Sequence of audio files in collection view cell is wrong. In first cell it plays nothing, in second cell it plays first audio file, in third cell it plays second audio file , in fourth cell it plays third audio file and when clicking on first cell again it plays fourth audio file.
Why is that. What i m doing wrong in code.
Here is my code
- (void)collectionView:(UICollectionView *)collectionView didSelectItemAtIndexPath:(NSIndexPath *)indexPath
{
audioArray =[[NSArray alloc] initWithObjects:#"0", #"1", #"2", #"3", nil];
NSString *filePath = [audioArray objectAtIndex:indexPath.row];
NSString *audioFilePath = [[NSBundle mainBundle] pathForResource:audioToLoad ofType: #"mp3"];
NSURL *fileURL = [[NSURL alloc] initFileURLWithPath: audioFilePath];
audioPlayer = [[AVAudioPlayer alloc]
initWithContentsOfURL:fileURL error:nil];
}
- (UICollectionViewCell *)collectionView:(UICollectionView *)cv cellForItemAtIndexPath:(NSIndexPath *)indexPath;
{
// custom UICollectionViewCell, hold an image and its label
Cell *cell = [cv dequeueReusableCellWithReuseIdentifier:kCellID forIndexPath:indexPath];
// make the cell's title the actual NSIndexPath value
cell.label.text = [NSString stringWithFormat:#"{%ld,%ld}", (long)indexPath.row, (long)indexPath.section];
// load the image for this cell
NSString *imageToLoad = [NSString stringWithFormat:#"%d.jpg", indexPath.row];
cell.image.image = [UIImage imageNamed:imageToLoad];
cell.backgroundColor = [UIColor whiteColor];
return cell;
}
why audio files from array is not loading in correct order in the collection view cells.
Thanks for help.
I know this is old, but will try to answer it anyway.
Usually when you're working with the collection view you specify the type of file that corresponds to the project files that you wish to show. So for example, if you were loading images you would specify the type as .jpg or .png etc. For audio it might be .aiff or .mp3 .wav etc.
Once you've done this you'd use the %ld which represents numbers starting from 0. that would assist in loading your files in the correct order.
https://developer.apple.com/library/ios/samplecode/CollectionView-Simple/Introduction/Intro.html
Would give you a good starting point on collection view method alternatives - this uses the named method and applies to .jpg try chaning the code to suite for audio.
Related
I'm going to ask this question again,I thought I had figured it out but I guess not. This is for a timer app that gets the timer info from a plist file. Everything works but I want the .plist extension not to show in my tableview. Here are two code snippets that I believe are the issue. These are in an array called NSArray *files;
self.files = [[NSBundle mainBundle] pathsForResourcesOfType:#"plist" inDirectory:#"Timers1"];
// Configure the cell.
cell.textLabel.text = [[files objectAtIndex:indexPath.row] lastPathComponent];
return cell;
Thanks for the help
NSString *text = [[files objectAtIndex:indexPath.row] lastPathComponent];
text = [text substringToIndex:[text rangeOfString:#"."].location];
cell.textLabel.text = text;
Here is the code:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"ConvoreCell";
ConvoreCell * cell = (ConvoreCell *) [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
NSArray *topLevelObjects = [[NSBundle mainBundle] loadNibNamed:#"ConvoreCell" owner:nil options:nil];
for (id currentObject in topLevelObjects){
if ([currentObject isKindOfClass:[UITableViewCell class]]){
cell = (ConvoreCell *) currentObject;
break;
}
}
}
NSMutableDictionary *cellValue = [results objectAtIndex:indexPath.row];
NSString *picURL = [[cellValue objectForKey:#"creator"] objectForKey:#"img"];
if ([picURL isEqualToString:#"https://secure.gravatar.com/avatar/1f043010eb1652b3fab3678167dc0487/?default=https%3A%2F%2Fconvore.com%2Fmedia%2Fimages%2Feric.png&s=80"])
picURL = #"https://convore.com/media/images/eric.png";
if ((picURL != (NSString *) [NSNull null]) && (picURL.length !=0)) {
NSLog(#"%#", picURL);
NSData *imgData = [[[NSData dataWithContentsOfURL:
[NSURL URLWithString:
picURL]] autorelease] retain];
[cell.pic initWithImage:[[UIImage alloc] initWithData:imgData]];
} else {
cell.pic = nil;
}
//NSLog(#"Name is : %#", [cellValue objectForKey:#"name"]);
cell.title.text = [cellValue objectForKey:#"name"];
cell.info.text = (#"Created by: %#", [[cellValue objectForKey:#"creator"] objectForKey:#"name"]);
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
// Configure the cell...
