In my app I want to post a image on my wall however I think i miss something. I did lots of research and end up with that code. Actually it sometimes working but generally when the code is running since there is no session with publish_action permission, second part of the code is working but the problem is I always get error log at the second part, so I cant proceed...Do you have any idea why I cant open active session with publish permissions?
if ([[FBSession activeSession]isOpen]) {
/*
* if the current session has no publish permission we need to reauthorize
*/
if ([[[FBSession activeSession]permissions]indexOfObject:#"publish_actions"] == NSNotFound) {
[[FBSession activeSession] requestNewPublishPermissions:[NSArray arrayWithObject:#"publish_action"] defaultAudience:FBSessionDefaultAudienceOnlyMe
completionHandler:^(FBSession *session,NSError *error){
action();
}];
}else{
[self publishStory];
}
}else{
/*
* open a new session with publish permission
*/
[FBSession openActiveSessionWithPublishPermissions:[NSArray arrayWithObject:#"publish_actions"]
defaultAudience:FBSessionDefaultAudienceOnlyMe
allowLoginUI:YES
completionHandler:^(FBSession *session, FBSessionState status, NSError *error) {
if (!error && status == FBSessionStateOpen) {
[self publishStory];
}else{
NSLog(#"error");
}
}];
}
In the first part of the code when you are requesting new publish permissions you have
[NSArray arrayWithObject:#"publish_action"] ....
If i am not not mistaken I think that should be [NSArray arrayWithObject:#"publish_actions"]
Here is code snip from facebook docs
https://developers.facebook.com/docs/technical-guides/iossdk/errors/
// Method that requests permissions needed to make the API call.
- (void)requestPermissionCallAPI {
[FBSession.activeSession
requestNewPublishPermissions:[NSArray arrayWithObject:#"publish_actions"]
defaultAudience:FBSessionDefaultAudienceEveryone
completionHandler:^(FBSession *session, NSError *error) {
if (error) {
// Handle new permissions request errors
[self handleRequestPermissionError:error];
} else {
// Make API call
...
}
}];
}
Related
I want to make facebook publication on the iOS6. The way I do it:
Ask for read permission
Ask for publish permission
Call [FBDialogs presentOSIntegratedShareDialog...]
It works but in feed I see "via iOS" and I want to see my app name instead. How can it be fixed? If I make publications with Feed Dialog (web based) - my application name is displayed correct
- (IBAction)facebookShareButtonTaped:(id)sender
{
[FBSession openActiveSessionWithReadPermissions:#[#"email"]
allowLoginUI:YES
completionHandler:^(FBSession *session, FBSessionState status, NSError *error)
{
if (status == FBSessionStateOpen)
{
[FBSession.activeSession requestNewPublishPermissions:#[#"publish_actions"] defaultAudience:FBSessionDefaultAudienceOnlyMe completionHandler:^(FBSession *session, NSError *error) {
[self sendFacebookPost];
}];
}
}];
}
- (BOOL)sendFacebookPost
{
BOOL dialogShown = [FBDialogs presentOSIntegratedShareDialogModallyFrom:self initialText:#"" image:nil url:nil handler:^(FBOSIntegratedShareDialogResult result, NSError *error) {
if (error && [error code] == 7)
{
return;
}
if (error)
{
[self showAlert:[self checkErrorMessage:error]];
}
else if (result == FBNativeDialogResultSucceeded)
{
[self showAlert:#"Posted successfully."];
}
}];
return dialogShown;
}
You can specify the name that should show up by adding a new entry to the Information Property List within your plist file. Just add the key FacebookDisplayName with the name you want as its value.
I am trying to check if user has already granted publish permission or not. if he has not granted permissions before then i navigate him to permissions screen via: requestNewPublishPermissions
-(void)checkPermissions
{
// Get the most recent status
[FBRequestConnection
startWithGraphPath:#"me/permissions"
completionHandler:^(FBRequestConnection *connection,
id result,
NSError *error) {
if (!error) {
//This Condition Never Executed
if([[result objectForKey:#"data"] objectForKey:#"publish_actions"])
{
//permissions exist
}
else
{
[self openSessionForPublishPermissions];
}
NSString *permission = [[result objectForKey:#"data"] objectForKey:#"publish_actions"];
NSLog(#"permissions data = %#",data);
}
else
{
NSLog(#"error"); //Control goes to this block
}
}];
}
In code above if(!error) block is never executed and it always returns Error
Where i'm going wrong? Am i missing something?
