Is it possible to embed google apps script application inside facebook canvas? - facebook

I am trying to create a facebook app with a google apps script application inside it.
for example,
my google script address is https://script.google.com/macros/s/ABCDEFGHIJKLMNOPQRSDUVWXYZ/exec ,
which I can access by web browser without problems.
Inside the script, I've designed both doGet() and doPost() with simple HTML output return:
function doGet(request){
Logger.log("[GET]");
Logger.log(request);
return HtmlService.createHtmlOutput(<html><head></head><body>Hello World</body></html>);
}
function doPost(request){
Logger.log("[POST]");
Logger.log(request);
return HtmlService.createHtmlOutput(<html><head></head><body>Hello World</body></html>);
}
and set my fabebook app canvas url to
"http://script.google.com/macros/s/ABCDEFGHIJKLMNOPQRSDUVWXYZ/exec?"
and
"https://script.google.com/macros/s/ABCDEFGHIJKLMNOPQRSDUVWXYZ/exec?"
But facebook app page responsed nothing.
In my google script logger, apparently it has been access by method POST:
[13-07-06 15:46:19:641 HKT] [POST]
[13-07-06 15:46:19:647 HKT] {queryString=null, postData=FileUpload, parameter=
{signed_request=
ABwQlxIQ8qCMleUj1oomKszLWeKclO56lya5uOfdizA.eyJhbGdvcml0aG0iOiJITUFDLVNIQTI1NiIsImlzc3VlZF9hdCI6MTM3MzA5Njc3OCwidXNlciI6eyJjb3VudHJ5IjoidHciLCJsb2NhbGUiOiJ6aF9UVyIsImFnZSI6eyJtaW4iOjIxfX19
},contextPath=, parameters={signed_request=
[ABwQlxIQ8qCMleUj1oomKszLWeKclO56lya5uOfdizA.eyJhbGdvcml0aG0iOiJITUFDLVNIQTI1NiIsImlzc3VlZF9hdCI6MTM3MzA5Njc3OCwidXNlciI6eyJjb3VudHJ5IjoidHciLCJsb2NhbGUiOiJ6aF9UVyIsImFnZSI6eyJtaW4iOjIxfX19]
}, contentLength=203}
I have also tried ContentService, UiApp but still failed.

It is not possible to embed Google App Script in another page. App script page adds x-frame-origin header which makes it not possible to embed.

Related

How to interact with html response from http request in Flutter

I have a Flutter app where I am running a Google Apps Script through an http request. The purpose of the script is to create a Form and link the responses to a spreadsheetID that is passed in. The script is configured to only allow Google accounts access it and I've set up the flutter app to use a Service Account to access the script using the format:
getCredentials().then( (AuthClient client){
response = client.get(url, headers{"Authorization": "Bearer ${client.access_token}");
});
Issue: The issue is that the first time that the Service Account makes a request it will get an HTML response saying that it the account needs to give permission to the script to access its data and I'm not sure how to do that.
I'm fairly new to making http requests and using it with the GoogleAPI so I'm stuck. Any advice?
Goal
Create a web page which anyone can use to submit a Google sheet link and for the app to create a form and link the sheet to that.
Authorization
For this users will require a google account and they will be required to go through the OAuth process to authorize your app.
To create the form and link it from client-side JavaScript you would indeed need to call the Apps Script API, though you cannot do this with a service account.
From: https://developers.google.com/apps-script/api/how-tos/execute
Warning: The Apps Script API doesn't work with service accounts.
Luckily, you don't need a service account to do this.
Instructions
Create an Apps Script project with a function something like:
function createForm(ssID){
form = FormApp.create("Your New Form");
form.setDestination(FormApp.DestinationType.SPREADSHEET, ssID);
let formLink = form.getPublishedUrl();
return formLink;
}
Save and take a note of the ID of the script project.
Set up a GCP project (sounds like you already have one).
Make sure the Apps Script API is enabled in your GCP.
Configure the OAuth consent screen and add the scope - https://www.googleapis.com/auth/forms.
Create an API key and a Client ID - add http://localhost:8000 or whatever port you are testing on to the "Authorized JavaScript Origins"
Create OAuth credentials "web browser (JavaScript)".
Link your Apps Script project to the same GCP project - Instructions
Deploy the Apps Script project as an API executable - take not of the deployment ID, although the documentation says that you need the script ID, it is wrong, at least with the new Apps Script IDE.
Write the client-side JavaScript in your app like what is found in the quickstart. Which will enable users to authorize the app. You need to add in the scopes and keys there too. I recommend just following the quick start steps first to get a feel for it. You can use the authorization parts without modification.
Then add in the function that will call your Apps Script, something like this:
function appsScriptCreateForm(ssId) {
var scriptId = "<DEPLOYMENT_ID>";
// Run your Apps Script function
gapi.client.script.scripts
.run({
scriptId: scriptId,
resource: {
function: "createForm",
parameters: [ssId],
},
})
.then(function (resp) {
var result = resp.result;
// ERROR HANDLING
if (result.error && result.error.status) {
appendPre("Error calling API:");
appendPre(JSON.stringify(result, null, 2));
} else if (result.error) {
var error = result.error.details[0];
appendPre("Script error message: " + error.errorMessage);
if (error.scriptStackTraceElements) {
appendPre("Script error stacktrace:");
for (var i = 0; i < error.scriptStackTraceElements.length; i++) {
var trace = error.scriptStackTraceElements[i];
appendPre("\t" + trace.function + ":" + trace.lineNumber);
}
}
// IF SUCCESSFUL
} else {
console.log("success", resp);
}
});
}
Write your HTML with the buttons and inputs necessary.
Add event listeners where appropriate.
Profit!
Please note
This set up is your project running with the authorization of other accounts.
The API requests count against your quota.
You can see details of all the executions in your GCP Project Dashboard.
Users require a Google account and need to authorize the app.
In the Apps Script function above, you just need to pass in the Spreadsheet ID. Not the whole link. You could ask for the whole link and then use Regex to extract the ID if you wanted.
This can be quite tricky and easy to miss a step or make a mistake, so double check your work.
If, after successful authorization, when trying to run the script you get a 404 error, the request has been built wrong, check your IDs. If you get a 500 error, that can mean that the Apps Script function has successfully been called, but, there was an error within Apps Script and failed, check the executions page of the Apps Script editor.
References
Apps Script How to Execute
Apps Script JS Quickstart - Highly recommended you follow these steps first and get that working!
How to link your Apps Script to GCP

