Passing data between classes / asynchronous requests / iOS - iphone

I am converting my application from Syncronous to Asyncronous HTTP requests and have ran into a problem that looks like it will require quite a big reworking of how the application handles its data. Let me try to explain
Previously it was like this:
-Class1, Class2 and Class3 were all subclasses of UIViewController
-Helper class
-Content display class
They do broadly different things but the common trait is their interaction with the helper class. They gather details of a request in a number of different ways from a user and then eventually send a request to the helper class.
When it was done syncronously the helper class would return the data. Each class would then interpret the data (XML files) and pass them on to the Content display class via a segue
So something broadly like this:
Class1:
//Get user input
SomeData *data = [helperclass makerequest];
id vcData = [data process];
[self performSegueWithIdentifier:#"segueIdentifier"];
---
- (void)prepareForSegue:(UIStoryboardSegue *)segue
{
DestinationViewController *destination = (DestinationViewController *)segue.destinationViewController;
destination.data = vcData;
}
Content display class:
- (void)viewDidLoad
{
[super viewDidLoad];
[self.data presentdata];
}
Now it looks like this
I dealt with this problem by first making it work with Class1 with a view to deploying the fix to class2 and class3. So class1 and helper now interact like this
Class1:
//Get user input
SomeData *data = [helperclass makerequestWithSender:self];
id vcData = [data process];
[self performSegueWithIdentifier:#"segueIdentifier"];
---
- (void)prepareForSegue:(UIStoryboardSegue *)segue
{
DestinationViewController *destination = (DestinationViewController *)segue.destinationViewController;
destination.data = vcData;
}
Now the biggest problem I am facing is how to get the data from helperclass back to Class1. I managed to get it to work by doing
(void)makeRequestWithSender:(Class1*)sender
{
[NSURLConnection sendAsynchronousRequest:...
{
[sender sendData:data];
}
}
However, when I have came to roll this out to the other 2 GUI classed which will compose the request I am having difficulty with. My first thought was to set sender:(id) but that fails at the line [sender sendData:data] telling me that id does not have an method sendData: or similar.
Hopefully I wasn't too vague here and you guys can help. If required I will be able to post code snippets but for now can anyone help with a better suggestion about how to structure the code for this request?

You basically want to use the 'observer pattern' or a (maybe) slightly changed setup, so you can use delegation.
Observer pattern
You gain the mechanic via the NSNotificationCenter and NSNotifications. Your 3 different UIViewController subclasses each subscribe to a specific NSNotification and you notify them via posting a notification via the NSNotificationCenter.
The following code is an example of how you can approach the problem in your viewcontroller subclasses:
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
// subscribe to a specific notification
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(doSomethingWithTheData:) name:#"MyDataChangedNotification" object:nil];
}
- (void)viewWillDisappear:(BOOL)animated {
[super viewWillDisappear:animated];
// do not forget to unsubscribe the observer, or you may experience crashes towards a deallocated observer
[[NSNotificationCenter defaultCenter] removeObserver:self];
}
...
- (void)doSomethingWithTheData:(NSNotification *)notification {
// you grab your data our of the notifications userinfo
MyDataObject *myChangedData = [[notification userInfo] objectForKey:#"myChangedDataKey"];
...
}
In your helper class, after the data changed you have to inform the observers, e.g.
-(void)myDataDidChangeHere {
MyDataObject *myChangedData = ...;
// you can add you data to the notification (to later access it in your viewcontrollers)
[[NSNotificationCenter defaultCenter] postNotificationName:#"MyDataChangedNotification" object:nil userInfo:#{#"myChangedDataKey" : myChangedData}];
}
via #protocol
Presuming all your UIViewController subclasses reside in a parent viewcontroller, you can implement a protocol in your helper class and make the parent viewcontroller the delegate. Then the parent viewcontroller may inform the child uiviewcontrollers via passing a message.
Your helper class declaration could look like this (presuming ARC):
#protocol HelperDelegate;
#interface Helper : NSObject
#property (nonatomic, weak) id<HelperDelegate> delegate;
...
#end
#protocol HelperDelegate <NSObject>
-(void)helper:(Helper *)helper dataDidChange:(MyDataObject*)data;
#end
In the helper implementation you would inform the delegate via:
...
if ([self.delegate respondsToSelector:#selector(helper:dataDidChange:)]) {
[self.delegate helper:self dataDidChange:myChangedDataObject];
}
...
Your parent viewcontroller would need to be the delegate of the helper class and implement its protocol; a rough sketch, in the declaration
#interface ParentViewController : UIViewController <HelperDelegate>
and for the implementation in short version
// you alloc init your helper and assign the delegate to self, also of course implement the delegate method
-(void)helper:(Helper *)helper dataDidChange:(MyDataObject*)data {
[self.myCustomChildViewController doSomethingWithTheNewData:data];
}
Besides..
You might ask yourself which method to prefer. Both are viable, the main difference is that via the observer pattern you get more objects to be informed 'at once', whereas a protocol can only have one delegate and that one has to forward the message if needed. There are a lot of discussions around about pros and cons. I'd suggest you read up on them once you made up your mind (sorry ain't got enough reputation to post more than two links, so please search on stackoverflow). If something is unclear, please ask.