You can see permissions in the active session. Here is how it's done in the HelloFacebookSample :
if ([FBSession.activeSession.permissions indexOfObject:#"publish_actions"] == NSNotFound) {
// permission does not exist
} else {
// permission exists
}
Instead of manually checking the permissions, you could check if the session is active and request publish permissions: if the user has already granted the permissions, an additional confirmation dialog will not be posted. See the code sample below:
- (void)requestWritePermission:(UIViewController *)viewController channel:(NSString *)channel callback:(void(^)(BOOL success))callback
{
if ([FBSession.activeSession isOpen])
{
[FBSession.activeSession requestNewPublishPermissions:#[#"publish_actions"]
defaultAudience:FBSessionDefaultAudienceFriends
completionHandler:^(FBSession *session, NSError *error) {
callback(error == nil);
}];
}
else
{
// Attempt to request publish permission without read permission.
}
}
The code is not complete, but should get you started.
I'm using die Facebook SDK 3.1.1 to implement FB Connect in my iOS application. This works fine in the simple case with either the new FB integration (logged in on iOS) or falling back to the normal authorization via web view (I do not have the native Facebook application installed in both cases).
The problem occurs when I switch the account on iOS level. Logging out and logging in with a different FB user account.
To log in/authorize I perform:
[FBSession openActiveSessionWithReadPermissions:nil allowLoginUI:allowLoginUI
completionHandler:^(FBSession *session, FBSessionState state, NSError *error) {
[self sessionStateChanged:session state:state error:error];
}];
If then get a FBSessionStateClosedLoginFailed every time even though I perform a closeAndClearTokenInformation when that state is reached:
- (void)sessionStateChanged:(FBSession *)session
state:(FBSessionState) state
error:(NSError *)error
{
NSLog(#"Session State Changed: %u", [[FBSession activeSession] state]);
switch (state) {
case FBSessionStateOpen:
break;
case FBSessionStateClosed:
case FBSessionStateClosedLoginFailed:
NSLog(#"FBSessionStateClosedLoginFailed ERROR: %#", [error description]);
[[FBSession activeSession] closeAndClearTokenInformation];
break;
default:
break;
}
However, I receive the same state on every retry. My log says the following:
FBSDKLog: FBSession **INVALID** transition from FBSessionStateCreated to FBSessionStateClosed
FBSDKLog: FBSession transition from FBSessionStateCreated to FBSessionStateCreatedOpening
FBSDKLog: FBSession transition from FBSessionStateCreatedOpening to FBSessionStateClosedLoginFailed Session State Changed: 257
FBSessionStateClosedLoginFailed TOKEN: (null)
FBSessionStateClosedLoginFailed ERROR: Error Domain=com.facebook.sdk Code=2 "The operation couldn’t be completed. (com.facebook.sdk error 2.)" UserInfo=0xb24cc20 {com.facebook.sdk:ErrorLoginFailedReason=com.facebook.sdk:ErrorLoginFailedReason}
Can anyone reproduce this or has any idea where the problem might lie?
Another answer gives a way to manually resync the device with the server. I defined a method called fbRsync to call this code. Make sure to #import <Accounts/Accounts.h> in your implementation file and then define this method:
-(void)fbResync
{
ACAccountStore *accountStore;
ACAccountType *accountTypeFB;
if ((accountStore = [[ACAccountStore alloc] init]) && (accountTypeFB = [accountStore accountTypeWithAccountTypeIdentifier:ACAccountTypeIdentifierFacebook] ) ){
NSArray *fbAccounts = [accountStore accountsWithAccountType:accountTypeFB];
id account;
if (fbAccounts && [fbAccounts count] > 0 && (account = [fbAccounts objectAtIndex:0])){
[accountStore renewCredentialsForAccount:account completion:^(ACAccountCredentialRenewResult renewResult, NSError *error) {
//we don't actually need to inspect renewResult or error.
if (error){
}
}];
}
}
I then call fbResync if openActiveSessionWithReadPermissions yields an error:
[FBSession openActiveSessionWithReadPermissions:permissions
allowLoginUI:YES
completionHandler:^(FBSession *session, FBSessionState state, NSError *error) {
if(error)
{
NSLog(#"Session error");
[self fbResync];
[NSThread sleepForTimeInterval:0.5]; //half a second
[FBSession openActiveSessionWithReadPermissions:permissions
allowLoginUI:YES
completionHandler:^(FBSession *session, FBSessionState state, NSError *error) {
[self sessionStateChanged:session state:state error:error];
}];
}
else
[self sessionStateChanged:session state:state error:error];
}];
The half a second delay is likely unnecessary, but it currently gives me piece of mind.
This seems to solve the problem for me. I can now switch between Facebook accounts and am able to log in. Yay!
I had the same problem. Check that your FB App is enabled in Settings -> Facebook.
Mine was disabled (even though I don't remember disabling it) and once I enabled it, it was fixed.
