I am trying to integrate Twitter and Facebook into my app.
I tried this demo, and it works only when I try it in a separate project. When I try it in my project it does not work (the actions do not integrate to the buttons).
It shows this message to me:
2013-06-25 11:50:39.885 app[1255:19703] Warning: Attempt to present <SLFacebookComposeViewController: 0xa199280> on <ViewController: 0x9497b60> whose view is not in the window hierarchy!
Refer this link:
stackoverflow
Quoted from the above link:
-(void) application:(UIApplication *)application didReceiveLocalNotification:(UILocalNotification *)notification {
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.blankviewController = [[blankPageViewController alloc] initWithNibName:#"blankPageViewController" bundle:nil];
self.window.rootViewController = self.blankviewController;
[self.window makeKeyAndVisible];
}
Related
I am developing an app (a drum machine) for the iPad, I have a draft of the user interface.
The interface is OK in iOS 6.1 simulator:
But it's turned 90° in iOS 5.1 simulator:
This is how I call the View (after some help from stackoverflow members)
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Override point for customization after application launch.
self.viewController = [[XDrumViewController alloc] initWithNibName:#"XDrumViewController" bundle:nil];
self.window.rootViewController = self.viewController;
[self.window makeKeyAndVisible];
return YES;
}
How to solve it?
It is likely that you are not defining
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation;
which is required on iOS < 6 to make autorotation work (see here). For a quick test, define:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation {
return UIInterfaceOrientationIsLandscape(toInterfaceOrientation);
}
in your view controller. This will enable autorotation for landscape only (i.e, it will force your controller to landscape).
I am developing an app in Xcode, I got it working and was putting some finishing touches.
Then I upgraded Xcode to the latest version, changed a bit the code for the Autorotate options (my app shouldn't autorotate) and fiddled with the supported rotation (landscape vs. portait).
Then suddenly my debug in iOs simulator just shows a black screen. The app builds fine but nothing is shown in the simulator....
And I can't really understand why...
Using Xcode 4.6
i don't have an ApplicationDidFinishLoading but I have this:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
[window addSubview:viewController.view];
[window makeKeyAndVisible];
return YES; }
Use Below Code instead in your ApplicationDidFinishLoading
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Override point for customization after application launch.
self.viewController = [[YourFirstViewController alloc] initWithNibName:#"YourFirstViewController" bundle:nil];
self.window.rootViewController = self.viewController;
[self.window makeKeyAndVisible];
return YES;
}
This may solve your problem. Please try it.
commenting the "shouldAutorotateToInterfaceOrientation" solved my problem.
I'm using my appDelegate's applicationDidReceiveMemoryWarning method to dump some high resource objects. When the app starts back up, rather than trying to reload just those objects and return the user to his last page, I would like just to restart the app from the top (from the main page, the app only goes one level deep, so this is totally acceptable to us).
Here's my paltry attempt, but it was an abject failure. It got close, but I ended up introducing some problems that resulted in an actual memory dump and app crash.
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.viewController = [[SplashScreenViewController alloc] initWithNibName:#"SplashScreenViewController" bundle:nil];
UINavigationController *navcon = [[UINavigationController alloc] initWithRootViewController:self.viewController];
self.window.rootViewController = navcon;
[self.window makeKeyAndVisible];
return YES;
}
- (void)applicationDidEnterBackground:(UIApplication *)application
{
//For testing purposes only
self.lowMemoryWarning = TRUE;
NSLog(#"app did enter background");
}
- (void)applicationWillEnterForeground:(UIApplication *)application
{
NSLog(#"app will enter foreground");
if (self.lowMemoryWarning) {
NSLog(#"recovering from low memory warning");
self.window.rootViewController = nil;
UINavigationController *navcon = [[UINavigationController alloc] initWithRootViewController:self.viewController];
self.window.rootViewController = navcon;
[self.window makeKeyAndVisible];
}
}
What's the best approach for doing something like this? Is there maybe a simple trick that I don't know about?
Thank you!
Do you mean you want the app to restart each time it started (or enter foreground) ? If yes, maybe you can just set the app to not support multi tasking
http://developer.apple.com/library/ios/#documentation/iphone/conceptual/iphoneosprogrammingguide/ManagingYourApplicationsFlow/ManagingYourApplicationsFlow.html#//apple_ref/doc/uid/TP40007072-CH4-SW5
Search for "Opting out of Background Execution"
================================================================================
Ah sorry, I didn't know the nature of your application, if some process need to be run on the background then this method is no go.
I read your comment above about the UIActivityIndicator + loading the certain objects back on the current view after app enter foreground. Maybe this thread can help you, Finding the current view when application enter foreground. IOS
I have implemented iOS 6 API for state saving, it works - after I quit the app and launch back in for some milliseconds the restored view controller fly in, but then it's replaced by the main view controller I display at launch.
I'm setting every time the app launch the root view of the main window, so this must be the issue.
