Facebook friend list fetching - facebook

I have googled and looked at other similar questions posted on Stackoverflow but none of them seem to work. I need to be able to login using the FB login on my website and then retrieve my friend list. I used the code from FB developer's site and I can login but nothing else executes. In particular I would like to understand two things:
How can I modify this code to turn the login into a logout button once I am logged in?
How can I get the testAPI() function to execute?
Here is my entire code: the login works but I see no output in my JS console.
<html>
<title> Test Title</title>
<body>
<h1> About Test Title </h1>
<p>Random text.</p>
<div id="fb-root"></div>
<script>
window.fbAsyncInit = function() {
FB.init({
appId : '345435435435', // valid App ID is used here
channelUrl : '//www.my website.com/channel.html', // Channel File
status : true, // check login status
cookie : true, // enable cookies to allow the server to access the session
xfbml : true // parse XFBML
});
// Here we subscribe to the auth.authResponseChange JavaScript event. This event is fired
// for any authentication related change, such as login, logout or session refresh. This means that
// whenever someone who was previously logged out tries to log in again, the correct case below
// will be handled.
FB.Event.subscribe('auth.authResponseChange', function(response) {
// Here we specify what we do with the response anytime this event occurs.
if (response.status === 'connected') {
// The response object is returned with a status field that lets the app know the current
// login status of the person. In this case, we're handling the situation where they
// have logged in to the app.
console.log('Connected case… ');
testAPI();
} else if (response.status === 'not_authorized') {
// In this case, the person is logged into Facebook, but not into the app, so we call
// FB.login() to prompt them to do so.
// In real-life usage, you wouldn't want to immediately prompt someone to login
// like this, for two reasons:
// (1) JavaScript created popup windows are blocked by most browsers unless they
// result from direct interaction from people using the app (such as a mouse click)
// (2) it is a bad experience to be continually prompted to login upon page load.
FB.login();
console.log('Not authorized case… ');
} else {
// In this case, the person is not logged into Facebook, so we call the login()
// function to prompt them to do so. Note that at this stage there is no indication
// of whether they are logged into the app. If they aren't then they'll see the Login
// dialog right after they log in to Facebook.
// The same caveats as above apply to the FB.login() call here.
FB.login();
console.log('else case… ');
}
});
};
// Load the SDK asynchronously
(function(d){
var js, id = 'facebook-jssdk', ref = d.getElementsByTagName('script')[0];
if (d.getElementById(id)) {return;}
js = d.createElement('script'); js.id = id; js.async = true;
js.src = "//connect.facebook.net/en_US/all.js";
ref.parentNode.insertBefore(js, ref);
}(document));
// Here we run a very simple test of the Graph API after login is successful.
// This testAPI() function is only called in those cases.
function testAPI() {
console.log('Welcome! Fetching your information.... ');
FB.api('/me', function(response) {
console.log('Good to see you, ' + response.name + '.');
});
}
</script>
<!--
Below we include the Login Button social plugin. This button uses the JavaScript SDK to
present a graphical Login button that triggers the FB.login() function when clicked.
Learn more about options for the login button plugin:
/docs/reference/plugins/login/ -->
<fb:login-button autologoutlink="true" show-faces="true" width="200" max-rows="1"></fb:login-button>
</body>
</html>

oFor the logout, you can use
FB.logout(function(response) {
//console.log(response);
// do something usefull ...
});
and put that on a button. BUT: you are currently logging off the user from Facebook AND from your app, users might find that strange?

