First I show the UIAlertView like this in my view controller (really nothing fancy at all):
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Thank you"
message:#"Successfully saved bookmark"
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[alert show];
But as you can see in the screenshot, the title label is taking the background of my view as its background color:
I have not even the slightest idea of where this could come from, here is how I style my view controller when it appears:
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
self.title = #"Details";
[self.view styleBackgroundColor];
[self.saveToBookmarks configureButtonStyle];
[self.getDirections configureButtonStyle];
self.name.text = [simoItem name];
self.relativeLocation.text = [self relativeLocationStringForLocation:[simoItem location]];
self.address.text = [simoItem address];
self.type.text = [self buildTypesString];
[self.name styleMainLabel];
[self.address styleSubLabel];
[self.type styleSubLabel];
[self.relativeLocation styleSubLabel];
}
Tried cleaning the project, uninstalling the app from the sim and shaking my computer but nothing has done it so far...
EDIT: added code for styleMainLabel on request
-(void) styleMainLabel {
//colors
UIColor *backgroundColor = [Utilities getBackgoundColorPreference];
UIColor *textColor = [Utilities getTextColorPreference];
[self setBackgroundColor:backgroundColor];
[self setTextColor:textColor];
//text size styling
self.font = [UIFont fontWithName:#"Tiresias PCfont" size:35.0];
self.adjustsFontSizeToFitWidth = YES;
}
Okay I fixed the problem, this was cause by some CALayer color properties set in accessibility events callbacks. Here is the code that causes the problem
- (void)accessibilityElementDidBecomeFocused {
[super accessibilityElementDidBecomeFocused];
CALayer *layer = [self layer];
layer.backgroundColor = [[Utilities getFocusedBackgroundColorPreference] CGColor];
}
-(void) accessibilityElementDidLoseFocus {
[super accessibilityElementDidLoseFocus];
CALayer *layer = [self layer];
layer.backgroundColor = [[Utilities getBackgoundColorPreference] CGColor];
}
I haven't fixed it yet but turning off accessibility made it disappear. Thanks for your help.
There may be problem in styleMainLabel code. So first check your code and again if you are getting then do it.
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Thank you"
message:#"Successfully saved bookmark"
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[alert show];
UILabel *theTitle = [alert valueForKey:#"_titleLabel"];
[theTitle setBackgroundColor:[UIColor clearColor]];
Related
I've added UITextView as a sub view of UIAlertView, I've added UIToolBar with a Done button (using UIBarButtonItem) as inputAccessoryView to allow user to resign keyboard`. It's just working fine in iOS6.0. And not in iOS5.0.
I've break point and checked in all the way I can, for reconfirming my self, I've made a sample project and checked the same in both the iOS versions, and the problem is same.
Here's the code, that's messing with me,
-(UIToolbar *)accessoryView
{
if (!accessoryView) {
accessoryView = [[UIToolbar alloc]initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, 44.0)];
UIBarButtonItem *btn = [[UIBarButtonItem alloc]initWithTitle:#"Done" style:UIBarButtonItemStyleDone target:self action:#selector(hideKeyBoard)];
UIBarButtonItem *flexibleSpace = [[UIBarButtonItem alloc]
initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace
target:nil
action:nil];
accessoryView.items = [NSArray arrayWithObjects:flexibleSpace,btn, nil];
[accessoryView setTintColor:[[UIColor blackColor]colorWithAlphaComponent:0.5]];
}
return accessoryView;
}
-(IBAction) showAlertWithTextView: (id) sender
{
UIAlertView *alert = [[UIAlertView alloc] initWithFrame:CGRectMake(0, 50, 320, 200)];
alert.title = nil;
alert.message = nil;
alert.delegate = self;
//textview I've added in .h file
textView = [[UITextView alloc] initWithFrame:alert.bounds];
textView.text = #"This is a UITextView";
textView.keyboardAppearance = UIKeyboardAppearanceAlert;
textView.editable = YES;
textView.inputAccessoryView = [self accessoryView];
[alert addSubview:textView];
[alert show];
}
- (void)hideKeyBoard {
[textview resignFirstResponder];
//[self.view endEditing:YES]; //this is also not worked
}
Here's list of steps I'm doing,
Showing Alert with Textview
Focus to Textview
Tap on Done button to resign TextView
Its not resigning in iOS5 but resigning in iOS6
Any idea? What's going wrong?
Actually your textview is not the first responder. The first responder is your alertView.
So you should try this....