In my test process, I've added and removed my FB App several times from my FB Account, which is linked with my iPhone. It may explain why, magically, my app was disabled.
In ios 6 with fb sdk 3.1.1. Please pass permissions param as "nil or email" in "[FBSessio openActiveSessionWithReadPermissions..." method. Here my code it was works great.
#define IOS_NEWER_OR_EQUAL_TO_6 ( [ [ [ UIDevice currentDevice ] systemVersion ] floatValue ] >= 6.0 )
-(void)showFBLogin
{
[FBSession.activeSession closeAndClearTokenInformation];
NSArray *permissions = [NSArray arrayWithObjects:#"email, publish_actions, publish_stream", nil];
#ifdef IOS_NEWER_OR_EQUAL_TO_6
permissions = nil; or NSArray *permissions = [NSArray arrayWithObjects:#"email",nil];
#endif
NSLog(#"\npermissions = %#", permissions);
[FBSession openActiveSessionWithReadPermissions:permissions
allowLoginUI:YES
completionHandler:
^(FBSession *session,
FBSessionState state, NSError *error) {
NSLog(#"\nfb sdk error = %#", error);
switch (state) {
case FBSessionStateOpen:
[[FBRequest requestForMe] startWithCompletionHandler:
^(FBRequestConnection *connection, NSDictionary<FBGraphUser> *user, NSError *error) {
if (!error) {
//success
}
}];
break;
case FBSessionStateClosed:
//need to handle
break;
case FBSessionStateClosedLoginFailed:
//need to handle
break;
default:
break;
}
}];
}
I have the same problem on 3.1.3 FB SDK with iOS7.1. And I find a solution here. Hope it help!!
I have tried all answers here.
#loganathan nil permissions, #ill_always_be_a_warriors fbResync.
All of those don't work for me.
But I found it will works well when I launch the same code in iPhone 7.1 simulator
(without SSO"Single Sign On")
The same code works well on old version iOS FB SDK(not sure which version, but not 3.13)
(but no SSO will show when try to login)
So, I try to re-write a sample problem. I found several different here.
1. https://developers.facebook.com/docs/ios/getting-started Add new FacebookDisplayName
2. I modify my BundleID for iTune connect but I am not update it back to Faceboook App Dev
After modify those setting, it works on my iOS app with SSO feature.
Hope it help!!
Did you Try the RenewSystemCredential Methods? Take a look at this post:
Facebook iOS SDK extendAccessToken not Working - fbDidExtendToken not being called
I got the same error. But i used #ill_always_be_a_warriors method: -(void)fbResync but not work for me.
I finally found it's my permissions issue, i removed offline_access permission, it works, hope it helps some one.
I'm facing the following problems with my iOS app:
While publishing to user's friend's wall, using iOS app I'm getting the error "com.facebook.sdk error 5".
The app is asking to login every time when I check for "FBSession.activeSession.isOpen".
Everything was working fine before. But since I've changed my app ID (as now I have to use different Facebook app). I'm getting the error.
I've done some research on this and found some solutions. Ive tried them all but nothing works.
I've written the following code to login to Facebook:
- (BOOL)openSessionWithAllowLoginUI:(BOOL)allowLoginUI {
comingfromFB = YES;
NSArray *permissions = [[NSArray alloc] initWithObjects:
#"friends_birthday",
nil];
return [FBSession openActiveSessionWithReadPermissions:permissions
allowLoginUI:allowLoginUI
completionHandler:^(FBSession *session, FBSessionState state, NSError *error) {
[self sessionStateChanged:session state:state error:error];
}];
}
And the following code for publishing story:
if ([FBSession.activeSession.permissions
indexOfObject:#"publish_actions"] == NSNotFound) {
// No permissions found in session, ask for it
[FBSession.activeSession
reauthorizeWithPublishPermissions:
[NSArray arrayWithObject:#"publish_actions"]
defaultAudience:FBSessionDefaultAudienceFriends
completionHandler:^(FBSession *session, NSError *error) {
if (!error) {
// If permissions granted, publish the story
[self publishStory];
}
}];
} else {
// If permissions present, publish the story
[self publishStory];
}
When I run the app I get the following error:
Error: HTTP status code: 403
2013-02-05 14:36:47.109 <appname>[1705:c07] Error Domain=com.facebook.sdk Code=5 "The operation couldn’t be completed. (com.facebook.sdk error 5.)" UserInfo=0xaa9af20 {com.facebook.sdk:ParsedJSONResponseKey={
body = {
error = {
code = 200;
message = "(#200) The user hasn't authorized the application to perform this action";
type = OAuthException;
};
};
code = 403;
}, com.facebook.sdk:HTTPStatusCode=403}
Please help me to understand where I'm going wrong.
