Odd behavior UIActionSheet + UITableView: rows disappear - iphone

I've a UITableView with some static cells in it. One of them shows a UIActionSheet when touched. Here goes the code for it:
viewDidLoad: initialize controls.
- (void)viewDidLoad
{
[super viewDidLoad];
[self initializeControls];
}
initializeControls: add gesture recognizer to the label within the cell in order to show the UIActionSheet.
- (void)initializeControls {
[...]
// Places Label
self.placeNamesLabel.userInteractionEnabled = YES;
tapGesture = \
[[UITapGestureRecognizer alloc]
initWithTarget:self action:#selector(didPlaceNamesLabelWithGesture:)];
[self.placeNamesLabel addGestureRecognizer:tapGesture];
tapGesture = nil;
[...]
}
didPlaceNamesLabelWithGesture: initialize UIActionSheet, add a UITableView from StoryBoard and a Close button.
- (void)didPlaceNamesLabelWithGesture:(UITapGestureRecognizer *)tapGesture
{
// Show UITableView in UIActionView for selecting Place objects.
placesActionSheet = [[UIActionSheet alloc] initWithTitle:nil
delegate:nil
cancelButtonTitle:nil
destructiveButtonTitle:nil
otherButtonTitles:nil];
[placesActionSheet setActionSheetStyle:UIActionSheetStyleBlackTranslucent];
CGRect tableFrame = CGRectMake(0, 40, 0, 0);
UIStoryboard *storyBoard = [UIStoryboard storyboardWithName:#"MainStoryboard" bundle:nil];
AddArticlesPlacesViewController *placesView = [storyBoard instantiateViewControllerWithIdentifier:#"PlacesForArticle"];
placesView.managedObjectContext = self.managedObjectContext;
placesView.view.frame = tableFrame;
[placesActionSheet addSubview:placesView.view];
placesView = nil;
UISegmentedControl *closeButton = [[UISegmentedControl alloc] initWithItems:[NSArray arrayWithObject:#"Close"]];
closeButton.momentary = YES;
closeButton.frame = CGRectMake(260, 7.0f, 50.0f, 30.0f);
closeButton.segmentedControlStyle = UISegmentedControlStyleBar;
closeButton.tintColor = [UIColor blackColor];
[closeButton addTarget:self action:#selector(dismissPlacesActionSheet:) forControlEvents:UIControlEventValueChanged];
[placesActionSheet addSubview:closeButton];
closeButton = nil;
[placesActionSheet showInView:[[UIApplication sharedApplication] keyWindow]];
[placesActionSheet setBounds:CGRectMake(0, 0, 320, 485)];
}
dismissPlacesActionSheet: close UIActionSheet.
-(void)dismissPlacesActionSheet:(id)sender {
[placesActionSheet dismissWithClickedButtonIndex:0 animated:YES]; }
Everything works and the UITableView populates fine from Core Data. So where is the problem? The point is that when any row is tapped, the entire table gets empty (I can't post images yet, sorry).
I've tried to add a new custom row with a button that fires a push segue to the AddArticlesPlacesViewController; this works fine and the behavior is as expected. So the problem is between UIActionSheet and UITableView.
Here are the interfaces for both view controllers:
Main.
#interface AddArticleViewController : UITableViewController <NSFetchedResultsControllerDelegate, [...]>
[...]
#property (weak, nonatomic) IBOutlet UILabel *placeNamesLabel;
#property (strong, nonatomic) NSManagedObjectContext *managedObjectContext;
[...]
#end
Secondary.
#interface AddArticlesPlacesViewController : UITableViewController <NSFetchedResultsControllerDelegate>
#property (strong, nonatomic) NSFetchedResultsController *fetchedResultsController;
#property (strong, nonatomic) NSManagedObjectContext *managedObjectContext;
#end
I'm stuck. What am I doing wrong?
Regards.
Pedro Ventura.

you can use tableview's delegate method:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
NSLog(#"indexpath-->%d",indexPath.row);
if (indexPath.row==0 || indexPath.row == 2 )
{
NSLog(#"row %d",indexPath.row);
}
if (indexPath.row==1)
{
actionsheet=[[UIActionSheet alloc]initWithTitle:#"Sample" delegate:self cancelButtonTitle:#"Cancel" destructiveButtonTitle:nil otherButtonTitles:nil, nil];
[actionsheet showInView:self.view];
}
}
And you can use UIActionsheetDelegate's method for Selected Button:
- (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex
{
NSLog(#"index==>%d",buttonIndex);
NSLog(#"cancel");
}

Related

How to display a UIButton in front of all views in UINavigationController?

