is there any input-process-output chart generate tools? [closed] - visualization

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I can make a chart with any chart drawing tool, like 'LibreOffice Draw'. But I want to save the effort of drawing arrow-lines, blocks. Just give it the inputs, outputs and process name, then it will generate a chart for me.

I use graphviz for this. You textually specify the graph you want and it provides a variety of command line tools for drawing it. It doesn't always draw things perfectly, but it usually does a good enough job. There are also probably LaTeX packages out there, if you're into that, although its probably overkill for your needs if you don't use it already.

Graphviz will do this. You define a graph using fairly simple text format and it will layout and draw the output.
Graphviz documentation

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How can I make the trailing effect when a character runs by using Unity? [closed]

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Recently,I find a funny game called 《Chameleon Run》. It has very gorgeous effect when the character runs. How can I make the trailing effect like this by using Unity?Is there any plug-in?I cannot post pictures.
I don't know that game, but, giving you a generic answer, trail effects can be achieved using a Trail Renderer. Attach it to your object, and adjust the parameters. You can also set a material, in order to totally customize the effect.
This is the example picture taken from the documentation, obviously using it in a 2D environment is also possible.

Any links on creating presentation in windbg [closed]

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The one and only Sasha's tweet below shows that presentations can be created using windbg.
https://twitter.com/goldshtn/status/672494178769719300
Anyone knows how to do that?
PS: I know Sasha is on stackoverflow, so may be he can answer this question :)
"Presentation" is somewhat of an exaggeration. What you meant to ask is "how to format output in WinDbg?"
To this the answer is "using DML".
Whether you use .printf or send output to the debugger using OutputDebugString, you can use Debugger Markup Language (DML) to output use colors, links etc.
The tag reference is located in the page Customizing Debugger Output Using DML.
"Drawing" using monospace text is your business, however. WinDbg has no facilities to help you with that as far as I know.

Defining custom syntax highlighting for Atlassian Fisheye/Crucible: MATLAB [closed]

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I am using Atlassian Fisheye/Crucible ("fecru") for MATLAB code review and fecru is obviously missing a syntax scheme support for matlab code. Apparently there is a mechanism to support a user-defined scheme, one just has to place it into folder syntax/.. and register in filename.map (also see here).
Maybe some one has already implemented matlab.def file? Would appreciate if you can share it.
For now my best starting point is java.def.
I was able to produce a somewhat modified python.def to highlight MATLAB syntax on jsp-side of fecru:
Put this into matlab.def
syntaxdef matlab {
...
}
and link it in filename.map
"**/*.m" matlab.def "MATLAB"
make sure it does not conflict with
# "**/*.m" objc.def "Objective C"
You will have to restart fecru for changes to take place.

Gantt Chart for GitHub [closed]

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We've been using GitHub for 6-months now and have more/less figured out "best practices" with regards on how to put in tasks, milestones, etc. However, from a management point of view, there are a few features that are lacking. For instance, Gantt Chart capabilities found in solutions such as RedMine, or even overlaying on top of a calendar tasks/milestone markers, roadmaps, etc.
Is there some sort of "add on" or 3rd party website that can hook into GitHub and generate these for me? Since we've already integrated so much within GitHub, I'd like to stay on it, but if a migration to another system is possible with the functionality we require, I may be willing to transfer.
Any advice/help would be greatly appreciated!
I started a project which does exactly that :
https://github.com/neyric/gh-issues-gantt
It only handles issue durations in days, but we found it to be easier to maintain and quite accurate for our usage.

Working with images in Scala [closed]

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I am generating large PNG files from a Scala program. Currently, I am doing it the same way I would do it in java. I am creating a new BufferedImage and setting each pixel to the correct color. This works fine, but I am wondering if there are any good libraries for working with images in Scala? I am looking for something like Ruby's RMagick library.
Take a look at https://github.com/sksamuel/scrimage (Disclaimer: I am the author)
This is an open source Scala image library that essentially wraps java.awt Image operations in a nicer API as well as providing easy methods for operations like fitting to a given size, etc.
Maybe JMagick? Take a look here, it's a native interface between ImageMagick and Java exactly like RMagick..