Some reasonable ideas here. To elaborate/add my opinion:
First, which object ought to tell the downloader (HelperClass) to begin downloading? My practice is to do this in the view controller that will present the data. So I generally start network requests after a segue (like in viewWillAppear: of the presented vc), not before.
Next, when one class needs to execute code provided for another, I first think about if it makes sense to do it using a block. Very often (not always) blocks make more sense and provide more readable code than, say, delegate, notification, KVO, etc. I think NSURLConnection completion, for example, is better suited to blocks than delegate. (and Apple kind of agrees, having introduced + (void)sendAsynchronousRequest:(NSURLRequest *)request queue:(NSOperationQueue *)queue completionHandler:(void (^)(NSURLResponse*, NSData*, NSError*))handler).
So my pattern for your app would be this:
// Class1.m
// when user has completed providing input
...
// don't do any request yet. just start a segue
[self performSegueWithIdentifier:#"ToContentDisplayClass" sender:self];
...
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
// don't do a request yet, just marshall the data needed for the request
// and send it to the vc who actually cares about the request/result
if ([segue.identifier isEqualToString:#"ToContentDisplayClass"]) {
NSArray *userInput = // collect user input in a collection or custom object
ContentDisplayClass *vc = segue.destinationViewController;
vc.dataNeededForRequest = userInput;
}
...
Then in ContentDisplayClass.m
// this is the class that will present the result, let it make the request
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
HelperClass *helper = [[HelperClass alloc]
initWithDataNeededForRequest:self.dataNeededForRequest];
// helper class forms a request using the data provided from the original vc,
// then...
[helper sendRequestWithCompletion:^(NSURLResponse *response, NSData *data, NSError *error) {
if (!error) {
// interpret data, update view
self.label.text = // string we pulled out of data
} else {
// present an AlertView? dismiss this vc?
}
}];
This depends on HelperClass implementing the block form of NSURLConnection
// HelperClass.m
- (id)initWithDataNeededForRequest:(id)dataNeededForRequest {
// standard init pattern, set properties from the param
}
- (void)sendRequestWithCompletion:(void (^)(NSURLResponse *, NSData *, NSError *))completion {
NSURLRequest *request = ...
// the stuff we need to formulate the request has been setup in init
// use NSURLConnection block method
[NSURLConnection sendAsynchronousRequest:request
queue:[NSOperationQueue mainQueue]
completionHandler:completion];
}
Edit - there are several rationale's for making the VC transition before starting the network request:
1) Build the standard behavior around the success case: unless the app is about testing network connections, the success case is that the request works.
2) The cardinal principal for an app is to be responsive, to do something sensible immediately upon user actions. So when the user does something to initiate the request, an immediate vc transition is good. (what instead? a spinner?). The newly presented UI might even reduce the perceived latency of the request by giving user something new to look at while it runs.
3) What should an app do when a request fails? If the app doesn't really need the request to be useful, then doing nothing is a good option, so you'd want to be on the new vc. More typically, the request is necessary to proceed. The UI should be "responsive" to request failure, too. Typical behavior is to present an alert that offers some form of "retry" or "cancel". For either choice, the place the UI wants to be is on the new vc. Retry is more obvious, because that's where it always is when it tries to fetch the data. For cancel, the way to be "responsive" to cancel is to go back to the old vc, a vc transition back isn't ugly, it's what the user just asked for.

