I have been trying to use AHALertView in my iphone project but it does not work.Even if i run the sample project of AHAlertView, it does not compile and shows as much as 13 errors saying 'undeclared use of identifier' and other warnings as well.
Has anyone faced such problem ? If yes, how do i fix it?
Here is the code:-
- (IBAction)addEmail:(id)sender
{
AHAlertView *addFriendAlertView = [[AHAlertView alloc]initWithTitle:#"Add New Contact" message:#"Enter New E-mail"];
addFriendAlertView.alertViewStyle = AHAlertViewStylePlainTextInput;
[addFriendAlertView setCancelButtonTitle:#"Cancel" block:^{
NSLog(#"User cancelled the alert instead of entering new address");
}];
[addFriendAlertView addButtonWithTitle:#"OK" block:^{
NSLog(#"User entered the email :- %#",[addFriendAlertView textFieldAtIndex:0].text);
}];
[addFriendAlertView show];
If you are not using the latest XCode version you need to explicitely synthesize this properties like
#synthesize presentationStyle = _presentationStyle; etc........
Related
I've a problem! Sorry I'm new to programming and I dont know what to do. I implemented some code, to customize my ActivitiViewController. I created a new class, which I linked to my code:
- (IBAction)share:(id)sender
{
Class avcClass = NSClassFromString(#"UIActivityViewController");
if (avcClass) {
APActivityProvider *ActivityProvider = [[APActivityProvider alloc] init];
UIImage *ImageAtt = [UIImage imageNamed:#"MyApp Icon 512x512.png"];
NSArray *Items = #[ActivityProvider, ImageAtt];
APActivityIcon *ca = [[APActivityIcon alloc] init];
NSArray *Acts = #[ca];
UIActivityViewController *ActivityView = [[UIActivityViewController alloc]
initWithActivityItems:Items
applicationActivities:Acts];
[ActivityView setExcludedActivityTypes:
#[UIActivityTypeAssignToContact,
UIActivityTypeCopyToPasteboard,
UIActivityTypePrint,
UIActivityTypeSaveToCameraRoll,
UIActivityTypePostToWeibo]];
[self presentViewController:ActivityView animated:YES completion:nil];
[ActivityView setCompletionHandler:^(NSString *act, BOOL done)
{
NSString *ServiceMsg = nil;
if ( [act isEqualToString:UIActivityTypeMail] ) ServiceMsg = #"Mail sended!";
if ( [act isEqualToString:UIActivityTypePostToTwitter] ) ServiceMsg = #"Post on twitter, ok!";
if ( [act isEqualToString:UIActivityTypePostToFacebook] ) ServiceMsg = #"Post on facebook, ok!";
if ( [act isEqualToString:UIActivityTypeMessage] ) ServiceMsg = #"SMS sended!";
if ( done )
{
UIAlertView *Alert = [[UIAlertView alloc] initWithTitle:ServiceMsg message:#"" delegate:nil cancelButtonTitle:#"ok" otherButtonTitles:nil];
[Alert show];
}}];
.........However, I run the code, but I still get an error! My two files I created are named APActivityProvider. So now I get that error and dont know how to treat this. Whats the error of my architecture?
Any tipps, suggestions or solutions?
Thanks
Simple 4 Steps to follow :)
Step 1: Click on Project's name
Step 2: Click on Projects Name under Targets and select Build Phases Tab
Step 3: Check the compile source files list and add the missing files name by pressing the + button at the bottom
Step 4: Enter the file name and it will show the file in the search list, just Add it and you are done :)
**
Hope this will help :) Happy Coding
APActivityIcon.m is probably not being compiled with your app, when it probably should be.
If it's part of a library, then you will have to configure that library as a dependency in Xcode, then link your app to that static library.
You need to check if target architectures in linked libraries project details have every architecture of main target.
In other words, go to your project build settings, check Architectures line (by default you'll have armv7 and arv7s now) then iterate through every project of included libraries and check if they have the same.
If it is the problem with your architecture you can solve it by check on settings BuildActiveArchitectureOnly in your project as well as target build settings.
