UICollectionView in UITableViewCell - touches only received in a portion of view - iphone

I'm having an issue receiving touches in UICollectionViews contained within UITableViewCells. The desired effect is a UITableView with n rows of horizontally scrolling UICollectionViews. The view is displaying correctly but the collection views only receive touches in the top 44px. I imagine that the table view is still in the process of initialization when the collection views are created and that the collection views are using UITableView's default cell height when setting up their gesture recognizers. Relevant code is below.
In my UITableViewCell subclass, I create a container view for the UICollectionView:
- (void)layoutSubviews
{
if (!_collectionViewContainer) {
_collectionViewContainer = [[CVTCollectionViewContainer alloc] init];
_collectionViewContainer.frame = self.bounds;
[self.contentView addSubview:_collectionViewContainer];
};
}
In my container view, I instantiate a UICollectionView:
- (void)drawRect:(CGRect)rect
{
[super drawRect:rect];
if (!self.collectionView) {
UICollectionViewFlowLayout *flowLayout = [[UICollectionViewFlowLayout alloc] init];
self.collectionView = [[UICollectionView alloc] initWithFrame:self.bounds collectionViewLayout:flowLayout];
self.collectionView.delegate = self;
self.collectionView.dataSource = self;
self.collectionView.backgroundColor = [UIColor clearColor];
flowLayout.scrollDirection = UICollectionViewScrollDirectionHorizontal;
flowLayout.itemSize = CGSizeMake(130.0, 130.0);
[_collectionView registerClass:[CVTCollectionViewCell class] forCellWithReuseIdentifier:#"Collection view cell"];
[self addSubview:self.collectionView];
}
}
There's nothing interesting in my UITableViewController, just that I return 200 in tableView:heightForRowAtIndexPath:
It occurred to me that the layoutSubviews method of my UITableViewCell subclass may be the wrong place for initialization of the 'container' view for my UICollectionView. But, when I NSLog(#"cell: %#", self); in layoutSubviews, the cell's frame shows the desired height (200). Still, I have a feeling that I am doing my setup for the collection view too early, but I can't think of where else I might perform this work.
So, the gist: how can I add a UICollectionView to a UITableViewCell and make sure that the UICollectionView's gesture recognizers respond in the entirety of the collection view, rather than just the top 44 px?
Thanks in advance, as always.

Bit of a facepalm here, I was using a UITableViewController that was created in storyboard but mostly configured in code. In storyboard, I had not set the row height of the table view, so it was still at the default 44 px. Of course, the table view looked at IB for its initial config so, although tableView:heightForRowAtIndexPath: was being called and the cells were displaying correctly, the initial height set in IB was affecting how the cell's subviews were created.