Here is my code:
- (BOOL)application:(UIApplication *)application willFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
[self commonInitializationLaunching:launchOptions];
return YES;
}
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
[self commonInitializationLaunching:launchOptions];
return YES;
}
- (void)commonInitializationLaunching:(NSDictionary *)launchOptions
{
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Override point for customization after application launch.
static NSString *const kKeychainItemName = #"OAuthGoogleReader";
self.viewController = [[ViewController alloc] initWithNibName:#"ViewController" bundle:nil];
self.navController = [[UINavigationController alloc] initWithRootViewController:self.viewController];
GTMOAuth2Authentication *auth;
auth = [GTMOAuth2ViewControllerTouch authForGoogleFromKeychainForName:kKeychainItemName
clientID:kClientID
clientSecret:kClientSecret];
self.window.rootViewController = self.navController;
[self.window makeKeyAndVisible];
BOOL isSignedIn = [auth canAuthorize];
if (isSignedIn) {
NSLog(#"Signed");
}else{
NSString *scope = #"https://www.google.com/reader/api/";
GTMOAuth2ViewControllerTouch *viewController;
viewController = [[GTMOAuth2ViewControllerTouch alloc] initWithScope:scope
clientID:kClientID
clientSecret:kClientSecret
keychainItemName:kKeychainItemName
delegate:self
finishedSelector:#selector(viewController:finishedWithAuth:error:)];
[self.navController pushViewController:viewController animated:YES];
// self.window.rootViewController = viewController;
}
});
}
You can see that in -(void)commonInitializationLaunching:(NSDictionary *)launchOptions
I'm setting my window's root view. I don't know what to put in there. Perhaps check if there is saved state and then load this method? But how?
Thanks!
Here is what I've tried following Rob's advice:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
if (!self.isRestored) {
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
}
[self commonInitializationLaunching:launchOptions];
[self.window makeKeyAndVisible];
return YES;
}
with nothing in willFinishLaunching...
I also removed by window code from my commonInitializationLaunching method.
Storyboards will do most of the heavy lifting for you, such as restoring the window. Using code, however, will not restore the window. You will need to hold on to your root view controller using the encoder. Your code will look something like this:
NSString * const AppDelegateRootVCKey = #"AppDelegateRootVCKey";
- (void)application:(UIApplication *)application willEncodeRestorableStateWithCoder:(NSCoder *)coder {
[coder encodeObject:self.window.rootViewController forKey:AppDelegateRootVCKey];
}
- (void)application:(UIApplication *)application didDecodeRestorableStateWithCoder:(NSCoder *)coder {
// Grabs the preserved root view controller.
UIViewController * vc = [coder decodeObjectForKey:AppDelegateRootVCKey];
if (vc) {
UIWindow * window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
window.rootViewController = vc;
window.restorationIdentifier = NSStringFromClass([window class]);
// The green color is just to make it obvious if our view didn't load properly.
// It can be removed when you are finished debugging.
window.backgroundColor = [UIColor greenColor];
self.window = window;
}
}
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
if (!self.window) {
UIWindow *window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// The blue color is just to make it obvious if our view didn't load properly.
// It can be removed when you are finished debugging.
window.backgroundColor = [UIColor blueColor];
UIViewController *root = // However you create your root.
window.rootViewController = root;
window.restorationIdentifier = NSStringFromClass([window class]);
self.window = window;
}
[self commonInitializationLaunching:launchOptions];
[self.window makeKeyAndVisible];
return YES;
}
Another gotcha to watch out for is to make sure that your UINavigationControllers and UITabBarControllers have restoration identifiers.
State restoration is generally integrated with storyboards. If you're using a storyboard, you should not be creating your own window, view controllers, etc. You should let the storyboard do this for you. What's happening is that the storyboard is doing all the state restoration, and then you're creating a new window and laying it on top of all that. If that's the case, you're probably creating two copies of your UI on every launch. You're just not noticing it.
If you are constructing your entire interface in code (not a recommended approach, but it does work), then you need to determine whether state restoration happened before creating your UI. This is fairly simple:
In your commonInitializationLaunching:, initialize only non-UI elements (things that wouldn't ever be in state-preservation). This is the place to handle things that the UI elements might rely on during state restoration. You don't have any of these in your current code.
In application:didDecodeRestorableState:, set an app delegate ivar to indicate that state was restored.
In application:didFinishLaunchingWithOptions:, after running commonInitializationLaunching:, check your ivar. If state wasn't restored, create a UI.
Do remember that the commonInitializationLaunching: pattern only exists for backward compatibility with iOS 5. If you don't need that, then just put non-UI in willFinish and UI in didFinish (if state wasn't restored).
I was testing Heatmaps SDK, and I wanted to know if there is a setting or a way to show heatmaps on all the visible elements at one time? Currently I can view one element at a time like below.
This is my setup and below are pictures of the results:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
UIViewController *rootVC = _window.rootViewController;
self.window = [[HMUIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.window.rootViewController = rootVC;
heatmaps = [[Heatmaps alloc] init];
heatmaps.showDebug = YES;
heatmaps.showMenu = YES;
[heatmaps start];
//...
return YES;
}
Currently you may only see the heatmap for one element at a time.