Logout on a button as requested:
<a href='#' onClick='doLogout();'>Logout from Facebook</a>
...
function doLogout() {
FB.logout(function(response) {
//console.log(response);
alert("Bye bye...");
});
}

Related

facebook login dialog not showing permissions

I am doing facebook login. The login dialog pops up but does not show permissions.
My current dialog is like this.
no permission dialog
But i want it like this.
permission dialog
My code is below.
<script>
function statusChangeCallback(response) {
console.log('statusChangeCallback');
console.log(response);
// var response=JSON.stringify(response);
// alert('statusChangeCallback'+response);
// The response object is returned with a status field that lets the
// app know the current login status of the person.
// Full docs on the response object can be found in the documentation
// for FB.getLoginStatus().
if (response.status === 'connected') {
// Logged into your app and Facebook.
testAPI();
} else {
// The person is not logged into your app or we are unable to tell.
document.getElementById('status').innerHTML = 'Please log ' +
'into this app.';
}
}
// This function is called when someone finishes with the Login
// Button. See the onlogin handler attached to it in the sample
// code below.
function checkLoginState() {
FB.getLoginStatus(function(response) {
statusChangeCallback(response);
});
}
window.fbAsyncInit = function() {
FB.init({
appId : '1538657022815637',
cookie : true, // enable cookies to allow the server to access
// the session
xfbml : true, // parse social plugins on this page
version : 'v2.9' // use graph api version 2.8
});
// Now that we've initialized the JavaScript SDK, we call
// FB.getLoginStatus(). This function gets the state of the
// person visiting this page and can return one of three states to
// the callback you provide. They can be:
//
// 1. Logged into your app ('connected')
// 2. Logged into Facebook, but not your app ('not_authorized')
// 3. Not logged into Facebook and can't tell if they are logged into
// your app or not.
//
// These three cases are handled in the callback function.
FB.getLoginStatus(function(response) {
statusChangeCallback(response);
});
};
(function(d, s, id) {
var js, fjs = d.getElementsByTagName(s)[0];
if (d.getElementById(id)) return;
js = d.createElement(s); js.id = id;
js.src = "//connect.facebook.net/en_US/sdk.js#xfbml=1&version=v2.8&appId=1538657022815637";
fjs.parentNode.insertBefore(js, fjs);
}(document, 'script', 'facebook-jssdk'));
// Here we run a very simple test of the Graph API after login is
// successful. See statusChangeCallback() for when this call is made.
function testAPI() {
console.log('Welcome! Fetching your information.... ');
FB.api('/me', function(response) {
// alert(JSON.stringify(response));
console.log('Successful login for: ' + response.name);
document.getElementById('status').innerHTML =
'Thanks for logging in, ' + response.name + '!';
});
}
</script>
I tested two different login buttons as shown below.
<fb:login-button scope="public_profile,email" onlogin="checkLoginState();">
</fb:login-button>
<div class="fb-login-button" data-perms="email,user_checkins" data-scope="public_profile,email" data-max-rows="1" data-size="large" data-button-type="login_with" data-show-faces="false" data-auto-logout-link="true" data-use-continue-as="true"></div>