Refer this. Hope this helps. Happy Coding :)
I am really struggling with game center right now. It could be because GK as a whole has been pooping out all day (letterpress was just released!), but I can't get an auth dialog to come up:
- (void) authenticateLocalPlayer
{
GKLocalPlayer *localPlayer = [GKLocalPlayer localPlayer];
localPlayer.authenticateHandler = ^(UIViewController *viewController, NSError *error) {
if (viewController) {
NSLog(#"Foo 1");
[self presentViewController:viewController animated:YES completion:nil];
} else if (localPlayer.isAuthenticated) {
NSLog(#"Foo 2");
} else {
NSLog(#"Foo 3");
}
};
}
This method is hooked up to a button. When I press it, I get this in the console:
<Info>: 23:41:52.226407 com.apple.AVConference: GKSConnSettings: set server: {
"gk-cdx" = "17.173.254.218:4398";
"gk-commnat-cohort" = "17.173.254.220:16386";
"gk-commnat-main0" = "17.173.254.219:16384";
"gk-commnat-main1" = "17.173.254.219:16385";
}
Only the third option is being printed out: Foo 3. I am going nuts here. What is going on?
Doh!
I forgot that I had switched out bundle identifiers for temporary testing on my device.
You need to use the bundle identifier as specified in ITC.
Another reason you might be seeing this even when your bundle ID is correct and you are sure everything is okay with your app info on iTunes Connect could be that you are logged into a real GameCenter account instead of a sandbox account. If so, log out of GameCenter by clicking on your email and selected to 'Sign Out' then log in to one of your test accounts (set up in iTunes Connect in the 'Manage Users' section). You'll have to accept the GameCenter Sandbox terms of service (it took a moment for these terms to appear for me so be patient). Once you have done so and have logged in with a sandbox account the GameCenter dialog should start showing up!
So my problem is that after integrating gamecenter nicely into my iphone app, it won't show the achievements list!
The integration was a success I think because when I use the submitAchievement method, I do unlock achievements on the list. But I must look at the list from the GameCenter App on the iPhone, not within my own app as it doesn't work.
ikuragames first help me get the code right (thx you !!) but it still doesn't work ! :(
-(void)showAchievments
{
//NSLog(#"showAchievments");
GKAchievementViewController *achievements = [GKAchievementViewController alloc] init];
if (achievements != nil)
{
achievements.achievementDelegate = self;
[(EAGLView *)self.view achievmentsWillAppear];
[self presentModalViewController:achievements animated:YES];
}
}
- (void)achievementViewControllerDidFinish:(GKAchievementViewController *)viewController
{
//NSLog(#"achievementViewControllerDidFinish");
[glView achievmentsWillDisappear];
[self dismissModalViewControllerAnimated:YES];
}
On debug mode, I can clearly see that each line or code are "processed" and not error whatsoever is displayed. BUT, nothing appears on my screen :(
Can you please help me ? (here is some doc.)
I found the answer.
Turned out that the view controller I was sending showAchievments to was not the view controller I wanted.
I was doing something like:
[[myViewController sharedInstance] showAchievments];
But the sharedInstance method returned a brand-new, vanilla-initialised myViewController, and not the one I was already using.
Now it works perfectly, I hope this will help someone in the future.
https://github.com/doubleencore/DETweetComposeViewController
I followed twitter integration here for supporting twitter for both ios5 and ios4.
if ([DETweetComposeViewController canSendTweet]) {
DETweetComposeViewControllerCompletionHandler completionHandler = ^(DETweetComposeViewControllerResult result) {
switch (result) {
case DETweetComposeViewControllerResultCancelled:
NSLog(#"Twitter Result: Cancelled");
break;
case DETweetComposeViewControllerResultDone:
NSLog(#"Twitter Result: Sent");
break;
}
[self dismissModalViewControllerAnimated:YES];
};
DETweetComposeViewController *tcvc = [[[DETweetComposeViewController alloc] init] autorelease];
[tcvc addImage:[UIImage imageNamed:#"YawkeyBusinessDog.jpg"]];
[tcvc addURL:[NSURL URLWithString:#"http://www.DoubleEncore.com/"]];
[tcvc addURL:[NSURL URLWithString:#"http://www.apple.com/ios/features.html#twitter"]];
self.modalPresentationStyle = UIModalPresentationCurrentContext;
[self presentModalViewController:tcvc animated:YES];
}
else {
self.oAuth = [[[OAuth alloc] initWithConsumerKey:kDEConsumerKey andConsumerSecret:kDEConsumerSecret] autorelease];
TwitterDialog *td = [[[TwitterDialog alloc] init] autorelease];
td.twitterOAuth = self.oAuth;
td.delegate = self;
td.logindelegate = self;
[td show];
}
The tutorial didn't specify what is self.oAuth so i imported oAuth in my interface file and declared oAuth as a property
I have the following problems now :
1) the code above worked when i didn't put the completion handler block, after adding the handler the build is failing with error in DETweetAccountSelectorViewControllerDelegate in line
#import <Accounts/Accounts.h>
saying no such file or directory exist... which it didn't when there was no completion handler. And yes i have now linked and unlinked to accounts framework more than 5 times now..so it was working before not now.