[textField resignFirstResponder];
[alertView resignFirstResponder];
To use this code you must declare your alertView object in your.h file
I've solved it, as solution given by #iOS Developer, but as I've so many UIAlertView objects to handle, I've added a property of UIAlertView in delegate, and assigning it with the object of my alertview like this,
-(void)willPresentAlertView:(UIAlertView *)alertView
{
//set current alertview
[[AppDelegate sharedDelegate] setCurrentAlertView:alertView];
}
-(void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex
{
//will remove current alertview reference
[[AppDelegate sharedDelegate] setNilCurrentAlertView];
}
- (void)hideKeyBoard {
[textView resignFirstResponder];
//when need to resign UITextView, get current alertview object
UIAlertView *alertView = [[AppDelegate sharedDelegate] getCurrentAlertView];
if(alertView) {
[alertView resignFirstResponder];
}
}
In AppDelegate.m file,
#pragma mark - UIAlertView Resign
- (void) setCurrentAlertView:(UIAlertView *)alert{
self.alertObj = alert;
}
- (void) setNilCurrentAlertView {
self.alertObj = nil;
}
- (UIAlertView *)getCurrentAlertView {
return (UIAlertView *)self.alertObj;
}
As it is somewhat late but I am wondering that your code will not work in iOS7 or not as from iOS7 onwards UIAlertView is not allowing to add any subview (As you are adding UITextView as subview of UIAlertView).
If your requirement is not to compulsory using the UITextView then you can use UIAlertView with following configuration with default textfield in alert.
UIAlertView *message = [[UIAlertView alloc] initWithTitle:#"Title"
message:#"Message"
delegate:self
cancelButtonTitle:#"Cancel"
otherButtonTitles:#"Ok", nil];
[message setAlertViewStyle:UIAlertViewStylePlainTextInput];
[message show];
And you can get value of this textfield in delegate of UIAlertView like this,
- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex{
[alertView textFieldAtIndex:0].text;
}
I want to display UIProgressView on UIAlertView for displaying the processing of uploading of the file. But I have searched too much and also find on that link but sill unable to do that. I don't get idea from this
If anyone know the easiest way to do that then please let me know.
I've had problems doing this, and ended up with this:
av = [[UIAlertView alloc] initWithTitle:#"Running" message:#"" delegate:self cancelButtonTitle:#"Cancel" otherButtonTitles:nil];
progressView = [[UIProgressView alloc] initWithProgressViewStyle:UIProgressViewStyleBar];
progressView.frame = CGRectMake(0, 0, 200, 15);
progressView.bounds = CGRectMake(0, 0, 200, 15);
progressView.backgroundColor = [UIColor blackColor];
[progressView setUserInteractionEnabled:NO];
[progressView setTrackTintColor:[UIColor blueColor]];
[progressView setProgressTintColor:[UIColor redColor]];
[av setValue:progressView forKey:#"accessoryView"];
[av show];
Try this code...
UIAlertView *av = [[UIAlertView alloc] initWithTitle:#"" message:#"" delegate:nil cancelButtonTitle:nil otherButtonTitles:nil];
UIProgressView *pv = [[UIProgressView alloc] initWithProgressViewStyle:UIProgressViewStyleBar];
pv.frame = CGRectMake(20, 20, 200, 15);
pv.progress = 0.5;
[av addSubview:pv];
[av show];
While this doesn't quite answer your question, try MBProgressHud, a third-party control that has this feature built-in. The examples supplied on Github should get you up to speed pretty quickly.
Try this code. Put YES for activity indicator and NO for progressView
- (void) createProgressionAlertWithMessage:(NSString *)message withActivity:(BOOL)activity
{
progressAlert = [[UIAlertView alloc] initWithTitle: message
message: #"Please wait..."
delegate: self
cancelButtonTitle: nil
otherButtonTitles: nil];
// Create the progress bar and add it to the alert
if (activity) {
activityView = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhite];
activityView.frame = CGRectMake(139.0f-18.0f, 80.0f, 37.0f, 37.0f);
[progressAlert addSubview:activityView];
[activityView startAnimating];
} else {
progressView = [[UIProgressView alloc] initWithFrame:CGRectMake(30.0f, 80.0f, 225.0f, 90.0f)];
[progressAlert addSubview:progressView];
[progressView setProgressViewStyle: UIProgressViewStyleBar];
}
[progressAlert show];
[progressAlert release];
}
Why not make use of the alerviewdelegate method
- (void)willPresentAlertView:(UIAlertView *)alertView
The advantage of this is we can see what size the alertview will actually be on screen, as iOS has precomputed this at this point, so no need for magic numbers - or overriding the class which Apple warn against !