I've got a UIButton that I'd like to display in the same position in front of all of the viewControllers of my UINavigationController, much in the same way that a UINavigationBar would - but in this case, I'd like the button to float in the lower-left corner of the screen, like so:
I could try manually adding it to each viewController, but I'd prefer to do it once and forget about it.
Adding the button as a subview to the UIWindow doesn't seem to work - it winds up behind the rootViewController.
Update: I've figured out a way to do it, but because it involves iOS 7, I can't post the solution here until the NDA is lifted. The good news is, it's fairly simple to accomplish this! I'll post something once it's OK to share.
create a NSObject class buttonPanel and allocate the button and you can call the button panel as follow:
buttonPanel * buttonPanel = [[buttonPanel alloc] init];
buttonPanel.delegate = self;
[buttonPanel showButtonWithNavigationController:self.navigationController inView:self.parentViewController.view];
ButtonPanel class:
//ButtonPanel.h
#import <Foundation/Foundation.h>
#class ButtonPanel;
#protocol ButtonPanelDelegate <NSObject>
-(void) ButtonPanel:(ButtonPanel*) buttonPanel ;
#end
#interface ChatMessagePanel : NSObject<UIActionSheetDelegate> {
UINavigationController *navigationController;
id<ButtonPanelDelegate> delegate;
}
#property(nonatomic,retain) UINavigationController *navigationController;
#property (nonatomic,retain) id<ButtonPanelDelegate> delegate;
-(void)showButtonWithNavigationController:(UINavigationController*) navigationController inView:(UIView*) view;
#end
// ButtonPanel.m
#import "ChatMessagePanel.h"
#implementation ButtonPanel
#synthesize userListModal,delegate,navigationController;
-(void)showMessageWithNavigationController:(UINavigationController*) _navigationController inView:(UIView*) view
{
self.navigationController = _navigationController;
baseViewWidth = view.frame.size.width;
baseViewHeight = view.frame.size.height;
incomingRequestActionSheet = [[UIActionSheet alloc] initWithTitle:#"" delegate:self cancelButtonTitle:nil destructiveButtonTitle:nil otherButtonTitles:nil, nil];
[incomingRequestActionSheet setActionSheetStyle:UIActionSheetStyleBlackTranslucent];
[incomingRequestActionSheet showInView:view];
UIButton *blockUserBttn = [[UIButton alloc] initWithFrame:CGRectMake(0, 0, 80, 40)];
[blockUserBttn setTitle:NSLocalizedString(#"BLOCK_USERS",#"") forState:UIControlStateNormal];
[blockUserBttn setBackgroundColor:[UIColor clearColor]];
[blockUserBttn addTarget:self action:#selector(buttonAction:) forControlEvents:UIControlEventTouchUpInside];
UIBarButtonItem *blockUserBarBttn = [[UIBarButtonItem alloc] initWithCustomView:blockUserBttn];
[optionToolBar setItems:[NSArray arrayWithObjects:blockUserBarBttn, nil]];
[incomingRequestActionSheet addSubview:optionToolBar];
}
-(void)buttonAction:(id) sender
{
}
#end
I don't think this is possible in the ios. You must have to do
individual for all view.
You can simply add the UIButton on the window like
[self.window addSubview:Button];
after self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];