2) when i run the project without completion handler the twitter dialog pops up. but can't post(authorization request comes up for my twitter app but after authorizing it gets stuck) ..the log in console is
discarded an uncaught exception in the webView:decidePolicyForNavigationAction:request:frame:decisionListener: delegate:
also if i close the dialog ..the program crashes because there is no code to dimiss the controller which i tried to solve using completion handler.
3) if any one have a simpler tutorial to integrate twitter for both ios4 and ios5 ..can you share..
Thanks
I have recently received the:
discarded an uncaught exception in the webView:decidePolicyForNavigationAction:request:frame:decisionListener: delegate:
Error in a different twitter framework that I am using.
The solution to the problem was that I had an error in my Delegate Function twitterDidLogin.
I think that if you solve for the error which you have not included on this post, that the 'discarded an uncaught exception' error will go away. Maybe you could paste that error?
I found the answer..there tutorial takes you in the opposite direction..waste my 5 hours on it..
just have to initialize DETweetComposeViewController ..and the rest is taken care of.. in their tutorial.. they show twitter dialog .and can tweet function which will just confuse
I'm running up against problems trying to incorporate some iOS5-specific libraries into an app targeted at both iOS5 and iOS4.3. I've gone through the following steps:
weakly-linked the Twitter framework by setting it as optional in 'Link Binary with Libraries"
added it as a framework for the iOS5.0 SDK in Other Linker Flags with `-framework Twitter.framework'
conditionally linked the framework in the class header:
#if defined(__IPHONE_5_0) && __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_5_0
#import <Twitter/Twitter.h>
#import <Accounts/Accounts.h>
#endif
then in the method itself, I'm then checking whether the user's set up for Twitter:
if ([TWTweetComposeViewController class]) {
self.canTweet = [TWTweetComposeViewController canSendTweet];
}
This works beautifully on both the 5.0 and 4.3 simulators. However, I've got problems getting it to run on, or archive for, actual devices.
When I've got either a 3GS running 5.0, or a 4 running 5.0 attached, both show up twice in the Scheme dropdown. Selecting the top one, and attempting build or run the project fails with an Use of unidentified identifier 'TWTweetComposeViewController' error.
Using the second device entry, the build fails with a ld: framework not found Twitter.framework error.
I'm sure there's something I'm missing here, but I'm stumped. Can anyone advise?
If you are using a week linking then you have to check first availability of API using
NSClassFromString, respondsToSelector, instancesRespondToSelector etc.
So, change your if condition. First try to get your class object using above specified runtime function.
here is a link explaining in detail how to do such.
link
The code for presenting twitter controller
Before this you have to add the frameworks as optional and make the import in h file if iOS is min iOS 5
Class TWTweetComposeViewControllerClass = NSClassFromString(#"TWTweetComposeViewController");
if (TWTweetComposeViewControllerClass != nil) {
if([TWTweetComposeViewControllerClass respondsToSelector:#selector(canSendTweet)]) {
UIViewController *twitterViewController = [[TWTweetComposeViewControllerClass alloc] init];
[twitterViewController performSelector:#selector(setInitialText:)
withObject:NSLocalizedString(#"TwitterMessage", #"")];
[twitterViewController performSelector:#selector(addURL:)
withObject:url];
[twitterViewController performSelector:#selector(addImage:)
withObject:[UIImage imageNamed:#"yourImage.png"]];
[self.navigationController presentModalViewController:twitterViewController animated:YES];
[twitterViewController release];
}
}
Further digging into the error thrown back by the compiler suggested that it was ignoring the weak link flag. Although I've no idea how or why, it was fixed by a reinstallation of XCode.
if you link to 4.2 or later and deploy to 3.1 or later, you can use the new weak linking features to make this check simple.
you have to add Twitter frameworks as optional and then
Class TWTweetComposeViewControllerClass = NSClassFromString(#"TWTweetComposeViewController");
if (TWTweetComposeViewControllerClass != nil)
{
if([TWTweetComposeViewControllerClass respondsToSelector:#selector(canSendTweet)])
{
UIViewController *twitterViewController = [[TWTweetComposeViewControllerClass alloc] init];
[twitterViewController performSelector:#selector(setInitialText:)
withObject:NSLocalizedString(#"TwitterMessage", #"")];
[twitterViewController performSelector:#selector(addURL:)
withObject:url];
[twitterViewController performSelector:#selector(addImage:)
withObject:[UIImage imageNamed:#"yourImage.png"]];
[self.navigationController presentModalViewController:twitterViewController animated:YES];
[twitterViewController release];
}
}