I'm not 100% clear on how you're handling the data now, but to change your data to asynchronous calls, I would use blocks. For instance your current synchronous code like this:
//Get user input
data = [helperclass makerequest]
sendData = [data process]
would turn into something like this:
//Get user input
data = [helperclass makerequestWithSuccess:^{
sendData = [data process]
}];
Using a success block will allow you to wait to process the data until the makerequest was finished.
Your new makerequest function would now look like this:
-(void)makerequestWithSuccess:(void (^)(void))success{
// Put your makerequest code here
// After your makerequest is completed successfully, call:
success();
}
Hope this helps!

I'm not sure that I understood your problem correctly, but if it's sort of:
Start task A asynchronously.
When task A finished successfully, get its result and start task B whose input is result A.
When task B finished successfully, get its result and start task C whose input is result B.
...
When finished successfully, be happy, otherwise print error.
A code example would look like this:
typedef (void)(^completion_block_t)(id result);
-(void) asyncTaskA:(completion_block_t)completionHandler;
-(void) asyncTaskBWithInput:(id)input completion:(completion_block_t)completionHandler;
-(void) asyncTaskCWithInput:(id)input completion:(completion_block_t)completionHandler;
-(void) asyncSomethingWithCompletion:(completion_block_t)completionHandler;
-(void) asyncSomethingWithCompletion:(completion_block_t)completionHandler
{
[self asyncTaskA:^(id resultA){
if (![resultA isKindOfClass:[NSError class]]) {
[self asyncTaskBWithInput:resultA completion:^(id resultB){
if (![resultB isKindOfClass:[NSError class]]) {
[self asyncTaskCWithInput:resultB completion:^(id resultC) {
completionHandler(resultC);
}];
}
else {
completionHandler(resultB); // error;
}
}];
}
else {
completionHandler(resultA); // error
}
}];
}
And you use it like:
[self asyncSomethingWithCompletion:^(id result){
if ([result isKindOfClass:[NSError class]]) {
NSLog(#"ERROR: %#", error);
}
else {
// success!
self.myData = result;
}
}];
The "continuation" and error handling makes this a bit confusing (and Objective-C syntax doesn't really add for more readability).
Another example with a third party library support:
The same logic can be written as this:
-(Promise*) asyncTaskA;
-(Promise*) asyncTaskBWithInput;
-(Promise*) asyncTaskCWithInput;
-(Promise*) asyncSomething;
- (Promise*) asyncSomething
{
return [self asyncTaskA]
.then(id^(id result) {
return [self asyncTaskBWithInput:result];
}, nil)
.then(id^(id result) {
return [self asyncTaskCWithInput:result];
}, nil);
}
And it is used as follows:
[self asyncSomething]
.then(^(id result) {
self.myData = result;
return nil;
},
^id(NSError* error) {
NSLog(#"ERROR: %#", error);
return nil;
});
If you like the latter more, the "Promise" framework is available on GitHub: RXPromise - I'm the author ;)

I'm not sure if what I've done in the past is relevant to your problem, but what I've done is create a download class that has a delegate protocol with a single method: -(void)downloadFinished:(id) data.
Any class that needs to get asynchronous data, creates an instance of this download class, and sets itself as the delegate. I call downloadFinished: from both connection:didFailWithError: and connectionDidFinishLoading:. Then, in the implementation of that method in the delegate, I check whether the data's class is NSData or NSError, and evaluate that data however is appropriate for that class.

Related

How do i get as NSArray from a block equal to a class data member?