Related

How to add a UIView above the current UITableViewController

I have difficulty adding a subview (UIView) from within the viewDidLoad method of a UITableViewController
This works:
[self.view addSubview:self.progView];
But you can see the table cell lines bleed through the UIView progView.
I've tried this approach:
[self.view.superview insertSubview:self.progView aboveSubview:self.view];
Which is an attempt to add the progView, UIView to the superview, above the current view. When I try this, the UIView never appears.
-- UPDATE --
Following is the latest attempt:
UIView *myProgView = (UIView *)self.progView; //progView is a method that returns a UIView
[self.tableView insertSubview:myProgView aboveSubview:self.tableView];
[self.tableView bringSubviewToFront:myProgView];
Result is the same as [self.view addSubview:self.progView]; The UIView appears but seemingly behind the Table.
I tried the approach above, but did not get it to work. I also found it to require too much configuration and code, since it requires setting up the table view from scratch (something that is easily done from within the storyboard).
Instead, I added the view that I wanted to add above my UITableView into the UITableViewController's UINavigationController's view, as such:
[self.navigationController.view addSubview:<view to add above the table view>];
This approach requires that you have embedded the UITableViewController in a UINavigationController, but even if you do not want a navigation controller, you can still use this approach and just hide the navigation bar.
So 7 years have passed since my original answer, and I happen to stumble upon this problem again. Let's solve this properly once and for all:
In viewDidLoad, add your subview to the (table) view.
Pin the constraints relative to the safe area layout guide. This stops it from scrolling with the table contents (as pointed out in cornr's answer).
In viewDidLayoutSubviews, bring the subview to the front. This ensures it doesn't get lost behind the table separators.
Swift:
override func viewDidLoad() {
super.viewDidLoad()
// 1.
view.addSubview(mySubview)
// 2. For example:
mySubview.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
mySubview.widthAnchor.constraint(equalToConstant: 100),
mySubview.heightAnchor.constraint(equalToConstant: 100),
mySubview.centerXAnchor.constraint(equalTo: view.safeAreaLayoutGuide.centerXAnchor),
mySubview.centerYAnchor.constraint(equalTo: view.safeAreaLayoutGuide.centerYAnchor)
])
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
// 3.
view.bringSubviewToFront(mySubview)
}
Objective-C:
- (void)viewDidLoad
{
[super viewDidLoad];
// 1.
[self.view addSubview:self.mySubview];
// 2.
self.mySubview.translatesAutoresizingMaskIntoConstraints = false;
[NSLayoutConstraint activateConstraints:#[
[self.mySubview.widthAnchor constraintEqualToConstant:100],
[self.mySubview.heightAnchor constraintEqualToConstant:100],
[self.mySubview.centerXAnchor constraintEqualToAnchor:self.view.safeAreaLayoutGuide.centerXAnchor],
[self.mySubview.centerYAnchor constraintEqualToAnchor:self.view.safeAreaLayoutGuide.centerYAnchor]
]];
}
- (void)viewDidLayoutSubviews
{
[super viewDidLayoutSubviews];
// 3.
[self.view bringSubviewToFront:self.mySubview];
}
Phew, glad that's done! Seeing how much saner this answer is, I'll omit my original answer.
Fun fact: 7 years on and I'm still an iOS developer.
Ive been able to add a subview on top of a uitableviewcontroller by using uiviewcontroller containment.
UITableViewController is actually very handy when it comes to static cells and this is probably the only time where the common answer "just use uitableview" may actually not viable.
So this is how I do it.
give your UITableViewController a StoryBoard identifier i.e. MyStaticTableView
create a brand new UIViewController subclass and call it UITableViewControllerContainer
place this controller in place of your UITableViewController inside your storyboard
add a subview to the new controller and link it to an outlet called like "view_container"
on you UITableViewControllerContainer viewDidLoad method
add code like:
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
UITableViewController *vc = [self.storyboard instantiateViewControllerWithIdentifier:#"MyStaticTableView"];
[self addChildViewController:vc];
[self.view_container addSubview:vc.view];
}
Problems you may have:
if you have extra top space then be sure to add the flag "wants fullscreen" to your UITableViewController
if it doesn't resize properly on your UITableViewControllerContainer
add code:
- (void)viewWillAppear:(BOOL)animated
{
[[self.view_container.subviews lastObject] setFrame:self.view.frame];
}
at this point from your UITableViewController you can access you container view directly with
self.view.superview.superview
and whatever you add to it will be show on top your table view controller
Swift 2018
Here is my way with storyboard:
1) Add a view in storyboard.
2) Link it with UITableViewController class:
#IBOutlet weak var copyrightLabel: UILabel!
3) Add it in code
self.navigationController?.view.addSubview(copyrightView)
copyrightView.frame = CGRect(x: 0,
