Duplicating Twitterrific Style Alert - iphone

I am trying to replicate the screen in the middle, namely the alert that is displayed to compose a new tweet. I have tried to duplicate it with a custom UIAlertView but that requires a lot of subclassing and what not, then I suspected it might just be a simple UIViewController that is displayed over the main view... professional thoughts from fellow iOS developers is needed.
Thank you.

In iPad:
You can do it with a UIViewController.
You need to design UI according to the above image.
Then you need to set the Modal Presentation Style to UIModalPresentationFormSheet
And present it using - (void)presentViewController:(UIViewController *)viewControllerToPresent animated:(BOOL)flag completion:(void (^)(void))
Like:
UIViewController *viewC = [[UIViewController alloc] init];
viewC.view.frame = //set the frame;
viewC.modalPresentationStyle = UIModalPresentationFormSheet;
[self presentViewController:viewC animated:YES completion:nil];
In iPhone:
You can do it with using a UIView.
You can use the following code for doing this:
Declare a property in your interface
#property (nonatomic, strong) UIView *views;
//Add the view
- (void) showView
{
UIToolbar *toolbar = [[UIToolbar alloc]initWithFrame:CGRectMake(0, 0, self.view.bounds.size.width, 35)];
UIBarButtonItem *bar = [[UIBarButtonItem alloc] initWithTitle:#"Done" style:UIBarButtonItemStyleDone target:self action:#selector(remove)];
toolbar.items = [NSArray arrayWithObject:bar];
_views = [[UIView alloc] initWithFrame:CGRectMake(0, -300, self.view.bounds.size.width, self.view.bounds.size.height/3)];
[_views addSubview:toolbar];
[_views setBackgroundColor:[UIColor grayColor]];
[self.view addSubview:_views];
[UIView animateWithDuration:0.7
delay:0.0
options:UIViewAnimationCurveLinear
animations:^{
_views.frame = CGRectMake(0, 0, self.view.bounds.size.width, self.view.bounds.size.height/3);
}
completion:^(BOOL yes){
NSLog(#"YO");
}];
[UIView commitAnimations];
}
//Remove the view
- (void)remove
{
[UIView animateWithDuration:0.7
delay:0.0
options:UIViewAnimationCurveLinear
animations:^{
_views.frame = CGRectMake(0, -500, self.view.bounds.size.width, self.view.bounds.size.height/3);
}
completion:^(BOOL yes){
NSLog(#"YA");
}];
[UIView commitAnimations];
}

