs if handled wrong, and a departure from Microsoft's official recommendations.
One more thing to note: as you can see there were actually a few failed requests with the WhenAll strategy, even when ensuring a new context is created every time. I am not sure the reason for this, but I would much prefer no 500 errors over a 10ms performance gain.

Akka and singleton actors

I've recently started messing around with akka's actors and http modules. However I've stumbled upon a rather annoying little quirk, namely, creating singelton actors.
Here are two examples:
1)
I have an in-memory cache, my service is quite small (its an app rather) so I really like this in memory model. I can hold most information relevant to the user in a Map (well, a map of lists, but still, quite an easy to reason about structure) and I don't get the overhead and complexity of a redis, geode or aerospike.
The only problem is that this in-memory chache can be modified, by multiple sources and said modifications must be synchronous. Instead of synchornizing all 3 acess methods for this structure (e.g. by building a message queue or implementing locks) I thought I'd just wrap the structure and its access methods into an actor, build in message queue, easy receive->send logic and if things scale up it will be very easy to replace with a DA actors over a dedicated in memory db.
2) I have a "Service" layer that should be used to dispatch actors for various jobs (access the database, access the in-memory cache, do this computation with data and deliver the result to the user... etc).
It makes sense of this Service layer to be a "singleton" of sorts, a closure over some functions, since it does nothing that's blocking or cpu/memory intensive in any way, it simply assigns tasks further down the line (e.g. decides how many actors/thread/w.e should be created and where a request should go)
However, this thing would require either:
a) Making both object singleton actors or
b) Making both objects actual "objects"(as in the scala object notation that designates a single named singleton with functions that have closures over its scope)
There are plenty of problems with b), namely that the service layer will either have to get an actors system "passed" to it (and I'm not sure that's a best practice) in order o create actors, rather than creating its own "childrens" it will create children's using the global actors system and the messaging and monitoring logic will be a lot more awkward and unintuitive. Also, that the in-memory cache will not have the advantage of the built in message que (I'm not saying its hard to implement one, but this seems like one of those situation where one goes "Oh, jolly, its good that I have actors and I don't have to spend time implementing and testing this code")
a) seems to have the problem of being generally speaking poorly documented and unadvised in the akka documentation. I mean:
http://doc.akka.io/docs/akka/2.4/scala/cluster-singleton.html
Look at this shit, half of the docs are warning against using it, it was its own dependency and quite frankly its very hard to read for a poor sod like me which hasn't set foot in the functional&concurrent programming ivory tower.
So, ahm. Could any of you guys explain to me why its bad to use singleton actors ? How do you design singletons if they can't be actors ? Is there any way to design singleton actors that won't cause a lot of damage down the line ? Is the whole "service" model of having "global" services that are called rather than instantiated "un akka like" ?
Just to clarify the documentation, they're not warning against using it. They're warning that there are circumstances in which using a singleton will cause problems, which are expected given the circumstances. They mention the following situations:
If the singleton is a performance bottleneck. This makes sense. If everything relies on a single object that does work slowly, everything will be slow.
If the actor needs to be non-stop available, you'll run into problems if the singleton ever goes down, because those messages can't just be handled by another instance. It will take some amount of time to re-start the singleton before its work can be resumed.
The biggest problem happens if you have auto-downing turned on. Auto-downing is a policy by which an unreachable node is assumed to be down, and removed from the network. If you do this, but the node is not actually down but just unreachable due to a network partition, both sides of the partition will decide that they're the surviving nodes and create their own singletons. So now you have two singletons. Which is, of course, not what you want from a singleton. But you should never use auto-downing outside of testing anyway. It's a terrible recovery strategy that was included for completeness and convenience in testing.
So I don't read that as recommending against using it. Just being clear about the expected pitfalls if you do use it, based on the nature of the structure.

What is execution context in Scala?

I am new to Scala, and was trying to use some parallel constructs(Future in particular).
I found there is an implicit parameter of type ExecutionContext. IMO, it is something similar to(and maybe more abstract than) the concept of thread pool. I have tried to learn it through documentation, but I cannot find any clear and detailed introduction about it.
Could anyone please explain what exactly execution context is in Scala? And what is the purpose of introducing execution context to the language?
The basic idea is pretty simple: you have a callback that's going to be executed at some point. On what thread will it be executed? The current one? A new one? One from a pool? That's for the execution context to decide. The default one (ExecutionContext.global) uses threads from a global pool (with a number of threads determined by how many CPU cores you have).
In other circumstances, you might want to use a different context. For example, Akka actors can use their dispatcher as an execution context.

What are the options to use JDBC in a non-blocking way in Play?

