How to stop CLLocation manager updating IMMEDIATELY - iphone

I am having ClLocationManager code in my viewWillAppear. I the same view controller I am having a button which opens a web view. I want to stop location manager IMMEDIATELY, when user taps on button. I am using [locationManager stopUpdating] and locationManager.delegate = nil. From CLLOCATION delegate method I open MFMailComposer sheet.
Problem: Even after clicking on button (which is opening web view), my MailComposerCode executes. How to stop it?
-(void)viewWillAppear:(BOOL)animated{
[super viewWillAppear:animated];
[self.navigationController setNavigationBarHidden:YES animated:animated];
[self setUpProgressBar];
if (webViewButtonClicked == YES)//when user came bck from web view pick up latest coordinates
{
webViewButtonClicked = NO;
[self getLocationCoordinates];
}
else//get latest coordinates from CLLocation manger
{
if (!locationManager) {
locationManager = [[CLLocationManager alloc] init];
}
if (!self.geocoder) {
self.geocoder = [[CLGeocoder alloc] init];
}
locationManager.delegate = self;
// This is the most important property to set for the manager. It ultimately determines how the manager will
// attempt to acquire location and thus, the amount of power that will be consumed.
locationManager.desiredAccuracy = kCLLocationAccuracyBest;
// When "tracking" the user, the distance filter can be used to control the frequency with which location measurements
// are delivered by the manager. If the change in distance is less than the filter, a location will not be delivered.
locationManager.distanceFilter = kCLLocationAccuracyNearestTenMeters;
// Once configured, the location manager must be "started".
[locationManager startUpdatingLocation];
}
}
- (IBAction)goToWEBVIEW
{
NSLog(#"setting to YES");
webViewButtonClicked = YES;
[locationManager stopUpdatingLocation];
locationManager.delegate = nil;
aWebViewController = [[WebViewController alloc] initWithNibName:#"WebViewController" bundle:nil];
[self.navigationController aWebViewController animated:NO];
}
CLLocationManager delegate method:
-(void)locationManager:(CLLocationManager *)manager didUpdateLocations:(NSArray *)locations{
if (webViewButtonClicked==NO)
{
NSLog(#"1234");
if (!self.sender) {
[self.gpsActivityindicator stopAnimating];
[self stopUpdatingLocation:#""];
self.destinationForProgressView = .25;
[NSThread detachNewThreadSelector:#selector(startTheBackgroundJob) toTarget:self withObject:nil];
**[self openMailComposer];**
}
}
}
So you can see in goToWebView method I am having a flag webViewButtonClicked = YES, but delegate method is called before the user has tapped on web view button. So condition if (webViewButtonClicked==NO) becomes true? How can I stop this scenario?
Thanks.

- (IBAction)goToWEBVIEW
{
[locationManager stopUpdatingLocation];
NSLog(#"setting to YES");
webViewButtonClicked = YES;
[locationManager stopUpdatingLocation];
locationManager.delegate = nil;
aWebViewController = [[WebViewController alloc] initWithNibName:#"WebViewController" bundle:nil];
[self.navigationController aWebViewController animated:NO];}

-(void)locationManager:(CLLocationManager *)manager didUpdateLocations:(NSArray *)locations{
[locationManager stopUpdatingLocation];
if (webViewButtonClicked==NO)
{
NSLog(#"1234");
if (!self.sender) {
[self.gpsActivityindicator stopAnimating];
[self stopUpdatingLocation:#""];
self.destinationForProgressView = .25;
[NSThread detachNewThreadSelector:#selector(startTheBackgroundJob) toTarget:self withObject:nil];
**[self openMailComposer];**
}
}
}

Related

"StopUpdatingLocation" is called but GPS Arrow doesnt disappear

I don´t understand why the gray gps arrow don´t disappear after stopUpdatingLocation is called. Here is my code:
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view from its nib.
if (self.locationManager == nil)
{
self.locationManager = [[[CLLocationManager alloc] init]autorelease];
self.locationManager.desiredAccuracy = kCLLocationAccuracyBest;
self.locationManager.delegate = self;
}
CLLocation *location = [self.locationManager location];
CLLocationCoordinate2D coordinate = [location coordinate];
g_lat = coordinate.latitude;
g_lng = coordinate.longitude;
[self.locationManager startUpdatingLocation];
}
And here ist my didUpdateLocation:
- (void) locationManager:(CLLocationManager *)manager didUpdateToLocation: (CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation
{
NSLog(#"Core location has a position.");
CLLocationCoordinate2D coordinate = [newLocation coordinate];
global_lat = coordinate.latitude;
global_lng = coordinate.longitude;
[self.locationManager stopUpdatingLocation];
}
- (void) locationManager:(CLLocationManager *)manager
didFailWithError:(NSError *)error
{
NSLog(#"Core location can't get a fix.");
}
I also checked if any other app is using GPS!
After 20 minutes the Arrow is still there....
Thanks for help!
EDIT:
I think i missed something very important, on my first view after the App is started there is a Google Map! This is my Code:
GMSCameraPosition *camera = [GMSCameraPosition cameraWithLatitude:g_lat
longitude:g_lng
zoom:15];
self.mapView = [GMSMapView mapWithFrame:CGRectMake(1.0f, 160.0f, 320.0f, 100)
camera:camera];
self.mapView.delegate = self;
self.showsUserLocation = YES;
self.mapView.trafficEnabled = YES;
self.mapView.myLocationEnabled = YES;
self.mapView.settings.myLocationButton = YES;
self.mapView.settings.compassButton = YES;
[self.mapView setUserInteractionEnabled:YES];
[self.mapView setCamera:camera];
[self.containerView addSubview:self.mapView];
Is it possible that the google map is updating all the time? If Yes, how can i stop that?
Regarding the google map: do you turn off the myLocationEnabled field when you push the new view controller? If not, then that can keep the GPS running. You can try it by not starting the GPS on the next view controller. If the GPS stays on, then the map is holding it.
Side note: This can be part of the normal operation. If your app stops receiving the location updates, then you are doing fine. iOS is doing lots of optimizations and leaving the GPS on for some time is probably part of this. During testing I saw that the arrow usually stays on for a while even if the app is killed from XCode.