Making UIPicker pop up when textfield is tapped

I made a application with the templet of a Single View Application. Then I added a label and connected it to the .h file of my ViewController. Then I made a picker, filled it, then set it (and a toolBar I made) to the textfield. But when I tap the textfield, the picker is just all black. If this made no sense, the code will explain it all.
.h
#import <UIKit/UIKit.h>
#interface ViewController : UIViewController {
}
#property (weak, nonatomic) IBOutlet UITextField *habitField;
#property (weak, nonatomic) NSArray *PickerData;
#end
.m
#import "ViewController.h"
#interface ViewController ()
#end
#implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
NSArray *array = [[NSArray alloc] initWithObjects:#"1",#"2",#"3", nil];
self.PickerData = array;
UIToolbar *toolBar = [[UIToolbar alloc] init];
toolBar.barStyle = UIBarStyleBlackOpaque;
[toolBar sizeToFit];
[toolBar setBackgroundImage:[UIImage imageNamed:#"red_navigation_bar.png"] forToolbarPosition:UIToolbarPositionAny barMetrics:UIBarMetricsDefault];
UIBarButtonItem *flexSpace = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace
target:self
action:nil];
UIBarButtonItem *doneButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone
target:self
action:#selector(releasePicker)];
UIPickerView *Picker = [[UIPickerView alloc] init];
doneButton.image = [UIImage imageNamed:#"button.png"];
[toolBar setItems:#[flexSpace, doneButton] animated:YES];
self.habitField.inputAccessoryView = toolBar;
[self.habitField setInputView:Picker];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
-(NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView {
return 1;
}
-(NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component {
return [self.PickerData count];
}
-(NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component {
return [self.PickerData objectAtIndex:row];
}
#end
The simulator looks like this
As i see you forgot to set delegate for picker ( UIPickerViewDelegate )
Picker.delegate = self;
Remember to add :)
#interface ViewController : UIViewController<UIPickerViewDelegate> {
}
Cheers

EXC_BAD_ACCESS(Code=1…. when using NSObject as a delegate

I have this code in the .h file :
#import <UIKit/UIKit.h>
#interface NFModalPickerView : NSObject
#end
#protocol NFModalPickerViewDelegate<NSObject>
#optional
- (void)titleSelected:(NFModalPickerView *) modalPickerView title:(NSString *) title;
#required
- (void)done:(NFModalPickerView *) modalPickerView;
#end
#interface NFModalPickerView()
{
id <NFModalPickerViewDelegate> delegate;
}
#property (nonatomic, strong) NSMutableArray * objectArray;
#property (nonatomic, strong) id <NFModalPickerViewDelegate> delegate;
- (void) show;
#end
and this code in the .m file :
#import "NFModalPickerView.h"
#interface NFModalPickerView()<UIPickerViewDelegate,UIPickerViewDataSource>
#end
#implementation NFModalPickerView
#synthesize objectArray;
#synthesize delegate;
UIActionSheet *actionSheet;
UIPickerView *pickerView ;
UISegmentedControl *closeButton;
- (void) show{
UIActionSheet *actionSheet = [[UIActionSheet alloc] initWithTitle:nil
delegate:nil
cancelButtonTitle:nil
destructiveButtonTitle:nil
otherButtonTitles:nil];
[actionSheet setActionSheetStyle:UIActionSheetStyleBlackTranslucent];
CGRect pickerFrame = CGRectMake(0, 40, 0, 0);
pickerView = [[UIPickerView alloc] initWithFrame:pickerFrame];
pickerView.showsSelectionIndicator = YES;
pickerView.dataSource = self;
pickerView.delegate = self;
[actionSheet addSubview:pickerView];
pickerView = nil;
closeButton = [[UISegmentedControl alloc] initWithItems:[NSArray arrayWithObject:#"Done"]];
closeButton.momentary = YES;
closeButton.frame = CGRectMake(260, 7.0f, 50.0f, 30.0f);
closeButton.segmentedControlStyle = UISegmentedControlStyleBar;
closeButton.tintColor = [UIColor blackColor];
[closeButton addTarget:self action:#selector(dismissActionSheet:) forControlEvents:UIControlEventValueChanged];
[actionSheet addSubview:closeButton];
closeButton = nil;
[actionSheet showInView:[[UIApplication sharedApplication] keyWindow]];
[actionSheet setBounds:CGRectMake(0, 0, 320, 485)];
}
- (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView{
return 1;
}
- (NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component{
return [objectArray count];
}
- (NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component{
return [objectArray objectAtIndex:row];
}
-(void) dismissActionSheet:(id)sender {
UIActionSheet *actionSheet = (UIActionSheet *)[(UIView *)sender superview];
[actionSheet dismissWithClickedButtonIndex:0 animated:YES];
}
- (void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component{
[[self delegate] titleSelected:self title:[objectArray objectAtIndex:row]];
}
#end
and finally this code in my ViewController
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField {
pickerView = [[NFModalPickerView alloc] init];
pickerView.objectArray = [[NSMutableArray alloc] init];
[pickerView.objectArray addObject:#"Don personnel"];
[pickerView.objectArray addObject:#"Don d'entreprise"];
[pickerView setDelegate:self];
[pickerView show];
return NO;
}
I'm always getting a bad access error when using NFModalPickerView as the delegate of the pickerview. If i put all the code in the view controller using the view controller as the delegate of the picker view it works fine. I need to have a separate class to reuse the modalpickerview and not always put all the code in each of my view controllers. Anyone can help me with this?
If you are using ARC, UIPickerView 's delegate might be auto-released. Either use the UIViewController as the dataSource and the delegate for the UIPickerView, or if you are using a separate object to manage the UIPickerView, keep it as a property so that it is not released.