- (void)viewDidLoad
{
[super viewDidLoad];
[VenueManager searchNear:#"Orlando"
onLoad:^(NSArray *objects) {
self.locationObjects = objects;
[self.tableView reloadData];
} onError:^(NSError *error) {
NSLog(#"%#", error);
}];
}
This code is in my viewDidLoad method of my UITableViewController class. It is the starting point for using RestKit to parse a JSON file from FourSquare. I was pulling my hair out because i couldn't get the objects to show up in my Table View until i put [self.tableView reloadData];. With out that call the app never even hit my - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *) because after the block was done executing locationObjects would be nil.
Before when I was debugging it the self.locationsObjects = objects worked when i was in the block (i am very unfamiliar with blocks by the way). As soon as i was out of the block the debugger would say locationObjects was nil, even though it had said it had 30 objects just like objects did when i had a break point at the assignment statement.
Can some one help me understand what is going on here.
Additional info:
Right now everything is working, or appears to be working my table is populated with the objects request from the JSON document. Originally I was doing this exact same thing in a normal ViewController and trying to set the objects from the block equal to locationObjects. Then using a prepareForSegue method i was trying to pass the locationObjects to the tableViewController in the standard method i have learned from numerous tutorials. I would get a SIGBAT error. The thread would terminate because of an unrecognized selector sent to the table view controller. Through debugging i would find that locationObjects could be nil in the prepareForSegue method. Here is the code from the viewController file.
Also I would get a warning here locationTableViewController.locationObjects = self.locationObjects; saying something about assigning a pointer of type NSArray to strong NSArray, or something like that ( i have since changed a lot attempting to get the code working and deleted some storyboard assets, so i'm not 100% sure of the wording).
#implementation CoffeeShopViewController
#synthesize venueCountLable = _venueCountLable;
#synthesize locationObjects = _locationObjects;
- (void)viewDidLoad
{
[super viewDidLoad];
[VenueManager searchNear:#"Orlando"
onLoad:^(NSArray *objects) {
self.venueCountLable.text = [NSString stringWithFormat:#"%d", objects.count];
self.locationObjects = objects;
} onError:^(NSError *error) {
NSLog(#"%#", error);
}];
}
- (void)viewDidUnload
{
[self setVenueCountLable:nil];
[super viewDidUnload];
}
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([segue.identifier isEqualToString:#"locationTableSegue"])
{
LocationTableViewController *locationTableViewController = segue.destinationViewController;
locationTableViewController.locationObjects = self.locationObjects;
}
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return YES;
}
#end
Try:
#property (nonatomic, copy) NSArray *locationObjects;'
Edit on why this works:
To be honest, I really don't know the underlying reason for this to work and strong not working.
When I saw the problem, it appeared to me that strong being equivalent of retain - inserting copy instead of strong could secure that locationObjects wouldn't be nullified. Thinking again over it, I suspected that my assumption could be wrong - retain literally meant 'Do not release this object because now there is one more guy holding it.'
That, however, works somewhat differently. See this.
What Malaxeur's answer and comments below tells could possibly apply to NSArray in your example - despite strong ownership to locationObjects, what you are given is a reference to objects NSArray (an NSMutableArray*) instead of copy of it. Once out of scope (block end), it is no longer usable, and ARC claims it. Using copy in turn forces it to create another space in memory just for locationObjects, which would remain forever until you free it up.
I still do not consider this a perfect explanation as I have never understood blocks fully. I would keep this open to everyone who knows better, would fill up as soon as I get something that's useful.

How do I get progress of a AFNetworking AFURLConnectionOperation that is running in the background?