I wonder what is the best (recommended, approved etc.) way to do non-blocking JDBC queries in Play! application using Play's connection pool (in Scala and to PostgreSQL if it matters)? I understand that JDBC is definitely blocking per se, but surely there are approaches to do the calls in separated threads (e.g. using futures or actors) to avoid blocking of the calling thread.
Suppose I decided to wrap the calls in futures, which execution context should I use, the Play's default one? Or it's better to create separated execution context for handling DB queries?
I know that there are some libraries for this like postgresql-async, but I really want to understand the mechanics :)
Suppose I decided to wrap the calls in futures, which execution context should I use, the Play's default one? Or it's better to create separated execution context for handling DB queries?
It is better to use separate execution context in this case. This way there will be no chance that your non-blocking jobs (most of the default Play's stuff) submitted to default execution context will be jammed by blocking JDBC calls in jobs you submit to the same execution context.
I suggest to read this (especially second part) to get a general idea of how you could deal with execution contexts in different situations (including case with blocking database queries), and then refer this to get more details on configuring your scenario in Play.
Suppose I decided to wrap the calls in futures, which execution
context should I use, the Play's default one?
If you do that, you gain nothing, it's like not using futures at all. Wrapping blocking calls in futures only helps you if you execute them in separate execution contexts.
In Play, you can basically choose between the following two approaches when dealing with blocking IO:
Turn Play into a one-thread-per-request Framework by drastically increasing the default execution context. No futures needed, just call your blocking database as always. Simple, but not the intention behind Play
Create specific execution contexts for your blocking IO-calls and gain fine-grained control of what you are doing
See the docs: "Understanding Play thread pools"

hooks versus middleware in slim 2.0

Can anyone explain if there are any significant advantages or disadvantages when choosing to implement features such as authentication or caching etc using hooks as opposed to using middleware?
For instance - I can implement a translation feature by obtaining the request object through custom middleware and setting an app language variable that can be used to load the correct translation file when the app executes. Or I can add a hook before the routing and read the request variable and then load the correct file during the app execution.
Is there any obvious reason I am missing that makes one choice better than the other?
Super TL/DR; (The very short answer)
Use middleware when first starting some aspect of your application, i.e. routers, the boot process, during login confirmation, and use hooks everywhere else, i.e. in components or in microservices.
TL/DR; (The short answer)
Middleware is used when the order of execution matters. Because of this, middleware is often added to the execution stack in various aspects of code (middleware is often added during boot, while adding a logger, auth, etc. In most implementations, each middleware function subsequently decides if execution is continued or not.
However, using middleware when order of execution does not matter tends to lead to bugs in which middleware that gets added does not continue execution by mistake, or the intended order is shuffled, or someone simply forgets where or why a middleware was added, because it can be added almost anywhere. These bugs can be difficult to track down.
Hooks are generally not aware of the execution order; each hooked function is simply executed, and that is all that is guaranteed (i.e. adding a hook after another hook does not guarantee the 2nd hook is always executed second, only that it will simply be executed). The choice to perform it's task is left up to the function itself (to call out to state to halt execution). Most people feel this is much simpler and has fewer moving parts, so statistically yields less bugs. However, to detect if it should run or not, it can be important to include additional state in hooks, so that the hook does not reach out into the app and couple itself with things it's not inherently concerned with (this can take discipline to reason well, but is usually simpler). Also, because of their simplicity, hooks tend to be added at certain named points of code, yielding fewer areas where hooks can exist (often a single place).
Generally, hooks are easier to reason with and store because their order is not guaranteed or thought about. Because hooks can negate themselves, hooks are also computationally equivalent, making middleware only a form of coding style or shorthand for common issues.
Deep dive
Middleware is generally thought of today by architects as a poor choice. Middleware can lead to nightmares and the added effort in debugging is rarely outweighed by any shorthand achieved.
Middleware and Hooks (along with Mixins, Layered-config, Policy, Aspects and more) are all part of the "strategy" type of design pattern.
Strategy patterns, because they are invoked whenever code branching is involved, are probably one of if not the most often used software design patterns.
Knowledge and use of strategy patterns are probably the easiest way to detect the skill level of a developer.
A strategy pattern is used whenever you need to apply "if...then" type of logic (optional execution/branching).
The more computational thought experiments that are made on a piece of software, the more branches can mentally be reduced, and subsequently refactored away. This is essentially "aspect algebra"; constructing the "bones" of the issue, or thinking through what is happening over and over, reducing the procedure to it's fundamental concepts/first principles. When refactoring, these thought experiments are where an architect spends the most time; finding common aspects and reducing unnecessary complexity.
At the destination of complexity reduction is emergence (in systems theory vernacular, and specifically with software, applying configuration in special layers instead of writing software in the first place) and monads.
Monads tend to abstract away what is being done to a level that can lead to increased code execution time if a developer is not careful.
Both Monads and Emergence tend to abstract the problem away so that the parts can be universally applied using fundamental building blocks. Using Monads (for the small) and Emergence (for the large), any piece of complex software can be theoretically constructed from the least amount of parts possible.
After all, in refactoring: "the easiest code to maintain is code that no longer exists."
Functors and mapping functions
A great way to continually reduce complexity is applying functors and mapping functions. Functors are also usually the fastest possible way to implement a branch and let the compiler see into the problem deeply so it can optimize things in the best way possible. They are also extremely easy to reason with and maintain, so there is rarely harm in leaving your work for the day and committing your changes with a partially refactored application.
Functors get their name from mathematics (specifically category theory, in which they are referred to a function that maps between two sets). However, in computation, functors are generally just objects that map problem-space in one way or another.
There is great debate over what is or is not a functor in computer science, but in keeping with the definition, you only need to be concerned with the act of mapping out your problem, and using the "functor" as a temporary thought scaffold that allows you to abstract the issue away until it becomes configuration or a factor of implementation instead of code.
As far as I can say that middleware is perfect for each routing work. And hooks is best for doing anything application-wide. For your case I think it should be better to use hooks than middleware.