I have a UIToolbar that I'm adding as an inputAccessoryView to three UITextFields with numeric keypads. On this UIToolbar I have a cancel and a done button to dismiss the keyboard as per this post: trying to add done button to Numeric keyboard. This works great for one UITextField, which can be easily identified. However, I'm trying to use the same code for three UITextFields. Here's what I have:
- (void) viewDidLoad
{
[super viewDidLoad];
// weight, numberOfDrinks, and drinkingDuration are UITextFields set up in Storyboard.
// I implemented the UITextFieldDelegate protocol in the .h file and set the UITextField's delegates to the owning ViewController in Storyboard.
self.weight.delegate = self;
self.numberOfDrinks.delegate = self;
self.drinkingDuration.delegate = self;
}
- (void) textFieldDidBeginEditing:(UITextField *)textField {
UIToolbar *doneToolbar = [[UIToolbar alloc] initWithFrame:CGRectMake(0, 0, 320, 50)];
doneToolbar.barStyle = UIBarStyleBlackTranslucent;
// I can't pass the textField as a parameter into an #selector
doneToolbar.items = [NSArray arrayWithObjects:
[[UIBarButtonItem alloc] initWithTitle:#"Cancel" style:UIBarButtonItemStyleBordered target:self action:#selector(cancelKeyboard:)],
[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:nil action:nil],
[[UIBarButtonItem alloc] initWithTitle:#"Done" style:UIBarButtonItemStyleDone target:self action:#selector(doneWithKeyboard:)],
nil];
[doneToolbar sizeToFit];
textField.inputAccessoryView = doneToolbar;
}
- (void) cancelKeyboard: (UITextField *) textField {
textField.text = #"";
[textField resignFirstResponder];
}
- (void) doneWithKeyboard: (UITextField *) textField {
[textField resignFirstResponder];
}
I get an "unrecognized selector sent to instance" error because the cancelKeyboard and doneWithKeyboard methods aren't being passed the textField parameter they need. Any ideas how to implement this properly?
Thanks!
Ben
use globle object in .h file
UITextField *SelectedTextField;
// In did begin editing method define
SelectedTextField = textField;
Then use it on your method to resign or show.
It would help for you.
If you just want to dismiss the keyboard in the current view controller, you can call the endEditing method of the view property of the view controller:
[self.view endEditing];
Related
Note, this is a DESIGN question, NOT a functionality question. I already know how to implement the following, I'm just trying to figure out the best way to design it.
I have an iOS app where a few UIViewControllers throughout the app have UITextFields with UIDatePicker input views. The code for this is below:
- (void) viewDidLoad
{
self.dateField.inputView = [self createDatePicker];
}
- (UIView *) createDatePicker
{
UIView *pickerView = [[UIView alloc] initWithFrame:CGRectMake(0, self.view.frame.size.height, self.view.frame.size.width, TOOLBAR_HEIGHT + KEYBOARD_HEIGHT)];
UIDatePicker *picker = [[UIDatePicker alloc] init];
[picker sizeToFit];
picker.autoresizingMask = (UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight);
picker.datePickerMode = UIDatePickerModeDate;
[picker addTarget:self action:#selector(updateDateField:) forControlEvents:UIControlEventValueChanged];
[pickerView addSubview:picker];
// Create done button
UIToolbar* toolBar = [[UIToolbar alloc] init];
toolBar.barStyle = UIBarStyleBlackTranslucent;
toolBar.translucent = YES;
toolBar.tintColor = nil;
[toolBar sizeToFit];
UIBarButtonItem *flexibleSpace = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:nil action:nil];
UIBarButtonItem* doneButton = [[UIBarButtonItem alloc] initWithTitle:#"Done"
style:UIBarButtonItemStyleDone target:self
action:#selector(doneUsingPicker)];
[toolBar setItems:[NSArray arrayWithObjects:flexibleSpace, doneButton, nil]];
[pickerView addSubview:toolBar];
picker.frame = CGRectMake(0, toolBar.frame.size.height, self.view.frame.size.width, pickerView.frame.size.height - TOOLBAR_HEIGHT);
toolBar.frame = CGRectMake(0, 0, self.view.frame.size.width, TOOLBAR_HEIGHT);
return pickerView;
}
- (void) doneUsingPicker
{
[self.dateField resignFirstResponder];
}
- (void) updateDateField: (UIDatePicker *) datePicker
{
self.dateField.text = [self.formatter stringFromDate:datePicker.date];
}
The problem is, I keep on having to paste this code throughout the app in different classes that have UITextFields with UIDatePicker inputviews. What would be the best way to design this so as to minimize duplicated code. I've thought about having a UIDatePickerableViewController superclass that contains this code, but this doesn't seem extensible. For instance, what if I soon have other types of input views that could be attached to text fields. How should I design this?