In my iOS app, I am uploading an image with the AFURLConnectionOperation class (View A), and then I allow the user to edit part of the image (View B). Later, in View C, I have a progress bar that needs to show the progress of the uploading that started back in View A.
I cannot figure out how to gain access to the progress of the operation that started in View A from within View C with AFNetworking. It may not be possible as far as I know.
Thanks in advance,
Will
Of course it's possible Will and it has very little to do with AFNetworking but much more to do with common programming patterns.
You're going to need to store the AFURLConnectionOperation object outside of your view controllers where they can both access it. The best practice here would be creating a singleton class that encapsulates the AFNetworking properties and methods to handle uploading your image(s). Whenever you need information about or to interact with that upload you can simply access that singleton via a class method like a sharedInstance.
+ (id)sharedInstance
{
static dispatch_once_t once;
static id sharedInstance;
dispatch_once(&once, ^{
sharedInstance = [[self alloc] init];
});
return sharedInstance;
}
If you are interacting with a web service (and not a raw FTP server), then subclassing AFHTTPClient would probably be your best bet for the 'upload manager' type of class solution.
Whatever you choose, once you have a simple class put together you can then register for KVO notifications in your ViewControllers' viewWillAppear & unregister in viewWillDisappear to cleanly handle your UI updates (e.g. progress bar). If you don't understand Key-Value Observing, read the Introduction to Key-Value Observing Programming Guide. You'll be much more able to cope in iOS after having that knowledge under your belt.
So, in view A's upload code, use your magic new class to create and enqueue the upload using a URL (multiple methods could be made to use images in-memory, NSFileURLs or an NSString as shown here)
[[MyImageUploadManager sharedInstance] uploadImageFromPath:#"/wherever/1.png" toURL:[NSURL URLWithString:#"ftp://someserver.com/images/"]];
…in View C's controller's viewWillAppear
- (void) viewWillAppear:(BOOL)animated
{
...
[[MyImageUploadManager sharedInstance] addObserver:self forKeyPath:#"progress" options:NSKeyValueObservingOptionNew context:nil];
...
}
… and in View C's viewWillDisappear
- (void)viewWillDisappear:(BOOL)animated
{
...
[[MyImageUploadManager sharedInstance] removeObserver:self forKeyPath:#"progress" context:nil];
...
}
Whenever that 'progress' property changes in your upload manager class, iOS will call the function observerValueForKeyPath:ofObject:change:context:. Here's what a very simple version of that looks like:
-(void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context
{
if ( [keyPath isEqualToString:#"progress"] )
{
// since you only upload a single file, and you've only added yourself as
// an observer to your upload, there's no mystery as to who has sent you progress
float progress=[change valueForKey:NSKeyValueChangeNewKey];
NSLog(#"operation:%# progress:%0.2f", object, progress );
// now you'd update the progress control via a property bound in the nib viewer
[[_view progressIndicator] setProgress:progress];
}
else
{
[super observeValueForKeyPath:keyPath ofObject:object change:change context:context];
}
}
That should get you well on the way, hope that was helpful.

Calling delegate methods and calling selectors

I'm new to the concept of delegates and selectors when used with notifications. So my first question is,
1) Let's say you have a button that has a delegate that implements some doWork method. If you want the same functionality that's in the method, is it 'ok' to just call that method? I didn't know if that was considered good coding practices and/or if you should do that, or do something different in getting that type of functionality. Like if that is ok architecture?
2) Similarly, with NSNotificationCenter, I see some code that posts a notification. Then there's a HandleSegmentedControl:(NSNotification *)notification method. If I want to manually have that functionality, but without pressing the segment control, is it 'ok' to just take that functionality out of that method and put it in a new method so it would look like this:
Original:
- (void)HandleSegmentedControl:(NSNotification *)notification {
NSDictionary *dict = [userInfo notification];
// do stuff with the dictionary
}
New:
- (void)HandleSegmentedControl:(NSNotification *)notification {
NSDictionary *dict = [userInfo notification];
[self newMethod:dict];
}
- (void)newMethod:(NSDictionary *)dict {
// do stuff with the dictionary
}
- (void)myOtherMethodThatNeedsTheSameFunctionality {
NSDictionary *dict = // create some dictionary
[self newMethod:dict];
}
Sorry if these are basic questions. I'm not sure what the best practices are for things like this and wanted to start the right way. Thanks.
If the delegate protocol implements the doWork method as a required method, then yes. However, if it is an optional method, or if you want to be extra safe, you should use
if ([delegate respondsToSelector:#selector(doWork)]) {
[delegate doWork];
}
Sure, that seems like a reasonable thing to do. It is a common way to make your code more robust. The notification's userInfo is there so you can send data as you like. However, I think in your code you meant [notification userInfo] not [userInfo notification].