And as of iOS7 I remember reading some document from Apple saying not to hard code any frame sizes but to always compute them from the app, or something along those lines ?
- (void)willPresentAlertView:(UIAlertView *)alertView
{
CGRect alertRect = alertview.bounds;
UIProgressView *loadingBar = [[UIProgressView alloc] initWithProgressViewStyle:UIProgressViewStyleBar];
loadingBar.bounds = CGRectMake(0, 0, alertRect.width, HEIGHT_YOU_WANT);
// Do what ever you want here to set up the alertview, as you have all the details you need
// Note the status Bar will always be there, haven't found a way of hiding it yet
// Suggest adding an objective C reference to the original loading bar if you want to manipulate it further on don't forget to add #import <objc/runtime.h>
objc_setAssociatedObject(alertView, &myKey, loadingBar, OBJC_ASSOCIATION_RETAIN); // Send the progressbar over to the alertview
}
To pull reference to the loading bar in
- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex
Then use
UIProgressView *loadingBar = objc_getAssociatedObject(alertView, &myKey);
Remember to have defined
#import <objc/runtime.h>
static char myKey;
At the top of your class declaration
This is create a alert view
UIAlertController* alert=[UIAlertController alertControllerWithTitle:#"Message" message:#"This is test" preferredStyle:UIAlertControllerStyleAlert];
now add textfield
[alert addTextFieldWithConfigurationHandler:^(UITextField *textField)
{
textField.placeholder=#"Enter Text label";
[textField setBorderStyle:UITextBorderStyleRoundedRect];
textField.backgroundColor=[UIColor whiteColor];
}];
and added it on view
[self presentViewController:alert animated:YES completion:nil];
I have an UIAlertView with UITextView.
on ViewDidAppear I do [textView setText:] with a large text, but the alert shows an empty textView, and only after I touch the textView to scroll, the text appears.
What should I do in order to make the text appear in the textView in the alert, without scrolling it to "refresh" it?
Thanks!
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
av = [[UIAlertView alloc]initWithTitle:#"Terms of Service" message:#"\n\n\n\n\n\n\n" delegate:self cancelButtonTitle:#"Disagree" otherButtonTitles:#"Agree",nil];
UITextView *myTextView = [[UITextView alloc] initWithFrame:CGRectMake(12, 50, 260, 142)];
[myTextView setTextAlignment:UITextAlignmentCenter];
[myTextView setEditable:NO];
myTextView.layer.borderWidth = 2.0f;
myTextView.layer.borderColor = [[UIColor darkGrayColor] CGColor];
myTextView.layer.cornerRadius = 13;
myTextView.clipsToBounds = YES ;
[myTextView setText:#"LONG LONG TEXT"];
[av addSubview:myTextView];
[myTextView release];
[av setTag:1];
[av show];
}
This is because you have initially set message as #"\n\n\n\n\n\n\n" for UIAlertView. Set your UITextView first and then set UIAlertView's message as textView's text.
Add \n characters in place of message in alert view . Then create a UILabel add add to alert view. Like this
UIAlertView * alert = [[UIAlertView alloc] initWithTitle:[NSString stringWithFormat:#"%#\n\n\n", #"Title"] message:#"\n" delegate:self cancelButtonTitle:NEVER_DISPLAY_BUTTON_TEXT otherButtonTitles:nil];
[alert addButtonWithTitle:#"Text"];
[alert addButtonWithTitle:#"Text"];
[alert addButtonWithTitle:#"Text"];
[alert addButtonWithTitle:#"Text"];
[alert show];
newTitle = [[UILabel alloc] initWithFrame:CGRectMake(10,-55,252,230)];
newTitle.numberOfLines = 0;
newTitle.font = [UIFont systemFontOfSize:15];
newTitle.textAlignment = UITextAlignmentCenter;
newTitle.backgroundColor = [UIColor clearColor];
newTitle.textColor = [UIColor whiteColor];
newTitle.text = [NSString stringWithFormat:#"%#",self.message];
[alert addSubview:newTitle];
You might need to adjust size of Uilable to match in your alert view.
Try with this:
UIAlertView *av = [[UIAlertView alloc]initWithTitle:#"Terms of Service"
message:[NSString stringWithFormat:#"%# \n\n\n",myTextView.text]
delegate:self
cancelButtonTitle:#"Disagree"
otherButtonTitles:#"Agree",nil
];
I've added a UIAlertView in my application that grabs user input but I'm unsure as to how I can add a third button. Ideally the three buttons would be across the alert horizontally or two would be above the "cancel" button. The code snippet below is what I'm using to add the UIAlertView.