You can refactor code/methods shared between the classes in a common superclass, and inherit subclasses inside which you only modify the parts that are needed to be different.
Or, if you approach the problem from a different point of view: create a custom InputWiewWithDatePicker class and move the (self-)configuration and -initialization code inside the - init method of that class. This way you don't have to paste all this everywhere, and only a single line will be duplicated:
customControl = [[InputViewWithDatePicker alloc] init];
My first thought would be to create a new UIView subclass that contains a date picker and text field with the layout you desire. This can be done with a nib or in code. Anyplace you want to add this new kind of view, it's either a one-liner in viewDidLoad, or paint a UIView into a nib and change it's class to your new view class.
Subclass your desired layout, then when you allocate it, it will come with all the options you have defined.
Currently i am working in iPhone application, Using UITextField to enter phone number, user enter the phone number, then how to hide the keyboard? because no return button here, Is it possible to add done button inside the keyboard, please help me
Thanks in Advance
Here is to be a good tutorial about this.
Refer this link. It shows how to add "Done" button in key board.
But I would suggest you to use inputAccessoryView instead. Refer this SO post.
And Must read this SO answer.
You can add inputAccessoryView with 'Apply' and 'Cancel' buttons, and dismiss the number pad with then.
inputAccessoryView
- (void)viewDidLoad
{
[super viewDidLoad];
UIToolbar* numberToolbar = [[UIToolbar alloc]initWithFrame:CGRectMake(0, 0, 320, 50)];
numberToolbar.barStyle = UIBarStyleBlackTranslucent;
numberToolbar.items = [NSArray arrayWithObjects:
[[UIBarButtonItem alloc]initWithTitle:#"Cancel" style:UIBarButtonItemStyleBordered target:self action:#selector(cancelNumberPad)],
[[UIBarButtonItem alloc]initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:nil action:nil],
[[UIBarButtonItem alloc]initWithTitle:#"Apply" style:UIBarButtonItemStyleDone target:self action:#selector(doneWithNumberPad)],
nil];
[numberToolbar sizeToFit];
numberTextField.inputAccessoryView = numberToolbar;
}
-(void)cancelNumberPad{
[numberTextField resignFirstResponder];
numberTextField.text = #"";
}
-(void)doneWithNumberPad{
NSString *numberFromTheKeyboard = numberTextField.text;
[numberTextField resignFirstResponder];
}
Without using done button you can also hide numeric keyboard this way by touching anywhere on the view
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[yourtextfieldname resignFirstResponder];
}
I have a modalviewcontroller and have two buttons on it: Cancel and Save. There is a UITextField which is editable.
Whenever I click on save button I do save it but the text doesnot get save because when I click on the button to open the modalviewcontroller, the text disappears. Dont know whats wrong with my code.
Here is my code :
- (void)viewWillAppear:(BOOL)animated {
self.cancel = self.navigationItem.leftBarButtonItem;
self.save = self.navigationItem.rightBarButtonItem;
UIBarButtonItem *cancelButton = [[UIBarButtonItem alloc] initWithTitle:#"Cancel" style:UIBarButtonItemStylePlain target:self action:#selector(cancelAction)];
self.navigationItem.leftBarButtonItem = cancelButton;
[cancelButton release];
UIBarButtonItem *saveButton = [[UIBarButtonItem alloc] initWithTitle:#"Save" style:UIBarButtonItemStylePlain target:self action:#selector(saveAction)];
self.navigationItem.rightBarButtonItem = saveButton;
[saveButton release];
[super viewWillAppear:animated];
}
-(IBAction) cancelAction{
[[self parentViewController] dismissModalViewControllerAnimated:YES];
}
-(IBAction) saveAction{
NSString *text = [textFieldBeingEdited text];
[textFieldBeingEdited setText:text];
[self setDescription:text];
[[self parentViewController] dismissModalViewControllerAnimated:YES];
}
I am not sure if I have to use the following code to save the text in textfield :
- (void)textFieldDidEndEditing:(UITextField *)textField
{
[self dismissModalViewControllerAnimated:YES];
}
I don't see in your code anywhere that you are setting the text in the UITextField when the view appears. You can add some code to your viewWillAppear method to set the text when the view appears, such as:
[textField setText:[self description]];
(It looks like you are storing the NSString in the description variable.)