reactjs and Facebook API: Getting error 'FB' is not defined no-undef

I'm completely new in ReactJS and just wanted to play around and test some things out. I was looking into how to implement Facebook API, but getting this error message:
error 'FB' is not defined no-undef
Wasn't sure how to go about fixing this. Would like to seek help to see what I'm doing wrong here. Am I supposed to import some kind of Facebook API?
import React, { Component } from 'react';
import logo from './logo.svg';
import './App.css';
class App extends Component {
componentDidMount() {
window.fbAsyncInit = function() {
FB.init({
appId : '123141151155', //random app number
cookie : true, // enable cookies to allow the server to access
// the session
xfbml : true, // parse social plugins on this page
version : 'v2.3'
});
//JS SDK initialized, now you can use it
FB.XFBML.parse();
// Now that we've initialized the JavaScript SDK, we call
// FB.getLoginStatus(). This function gets the state of the
// person visiting this page and can return one of three states to
// the callback you provide. They can be:
//
// 1. Logged into your app ('connected')
// 2. Logged into Facebook, but not your app ('not_authorized')
// 3. Not logged into Facebook and can't tell if they are logged into
// your app or not.
//
// These three cases are handled in the callback function.
FB.getLoginStatus(function(response) {
this.statusChangeCallback(response);
}.bind(this));
}.bind(this);
// Load the SDK asynchronously
(function(d, s, id) {
var js, fjs = d.getElementsByTagName(s)[0];
if (d.getElementById(id)) return;
js = d.createElement(s); js.id = id;
js.src = "//connect.facebook.net/en_US/sdk.js";
fjs.parentNode.insertBefore(js, fjs);
}(document, 'script', 'facebook-jssdk'));
}
// Here we run a very simple test of the Graph API after login is
// successful. See statusChangeCallback() for when this call is made.
testAPI() {
console.log('Welcome! Fetching your information.... ');
FB.api('/me', function(response) {
console.log('Successful login for: ' + response.name);
document.getElementById('status').innerHTML =
'Thanks for logging in, ' + response.name + '!';
});
}
// This is called with the results from from FB.getLoginStatus().
statusChangeCallback(response) {
console.log('statusChangeCallback');
console.log(response);
// The response object is returned with a status field that lets the
// app know the current login status of the person.
// Full docs on the response object can be found in the documentation
// for FB.getLoginStatus().
if (response.status === 'connected') {
// Logged into your app and Facebook.
this.testAPI();
} else if (response.status === 'not_authorized') {
// The person is logged into Facebook, but not your app.
document.getElementById('status').innerHTML = 'Please log ' +
'into this app.';
} else {
// The person is not logged into Facebook, so we're not sure if
// they are logged into this app or not.
document.getElementById('status').innerHTML = 'Please log ' +
'into Facebook.';
}
}
// This function is called when someone finishes with the Login
// Button. See the onlogin handler attached to it in the sample
// code below.
checkLoginState() {
FB.getLoginStatus(function(response) {
this.statusChangeCallback(response);
}.bind(this));
}
handleClick() {
FB.login(this.checkLoginState());
}
render() {
return (
<div className="App">
<div className="App-header">
<img src={logo} className="App-logo" alt="logo" />
<h2>Welcome to React</h2>
</div>
<p className="App-intro">
To get started, edit <code>src/App.js</code> and save to reload.
</p>
</div>
);
}
}
export default App;
I've encountered the same issue and come up with another solution.
'FB' is not defined no-undef can be solved by referencing it from window, namely using window.FB instead of just FB. This work around does not need to install any additional npm package.
Here is a working repo of integrating the component into a React project, and in src/App.js you'll find the same code snippet above, and namely in the Stack Overflow question: Implement Facebook API login with reactjs
.
Providing this alternative solution as an additional option and I hope it helps.
Accourding to the documentation, you are missing to import/require the lib. I think you just need to import the file at the begining like:
import FB from 'fb';
I Hope it helps