y: self.view.bounds.size.height - copyrightView.bounds.size.height,
width: self.view.bounds.size.width,
height: copyrightView.bounds.size.height)
4) Voilla!
The view will not scroll with the table view. It can be easy designable from the storyboard.
NOTE:
This solution adds subview to the navigation controller and if you are going to another screen from here further down the nav, you will find this subview to persist, remove it using copyrightView.removeFromSuperView on viewDidDisappear while performing segue.
You can increase the zPosition of the layer of your view.
This will make it display above the other views (which have a zPosition equal to 0, by default)
self.progView.layer.zPosition++;
[self.view addSubview:self.progView];
As UITableViewController is a subclass of UIViewController, you need to add your desired view to its superview.
Swift:
self.view.superview?.addSubview(viewTobeAdded)
Objective C:
[self.view.superview addSubview: viewTobeAdded];
The problem is that the view property of UITableViewController is identical to the tableView property. What this means is that the root view is always a table view controller, and anything added as a subview will be subject to the table view functionality. This has other undesirable side effects, like your subviews scrolling when you may not want them to.
There are a couple options here. You could override loadView and install your own view and table view:
// note: untested
- (void)loadView {
self.view = [[[UIView alloc] initWithFrame:CGRectZero] autorelease];
self.view.backgroundColor = [UIColor whiteColor];
UITableView *tblView = [[UITableView alloc]
initWithFrame:CGRectZero
style:UITableViewStylePlain
];
tblView.autoresizingMask =
UIViewAutoresizingFlexibleWidth |
UIViewAutoresizingFlexibleHeight
;
self.tableView = tblView;
[self.view addSubview:tblView];
[tblView release];
}
And then when you need to add a subview, add it below or above self.tableView as appropriate.
Another option is just to create a UIViewController subclass that does what you need. UITableViewController honestly doesn't add that much, and the little functionality it does implement is easily replicated. There are articles like Recreating UITableViewController to increase code reuse that explain how to do this pretty easily.
I had similar problem and got it solved using below code :
[self.navigationController.view insertSubview:<subview>
belowSubview:self.navigationController.navigationBar];
This inserts view in correct place using controllers present in Stack.
The Apple example "iPhoneCoreDataRecipes" is using a NIB to load a header onto a UITableView.
See here:
I added a image above the the table. I used this code:
self.tableView.tableHeaderView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"header.png"]];
Solution for swift (equivalent to Daniel Saidi):
If your controller is a UITableViewController in a Storyboard or XIB and you wish to reassign self.view to a standard UIView while preserving your existing table view:
#IBOutlet var tableViewReference: UITableView!
var viewReference: UIView!
Then in your implementation file:
Add these instance variables to your table view controller file:
override var tableView: UITableView! {
get { return tableViewReference }
set { super.tableView = newValue }
}
override var view: UIView! {
get { return viewReference }
set { super.view = newValue }
}
override func viewDidLoad() {
super.viewDidLoad()
self.edgesForExtendedLayout = UIRectEdge.None
self.extendedLayoutIncludesOpaqueBars = false
self.automaticallyAdjustsScrollViewInsets = false
//rewiring views due to add tableView as subview to superview
viewReference = UIView.init(frame: tableViewReference.frame)
viewReference.backgroundColor = tableViewReference.backgroundColor
viewReference.autoresizingMask = tableViewReference.autoresizingMask
viewReference.addSubview(tableViewReference)
}
In your Storyboard or XIB file: Connect the tableView in the UITableViewController to the tableViewReference variable.
Then you will be able to add child views as follows:
self.view.addSubView(someView)
Update for iOS 11:
It is now possible to add an Subview to UITableView when using AutoLayout constraints to the safe area. These Views will not scroll along the TableView.
This example places a view below the NavigationBar on top of the UITableView of a UITableViewController
[self.tableView addSubview:self.topBarView];
[NSLayoutConstraint activateConstraints:#[
[self.topBarView.topAnchor constraintEqualToAnchor:self.tableView.safeAreaLayoutGuide.topAnchor],
[self.topBarView.leadingAnchor constraintEqualToAnchor:self.tableView.safeAreaLayoutGuide.leadingAnchor],
[self.topBarView.trailingAnchor constraintEqualToAnchor:self.tableView.safeAreaLayoutGuide.trailingAnchor],
[self.topBarView.heightAnchor constraintEqualToConstant:40.0]
]];
try something like this:
[self.tableView addSubview:overlayView];
overlayView.layer.zPosition = self.tableView.backgroundView.layer.zPosition + 1;
You may simply put the following code in viewDidAppear:
[self.tableView.superview addSubview:<your header view>];
try: [self.view bringSubviewToFront:self.progView];