Also, if this is some kind of string that could be considered a User Default, you can store the string there. I've used this before and it populates my UITextField nicely.
Code Example:
-(void)viewDidLoad
{
stringValue = [[NSUserDefaults standardUserDefaults] stringForKey:#"string"];
[textField setText:stringValue];
}
-(IBAction)saveAction
{
stringValue = [textField text];
[[NSUserDefaults standardUserDefaults] setObject:stringValue forKey:#"string"];
}
I have a UITableView with an Add cell... row and would like to have a keyboard pop up with a view above it like in the "Messages" application, where the user can type the name of the new cell.
I realize that there are several other ways to get user data, and several ways to implement the functionality that I am trying to achieve.
For example, the iPod application presents a popup when a new playlist should be created.
Right now, I have a hidden text field that is set to be the first responder when the Add cell... row is pressed, and I assign the view containing the input field and confirmation button as the inputAccessoryView for this hidden field. Alternatively, I could add this view as a subview of the table and position it using keyboard notifications.
I would just like to know if there is a cleaner way to accomplish what I am trying to do (such as setting the inputAccessoryView of the input textField to be displayed to be the textField's superview). I have tried several approaches, but I cannot seem to be able to dismiss the keyboard using resignFirstResponder when the view should close. I can get the inputAccessoryView to disappear, but the keyboard remains resolutely open, taking up necessary screen real estate. Also, when the nib's view is a UITableView with a UITableViewController as the File's Owner rather than a UIView with a UIViewController as the File's Owner, I get a very odd error: "setting the first responder view of the table but we don't know its type (cell/header/footer)"
Thanks in advance,
Julian Ceipek
You are on the right track with the setInputAccessoryView on the UITextView/UITextField classes' This method allows you to add any view you want to the top of a keyboard.
The view you create would then use a delegation method to tell the main view controller to resignFirstResponder.
So, to get you started:
#protocol TextFieldAccessoryViewDelegate
#required
- (void)keyboardShouldDismiss;
#end
#interface TextFieldAccessoryView : UIView
#property (nonatomic, retain) id<TextFieldAccessoryViewDelegate> delegate;
- (id)initWithFrame:(CGRect)frame withDelegate (id<TextFieldAccessoryViewDelegate>)aDelegate;
#end
The implementation might look a little like (only posting the code that makes the view):
#pragma mark - Private methods
- (void)doneButtonTapped:(id)sender
{
[delegate keyboardShouldDismiss];
}
- (void)setUpChildrenView
{
UIBarButtonItem *doneButton = [[UIBarButtonItem alloc] initWithTitle:#"Done" style:UIBarButtonItemStyleDone target:self action:#selector(doneButtonTapped:)];
UINavigationItem *navigationItem = [[UINavigationItem alloc] initWithTitle:#""];
[navigationItem setRightBarButtonItem:doneButton];
[navigationItem setHidesBackButton:YES];
UINavigationBar *navigationBar = [[[UINavigationBar alloc] initWithFrame:CGRectMake(0, 0, self.width, 44.0f)] autorelease];
[navigationBar pushNavigationItem:navigationItem animated:NO];
[self addSubview:navigationBar];
}
I have used a standard NavigationBar looking view, but you could put in anything you like and include buttons, textfields, images of robot unicorns, the works
If you don't get everything thats going on in the above code you might need to brush up on Delegation and creating views programmatically.
