Accessing the configure closure from a gradle extension - plugins

I'm writing a plugin in which do something like the following:
project.extensions.create('myExtension', new MyExtension(project))
where MyExtension is the class that defines my new functionality.
Now, in gradle.build I can do this:
myExtension {
// configure cool stuff
}
What I would like to do now, is to "consume" a couple of the things in this configure closure, and pass the rest of the closure as-is to a task I defined, using project.configure(myTask, closure). However, I have no idea how to
Access the configure closure from the MyExtension class.
"Consume" some of the closure, i.e. access some of the properties on the closure and then strip them, leaving another closure which has all the untouched things but nothing else
Any pointers would be greatly appreciated =)

It's not how extensions work. The closure gets evaluated immediately in order to configure the extension object. After that, the closure is gone. Typically, a plugin will use the (information contained in the) extension object to further configure tasks.
PS: It's extensions.create('myExtension', MyExtension, project), not project.extensions.create('myExtension', new MyExtension(project)).

One thing you can do is to call a method on your extension and provide the "configuration" as a closure. So instead of
// build.gradle
myExtension {
// configure cool stuff
}
you write
// build.gradle
myExtension.config {
// configure cool stuff
}
The according method in your extension class would look like this:
// MyExtension.groovy
class MyExtension {
Project project
MyExtension(Project project) {
this.project = project
}
def config(Closure cl) {
// Do stuff with the closure
}
}
However, as the whole closure is forwarded to your own code, you lose all the evaluation Gradle normally does with the configuration closure.

Related

Any way to trigger creation of a list of all classes in a hierarchy in Swift 4?

Edit: So far it looks like the answer to my question is, "You can't do that in Swift." I currently have a solution whereby the subclass names are listed in an array and I loop around and instantiate them to trigger the process I'm describing below. If this is the best that can be done, I'll switch it to a plist so that least it's externally defined. Another option would be to scan a directory and load all files found, then I would just need to make sure the compiler output for certain classes is put into that directory...
I'm looking for a way to do something that I've done in C++ a few times. Essentially, I want to build a series of concrete classes that implement a particular protocol, and I want to those classes to automatically register themselves such that I can obtain a list of all such classes. It's a classic Prototype pattern (see GoF book) with a twist.
Here's my approach in C++; perhaps you can give me some ideas for how to do this in Swift 4? (This code is grossly simplified, but it should demonstrate the technique.)
class Base {
private:
static set<Base*> allClasses;
Base(Base &); // never defined
protected:
Base() {
allClasses.put(this);
}
public:
static set<Base*> getAllClasses();
virtual Base* clone() = 0;
};
As you can see, every time a subclass is instantiated, a pointer to the object will be added to the static Base::allClasses by the base class constructor.
This means every class inherited from Base can follow a simple pattern and it will be registered in Base::allClasses. My application can then retrieve the list of registered objects and manipulate them as required (clone new ones, call getter/setter methods, etc).
class Derived: public Base {
private:
static Derived global; // force default constructor call
Derived() {
// initialize the properties...
}
Derived(Derived &d) {
// whatever is needed for cloning...
}
public:
virtual Derived* clone() {
return new Derived(this);
}
};
My main application can retrieve the list of objects and use it to create new objects of classes that it knows nothing about. The base class could have a getName() method that the application uses to populate a menu; now the menu automatically updates when new subclasses are created with no code changes anywhere else in the application. This is a very powerful pattern in terms of producing extensible, loosely coupled code...
I want to do something similar in Swift. However, it looks like Swift is similar to Java, in that it has some kind of runtime loader and the subclasses in this scheme (such as Derived) are not loaded because they're never referenced. And if they're not loaded, then the global variable never triggers the constructor call and the object isn't registered with the base class. Breakpoints in the subclass constructor shows that it's not being invoked.
Is there a way to do the above? My goal is to be able to add a new subclass and have the application automatically pick up the fact that the class exists without me having to edit a plist file or doing anything other than writing the code and building the app.
Thanks for reading this far — I'm sure this is a bit of a tricky question to comprehend (I've had difficulty in the past explaining it!).
I'm answering my own question; maybe it'll help someone else.
My goal is to auto initialize subclasses such that they can register with a central authority and allow the application to retrieve a list of all such classes. As I put in my edited question, above, there doesn't appear to be a way to do this in Swift. I have confirmed this now.
I've tried a bunch of different techniques and nothing seems to work. My goal was to be able to add a .swift file with a class in it and rebuild, and have everything automagically know about the new class. I will be doing this a little differently, though.
I now plan to put all subclasses that need to be initialized this way into a particular directory in my application bundle, then my AppDelegate (or similar class) will be responsible for invoking a method that scans the directory using the filenames as the class names, and instantiating each one, thus building the list of "registered" subclasses.
When I have this working, I'll come back and post the code here (or in a GitHub project and link to it).
Same boat. So far the solution I've found is to list classes manually, but not as an array of strings (which is error-prone). An a array of classes such as this does the job:
class AClass {
class var subclasses: [AClass.Type] {
return [BClass.self, CClass.self, DClass.self]
}
}
As a bonus, this approach allows me to handle trees of classes, simply by overriding subclasses in each subclass.