return cell;
}
For some reason the image is not showing up. What am I doing wrong here? The URL of the image is valid, I checked.
Also I don't want to have the accessory view on the TableViewCell, I did specify that as no in IB, but it still shows up... i set the accessory attribute to none already
you have some issues in your code.
NSData *imgData = [[[NSData dataWithContentsOfURL:
[NSURL URLWithString:
picURL]] autorelease] retain];
the former is not a real issue (maybe by coincidence?!), but it's ugly and confusing. get rid of the autorelease and the retain. The object you get from dataWithContentsOfURL: is already autoreleased.
[cell.pic initWithImage:[[UIImage alloc] initWithData:imgData]];
And your real issue might be this. From what I know you should call init exactly one time; after you've allocated an object.
So if cell.pic is an UIImageView I would try to change the code to something like this:
cell.pic.image = [[[UIImage alloc] initWithData:imgData] autorelease];
Once you see your images you should change your code so that it saves the images in the data you use to populate the cell. You are downloading the image every time a cell appears. That's something you shouldn't do. But this is beyond this question.
EDIT:
Also I don't want to have the
accessory view on the TableViewCell, I
did specify that as no in IB, but it
still shows up... i set the accessory
attribute to none already
You do? But I can see this line of code:
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
You should be able to get an UIImage by just
[cell.pic initWithImage:[UIImage imageWithData:[NSData dataWithContentsOfURL:[NSUrl NSURL picURL]]]];
You're not showing your cellForRowAtIndexPath method, which is the key to analyzing what's going on. The typical paradigm is that UITableViewCell objects get reused repeatedly by the UITableView. You should be setting the UIImage into the cell when the UITableView calls cellForRowAtIndexPath.
The problem causing your immediate crash is that the nib for ConvoreCell is trying to set an IBOutlet you have declared but finding no way to actually set it. I would check that you have synthesized your pic property.
There are other problems here. The line
[cell.pic initWithImage:[[UIImage alloc] initWithData:imgData]];
Is wrong; you do not call init on an object that already exists, but only when you are allocating an object. Do something like
cell.pic = [[[WhateverClassPicIS alloc] initWithImage:[[UIImage alloc] initWithData:imgData]];
Also, you are using NSData dataWithContentsOfURL on the main thread. This will lock up your user interface for an indeterminate time as you connect to the network. Use asynchronous calls instead.
I'm still fairly new to Obj-C and the idea of blocks. I read this post about displaying images from url retrieved from ALAssets: display image from URL retrieved from ALAsset in iPhone
Besides being able to view picture files in a UITableView using the ALAsset framework, I want to be able to play a video that is stored in the pictures folder as well. The video asset shows up just as a picture would, so I would like to be able to tap that video listing in the table and have it play. (In other words, I want to play a video using the Assets Library Framework)
Can this be done with MPMoviePlayerController?
From that post above I'm gathering I need code inside this function to get an asset URL for a video file:
ALAssetsLibraryAssetForURLResultBlock resultblock = ^(ALAsset *myasset)
{
};
If this is right, what code would I need to put inside that function so that I could successfully play the video via MPMoviePlayerController?