Or you can try to add self.progView to your table's view.
To keep UIView above table view in UITableViewController I'm using one(or more) of delegate methods (UITableViewDelegate).
override func viewDidLoad() {
super.viewDidLoad()
self.tableView.addSubview(headerView)
}
func tableView(_ tableView: UITableView, willDisplayHeaderView view: UIView, forSection section: Int) {
tableView.addSubview(overlayView) // adds view always on top
}
// if using footers in table view
tableView(_ tableView: UITableView, willDisplayFooterView view: UIView, forSection section: Int) { ... }
As views can only have one superview that seams too be good solution, correct me if I'm wrong. Still getting 60fps so it's fine for me.
Swift 4
This is the most simplified version of a number of answers here where we are recomposing the view hierarchy. This approach does not require additional outlets for storyboards / nibs and will also work with programmatically constructed instances.
class MyTableViewController: UITableViewController {
var strongTableView: UITableView?
override var tableView: UITableView! {
get {
return strongTableView ?? super.tableView
}
set {
strongTableView = newValue
}
}
override func viewDidLoad() {
super.viewDidLoad()
// theoretically we could use self.tableView = self.tableView but compiler will not let us assign a property to itself
self.tableView = self.view as? UITableView
self.view = UIView(frame: self.tableView!.frame)
self.view.addSubview(tableView)
}
}
To add a customView above the current UITableViewController, it must be a nice way to use 'self.navigationController.view addSubview:customView' like Daniel commented.
However, in case of implementing customView that serves as navigationBar, Daniel's way can cause unexpected result to default or custom navigationBar on other navigationViewControllers that is in front and back of the UITableViewController.
The best simple way is just converting UITableViewController into UIViewController which has no limit on layout it's subviews. But, if you're struggling with massive, long legacy UITableViewController code, the story is totally different. We don't have any sec for converting.
In this case, you can simply highjack tableView of UITableViewController and solve this whole problem.
The most important thing we should know is UITableViewController's 'self.view.superview' is nil, and 'self.view' is UITableView itself.
First, highjack the UITableVIew.
UITableView *tableView = self.tableView;
Then, replace 'self.view'(which is now UITableView) with a new UIView so that we can layout customViews with no-limitation.
UIView *newView = UIView.new;
newView.frame = tableView.frame;
self.view = newView;
Then, put UITableView we highjacked before on the new self.view.
[newView addSubview:tableView];
tableView.translatesAutoresizingMaskIntoConstraints = NO;
[tableView.topAnchor constraintEqualToAnchor:self.view.topAnchor].active = YES;
[tableView.leadingAnchor constraintEqualToAnchor:self.view.leadingAnchor].active = YES;
[tableView.trailingAnchor constraintEqualToAnchor:self.view.trailingAnchor].active = YES;
[tableView.bottomAnchor constraintEqualToAnchor:self.view.bottomAnchor].active = YES;
Now, we can do whatever we want on this brand new fancy 'self.view' on UITableViewController.
Bring a custom View, and just add as subView.
UIView *myNaviBar = UIView.new;
[myNaviBar setBackgroundColor:UIColor.cyanColor];
[self.view addSubview:myNaviBar];
myNaviBar.translatesAutoresizingMaskIntoConstraints = NO;
[myNaviBar.topAnchor constraintEqualToAnchor:self.view.topAnchor].active = YES;
[myNaviBar.leadingAnchor constraintEqualToAnchor:self.view.leadingAnchor].active = YES;
[myNaviBar.trailingAnchor constraintEqualToAnchor:self.view.trailingAnchor].active = YES;
[myNaviBar.heightAnchor constraintEqualToConstant:90].active = YES;
gif
There may be reasons not to do this, but this works for me so far. If you use an ap
Inside viewDidLayoutSubviews you can run this, but make sure to only run it once obviously
self.searchTableView = [[UITableView alloc] initWithFrame:self.tableView.frame style:UITableViewStylePlain];
self.searchTableView.backgroundColor = [UIColor purpleColor];
[self.view.superview addSubview:self.searchTableView];
I had a similar problem where I wanted to add a loading indicator on top of my UITableViewController. To solve this, I added my UIView as a subview of the window. That solved the problem. This is how I did it.
-(void)viewDidLoad{
[super viewDidLoad];
//get the app delegate
XYAppDelegate *delegate = [[UIApplication sharedApplication] delegate];
//define the position of the rect based on the screen bounds
CGRect loadingViewRect = CGRectMake(self.view.bounds.size.width/2, self.view.bounds.size.height/2, 50, 50);
//create the custom view. The custom view is a property of the VIewController
self.loadingView = [[XYLoadingView alloc] initWithFrame:loadingViewRect];
//use the delegate's window object to add the custom view on top of the view controller
[delegate.window addSubview: loadingView];
}
This worked for me:
self.view.superview?.addSubview(yourCustomView)
self.view.bringSubviewToFront(yourCustomView)