how do i log in to my website using facebook social login

I am stuck with loggin into my website using facebook but i keep getting this this problem that when ever i click on the facebook log in button the pop up shows and hides immediately
i already tried using the facebook document code for web login
<!DOCTYPE html>
<html>
<head>
<title>Facebook Login JavaScript Example</title>
<meta charset="UTF-8">
</head>
<body>
<script>
// This is called with the results from from FB.getLoginStatus().
function statusChangeCallback(response) {
console.log('statusChangeCallback');
console.log(response);
// The response object is returned with a status field that lets the
// app know the current login status of the person.
// Full docs on the response object can be found in the documentation
// for FB.getLoginStatus().
if (response.status === 'connected') {
// Logged into your app and Facebook.
testAPI();
} else {
// The person is not logged into your app or we are unable to tell.
document.getElementById('status').innerHTML = 'Please log ' +
'into this app.';
}
}
// This function is called when someone finishes with the Login
// Button. See the onlogin handler attached to it in the sample
// code below.
function checkLoginState() {
FB.getLoginStatus(function(response) {
statusChangeCallback(response);
});
}
window.fbAsyncInit = function() {
FB.init({
appId : '{your-app-id}',
cookie : true, // enable cookies to allow the server to access
// the session
xfbml : true, // parse social plugins on this page
version : 'v2.8' // use graph api version 2.8
});
// Now that we've initialized the JavaScript SDK, we call
// FB.getLoginStatus(). This function gets the state of the
// person visiting this page and can return one of three states to
// the callback you provide. They can be:
//
// 1. Logged into your app ('connected')
// 2. Logged into Facebook, but not your app ('not_authorized')
// 3. Not logged into Facebook and can't tell if they are logged into
// your app or not.
//
// These three cases are handled in the callback function.
FB.getLoginStatus(function(response) {
statusChangeCallback(response);
});
};
// Load the SDK asynchronously
(function(d, s, id) {
var js, fjs = d.getElementsByTagName(s)[0];
if (d.getElementById(id)) return;
js = d.createElement(s); js.id = id;
js.src = "//connect.facebook.net/en_US/sdk.js";
fjs.parentNode.insertBefore(js, fjs);
}(document, 'script', 'facebook-jssdk'));
// Here we run a very simple test of the Graph API after login is
// successful. See statusChangeCallback() for when this call is made.
function testAPI() {
console.log('Welcome! Fetching your information.... ');
FB.api('/me', function(response) {
console.log('Successful login for: ' + response.name);
document.getElementById('status').innerHTML =
'Thanks for logging in, ' + response.name + '!';
});
}
</script>
<!--
Below we include the Login Button social plugin. This button uses
the JavaScript SDK to present a graphical Login button that triggers
the FB.login() function when clicked.
-->
<fb:login-button scope="public_profile,email" onlogin="checkLoginState();">
</fb:login-button>
<div id="status">
</div>
</body>
</html>
i used this link below
https://developers.facebook.com/docs/facebook-login/web
thanks for your help
Facebook Social Plugin: The Login Button Facebook offers a host of what they call social plugins. The one we are interested in is the Login Button. Here are the basic steps involved in getting the button onto your webpage:
You need a Facebook app for your site. Go to https://developers.facebook.com/apps/ and click on the "New App" button.
Your "App Display Name" can be something meaningful. I usually go with the domain name for the site. You can use this same app for other purposes in the future as well. The "App Namespace" needs to be something that does not contain any special characters. I usually use my app display name without spaces, periods, etc. Now you need to enter your "App Domain" and Website "Site URL." For the app domain enter the domain name on which your site is hosted. For the site URL enter the full URL of your website. For example, if your domain is name.com then your site URL should be something like http://www.your_domain.com. Save your changes once you have the proper information entered. Now you will have a page that shows yours "App ID" and "App Secret". Just leave that page open because you will need your app ID when you add the login button code to your page. Now we need to go get the login button code from Facebook. Go to http://developers.facebook.com/docs/reference/plugins/login/ and click the "Get Code" button. Copy the HTML5 code from the first box and for now put it just below the body tab of your webpage. The code should look something like this:
<div id="fb-root"></div>
<script>
(function(d, s, id) {
var js, fjs = d.getElementsByTagName(s)[0];
if (d.getElementById(id)) {
return;
}
js = d.createElement(s); js.id = id;
js.src = "//connect.facebook.net/en_US/all.js#xfbml=1&appId=APP_ID";
fjs.parentNode.insertBefore(js, fjs);
} (document, 'script', 'facebook-jssdk'));
</script>
In the code be sure to replace APP_ID with the app id you created for your Facebook app. Now paste the code from the second box in whatever place you want the login button to reside. The code should look something like:
<div class="fb-login-button" data-show-faces="false" data-width="200" data-max-rows="1"></div>
data-show-faces equals false because with it set to true the logout button will show when the user is logged in.