Just for reference, my code for displaying the assets in a UITableView is here:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
NSString *CellIdentifier = #"id";
UITableViewCell *cell = [self.tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
[[cell imageView] setImage:[UIImage imageWithCGImage:[[assets objectAtIndex:indexPath.row] thumbnail]]];
[[cell textLabel] setText:[NSString stringWithFormat:#"Item %d", indexPath.row+1]];
return cell;
}
This is my first post so I'm sorry if I post it wrong. Thanks for your help
Even easier
MPMoviePlayerViewController *moviePlayerVC =[[MPMoviePlayerViewController alloc] initWithContentURL:[[asset defaultRepresentation] url]];
Okay I found out one can use this block to spit out a log of the asset library address:
void (^assetEnumerator)(struct ALAsset *, NSUInteger, BOOL *) = ^(ALAsset *result, NSUInteger index, BOOL *stop)
{
if(result != nil) {
NSLog(#"See Asset: %#", result);
[assets addObject:result];
}
};
which will spit out something like
"See Asset: ALAsset - Type:Video, URLs:{
"com.apple.m4v-video" = "assets-library://asset/asset.m4v?id=100&ext=m4v"; "
So I can send this asset library address to MPMoviePlayerController and it will work!
Like so:
NSString *urlAddress = #"assets-library://asset/asset.m4v?id=100&ext=m4v";
NSURL *theURL = [NSURL URLWithString:urlAddress];
mp = [[MPMoviePlayerController alloc] initWithContentURL:theURL];
etc...
now I just gotta figure out how to get that URL string out of the ALAsset object dynamically, which shouldn't be too hard to figure out.. hopefully
You can get the url of an asset by using:
[result defaultRepresentation] url];
#go2 answer is correct but The MoviePlayerController doesn't show anything.
so you also need to add moviePlayerController.movieSourceType=MPMovieSourceTypeFile;
see below code to play this.
MPMoviePlayerController *moviePlayerController = [[MPMoviePlayerController alloc] initWithContentURL:fileURL];
[moviePlayerController.view setFrame:self.view.frame];
moviePlayerController.movieSourceType=MPMovieSourceTypeFile;
moviePlayerController.fullscreen = YES;
[moviePlayerController play];
I have problem with loading images from the Documents folder of iPhone application into the tableView.
In a separate request, I check on the server all the images available and download them into the "images" folder under Documents. I am pretty sure that the images are saved correctly.
NSString *filePath = [imagesFolderPath stringByAppendingPathComponent:imageFileName];
[urlData writeToFile:filePath atomically:NO];
NSLog(#"Saved to file: %#", filePath);
2010-01-22 17:07:27.307 Foo[2102:207] Saved to file: /Users/Hoang/Library/Application Support/iPhone Simulator/User/Applications/6133A161-F9DC-4C92-8AE6-5651022EAA94/Documents/images/86_2.png
[NSBundle mainBundle] is not suitable for loading the images because at runtime, the application tries to connect to the server to download the images, they are not static.
But loading the images from Documents/images folder does not give me the image on the TableView.
static NSString *CellIdentifier = #"CellCategory";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
// Set up the cell...
UIImageView *imageView = cell.imageView;
MenuItem *item = (MenuItem *) [arrayMenuItems objectAtIndex:indexPath.row];
cell.textLabel.text = item.descrizione;
NSString *strImagePath = [[imagesFolderPath stringByAppendingPathComponent:[NSString stringWithFormat:#"%d_%d", item.idItem, item.idNode]] stringByAppendingPathExtension:#"png"];
NSLog(#"strImagePath: %#", strImagePath);
imageView.image = [[UIImage imageWithContentsOfFile:strImagePath] autorelease];
2010-01-22 17:07:42.842 Foo[2102:207] strImagePath: /Users/Hoang/Library/Application Support/iPhone Simulator/User/Applications/6133A161-F9DC-4C92-8AE6-5651022EAA94/Documents/images/86_2.png
Is there anyone having the same problem?