Display Custom UIView On Top of UIViewController

I'm looking for opinions on the best way to implement the following functionality. I have a UIViewController with a UITableView in Grouped Format. Each TableViewCell contains an NSString. When the User taps on a cell I'd like to in my didSelectRowForIndexPath method popup a UIView with a single textfield, that's prepopulated with the NSString in the given cell that was selected. The reason for displaying the UIVIew is I want it to be about 280 x 380 frame and still see some of the UITableView.
The goal being that it behaves like a ModalViewController except for the iPhone. Does anyone have any suggestions on how to implement this behavior or if there is a better implementation?
Create the UIView (with the UITextField inside) beforehand, and make it hidden:
// Of course, these instance variable names are made up, and should be changed
self.myModalView = [[[UIView alloc] initWithFrame:CGRectMake(0, 0, 280, 380)] autorelease];
[self.view addSubview:self.myModalView]
self.myTextField = [[[UITextField alloc] init] autorelease];
[self.myModalView addSubview:self.myTextField];
self.myModalView.hidden = YES;
Then, when the user selects a row, populate the text field and show the modal view:
- (void)tableView:(UITableView*)tableView didSelectRowAtIndexPath:(NSIndexPath*)indexPath {
// Replace stringAtIndexPath with however your data source accesses the string
NSString* myString = [self stringAtIndexPath:indexPath];
self.myTextField.text = myString;
self.myModalView.hidden = NO;
}
If you want to get fancy, you can do some CATransition stuff before showing the modal view.
I think you can use "addSubView" in UITableView. Add the ModalView to your UITableView directly. It will work.
Use some animation to implement this effect. When the UIView appears, it will lift the UITableView, like some keyboard behavior. So, you have to addSubView on the self.view and modify the UITableView's frame. And, the UITableView should be a child view of self.view, if self.view is the same as the UITableView, then you has no self.view for adding this UIView.

Programmatically layout iPhone UIView?