Swinject: generate instances of any object (for not registered object, ViewModel, etc...)

is possible to resolve/ create a new instace of object thats are not registered in Swinject container? In Unity dependency injection for c# (from Microsoft) is it.
I Want to resolve viewModel class, that have dependence for some protocols.
For example:
I have registred IFileManager in container:
container.register(IFileManager.self) { _ in FileManager() }.inObjectScope(ObjectScope.container)
and me viewModel have dependece for IFileManager
class AwesomeViewModel{
init (fileManager: IFileManager) {
....
}}
now i want to create new instance of AwesomeViewModel using Swinject resolver, and I want all the dependencies to be added to the init, but it doesn't work
viewModel = AppDelegate.container.resolve(AwesomeViewModel.self)
and ViewModel is nil
No, Swinject is not able to infer which initialisation method you expect to be used for instantiation of AwesomeViewModel. You need to explicitly define it first:
container.register(AwesomeViewModel.self) {
AwesomeViewModel(fileManager: $0.resolve(IFileManager.self)!)
}
Admittedly, this might get quite cumbersome if you have classes with many dependencies. If that becomes a problem, I suggest you check out the SwinjectAutoregistration extension. It enables you to write:
container.autoregister(AwesomeViewModel.self, initializer: AwesomeViewModel.init)

Typhoon loading storyboard programmatically appears to perform asynchronous instantiation without blocking