Related

Disable keyboard on UITextField on edit

Since when I click the UITextField the date picker is showing along with the keyboard, I want to hide the key board operation on dob-text field?Here my code
- (void)removeViews:(id)object
{
[[self.view viewWithTag:9] removeFromSuperview];
[[self.view viewWithTag:10] removeFromSuperview];
[[self.view viewWithTag:11] removeFromSuperview];
}
- (void)dismissDatePicker:(id)sender
{
CGRect toolbarTargetFrame = CGRectMake(0, self.view.bounds.size.height, 320, 44);
CGRect datePickerTargetFrame = CGRectMake(0, self.view.bounds.size.height+44, 320, 216);
[UIView beginAnimations:#"MoveOut" context:nil];
[self.view viewWithTag:9].alpha = 0;
[self.view viewWithTag:10].frame = datePickerTargetFrame;
[self.view viewWithTag:11].frame = toolbarTargetFrame;
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:#selector(removeViews:)];
[UIView commitAnimations];
}
- (IBAction)but
{
//[eventText resignFirstResponder];
[dob resignFirstResponder];
if ([self.view viewWithTag:9])
{
return;
}
CGRect toolbarTargetFrame = CGRectMake(0, self.view.bounds.size.height-216-44, 320, 44);
CGRect datePickerTargetFrame = CGRectMake(0, self.view.bounds.size.height-216, 320, 216);
UIView *darkView = [[UIView alloc] initWithFrame:self.view.bounds ];
darkView.alpha = 0;
darkView.backgroundColor = [UIColor blackColor];
darkView.tag = 9;
UITapGestureRecognizer *tapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(dismissDatePicker:)] ;
[darkView addGestureRecognizer:tapGesture];
[self.view addSubview:darkView];
datePicker = [[UIDatePicker alloc] initWithFrame:CGRectMake(0, self.view.bounds.size.height+44, 320, 216)] ;
datePicker.datePickerMode=UIDatePickerModeDate;
datePicker.tag = 10;
[datePicker addTarget:self action:#selector(changeDate:) forControlEvents:UIControlEventValueChanged];
[self.view addSubview:datePicker];
UIToolbar *toolBar = [[UIToolbar alloc] initWithFrame:CGRectMake(0, self.view.bounds.size.height, 320, 44)] ;
toolBar.tag = 11;
toolBar.barStyle = UIBarStyleBlackTranslucent;
UIBarButtonItem *spacer = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:nil action:nil] ;
UIBarButtonItem *doneButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:#selector(dismissDatePicker:)] ;
[toolBar setItems:[NSArray arrayWithObjects:spacer, doneButton, nil]];
[self.view addSubview:toolBar];
[UIView beginAnimations:#"MoveIn" context:nil];
toolBar.frame = toolbarTargetFrame;
datePicker.frame = datePickerTargetFrame;
darkView.alpha = 0.5;
[UIView commitAnimations];
//[datePicker addTarget:self action:#selector(dateText:)forControlEvents:UIControlEventValueChanged];
//NSDateFormatter *_dateFormatter = [[NSDateFormatter alloc] init];
//_dateFormatter.dateStyle = NSDateFormatterFullStyle;
//dateText.text = [NSString stringWithFormat:#"%#",
// [_dateFormatter stringFromDate:datePicker.date]];
//[self.tableview reloadData];
}
I added the resignfirstresponder also,since its showing the same error
- (BOOL)textFieldShouldReturn:(UITextField *)textField
{
return [textField resignFirstResponder];
return [txt1 resignFirstResponder];//dob textfield
}
Use UITextField's delegate method
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField
{
if(textField == dob-text )
//load picker here
return NO; //hide keyboard
else
return YES; //show keyboard
}
A better solution is to set the UIPickerView as the inputView for the UITextField.
And you can set the UIToolBar as the inputAccessoryView of the inputView.
This way iOS will handle the displaying of all UIPickView.
Just set the properties top the correct views:
self.dateTextField.inputView = self.datePicker;
self.dateTextField.inputAccessoryView = self.inputToolbar;
On another note, getting views with viewWithTag: methods means that the you are looping thru all the views. Why not create properties for these views. It will be less messy and might be faster.
- (void)textFieldDidBeginEditing:(UITextField *)textField
{
datePicker.hidden = NO;
[textField resignFirstResponder];
}
try in textFieldDidBeginEditing
-(void) textFieldDidBeginEditing:(UITextField *)textField{
[textField resignFirstResponder];
}
First of all a textfield should not have a popover - neither picker nor popover nor anything
Best solution would be to put a button - type custom - set image like a date selector image and add selector - in that case you would n't have any issues w.r.t textfields popover and the look would be good as well and you can customize it as per your requirement.

How to set animation to UIImageView?