Azure mobile facebook authentication with iPhone HTML5 in app (full screen) mode

I have an HTML5 application that uses Azure mobile services authentication to login (straight from the example code...provided below). It works fine in all desktop browsers and iPhone 5 in Safari. But from app / full screen mode, it does nothing (doesn't ask for permission to show a popup window like it does in safari and no popup windows shows up) and I can wait forever and nothing happens. If I invoke it a second time, it gives an error saying "Error: Unexpected failure"...perhaps because the 1st attempt is still running? Any help/insight is appreciated.
client.login ("facebook").done(function (results) {
alert("You are now logged in as: " + results.userId);
}, function (err) {
alert("Error: " + err);
});
edited update with more info and 2 potential ideas*
I did some more research and found a site that uses an approach that overcomes this problem and also solves two other side effects with the current Azure mobile approach to authentication. I think the Azure mobile team might be looking to do something similar because there are some hints of other authentication options in the code (although difficult to read and be sure because the minimized code is obsfucated). It might be just a matter of activating these in the code...
The "solution":
Go to http://m.bcwars.com/ and click on the Facebook login. You'll see it works perfectly in iPhone Safari in "app mode" becuase instead of doing a popup, it simply stays in the current browser window.
This approach solves two other problems with the current Azure mobile approach. First, the popup gets interpreted by most browsers as a potential ad and is either blocked automatically (desktop Chrome) ... and the user doesn't know why it's not working...or gives a warning which the user has to approve (iPhone Safari in "browser mode") which is a hassle. And if the user has a popup blocker, it gets more difficult and even more potential for the user not getting it to work properly. The bcwars.com method doesn't have this problem.
Second, in iPhone Safari, when the popup window auto closes, the original page doesn't get focus if there are other browser windows open in Safari. Instead, it's in the smaller/slide mode so they can choose which one to show. If this happens, the user has to go through one more sttep...click on the browser window to activate it and give it focus..again more of a pain and more potential for them to mess up and not do it correctly and need help. The m.bcwars.com doesn't have this problem.
Azure options:
Looking at the Azure mobile code it looks like may already have the solution. I can't read it easliy becuase it's minified/obsfucated, but it seems to have 4 options (including iFrame, etc.) for invoking the authentication, and only 1 (the "less ideal one" of a popup) is being used. An easy solution would be to set a property to allow one of the alternate authentications to work. But I can't read it well enough to figure it out. Another would be to hack the code (temporarily until a fix is put up by Microsoft).
Could I get some help there perhaps?
You can implement an authentication flow with Facebook that doesn't use a popup. The basic idea is to use the 'Web Flow' for doing the login, and once the window return from the login, use the access token to login the user in to Azure Mobile Services.
The Facebook documentation for doing this is here:
https://developers.facebook.com/docs/facebook-login/login-flow-for-web-no-jssdk/#step2
Some code samples to make it easier for you.
You would start by something like this:
(Remember to replace YOUR_APP_ID and YOUR_URL with something relevant to your site.
function logIn() {
window.location.replace('https://www.facebook.com/dialog/oauth?client_id=YOUR_APP_ID&redirect_uri=http%3A%2F%2FYOUR_URL&response_type=token')
}
This redirects the window to the Facebook page for the user to log in and authorize your app. When the user is done, Facebook will redirect the user back to YOUR_URL given above.
There you can handle the redirect and do the Mobile Services Login with something like this:
function handleLoginResponse() {
var frag = $.deparam.fragment();
if (frag.hasOwnProperty("access_token")) {
client.login("facebook", { access_token: frag.access_token }).then(function () {
// you're logged in
}, function (error) {
alert(error);
});
}
}
In here you parse the access token you get as a URL fragment and pass it as argument to the login call you make to Azure Mobile Services.
This code depends on the jquery BBQ plugin to handle the URL fragment easily.
Hope this solves your problem!