I have looked around in stackoverflow but have not succeeded.
Thanks in advance.
I've just had the same problem with loading images from application's Documents folder to UITableViewCell. This works:
[UIImage imageWithContentsOfFile:fullPath];
hardcoding the path is a bad idea since it can change during a redeploy,
try something like this..
NSString *imagessDirectory = [NSHomeDirectory() stringByAppendingPathComponent:#"Documents/images"];
and verify the file/image is even there with nsfilemanager
Edited: ANSWER
Be sure to check the response on NSData to see if there are images. In my case, all codes are ok, but the response from server give nothing. It is still able to save the image to the file on the documents/images folder, and still not raise any error, until I realized that all the images are not exist on the server. THAT WAS THE ERROR, not relates anything to the Documents folder
Original answer
There must be some problems with the initialization code of UIImage.
I have tried already three initialization functions for image having the path on the Documents directory.
But it just does not work.
Here you can see, the code always fall into the (exist) block, the first line is to load the image from the Documents/images directory, it always fails.
The second line inside the (exist) block, I tried to get the image from the bundle, it works perfect, but it is not what I want.
Fourth line of code, I get the original link of the images on the server and it gets what I nearly want. (Actually, what I want is to save all the images from the server into the Documents/images directory before hand, and then load them from there)
NSString *strImagePath = [[imagesFolderPath stringByAppendingPathComponent:[NSString stringWithFormat:#"%d_%d", item.idItem, item.idNode]] stringByAppendingPathExtension:#"png"];
NSLog(#"strImagePath: %#", strImagePath);
BOOL exists = [[NSFileManager defaultManager] fileExistsAtPath:strImagePath];
if (exists){
//UIImage *menuImage = [UIImage imageWithContentsOfFile:strImagePath];
//UIImage *menuImage = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:#"ALT" ofType:#"png"]];
//imageView.image = menuImage;
NSString *strImagePathURL = [NSString stringWithFormat:#"http://foo.com/%d_%d.png", item.idItem, item.idNode];
NSData *imageData = [[NSData alloc] initWithContentsOfURL:[NSURL URLWithString:strImagePathURL]];
imageView.image = [[UIImage alloc] initWithData:imageData];
}
else {
imageView.image = [UIImage imageNamed:#"ALT.png"];
}
i had questioned here : Best idea for importing text to each NavigationController View
the answer was this:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
PoemDetailsViewController *poemDetails = [[[PoemDetailsViewController alloc] initWithNibName:#"PoemDetailsViewController" bundle:nil] autorelease];
poemDetails.poem = [poems objectAtIndex:indexPath.row]; // assuming you have a single dimension array with poems and a single table group
[self.navigationController pushViewController:poemDetails animated:YES];
}
now on on the PoemDetailsViewController i create an UIWebView and writing this code :
(i know this code shows only one of my HTML files)
NSString *path = [[NSBundle mainBundle] pathForResource:#"fal1" ofType:#"html"];
NSFileHandle *readHandle = [NSFileHandle fileHandleForReadingAtPath:path];
NSString *htmlString = [[NSString alloc] initWithData:
[readHandle readDataToEndOfFile] encoding:NSUTF8StringEncoding];
now i can't find any associating between this code
poemDetails.poem = [poems objectAtIndex:indexPath.row];
to load poems on the AnotherViewController with each cell ?
i mean is every cells show their poem on the other view with Navigation Controller .
The line in question:
poemDetails.poem = [poems objectAtIndex:indexPath.row];
is simply passing information about the row (poem) that was selected to the new view controller.
Typically, the "poem" will be a custom class with relevant info about the poem such as its title and the name of its HTML file, but it could just be a string (if the title & HTML filename match).
For example, you would use it here:
NSString *path = [[NSBundle mainBundle] pathForResource:poem.filename ofType:#"html"];