How to give animation to UIImageView.
I have a following code for animation .but not working for imageview
MyImage=[[UIImageView alloc] initWithFrame:CGRectMake(10, 57, 220,140)];
MyImage.image=[UIImage imageNamed:#"image.png"];
MyImage.userInteractionEnabled = YES;
[self.view addSubview:MyImage];
[UIView beginAnimations : nil context : nil];
[UIView setAnimationCurve : UIViewAnimationCurveLinear];
[UIView setAnimationDuration : 1.00];
UIView setAnimationTransition : UIViewAnimationTransitionFlipFromLeft forView : MyImage cache : YES];
[UIView commitAnimations];
Anybody have idea let me know ..Thanks
UIView setAnimationTransition : UIViewAnimationTransitionFlipFromLeft forView : MyImage cache : YES];
Loose [ before the code? Maybe it's the type mistake.
And I think you may like this one, block-based animation is better ;) :
[UIView transitionFromView:self.view
toView:MyImage
duration:1.0f
options:UIViewAnimationOptionTransitionFlipFromLeft
completion:nil];
And here's code snippet that works well:
MyImage=[[UIImageView alloc] initWithFrame:CGRectMake(10, 57, 220,140)];
MyImage.image=[UIImage imageNamed:#"NTCHomeMainPic.png"];
MyImage.userInteractionEnabled = YES;
// [self.view addSubview:MyImage]; // You don't need to add it as subview, but never mind
[UIView transitionFromView:self.view
toView:MyImage
duration:1.0f
options:UIViewAnimationOptionTransitionFlipFromLeft
completion:nil];
Edit:
You need to create a new view and add the MyImage to it. New version below:
UIView * newView = [[UIView alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 320.0f, 480.0f)];
[newView setBackgroundColor:[UIColor whiteColor]];
UIImageView * MyImage=[[UIImageView alloc] initWithFrame:CGRectMake(10, 57, 220,140)];
MyImage.image=[UIImage imageNamed:#"NTCHomeMainPic.png"];
MyImage.userInteractionEnabled = YES;
[newView addSubview:MyImage];
[UIView transitionFromView:self.view
toView:newView
duration:1.0f
options:UIViewAnimationOptionTransitionFlipFromLeft
completion:nil];

Subview above toolbar

I use [self setToolbarItems:items]; to add buttons to toolbar I want to display subview to be above all even teh toolbar I use the following code , but it be behind the tool bar
any suggestion how to make it above
pickerView = [[UIPickerView alloc]initWithFrame:CGRectMake(0,744, 768, 216)];
mytab = [[UIToolbar alloc] initWithFrame:CGRectMake(0, 700, 768, 44)];
pickerView.alpha=0.0;
mytab.alpha=0.0;
pickerView.showsSelectionIndicator = YES;
pickerView.dataSource = self;
pickerView.delegate = self;
[self.view addSubview:pickerView];
[self.view bringSubviewToFront:pickerView];
mytab.tintColor=[UIColor blackColor];
UIBarButtonItem * bt1=[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:#selector(_cancel)];
UIBarButtonItem * flx=[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:self action:nil];
NSArray *arr=[[NSArray alloc] initWithObjects:flx,bt1,nil];
[mytab setItems:arr];
[self.view addSubview:mytab];
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.3];
pickerView.alpha=1.0;
mytab.alpha=1.0;
[UIView commitAnimations];
[pickerView release];
[mytab release];
[bt1 release];
[flx release];
[arr release];
you are adding the tool bar after the picker ... add the tool bar fist and then the picker...
actually i think you should be presenting the picker as a modal view controller's view..
EDIT:
You can see how a modal view controller is displayed in appple's sample codes. Look for presentModalViewController method
SimpleEKDemo
Metronome
I simply subtract 44 from the Y of pickerview and toolbar

UITableView Navigation Bar "Flickers" on Animation

I have a UIViewController, a "switcher" that will basically just rotate a view from one to another.
It all works great, except that the view that I am transitioning to is a UIViewController which holds a UITableViewController. For some reason, when the animation "flips", the navigation bar is invisible, and once the animation completes the navigation bar just appears.
It really doesn't look good and I was wondering if anyone knew why I might be seeing this and how I could fix it?
Thanks,
--d
EDIT: Adding some code by request!
Switcher viewDidLoad method - Currently Initializing both of the ViewControllers because I thought it may help
[super viewDidLoad];
LogoView *logoController = [[LogoView alloc] init];
self.logoView = logoController;
[self.view insertSubview:logoView.view atIndex:0];
[logoController release];
MainController *vController = [[MainController alloc] init];
self.controller = vController;
[vController release];
switchTimer = [NSTimer scheduledTimerWithTimeInterval:2 target:self selector:#selector(switchViews) userInfo:nil repeats:NO];
Switcher switchViews method
[UIView beginAnimations:#"View Flip" context:nil];
[UIView setAnimationDuration:.5];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
if (self.controller.view.superview == nil)
{
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:self.view cache:YES];
[controller viewWillAppear:YES];
[logoView viewWillDisappear:YES];
[logoView.view removeFromSuperview];
[self.view insertSubview:controller.view atIndex:0];
[logoView viewDidDisappear:YES];
[controller viewDidAppear:YES];
}
[UIView commitAnimations];
MainController viewDidLoad method
CGRect frame = CGRectMake(0, 0, 320, 410);
FirstLevelController *controller = [[FirstLevelController alloc] init];
navController = [[UINavigationController alloc] initWithRootViewController:controller];
navController.view.frame = frame;
navController.navigationBar.tintColor = [UIColor blackColor];
[controller release];
[self.view addSubview:navController.view];
Inside the FirstLevelController I just add the items to the table view... I've tried adding a navController.title = #"Home", but I am not even seeing the black navbar without text... it's just a big empty space.
Help is muchly appreciated!
Hah! I changed the animation "cache" from YES to NO, and it fixed it! Yay!