- (IBAction)initiateSave{
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Archive"
message:#"Enter a name to save this as:"
delegate:self
cancelButtonTitle:#"Cancel"
otherButtonTitles:#"Save Session",#"Save",nil];
alert.alertViewStyle = UIAlertViewStylePlainTextInput;
UITextField * alertTextField = [alert textFieldAtIndex:0];
alertTextField.keyboardType = UIKeyboardTypeDefault;
alertTextField.placeholder = #"eg. My awesome file...";
alert.tag = 1;
[alert show];
[alert release];
self.name = [[alert textFieldAtIndex:0]text];
}
Apple really doesn't want you messing with UIAlertView. If the way it naturally formats itself doesn't meet your needs, consider putting up a custom presented ("modal") view instead.
This can definitely be achieved, first of all you'll need to set up something like this.
// Create Alert
UIAlertView* av = [UIAlertView new];
av.title = #"Find";
// Add Buttons
[av addButtonWithTitle:#"Cancel"];
[av addButtonWithTitle:#"Find & Bring"];
[av addButtonWithTitle:#"Find & Go"];
[av addButtonWithTitle:#"Go to Next"];
// Make Space for Text View
av.message = #"\n";
// Have Alert View create its view heirarchy, set its frame and begin bounce animation
[av show];
// Adjust the frame
CGRect frame = av.frame;
frame.origin.y -= 100.0f;
av.frame = frame;
// Add Text Field
UITextField* text = [[UITextField alloc] initWithFrame:CGRectMake(20.0, 45.0, 245.0, 25.0)];
text.borderStyle = UITextBorderStyleRoundedRect;
[av addSubview:text];
[text becomeFirstResponder];
QUOTED FROM...
https://stackoverflow.com/a/412618/716216
Then you'll want to animate moving the UIAlertView up when the keyboard is called up... something like this...
-(void)keyboardWillShow: (id) notification {
if(showAlert==YES)
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.3];
[createNewAlert setTransform:CGAffineTransformMakeTranslation(0,-60)];
[createNewAlert show];
[UIView commitAnimations];
}
}
-(void)keyboardWillHide: (id) notification {
if(showAlert==YES)
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.3];
[createNewAlert setTransform:CGAffineTransformMakeTranslation(0,+60)];
[UIView commitAnimations];
}
}
QUOTED FROM... https://stackoverflow.com/a/3844956/716216
Of course you can find additional info on custom UIAlertViews in the following Apple sample code!
https://developer.apple.com/library/ios/#samplecode/UICatalog/Introduction/Intro.html
Good Luck!!!!
It's works fine to me. After showing lot of thread finally i found solution
UIAlertView* getWebUrl = [[UIAlertView alloc] initWithTitle:#"Enter URL"
message:nil
delegate:self
cancelButtonTitle:#"Cancel"
otherButtonTitles:#"Save",
#"Save Url", nil];
getWebUrl.transform=CGAffineTransformMakeScale(1.0, 0.75);
getWebUrl.alertViewStyle=UIAlertViewStylePlainTextInput;
[getWebUrl show];
and align buttons and textfield after present alertview
-(void)willPresentAlertView:(UIAlertView *)alertView {
for (UIView *view in alertView.subviews) {
if ([view isKindOfClass:[UITextField class]]||
[view isKindOfClass:[UIButton class]] || view.frame.size.height==31) {
CGRect rect=view.frame;
rect.origin.y += 65;
view.frame = rect;
}
}
}
I don't think you can manually resize a UIAlertView, but a trick I use for including a UIActivityIndicatorView is to use "/n" in the message string to make the "message" larger (one extra line per each "/n"), therefore making enough space for everything else.
This is somewhat tricky, Here is the solution for this.You need to use \n in the message string to increase the height of the UIAlertView.
- (IBAction)initiateSave{
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Archive"
message:#"\n\n\n\n\n" // Trick to increase the height
delegate:self
cancelButtonTitle:#"Cancel"
otherButtonTitles:#"Save Session",#"Save",nil];
alert.alertViewStyle = UIAlertViewStylePlainTextInput;
After increasing the height of Alert, now you can add a label to set the message in the label : "Enter a name to save this as:" at appropriate position.
[alert addSubView: messageLbl];
UITextField * alertTextField = [alert textFieldAtIndex:0];
alertTextField.keyboardType = UIKeyboardTypeDefault;
alertTextField.placeholder = #"eg. My awesome file...";
alert.tag = 1;
[alert show];
[alert release];
self.name = [[alert textFieldAtIndex:0]text];
}
Here, a bit late but should do the trick. (Work for me).