I am using the iPhone toolchain on Linux and so I have no Interface Builder. So how could I layout my view in my ViewController subclass? For example, I want a UITextView in the middle of the screen? Should I do this in the loadView or viewDidLoad. Do I also have to set the view for the ViewController subclass to itself?
It is not an easy job to layout all the view using code. Here are some code:
UITextView *textView = [[UITextView alloc] initWithFrame:CGRectMake (100, 100, 100, 100)];
[self.view addSubview:textView];
The frame is the place (the first and second argument is x and y coordinator) and the size (the third and fourth argument is width and height of the text view).
Using this way, you can add any view into your class. Some of the view is built in and you don't have to draw yourself, some of them is not, and you need to subclass UIView and override drawRect.
You should do this in viewDidLoad when your main view controller is finished loading
I've written an open source project that does exactly this:
https://github.com/charlesmchen/WeViews
Here's another project that you might find useful:
http://code.google.com/p/layoutmanagers/
I usually build the entire view hierarchy in the loadView method and perform additional setup in the viewDidLoad, for example to set up the subviews content to reflect the data associated to the view controller. The important thing is to set the view controller view outlet in the loadView method.
#synthesize label; // #property(nonatomic,retain) UILabel *label declared in the interface.
-(void)loadView {
// Origin's y is 20 to take the status bar into account, height is 460 for the very same reason.
UIView *aView = [[UIView alloc]initWithFrame:CGRectMake(0,20,320,460)];
[aView setAutoresizingMask:UIViewAutoresizingFlexibleWidth|UIViewAutoresizingFlexibleHeight];
[aView setAutoresizeSubviews:YES];
// The 150x50 label will appear in the middle of the view.
UILabel *aLabel = [[UILabel alloc]initWithFrame:CGRectMake((320-150)/2,(460-50)/250,150,50)];
// Label will maintain the distance from the bottom and right margin upon rotation.
[aLabel setAutoresizingMask:UIViewAutoresizingFlexibleTopMargin|UIViewAutoresizingFlexibleLeftMargin];
// Add the label to the view hiearchy.
[self setLabel:aLabel];
[aView addSubview:aLabel];
// Set aView outlet to be the outlet for this view controller. This is critical.
[self setView:aView];
// Cleanup.
[aLabel release];
[aView release];
}
-(void)viewDidLoad {
// Additional and conditional setup.
// labelText is an istance variable that hold the current text for the label. This way, if you
// change the label text at runtime, you will be able to restore its value if the view has been
// unloaded because of a memory warning.
NSString *text = [self labelText];
[label setText:text];
}
-(void)viewDidUnload {
// The superclass implementation will release the view outlet.
[super viewDidUnload];
// Set the label to nil.
[self setLabel:nil];
}
The biggest difficulty is probably understanding how IB settings map to UIView variables and methods, for example the autoresizing mask. Apple's UIView and UIViewController class references are full of useful informations.

UIScrollview calling superviews layoutSubviews when scrolling?