how to send and receive data between phonegap child browser to main application

I'm working on a Facebook login authentication in a Phonegap child browser. For that externally I have a page that can initiate authentication process and redirects back after authentication (let's say www.mysite.com/Facebook.html). Now I have authentic user from Facebook, but how can I get that authentic user data from child browser to main application and close child browser. for security reason, I set "showLocationBar: false" , so there is no close button.
So, now let me know
how can I get Facebook authenticated user data (user email and access token for further transactions with Facebook) to main application and close child browser.
how to close child browser from child browser as I don't have close button on Child-browser.
is there any way to save data from Facebook to a JavaScript object in my main application
This is my first application with Phonegap, but im experienced with Facebook and JavaScript. So , please let me know if I'm wrong any where.
Thanks in advance,
Looking forward.
I am also using chilldbrowser for Facebook connect. Here is the link for complete source code for Facebook connect using childbrowser: http://www.drewdahlman.com/meusLabs/?p=88. You can get user's name using access_token using the code below:
var params='access_token='+accessToken;
$.get("https://graph.facebook.com/me",params,
function(response){
fbUesrName=response.name;
},"json");
You can close the childbrowser using:
window.plugins.childBrowser.close();
#Venkat : Not sure if you already got the answer for closing child browser from within app. This code worked for me. Put a close button on your site and put the URL as "google.com".From PG app you can write the code below
window.plugins.childBrowser.onLocationChange = function(locationLink){
if (locationLink.indexOf('google.com') > 0) {
window.plugins.childBrowser.close();
}
}

iphone how to capture simple login/logout event from web to native

I am developing iPhone application which loads login page of my website. I am able to load my login page using phonegap/childbrowser. I am newbie to JS, Phonegap.
How do my native/phonegap application should handle logout and login event has performed on the webpage? Please guide me how to know user has logged out.
Also is it possible to add support for Push Notification in phonegap/childbrowser application ? How?
So far have seen facebook login-logout questions around but hard to understand and couldnt simulate similar approach.
does your whole app run using the childbrowser? If so why not just have the login log out as piece of your app?
Also if you have to use the childbrowser best bet is to set up a locationchange event and if the location equals a login success page then append some arguments and store those using localstorage.
example -
client_browser.onLocationChange = function(loc){
locationchange(loc);
};
function locationchange(loc){
if(loc.indexOf("http://www.example.com/success?login=true&user=foo") > -1){
var user = loc.match(/user=(.*)$/)[1]; // grab user info
localStorage.setItem('login','true'); // set login as true
localStorage.setItem('user',user); // set username
}
}
that will save to your app locally that the user is logged in and their username, which you can use later if you need to use the childbrowser by passing that in the url you open and on the server side you'll have to look for those arguments.
to log out just open the childbrowser and send a logout argument
www.example.com/logout?user=foo
and in your localStorage
localStorage.setItem('login','false');
Honestly this is kind of a vague question, it would really help to understand why you're wanting to do this in the childBrowser vs your app...