Facebook login with JavaScript SDK error: "redirect URI not whitelisted" [duplicate]

This question already has answers here:
Javascript Parse Facebook Login Issue
(4 answers)
Closed 6 years ago.
I want my website to login with facebook but I am seeing this error.
Given URL is not whitelisted in Client OAuth Settings: This redirect failed because the redirect URI is not whitelisted in the app’s Client OAuth Settings. Make sure Client and Web OAuth Login are on and add all your app domains as Valid OAuth Redirect URIs.
<!DOCTYPE html>
<html>
<head>
<title>Facebook Login JavaScript Example</title>
<meta charset="UTF-8">
</head>
<body>
<script>
// This is called with the results from from FB.getLoginStatus().
function statusChangeCallback(response) {
console.log('statusChangeCallback');
console.log(response);
// The response object is returned with a status field that lets the
// app know the current login status of the person.
// Full docs on the response object can be found in the documentation
// for FB.getLoginStatus().
if (response.status === 'connected') {
// Logged into your app and Facebook.
testAPI();
} else if (response.status === 'not_authorized') {
// The person is logged into Facebook, but not your app.
document.getElementById('status').innerHTML = 'Please log ' +
'into this app.';
} else {
// The person is not logged into Facebook, so we're not sure if
// they are logged into this app or not.
document.getElementById('status').innerHTML = 'Please log ' +
'into Facebook.';
}
}
// This function is called when someone finishes with the Login
// Button. See the onlogin handler attached to it in the sample
// code below.
function checkLoginState() {
FB.getLoginStatus(function(response) {
statusChangeCallback(response);
});
}
window.fbAsyncInit = function() {
FB.init({
appId: 'XXXXXXXXXXXX',
cookie : true, // enable cookies to allow the server to access
// the session
xfbml : true, // parse social plugins on this page
version : 'v2.5' // use version 2.2
});
// Now that we've initialized the JavaScript SDK, we call
// FB.getLoginStatus(). This function gets the state of the
// person visiting this page and can return one of three states to
// the callback you provide. They can be:
//
// 1. Logged into your app ('connected')
// 2. Logged into Facebook, but not your app ('not_authorized')
// 3. Not logged into Facebook and can't tell if they are logged into
// your app or not.
//
// These three cases are handled in the callback function.
FB.getLoginStatus(function(response) {
statusChangeCallback(response);
});
};
// Load the SDK asynchronously
(function(d, s, id) {
var js, fjs = d.getElementsByTagName(s)[0];
if (d.getElementById(id)) return;
js = d.createElement(s); js.id = id;
js.src = "//connect.facebook.net/en_US/sdk.js";
fjs.parentNode.insertBefore(js, fjs);
}(document, 'script', 'facebook-jssdk'));
// Here we run a very simple test of the Graph API after login is
// successful. See statusChangeCallback() for when this call is made.
function testAPI() {
console.log('Welcome! Fetching your information.... ');
FB.api('/me', function(response) {
console.log('Successful login for: ' + response.name);
document.getElementById('status').innerHTML =
'Thanks for logging in, ' + response.name + '!';
});
}
</script>
<!--
Below we include the Login Button social plugin. This button uses
the JavaScript SDK to present a graphical Login button that triggers
the FB.login() function when clicked.
-->
<fb:login-button scope="public_profile,email" onlogin="checkLoginState();">
</fb:login-button>
<div id="status">
</div>
</body>
</html>
You must make sure you have registered your app with the developer page
Go here
For the facebook login docs
Go here
Then when you register your app make sure whatever URL you are using as the redirect page is the same as your app is sending too.
For example
http://example.com
is not,
http://www.example.com
To settup url as the local host refer to
this post
Please make sure you are setting your
$app_id = "xxx";
$app_secret = "xxx";
$my_url ="http://localhost:3080/example.php";
All to the correct data as specified inside your app settings when you create your app on facebook's developer page.
To make this as clear as possible.
Go to your app page and enter the url of the page in your localhost.
Then go to your code and add the exact same url.
in app settings,
http://localhost
in your code
http://localhost
If there is a port number after your localhost,
in app settings,
http://localhost:8080
in your code
http://localhost:8080
If there is a file after your localhost
in app settings,
http://localhost/myfile.php
in your code
http://localhost/myfile.php
Please try this code. replace your code with this code and do not forget to change the
YOUR_FACBEOOK_APP_ID
to your own.
<div id="fb-root"></div>
<script>
window.fbAsyncInit = function() {
FB.init({
appId: 'xxxxxxxxxxxxx',
status: true,
cookie: true,
xfbml: true
});
};
// Load the SDK asynchronously
(function(d){
var js, id = 'facebook-jssdk', ref = d.getElementsByTagName('script')[0];
if (d.getElementById(id)) {return;}
js = d.createElement('script'); js.id = id; js.async = true;
js.src = "//connect.facebook.net/en_US/all.js";
ref.parentNode.insertBefore(js, ref);
}(document));
function login() {
FB.login(function(response) {
// handle the response
console.log("Response goes here!");
}, {scope: 'read_stream,publish_stream,publish_actions,read_friendlists'});
}
function logout() {
FB.logout(function(response) {
// user is now logged out
});
}
var status = FB.getLoginStatus();
console.log(status);
</script>
<button onclick="javascript:login();">Login Facebook</button>
<br>
<button onclick="javascript:logout();">Logout from Facebook</button>
In my case, modifying the /etc/hosts file to map '127.0.0.1' to something like myapp.com - so that your application has a “real” URL, resolved the issue.
Same is to be added to "Valid OAuth redirect URIs" in the Client OAuth Settings.
I has the same problem .
For me the solution was to add both WWW and no-WWW versions of my site to whitelist in Client OAuth Settings.