Alert selection with mapview

In my app, I used core location & Mapkit framework with mapview. When wwe install the app,it shows me alert like " would like to use current location" by default without coding for the one time only. And if i select "don't allow", the map view is just shown blue background?? and if i select "ok" then it works fine.
Help me!
my code is follow:
Appdelegate.m
CLLocationManager *locationManager;
CLLocation *userLocation;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];
// Override point for customization after application launch.
[self createEditableCopyOfDatabaseIfNeeded];
//=========================================Location Manager
if(locationManager == nil)
locationManager =[[CLLocationManager alloc] init];
self.locationManager.delegate = self;
self.locationManager.desiredAccuracy= kCLLocationAccuracyBest;
self.locationManager.distanceFilter= 5;
[locationManager startUpdatingLocation];
[locationManager startUpdatingHeading];
//==========================================
}
-(void) locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation{
NSLog(#"new location");
self.userLocation=newLocation;
NSLog(#"user llocation %f , %f",userLocation.coordinate.latitude,userLocation.coordinate.longitude);
[self.locationManager startMonitoringSignificantLocationChanges];
}
Mapview.h
{
IBOutlet MKMapView *map;
CLLocation *currentLocation;
NSString *specificLatitude;
NSString *specificLongitude;
MKCoordinateRegion region;
}
Mapview.m
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view from its nib.
[APPDELEGATE.locationManager startUpdatingLocation];
}
- (void)viewWillAppear:(BOOL)animated
{
self.map.delegate = self;
// Ensure that you can view your own location in the map view.
[self.map setShowsUserLocation:YES];
}
-(void)viewDidAppear:(BOOL)animated{
currentLocation =APPDELEGATE.userLocation;
region.center = self.currentLocation.coordinate;
MKCoordinateSpan span;
span.latitudeDelta = 0.05;
span.longitudeDelta = 0.03;
region.span = span;
[map setRegion:region animated:TRUE];
[self searchPressed];
NSLog(#"Mapview %f %f",currentLocation.coordinate.latitude,currentLocation.coordinate.longitude
);
}
If you select "Don't Allow" then call this delegate.
- (void)locationManager:(CLLocationManager *)manager didFailWithError:(NSError *)error
{
//Do something
}
I haven't tried this but maybe you can test to see if it works.
For your view controller that displays your map view, try conforming to the UIAlertViewDelegate.
Then in the alert view delegate callback method, you can do whatever you want, if it works:
-(void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex
{
// you need to type the exact title of the alert popup
// button index starts from 0 (left most button), so if the are 2 buttons
// and "Don't allow" button is on the right, the button == 1 is that button
// the user tapped on
if([alertView.title isEqualToString:#"Type Exact Alert Title Here"] && buttonIndex == 1)
{
// do something
}
}

iPhone - Initial user location with CCLocationManager

I'm using that code running on an iPhone 4 :
- (id)init
{
self = [super initWithNibName:#"OfflineView" bundle:nil]; // ok, not perfect but for test, that works fine
if (self) {
self.locationMgr = [[CLLocationManager alloc] init];
self.locationMgr.desiredAccuracy = kCLLocationAccuracyThreeKilometers;
self.locationMgr.distanceFilter = kCLDistanceFilterNone;
self.locationMgr.headingFilter = kCLHeadingFilterNone;
self.locationMgr.delegate = self;
}
return self;
}
- (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation
{
// do things
}
// triggered when showing the view, first call here after the init
- (void) start
{
self.view.hidden = NO;
[self.locationMgr startUpdatingLocation];
[self.locationMgr startUpdatingHeading];
}
but the delegate method is not triggered.
It's only triggered when the phone moves.
How may I init my process with a valid user location when the view appears, without asking my user to shake it phone and make a 100m run, before being able to do something ?
You could "prime" it by kicking the delegate method yourself once.
- (void) start
{
self.view.hidden = NO;
[self.locationMgr startUpdatingLocation];
[self.locationMgr startUpdatingHeading];
[self locationManager: self.locationMgr didUpdateToLocation: [self.locationMgr currentLocation] fromLocation: nil];
}
where do you call start:? you should be getting first fix without moving. It's an asynchronous call back so might take time.
Ideally you should be calling startUpdateLocation in the init/viewDidLoad and then read it in locationUpdate:
- (void)locationUpdate:(CLLocation *)location {
// Read location
}