Facebook API: FB.Connect.requireSession issues

I have a Facebook app that is built as an iFrame. I am using the JavaScript client API loaded via:
http://static.ak.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php
In my initialization code, I use the requireLogin method to ensure that the user has authorized the app. I have found this to be necessary to be able to gather the user's name, avatar, etc. for the scoreboard. Here's a representative code snippet:
FB_RequireFeatures(["Connect","Api"], function() {
FB.Facebook.init("...API_KEY_HERE...", "xd_receiver.htm");
var api = FB.Facebook.apiClient;
api.requireLogin(function() {
api.users_getInfo(
FB.Connect.get_loggedInUser(),
["name", "pic_square", "profile_url"],
function(users, ex) {
/* use the data here */
});
});
});
This causes the iframe to redirect causing the Facebook authorization screen to load within my app's iFrame. This looks junky and is somewhat confusing to the user, e.g. there are two Facebook bars, etc.
Question 1: is there anything I can do to clean this up while still implementing as an iFrame, and still using the JavaScript APIs?
According to the FB API documentation:
FB.ApiClient.requireLogin
This method is deprecated - use
FB.Connect.requireSession instead.
My experience though when I replace api.requireLogin with FB.Connect.requireSession it never gets invoked. I'd prefer the recommended way of doing it but I struggled and was not able to find a way to get it to work. I tried adding various arguments for the other two parameters as well with seemingly no effect. My expectation is that this method will load in a dialog box inside my app iFrame with a similar authorization message.
Question 2: what am I missing with getting FB.Connect.requireSession to properly prompt the user for authorization?
Finally, at the end of the game, the app prompts the user for the ability to publish their score to their stream via FB.Connect.streamPublish. Which leads me to...
Question 3: am I loading the correct features? Do I need both "Api" and "Connect"? Am I missing any others?
Here is a summary of the changes I needed to make to clean up the authorization process. It appears that iFrames must fully redirect to properly authorize. I tried using the FBConnect authorization but it was a strange experience of popup windows and FBConnect buttons.
Ultimately this game me the expected experience that I've seen with other FB apps:
FB_RequireFeatures(["Connect","Api"], function() {
var apiKey = "...",
canvasUrl = "http://apps.facebook.com/...";
function authRedirect() {
// need to break out of iFrame
window.top.location.href = "http://www.facebook.com/login.php?v=1.0&api_key="+encodeURIComponent(apiKey)+"&next="+encodeURIComponent(canvasUrl)+"&canvas=";
}
FB.Facebook.init(apiKey, "xd_receiver.htm");
FB.ensureInit(function() {
FB.Connect.ifUserConnected(
function() {
var uid = FB.Connect.get_loggedInUser();
if (!uid) {
authRedirect();
return;
}
FB.Facebook.apiClient.users_getInfo(
uid,
["name", "pic_square", "profile_url"],
function(users, ex) {
/* user the data here */
});
},
authRedirect);
});
For iFrames, the solution was ultimately to redirect to the login URL which becomes the authorization URL if they are not already logged in.
I think that FB.requireSession only works from a FB connect site outside of
Facebook. If you're using an app hosted on apps.facebook.com use the php api
call instead,
$facebook = new Facebook($appapikey, $appsecret);
$facebook->require_login();
or link to the login page.
Of these methods to login
* Using the PHP client library
* Directing users to login.php
* Including the requirelogin attribute in a link or form
* Using FBML
only the first 2 are available to iframe apps hosted on apps.facebook.com
I think requirelogin and fbml only work with fbml canvas apps.
see
http://wiki.developers.facebook.com/index.php/Authorization_and_Authentication_for_Canvas_Page_Applications_on_Facebook
Question 1: is there anything I can do
to clean this up while still
implementing as an iFrame, and still
using the JavaScript APIs?
Question 2: what am I missing with
getting FB.Connect.requireSession to
properly prompt the user for
authorization?
Please have a look at this. This article discusses correct use of require session and provides links on how to implement that. And yes, you are right, the requireLogin has been deprecated and won't help any more.
Question 3: am I loading the correct
features? Do I need both "Api" and
"Connect"? Am I missing any others?
As far as I know, you can use both API and Connect together, basically you access Facebook's API with the help of JavaScript.
For iframe apps however, there is no great help and minimum support of API with some handful functionality available. See this for more info.
This causes the iframe to redirect
causing the Facebook authorization
screen to load within my app's iFrame.
This looks junky and is somewhat
confusing to the user, e.g. there are
two Facebook bars, etc.
Finally and personally I have not seen any iframe app requiring user to add the app first. This will create the problem of two bars you mentioned as quoted above.
The link I posted at the beginning of my answer has some useful links to get you started and decide the next-steps or possibly making changes to your apps.