I added a UITableView as a subview to a custom UIView class I'm working on. However I noticed that whenever I scroll the table it calls my classes layoutSubviews. I'm pretty sure its the UIScrollview that the table is inheriting from which is actually doing this but wanted to know if there is a way to disable this functionality and if not why is it happening? I don't understand why when you scroll a scrollview it needs its superview to layout its subviews.
Code:
#implementation CustomView
- (id)initWithFrame:(CGRect)frame {
if ((self = [super initWithFrame:frame])) {
self.clipsToBounds = YES;
UITableView *tableView = [[UITableView alloc] initWithFrame:CGRectMake(0.0, 15.0, 436.0, 132.0) style:UITableViewStylePlain];
tableView.dataSource = self;
tableView.delegate = self;
tableView.separatorStyle = UITableViewCellSeparatorStyleNone;
tableView.backgroundColor = [UIColor clearColor];
tableView.showsVerticalScrollIndicator = NO;
tableView.contentInset = UIEdgeInsetsMake(kRowHeight, 0.0, kRowHeight, 0.0);
tableView.tag = componentIndex;
[self addSubview:tableView];
[tableView release];
}
return self;
}
- (void)layoutSubviews {
// This is called everytime I scroll the tableview
}
#end
Yes, a UIScrollView does call layoutsubviews whenever it scrolls. I could've sworn this was stated in the documentation somewhere, but I guess not.
Anyways, the prevailing idea for this is that a UIScrollView should layout its stuff so that views that currently can't be seen shouldn't be laid out. As users scroll in the scroll view, it should add and remove subviews as necessary. I'm guessing this is what TableViews use to enqueue table cells that get hidden.
Is there any reason why you would care if layoutsubviews gets called or not?
UITableView at least does appear to layout its superview. This behavior can be problematic when you have a layoutSubviews method that might be expensive (e.g. if you call some JavaScript).
The quick fix is add an intermediary subview that prevents the scroll view from laying out your superview. Instead, it will layout the intermediate subview.
This could be somewhat imperfect but it should work for most cases:
Assume UIView * intermediateView is defined as an instance variable:
-(id) initWithFrame:(CGRect)frame
{
self = [super initWithFrame: frame];
if (self)
{
UIScrollView * theScrollView; // = your scroll view or table view
intermediateView = [[[UIView alloc] initWithFrame:CGRectZero] autorelease];
// Ensures your intermediate view will resize its subviews.
intermediateView.autoresizesSubviews = YES;
// Ensure when the intermediate view is resized that the scroll view
// is given identical height and width.
theScrollView.autoresizingMask = UIViewAutoresizingFlexibleWidth |
UIViewAutoresizingFlexibleHeight;
[intermediateView addSubview: theScrollView];
// Ensure the frame of the scroll view is exactly the bounds of your
// intermediate view.
theScrollView.frame = bottomContainerView.bounds;
[self addSubview: intermediateView];
}
return self;
}
-(void) layoutSubviews
{
intermediateView.frame = CGRectMake(0, 50, 42, 42); // replace with your logic
}
Not sure i understand your issue correctly but when you scroll a tableview it removes the cells not shown from the memory and loads them again when they are scrolled back into visibility (cells are allocated on demand, only the visible ones) , in effect doing what you seem to be describing.

Non scrolling tableViewHeader

First a little background info:
I have UIViewController that contains a UITableView. In the loadView method (after initialization of the table), I set the UIViewControllers view to the table view with: self.view = tableView;
What I want is a view on the top of the screen (before the UITableView), that doesn't scroll with the rest of the table view when it is scrolled. I have tried adding my UIView to the table view's tableViewHeader, which displays correctly but scrolls with the rest of the table.
Is there any easy fix for this? Either way, any hints towards a solution is greatly appreciated.
EDIT:
Come to think of it, what I want is something like the stock application where the bottom part is stationary and the rest of the screen is a UITableView. The only difference is that I want the stationary part at the top of the screen.
As kmit has already pointed out, you can easily add more than one subview to your view. So, don't set the table view directly as self.view, but rather create a blank UIView (as container) and add the table view as well as the header view as subviews to that view. You can control the views' extents via their frame attributes. A simple example:
- (void)loadView {
UIView* view = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 460)];
[view setAutoresizingMask:UIViewAutoresizingFlexibleHeight|UIViewAutoresizingFlexibleWidth];
// header view
HeaderView* headerView = [[HeaderView alloc] initWithFrame:CGRectMake(0, 0, 320, 182)];
self.headerView = headerView; // in case you need the reference later on
[view addSubview:headerView];
[headerView release];
// table view
UITableView* tableView = [[UITableView alloc] initWithFrame:CGRectMake(0, 182, 320, 186) style:UITableViewStylePlain];
[tableView setAutoresizingMask:UIViewAutoresizingFlexibleHeight|UIViewAutoresizingFlexibleWidth];
tableView.delegate = self;
tableView.dataSource = self;
[view addSubview:tableView];
self.tableView = tableView;
[tableView release];
self.view = view;
[view release];
}
As an alternative to creating the containing UIView manually, you can call [super loadView] at the beginning of your loadView implementation.
Is there a reason you are setting the view of the UIViewController to that of the UITableView? Why not handle the UITableView as a subview? That would allow you to add anything you want above the UITableView -another view, empty space with the view of the UIViewController as your background, etc.