- (void)viewDidLoad
{
[self createAccessoryView];
[textField setDelegate:self];
[textField setKeyboardType:UIKeyboardTypeDefault];
[textField setInputAccessoryView:fieldAccessoryView];
}
- (void)createAccessoryView
{
CGRect frame = CGRectMake(0.0, self.view.bounds.size.height, self.view.bounds.size.width, 44.0);
fieldAccessoryView = [[UIToolbar alloc] initWithFrame:frame];
fieldAccessoryView.barStyle = UIBarStyleBlackOpaque;
fieldAccessoryView.tag = 200;
[fieldAccessoryView setBarStyle:UIBarStyleBlack];
UIBarButtonItem *spaceButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:nil action:nil];
UIBarButtonItem *doneButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:#selector(done:)];
UISegmentedControl* segmentedControl = [[UISegmentedControl alloc] initWithItems:[NSArray arrayWithObjects:NSLocalizedString(#"Previous", #""), NSLocalizedString(#"Next", #""), nil]];
[segmentedControl addTarget:self action:#selector(segmentAction:) forControlEvents:UIControlEventValueChanged];
segmentedControl.segmentedControlStyle = UISegmentedControlStyleBar;
[segmentedControl setMomentary:YES];
UIBarButtonItem *segmentButton = [[UIBarButtonItem alloc] initWithCustomView:segmentedControl];
[fieldAccessoryView setItems:[NSArray arrayWithObjects:segmentButton, spaceButton, doneButton, nil] animated:NO];
[segmentButton release];
[spaceButton release];
[doneButton release];
[segmentedControl release];
}
How do you make a UIPickerView act like the one with a webview wherein there is a drop down selection box and instead of dropping down like usual websites do, the iphone makes it into a UIPickerView with all the selections in. When you select one, a check becomes visible beside your selection and changes the value of the drop box. And how do you put the "Done" button on top of the UIPickerView to dismiss the UIPickerView?
I already know that [pickerview setHidden:YES] is the method to use to hide the pickerview. I just don't know how to include the "Done" button in the UIPickerView.
Regards,
Chris
This piece of code will slide out a picker view as keyboard and attached a done button on top of it. Basically, you want to set a inputAccessoryView with your input field.
You should call this method on a touch down event for your input field.
- (IBAction)showYourPicker:(id)sender {
// create a UIPicker view as a custom keyboard view
UIPickerView* pickerView = [[UIPickerView alloc] init];
[pickerView sizeToFit];
pickerView.autoresizingMask = (UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight);
pickerView.delegate = self;
pickerView.dataSource = self;
pickerView.showsSelectionIndicator = YES;
self.yourPickerView = pickerView; //UIPickerView
yourTextField.inputView = pickerView;
// create a done view + done button, attach to it a doneClicked action, and place it in a toolbar as an accessory input view...
// Prepare done button
UIToolbar* keyboardDoneButtonView = [[UIToolbar alloc] init];
keyboardDoneButtonView.barStyle = UIBarStyleBlack;
keyboardDoneButtonView.translucent = YES;
keyboardDoneButtonView.tintColor = nil;
[keyboardDoneButtonView sizeToFit];
UIBarButtonItem* doneButton = [[[UIBarButtonItem alloc] initWithTitle:#"Done"
style:UIBarButtonItemStyleBordered target:self
action:#selector(pickerDoneClicked:)] autorelease];
[keyboardDoneButtonView setItems:[NSArray arrayWithObjects:doneButton, nil]];
// Plug the keyboardDoneButtonView into the text field...
yourTextField.inputAccessoryView = keyboardDoneButtonView;
[pickerView release];
[keyboardDoneButtonView release];
}
Finally, your Done button calls the "pickerDoneClicked" method, where you should add
[yourTextField resignFirstResponder]; which will hide the picker view.
The "Done" button is placed in UIToolBar.
Use the below method of UIToolBar for adding the "Done" buttons.
- (void)setItems:(NSArray *)items animated:(BOOL)animated {
UIToolbar* mypickerToolbar = [[UIToolbar alloc] initWithFrame:CGRectMake(0, 0, 320, 56)];
mypickerToolbar.barStyle = UIBarStyleBlackOpaque;
[mypickerToolbar sizeToFit];
NSMutableArray *barItems = [[NSMutableArray alloc] init];
UIBarButtonItem *flexSpace = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:self action:nil];
[barItems addObject:flexSpace];
UIBarButtonItem *doneBtn = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:#selector(DatePickerDoneClick)];
[barItems addObject:doneBtn];
[mypickerToolbar setItems:barItems animated:YES];
}