Presenting Modalviewcontroller for Info Button when pressed on UIToolbar programmatically

I want is on main window to present the created modalViewController view when the infobutton is pressed. But when I press Info button on the main window nothing happens.
In the mainviewcontroller.h file I have following code:
#import <UIKit/UIKit.h>
#import <AVFoundation/AVFoundation.h>
#interface imageviewViewController : UIViewController{
AVAudioPlayer *audioPlayer;
}
#property (nonatomic, retain) UIToolbar *toolbar;
#property (nonatomic, assign) UIBarButtonSystemItem currentSystemItem;
#property (nonatomic, retain) AVAudioPlayer *audioPlayer;
#end
In the mainviewcontroller.m file have following code:
#import "imageviewViewController.h"
#import "Infoviewcontroller.h"
#implementation imageviewViewController
#synthesize toolbar;
#synthesize currentSystemItem;
#synthesize audioPlayer;
UIBarButtonItem *infoItem = [[UIBarButtonItem alloc]
initWithTitle:#"Info"
style:UIBarButtonItemStyleBordered
target:nil
action:#selector(Infobuttonpressed)];
// flex item used to put space in between buttons
UIBarButtonItem *flexItem = [[UIBarButtonItem alloc]
initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace
target:nil
action:nil];
//Add buttons to the array
NSArray *toolbarItems = [NSArray arrayWithObjects: settingsButton, flexItem, systemItem, flexItem, systemItem1,flexItem, systemItem2, flexItem, systemItem3, flexItem, infoItem, nil];
[toolbar setItems:toolbarItems];
[settingsButton release];
[systemItem release];
[systemItem1 release];
[systemItem2 release];
[systemItem3 release];
[infoItem release];
[flexItem release];
[super viewDidLoad];
}
- (void) Infobuttonpressed: (id) sender
{
Infoviewcontroller *myView = [[Infoviewcontroller alloc] init];
[self presentModalViewController:myView animated:YES]; // present view modally
[self.navigationController pushViewController:myView animated:YES]; // add to navigation stack
[myView release];
}
In the Infoviewcontroller.h file have following code:
#import <UIKit/UIKit.h>
#interface Infoviewcontroller : UIViewController <UITextViewDelegate>
{
UITextView *textView;
}
#property (nonatomic, retain) UITextView *textView;
#property (nonatomic, assign) UINavigationBar *navBar;
#end
Then in the infoviewcontroller.m file have the following code:
#import "Infoviewcontroller.h"
#implementation Infoviewcontroller
#synthesize textView;
#synthesize navBar;
-(void)dealloc
{
[textView release];
[navBar release];
[super dealloc];
}
-(void)setupTextView
{
self.textView = [[[UITextView alloc] initWithFrame:self.view.frame] autorelease];
self.textView.textColor = [UIColor redColor];
self.textView.font = [UIFont fontWithName:#"System Bold" size:13];
self.textView.delegate = self;
self.textView.backgroundColor = [UIColor whiteColor];
self.textView.textAlignment = UITextAlignmentCenter;
self.textView.text = #"This is UITextView\nThis is UITextView\nThis is UITextView\nThis is UITextView";
[self.view addSubview: self.textView];
}
- (void)viewDidLoad
{
[super viewDidLoad];
navBar = [[UINavigationBar alloc] init];
UINavigationItem *navItem = [[[UINavigationItem alloc] initWithTitle:#"ModalViewControllerTest"] autorelease];
UIBarButtonItem *done = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:#selector(dismissView:)] autorelease];
navItem.rightBarButtonItem = done;
navBar.items = [NSArray arrayWithObject:navItem];
[self.view addSubview:navBar];
}
UIBarButtonItem *infoItem = [[UIBarButtonItem alloc]
initWithTitle:#"Info"
style:UIBarButtonItemStyleBordered
target:nil
action:#selector(Infobuttonpressed)];
Should be
UIBarButtonItem *infoItem = [[UIBarButtonItem alloc]
initWithTitle:#"Info"
style:UIBarButtonItemStyleBordered
target:self
action:#selector(Infobuttonpressed:)];
Spot the difference? First, you're missing a target (should be self, not nil). Second, the colon at the end of the selector is part of the signature, you were missing it so it was not calling your method (which is InfoButtonPressed:(id)sender).
As an aside, methods should start with a lower case name.
you dont need both pushModalViewController and pushViewController
Assuming your views are already controlled within an instance of a UINavigationController pushModalViewController on its own will work.
edit - remove the reference to pushViewController. Does it now work?
-(void) Infobuttonpressed: (id) sender;
{ Infoviewcontroller *myView = [[Infoviewcontroller alloc] init];
UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:myView];
UIViewController *pushController = [[UIViewController alloc] init];
[self addSubview:pushController.view];
[pushController presentModalViewController:navController animated:YES];
[myView release];
}
The target of your infoItem is set to nil. You should set this to an instance of the class where the Infobuttonpressed is defined. I assume that is the mainviewController?
Also, the selector to call is specified as: #selector(Infobuttonpressed), while the method is called "Infobuttonpressed:", that is, with a parameter. That will likely result in a runtime error once you fix the target.
Then, there are some peculiarities in the way you handle things. As Nik already answered, you need to choose whether you want to present the view modally (with presentModalViewController), or present it as part of the navigation stack (with pushViewController), you cannot do both.
If you present it as part of the navitation stack, then it already has a navigation bar, and so you should not add one yourself. Just set the properties of the self.navigationItem.
Have a look at the View Controller Programming Guide for more info.