Create UIAlertView
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"TITLE"
message:#"BODY"
delegate:self
cancelButtonTitle:#"CANCEL"
otherButtonTitles:#"OK",#"SEARCH",nil];
alert.tag = kAlertTag;
alert.alertViewStyle = UIAlertViewStylePlainTextInput;
UITextField *alertTextField = [alert textFieldAtIndex:0];
alertTextField.keyboardType = UIKeyboardTypeDefault;
alertTextField.placeholder = #"ENTER STH";
[alert show];
[alert release];
And implement delegate method.
-(void)willPresentAlertView:(UIAlertView *)alertView {
if (alertView.tag == kAlertTag) {
[alertView setFrame:CGRectMake(17, 30, 286, 188)];
NSArray *subviewArray = [alertView subviews];
UILabel *messageLB = (UILabel *)[subviewArray objectAtIndex:2];
[messageLB setFrame:CGRectMake(10, 46, 260, 20)];
UIButton *cancelBT = (UIButton *)[subviewArray objectAtIndex:3];
[cancelBT setFrame:CGRectMake(10, 130, 100, 42)];
UIButton *okBT = (UIButton *)[subviewArray objectAtIndex:4];
[okBT setFrame:CGRectMake(194, 130, 80, 42)];
UIButton *searchBT = (UIButton *)[subviewArray objectAtIndex:5];
[searchBT setFrame:CGRectMake(112, 130, 80, 42)];
UITextField *plateTF = (UITextField *)[subviewArray objectAtIndex:6];
[plateTF setFrame:CGRectMake(10, 80, 266, 50)];
UITextField *placeTF = (UITextField *)[subviewArray objectAtIndex:7];
[placeTF setFrame:CGRectMake(15, 70, 256, 50)];
}
}
FYI [subviewArray objectAtIndex:1] is for title of alertview.
New to iPhone dev. I have a view which contains a UIScrollView which contains a UIImageView. I added a (double) tap gesture recognizer on the image view which makes an alert box open. For some reason, and I'm sure I'm just retarded, it opens 3 times.
Here's my code:
- (void)viewDidLoad {
scrollView.delegate = self;
UIImage* image = imageView.image;
imageView.bounds = CGRectMake(0, 0, image.size.width, image.size.height);
scrollView.contentSize = image.size;
UITapGestureRecognizer *tapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(handleTapGesture:)];
tapGesture.numberOfTapsRequired = 2;
[imageView addGestureRecognizer:tapGesture];
[tapGesture release];
NSLog(#"LOADED");
[super viewDidLoad];
}
-(IBAction) handleTapGesture:(UIGestureRecognizer *) sender {
CGPoint tapPoint = [sender locationInView:imageView];
int tapX = (int) tapPoint.x;
int tapY = (int) tapPoint.y;
NSLog(#"TAPPED X:%d Y:%d", tapX, tapY);
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Hello" message:#"How are you?" delegate:nil cancelButtonTitle:#"I'm awesome." otherButtonTitles:nil];
[alert show];
[alert release];
}
I just started iPhone dev a few days ago. This problem kind of reminds me of event bubbling issues I've dealt with in javascript. Any ideas?
Not sure what the exact reason is but the UIAlertView is somehow causing the gesture to fire again. A workaround is to execute the showing outside the gesture handler using performSelector:
-(void) handleTapGesture:(UIGestureRecognizer *) sender {
CGPoint tapPoint = [sender locationInView:imageView];
int tapX = (int) tapPoint.x;
int tapY = (int) tapPoint.y;
NSLog(#"TAPPED X:%d Y:%d", tapX, tapY);
[self performSelector:#selector(showMessage) withObject:nil afterDelay:0.0];
}
- (void)showMessage
{
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Hello" message:#"How are you?" delegate:nil cancelButtonTitle:#"I'm awesome." otherButtonTitles:nil];
[alert show];
[alert release];
}
Edit:
The gesture recognizer goes through different states in the gesture (Began, Changed, etc) and it calls the handler method each time the state changes. So a better and probably correct solution is to check the state property of the gesture recognizer at the top of the handler:
-(void) handleTapGesture:(UIGestureRecognizer *) sender {
if (sender.state != UIGestureRecognizerStateEnded) // <---
return; // <---
CGPoint tapPoint = [sender locationInView:imageView];
int tapX = (int) tapPoint.x;
int tapY = (int) tapPoint.y;
NSLog(#"TAPPED X:%d Y:%d", tapX, tapY);
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Hello" message:#"How are you?" delegate:nil cancelButtonTitle:#"I'm awesome." otherButtonTitles:nil];
[alert show];
[alert release];
}