iphone: rotating flipped view when rotating visible view

I have a resizing issue when rotating a view controller that has two views which I switch between using the flip animation.
The problem appears if i do the following steps:
Rotate the device when viewing the tableview.
Click the info button.
Rotate the device (infoView appears stretched).
Click on info button (tableview appears stretched)
It appears that the view that is not added to the superview is not resizing correctly, since it was not part of the composite views when the device was rotated.. Is there any way to get this view auto resized correctly?
Below is a code sample
- (void)viewDidLoad {
[super viewDidLoad];
//background image
backgroundImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"bg-app.png"]];
backgroundImageView.autoresizingMask = (UIViewAutoresizingFlexibleWidth|UIViewAutoresizingFlexibleHeight);
[self.view addSubview: backgroundImageView];
[backgroundImageView release];
//infoView
aboutImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"About.png"]];
aboutImageView.autoresizingMask = (UIViewAutoresizingFlexibleWidth|UIViewAutoresizingFlexibleHeight);
//tableView
self.tableView = [[[UITableView alloc ] initWithFrame:[[UIScreen mainScreen] bounds] style:UITableViewStylePlain] autorelease ];
//set the rowHeight once for performance reasons.
self.tableView.separatorStyle = UITableViewCellSeparatorStyleNone;
self.tableView.rowHeight = 75;
self.tableView.backgroundColor = [UIColor clearColor];
self.tableView.autoresizingMask = (UIViewAutoresizingFlexibleWidth|UIViewAutoresizingFlexibleHeight);
self.tableView.delegate = self;
self.tableView.dataSource = self;
self.tableView.autoresizesSubviews = YES;
//set the rowHeight once for performance reasons.
[self.view addSubview: tableView];
//[tableView release];
[self.view setAutoresizingMask:UIViewAutoresizingFlexibleHeight|UIViewAutoresizingFlexibleWidth];//for resizing on rotation
//info button
UIButton * infoDarkButtonType = [[UIButton buttonWithType:UIButtonTypeInfoLight] retain];
infoDarkButtonType.frame = CGRectMake(0.0, 0.0, 25.0, 25.0);
infoDarkButtonType.backgroundColor = [UIColor clearColor];
[infoDarkButtonType addTarget:self action:#selector(infoAction:) forControlEvents:UIControlEventTouchUpInside];
UIBarButtonItem *buttonInfo = [[UIBarButtonItem alloc] initWithCustomView:infoDarkButtonType];
self.navigationItem.rightBarButtonItem = buttonInfo;
[infoDarkButtonType release];
self.navigationItem.rightBarButtonItem = buttonInfo;
[buttonInfo release];
}
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
return YES;
}
- (void)infoAction:(id)sender{
NSLog(#"Clicked on the info button");
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.75]; /* Sub. duration here */
UIView *superview;
if ((superview = [tableView superview])) {
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:superview cache:YES];
[tableView removeFromSuperview];
[superview addSubview:aboutImageView];
} else if ((superview = [aboutImageView superview])) {
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:superview cache:YES];
[aboutImageView removeFromSuperview];
[superview addSubview:tableView];
}
[UIView commitAnimations];
}
Thanks
Try putting the code in viewWillAppear:animated. It's called every time your view will appear. View did load is called once.