UITabBarController rotation problem with popViewControllerAnimated and selectedIndex (iPhone SDK)

This is a very important auto rotate issue and easy to reproduce.
My application has a UITabBarController. Each tab is a UINavigationController. Auto rotation is handled with normal calls to shouldAutorotateToInterfaceOrientation and didRotateFromInterfaceOrientation.
The interface rotates normally until I call UIViewController.popViewControllerAnimated and change UITabBarController.selectedIndex.
Steps to reproduce:
Create a demo Tab Bar Application.
Add the following code to the App Delegate .h file:#import <UIKit/UIKit.h>
#interface TestRotationAppDelegate : NSObject {
UIWindow *window;
UITabBarController *tabBarController;
}
#property (nonatomic, retain) IBOutlet UIWindow *window;
#property (nonatomic, retain) IBOutlet UITabBarController *tabBarController;
#end
// Redefine the interface to cach rotation messages
#interface UITabBarController (TestRotation1AppDelegate)
#end
Add the following code to the App Delegate .m file:#import "TestRotationAppDelegate.h"
#implementation TestRotationAppDelegate
#synthesize window;
#synthesize tabBarController;
-(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
[window addSubview:tabBarController.view];
[window makeKeyAndVisible];
return YES;
}
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return YES;
}
-(void)dealloc {
[tabBarController release];
[window release];
[super dealloc];
}
#end
#implementation UITabBarController (TestRotation1AppDelegate)
-(void)viewDidLoad {
[super viewDidLoad];
// Add a third tab and push a view
UIViewController *view1 = [[[UIViewController alloc] init] autorelease];
view1.title = #"Third";
UINavigationController *nav = [[[UINavigationController alloc] initWithRootViewController:view1] autorelease];
NSMutableArray *array = [[NSMutableArray alloc] init];
[array addObjectsFromArray:self.viewControllers];
[array addObject:nav];
self.viewControllers = array;
// Push view2 inside the third tab
UIViewController *view2 = [[[UIViewController alloc] init] autorelease];
[nav pushViewController:view2 animated:YES];
// Create a button to pop view2
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
button.frame = CGRectMake(50, 50, 220, 38);
[button setTitle:#"Pop this view" forState:UIControlStateNormal];
[button addTarget:self action:#selector(doAction) forControlEvents:UIControlEventTouchUpInside];
[view2.view addSubview:button];
}
-(void) doAction {
// ROTATION PROBLEM BEGINS HERE
// Remove one line of code and the problem doesn't occur.
[self.selectedViewController popViewControllerAnimated:YES];
self.selectedIndex = 0;
}
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return YES;
}
#end
The interface auto rotates normally until you tap the button on tab #3.
Your help will be geatly appreciated!
iPhone SDK 3.2 solves this issue.
With previous SDK use [self.selectedViewController popViewControllerAnimated:NO].