Receiving CLLocation updates on a background thread

I am trying to implement a (non-concurrent) NSOperation for location updates using the iPhone SDK. The "meat" of the NSOperation subclass goes something like this:
- (void)start {
// background thread set up by the NSOperationQueue
assert(![NSThread isMainThread]);
if ([self isCancelled]) {
return;
}
self->locationManager = [[CLLocationManager alloc] init];
locationManager.delegate = self;
locationManager.desiredAccuracy = self->desiredAccuracy;
locationManager.distanceFilter = self->filter;
[locationManager startUpdatingLocation];
[self willChangeValueForKey:#"isExecuting"];
self->acquiringLocation = YES;
[self didChangeValueForKey:#"isExecuting"];
}
- (void)cancel {
if ( ! self->cancelled ) {
[self willChangeValueForKey:#"isCancelled"];
self->cancelled = YES;
[self didChangeValueForKey:#"isCancelled"];
[self stopUpdatingLocation];
}
}
- (BOOL)isExecuting {
return self->acquiringLocation == YES;
}
- (BOOL)isConcurrent {
return NO;
}
- (BOOL)isFinished {
return self->acquiringLocation == NO;
}
- (BOOL)isCancelled {
return self->cancelled;
}
- (void)stopUpdatingLocation {
if (self->acquiringLocation) {
[locationManager stopUpdatingLocation];
[self willChangeValueForKey:#"isExecuting"];
[self willChangeValueForKey:#"isFinished"];
self->acquiringLocation = NO;
[self didChangeValueForKey:#"isExecuting"];
[self didChangeValueForKey:#"isFinished"];
}
locationManager.delegate = nil;
}
- (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation {
assert(![NSThread isMainThread]);
// ... I omitted the rest of the code from this post
[self stopUpdatingLocation];
}
- (void)locationManager:(CLLocationManager *)manager didFailWithError:(NSError *)theError {
assert(![NSThread isMainThread]);
// ... I omitted the rest of the code from this post
}
Now, on the main thread I create an instance of this operation and add it to an NSOperationQueue. The start method gets called, however none of the -locationManager:... delegate methods get called. I don't get it why they never get called.
I did make the interface adhere to the <CLLocationManagerDelegate> protocol. I'm letting the NSOperationQueue manage the thread for this operation, so it should all be conforming to the CLLocationManagerDelegate documentation:
The methods of your delegate object are called from the thread in which you started the corresponding location services. That thread must itself have an active run loop, like the one found in your application’s main thread.
I am not sure what else to try for this to work. Maybe it's staring me in the face... Any help is appreciated.
Thanks in advance!
You are missing the "active run loop" part. At the end of your start method add: while (![self isCancelled])
[[NSRunLoop currentRunLoop] runUntilDate:someDate];

loadview ONLY when I get my GPS location

I have been stuck on this for days, and was wondering if anyone had any clues? Should be simple, but it has me stuck! I get my location, then continue. But I want to stay IN THAT METHOD - LOOPING - until I get a valid location. Then loadview. THANKS for any tips!
I am using the standard:
- (id)init
{
if (self = [super init])
{
self.locationManager = [[[CLLocationManager alloc] init] autorelease];
self.locationManager.delegate = self; // send loc updates to myself
self.locationManager.desiredAccuracy = kCLLocationAccuracyBest;
[self.locationManager startUpdatingLocation];
}
return self;
}
- (void)viewDidLoad
{
// do my processing here ONLY when I get a valid location***************************
// and if I never get a valid location, then just go to my last location.
}
(void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation
{
NSDate* eventDate = newLocation.timestamp;
NSTimeInterval howRecent = [eventDate timeIntervalSinceNow];
if (abs(howRecent) < 5.0)
{
[manager stopUpdatingLocation]
printf("latitude %+.6f, longitude %+.6f\n", newLocation.coordinate.latitude, newLocation.coordinate.longitude);
}
}
Rather than spinning in your viewDidLoad, how about putting up a temporary view until you have your GPS location?
// custom full-screen view class of your choice
// could just be a UIImageView if you wanted
SplashOverlay *splash;
- (void)viewDidLoad {
[super viewDidLoad];
splash = [[SplashOverlay alloc] initWithNibName:#"SplashOverlay" bundle:nil];
[self.view addSubview:splash.view];
}
// do this code to get rid of the view
- (void) doneWithSplashScreen {
[splash.view removeFromSuperview];
[splash release];
splash = nil;
}
your view will still be under the splash screen waiting, but nobody can interact with it until you're ready.