fb.login popup doesn't display additional requested permissions if popups are blocked

I am trying to request additional permissions at the time of a facebook login using Facebook's suggested Javascript SDK. I am using the scope parameter to make the additional request as a part of the FB.login(). My chrome browser has blocked popups. When I load the page containing the FB.login and the scope parameters into my browser, Chrome blocks the automatic popup. When I then click on an html button to perform the facebook login and authorization request, the only permissions that the fb popup shows is the one for basic info. However, if I allow popups, then when I load the page, a facebook authorization popup automatically displays without the need to click on the button to launch the fb login. When this automatic popup displays, it now shows the additional permissions I included in the scope parameters. How can I get the additional permissions to display in the fb login popup when popups are blocked?
Below is my code:
<!DOCTYPE html>
<html>
<head>
<div id="fb-root"></div>
<script>
// Additional JS functions here
window.fbAsyncInit = function() {
FB.init({
appId : 'MY_APP_ID', // App ID
channelUrl : 'channel.html', // Channel File
status : true, // check login status
cookie : true, // enable cookies to allow the server to access the session
xfbml : true // parse XFBML
});
// Additional init code here
FB.getLoginStatus(function(response) {
if (response.status === 'connected') {
// connected
} else if (response.status === 'not_authorized') {
// not_authorized
login();
} else {
// not_logged_in
login();
}
});
};
function login() {
FB.login(
function(response) {
if (response.authResponse) {
// connected
} else {
// cancelled
}
},
{scope: 'email, user_birthday'}
);
}
// Load the SDK Asynchronously
(function(d){
var js, id = 'facebook-jssdk', ref = d.getElementsByTagName('script')[0];
if (d.getElementById(id)) {return;}
js = d.createElement('script'); js.id = id; js.async = true;
js.src = "//connect.facebook.net/en_US/all.js";
ref.parentNode.insertBefore(js, ref);
}(document));
</script>
</head>
<body>
<button type="button" onclick="FB.login()">login</button>
</body>
</html>
FB.login can not be used outside of an event handler (user initiated) due to it creating a popup when used outside of Canvas.
Instead, display a button that the user can click in order to execute FB.login.
The reason why your button does not ask for permissions is simply because you havent added any to the function call - you use FB.login() - no perms there.