I've also added some key-value pair to NSUserDefaults. Could that be a possible reason for that?
Thanks.
When you're first showing your view with post button, perhaps you want to check if the session is open and set your post button title according to session state. Assuming your button initially has "Post" title:
[FBSession openActiveSessionWithAllowLoginUI: NO];
if (![FBSession.activeSession isOpen])
{
[self setSendButtonTitle:NSLocalizedString(#"Log in",#"")];
}
Then add the following code to your Post button action:
- (void) send: (UIButton*) sender
{
if (![FBSession.activeSession isOpen])
{
[FBSession openActiveSessionWithPublishPermissions: [NSArray arrayWithObjects: #"publish_stream", nil]
defaultAudience: FBSessionDefaultAudienceEveryone
allowLoginUI: YES
completionHandler: ^(FBSession *session,
FBSessionState status,
NSError *error)
{
if (error)
{
NSLog(#"error");
}
else
{
[FBSession setActiveSession:session];
[self setSendButtonTitle: NSLocalizedString(#"Post",#"")];
}
}];
return;
}
// here comes the code you use for sending the message
}
So if the user presses send and the app is not authorized, it will perform a login operation and change your Post button title from "Log in" to "Post". Then the user will be able to post the message by pressing the button once again.
Hope it helps
Have reviewed the facbook pages on how to integrate facebook with iOS, but what i had been looking for is a bit different.
I would like to prompt for Facbook login only when a user decides to share stuff, the flow explained in FB docs walk thru how to login (handle asyc response from FB login) and show publish button, but what we need is to show "Post to FB" button, when the user clicks, i would like the user to login and then go to the preview of what is going to be posted and then post to FB.
I am using FB SDK and iOS 5, the difficulty is how to wire FB login flow directly to Post flow.
Thanks
Elango
Below is some code that I wrote that does this. If the user has not signed in to Facebook from the device settings, it is a better user experience to just call openActiveSessionWithPublishPermissions:, which does both the read and publish permissions in one step. Otherwise, you just do the two permissions serially. As soon as the read permission succeeds, you do the publish permission.
I tested this code on an iOS6 and iOS5 device, using Facebook SDK 3.2.1
- (BOOL)hasFacebookInDeviceSettings
{
ACAccountStore *accountStore = [[ACAccountStore alloc] init];
ACAccountType *accountTypeFB = [accountStore accountTypeWithAccountTypeIdentifier:#"com.apple.facebook"];
BOOL hasFacebookBuiltinAccount = (accountTypeFB != nil);
return hasFacebookBuiltinAccount;
}
- (BOOL)hasLoggedInToFacebookInDeviceSettings
{
if (![self hasFacebookInDeviceSettings]) {
return NO;
}
BOOL result = [SLComposeViewController isAvailableForServiceType:SLServiceTypeFacebook];
return result;
}
- (void)openFacebookSessionWithAllowLoginUI:(BOOL)allowLoginUI
{
if (![self hasLoggedInToFacebookInDeviceSettings]) {
// Simpler if we don't have the built in account
[FBSession openActiveSessionWithPublishPermissions:#[#"publish_actions"]
defaultAudience:FBSessionDefaultAudienceFriends
allowLoginUI:allowLoginUI
completionHandler:^(FBSession *session,
FBSessionState state,
NSError *error) {
[self facebookSessionStateChanged:session
state:state
error:error];
}];
}
else if (!FBSession.activeSession.isOpen) {
__block BOOL recursion = NO;
[FBSession openActiveSessionWithReadPermissions:nil
allowLoginUI:allowLoginUI
completionHandler:^(FBSession *session,
FBSessionState state,
NSError *error) {
if (recursion) {
return;
}
recursion = YES;
if (error || !FBSession.activeSession.isOpen) {
[self facebookSessionStateChanged:session
state:state
error:error];
}
else {
assert(FBSession.activeSession.isOpen);
if ([FBSession.activeSession.permissions indexOfObject:#"publish_actions"] == NSNotFound) {
[FBSession.activeSession requestNewPublishPermissions:#[#"publish_actions"]
defaultAudience:FBSessionDefaultAudienceFriends
completionHandler:^(FBSession *session,
NSError *error) {
[self facebookSessionStateChanged:session
state:FBSession.activeSession.state
error:error];
}];
}
}
}];
}
}
hasFacebookInDeviceSettings tells you if this device even supports Facebook from the settings (i.e. this is iOS6+).
hasLoggedInToFacebookInDeviceSettings tells you if the user has signed into to Facebook from the iOS6 Facebook device settings.
You'll need to create your own facebookSessionStateChanged: and other code, as described in the login tutorial