I am developing an iOS application and am trying to integrate Typhoon into the testing. I am currently trying to mock out a dependency in a view controller that comes from the storyboard, so with in my assembly:
public dynamic var systemComponents: SystemComponents!
public dynamic func storyboard() -> AnyObject {
return TyphoonDefinition.withClass(TyphoonStoryboard.self) {
(definition) in
definition.useInitializer("storyboardWithName:factory:bundle:") {
(initializer) in
initializer.injectParameterWith("Main")
initializer.injectParameterWith(self)
initializer.injectParameterWith(NSBundle.mainBundle())
}
}
}
I want to create a CameraModeViewController (the class I am unit testing) with its dependency upon a system-camera-functions-providing protocol mocked out. The dependency is dynamic var cameraProvider: CameraAPIProvider?. I think I correctly created a replacement collaborating assembly to replace systemComponents; MockSystemComponents is a subclass of SystemComponents that overrides functions. This is where I inject the mock:
let assembly = ApplicationAssembly().activateWithCollaboratingAssemblies([
MockSystemComponents(camera: true)
])
let storyboard = assembly.storyboard()
subject = storyboard.instantiateViewControllerWithIdentifier("Camera-Mode") as! CameraModeViewController
The next line of code in the tests is let _ = subject.view, which I learned is a trick to call viewDidLoad and get all the storyboard-linked IBOutlets, one of which is required for this test.
However, I am getting very mysterious result: sometimes but not always, all the tests fail because in the viewDidLoad I make a call to the dependency (cameraProvider), and I get an "unrecognized message sent to class" error. The error seems to indicate that at the time the message is sent (which is a correct instance method in protocol CameraAPIProvider) the field is currently a CLASS and not an instance: it interprets the message as +[MockSystemCamera cameraStreamLayer] as reported in the error message.
~~~BUT~~~
Here's the kicker: if I add a breakpoint between the calls to assembly.storyboard() and subject.view, the tests always pass. Everything is set up correctly, and the message is correctly sent to an instance without this "class method" bogus interpretation. Therefore, I have to wonder if Typhoon does some kind of asynchronous procedure in the injection that I have to wait for? Possibly only when dealing with storyboard-delivered view controllers? And if so, is there any way to make sure it blocks?
After digging around in Typhoon's source for a while, I get the impression that in the TyphoonDefinition(Instance Builder) initializeInstanceWithArgs:factory: method there is an __block id instance that is temporarily a Class type, and then is replaced with an instance of that type; and possibly this can be called asynchronously without blocking, so the injected member is left as a Class type?
UPDATE: Adding the code for MockSystemComponents(camera:). Note that SystemComponents inherits from TyphoonAssembly.
#objc
public class MockSystemComponents: SystemComponents {
var cameraAvailable: NSNumber
init(camera: NSNumber) {
self.cameraAvailable = camera
super.init()
}
public override func systemCameraProvider() -> AnyObject {
return TyphoonDefinition.withClass(MockSystemCamera.self) {
(definition) in
definition.useInitializer("initWithAvailable:") {
(initializer) in
initializer.injectParameterWith(self.cameraAvailable)
}
}
}
}
UPDATE #2: I tried replacing the constructor injection in the MockSystemComponents.systemCameraProvider() with a property injection. Different issue, but I suspect it's equivalent in cause: now, the property that is injected (declared optional) is still nil some of the time when I go to unwrap it (but not always -- probably about 4/5 of test runs fail, about the same as before).
UPDATE #3: have tried using the following code block, using factory construction according to this answer (note that setting factory directly didn't work as that OP did, but I think I correctly used the feature added in response to Jasper's issue). The results are the same as when using property injection like Update #2 above), so no dice there.
This issue was in fact arising even before the call to the instantiation. In fact, the problem was assemblies aren't generally intended to be stateful. There are a few ways to get around this, but the one I used -- having a member variable and an initializer method -- is NOT recommended. The problem with doing this is that in the activateWithCollaboratingAssemblies method, all the instance methods of the assembly are enumerated for definitions, and initializers will actually get called on the collaborating assembly. Consequently, even if you create your assembly with an initializer, it may get called again with a bogus value.
Note that the reason there appeared to be async behavior is actually that there is nondeterministic order in which definitions are assembled (property of storing them in an NSDictionary). This means that if activateWithCollaboratingAssemblies happens to enumerate methods which depend on state first, they'll work fine; but if the initializer is enumerated first, and the state is destroyed, definitions that are created after will be borked.

Method refactor in Intellij Idea and/or Eclipse

I have many classes (45 at least). Each one has its own method to validate something that is repeated in all the classes, so I have the code repeated in all those classes. I'd like to have one method and call it from all the classes.
If have the following code to know if a mobile device is connecting to the server
private boolean isMobileDevice(HttpServletRequest request) {
String userAgent = request.getHeader("user-agent");
return userAgent.indexOf("Windows CE") != -1;
}
As said before, This method is repeated in many classes
Is it possible in Intellij Idea and/or Eclipse to do that refactor? and How can I perform that refactor?
private boolean isMobileDevice(HttpServletRequest request) {
String userAgent = request.getHeader("user-agent");
return userAgent.indexOf("Windows CE") != -1;
}
I bet that my Eclipse will warn me that this method can be declared as static, because it does not use any fields of enclosing class - such method should be declared as static to let you know that it is not essentially needed in enclosing class, and if there will be a reason (having 45 methods in place of one is THE REASON) you can move it to some other class, and just call it as public or package method.
EDIT: It did: The method isMobileDevice(HttpServletRequest) from the type Test can be declared as static:
So:
Copy it to some other class, make it public static boolean isMobileDevice(HttpServletRequest request) and use in every classes where it was private boolean.
That's all, but I don't see and way to make it with automatic refactor.
With Intellij you could try "Refactor" > "Find and Replace Code Duplicates...".
It will replace the duplicate code by a static function.

How do I debug generic methods in Eclipse?

I'm in a generic method, debugging, but i get no information about variables, can't execute statements using ctrl-shift-i, eclipse tells the that the method ... isn't available on the type T.
I can't believe it's meant to (not) work like this ...
[edit]
I'm using the eclipse that's part of RAD 7.5.4
[another edit]
Here's some code but I doubt you'll get any info from this
public abstract class GenericGroupController<T extends Group> {
...
public String addUser(final Model model, final Long id, final WebRequest request) {
T group = groupManager.loadGroup(id);
...
// this method will fail if i highlight and click ctr-shift-i
// but it will work otherwise (actually so will the method above
// because that's generic as well)
Long groupId = group.getId();
...
return getAddUserView();
}
}
If you are able to debug, as in see a stack trace, you can always see the variables in the variables window if not in the code. A lot of places where the code isn't available you can do the same. It isn't nice, but, it gets the job done.