Passing along Methods - Objective-C

I'm fairly new to Objective-C, and it would be really helpful if someone could help me with the following task:
I have a class TheController that has a method DoTask. The goal of DoTask is to reach out to a MasterUtility (also a custom made class) and get Data, and then send it back when it is done (it uses a thread). Specifically, I want it to send it to dataReceiver in ReportsViewController. I think I need to use #selector or something like that. Here is some code:
#implementation ReportsViewController
-(void)doTask {
MasterUtilities *mu = [[MasterUtilities alloc] init];
[mu getDataAndSendTo:[WHAT GOES HERE]]
}
-(void)dataReceiver:(NSArray *)data {
NSLog(#"data: %#",data);
}
#end
Here is MasterUtilities
#implementation MasterUtilities
- (void)getDataAndSendTo:[WHAT GOES HERE] {
NSArray *data = [[NSArray init] alloc];
....getting data here....
[WHAT GOES HERE? HOW DO I CALL THE METHOD (dataReceiver) IN ReportsViewController?]
}
#end
Can anyone fill in the areas that indicate "WHAT GOES HERE"? Thank you!!
You could use a block:
typedef void (^Callback)(NSArray*);
[somebody doSomethingAndPerform:^(NSArray *data) {
// do whatever you want with the data
}];
- (void) doSomethingAndPerform: (Callback) callback
{
NSArray *data = …;
callback(data);
}
This is very flexible, but maybe too complex. If you want something simpler, you can always just pass the selector and target, just as you thought:
[somebody doSomethingAndCall:#selector(dataReceiver:) on:self];
- (void) doSomethingAndCall: (SEL) selector on: (id) target
{
NSArray *data = …;
[target performSelector:selector withObject:data];
}
Or you can use a protocol:
#protocol DataConsumer
- (void) handleData: (NSArray*) data;
#end
// this class has to implement DataConsumer
[somebody doSomethingAndNotify:self];
- (void) doSomethingAndNotify: (id <DataConsumer>) consumer
{
NSArray *data = …;
[consumer handleData:data];
}
This solution is a bit heawyweight, but the advantage is that the compiler catches some errors for you. There’s also more coupling, but it’s far from being a problem.
You have to use the Target-Action design pattern, which is widely used in Cocoa.
Good luck!
You may wish to reconsider how you approach this problem.
Rather than trying to get your MasterUtilities instance to send the data to your other method, why not have your getData method return the data from the method and then have your ReportsViewController pass the data to dataReciever: ?

Objective-C equivalent of Java's BlockingQueue?

I'm just getting into iPhone development after many years doing Java development. I'm looking for the Objective-C equivalent to Java's BlockingQueue. Is there something like that?
In case I'm going about things the wrong way, here's what I'm trying to achieve:
I want to display, one at a time, chunks of data pulled from a network server. To keep the user from noticing network lag, I want to always have a few chunks of data pre-fetched. In Java-land, I'd use a thread-safe queue between my fetching thread and my display thread.
Here's an implementation of a blocking queue with a queue and dequeue method. The expectation would be that one thread goes into a loop calling dequeueUnitOfWorkWaitingUntilDate: and processes units of work while a second thread is calling queueUnitOfWork:.
#interface MyBlockingQueue : NSObject {
NSMutableArray *queue;
NSConditionLock *queueLock;
}
- (id)dequeueUnitOfWorkWaitingUntilDate:(NSDate *)timeoutData;
- (void)queueUnitOfWork:(id)unitOfWork;
#end
enum {
kNoWorkQueued = 0,
kWorkQueued = 1
}
#implementation MyBlockingQueue
- (id)init {
if ((self = [super init])) {
queueLock = [[NSConditionLock alloc] initWithCondition:kNoWorkQueued];
workItems = [[NSMutableArray alloc] init];
}
return self;
}
- (void)dealloc {
[queueLock release];
[workItems release];
[super dealloc];
}
- (id)dequeueUnitOfWorkWaitingUntilDate:(NSDate *)timeoutDate {
id unitOfWork = nil;
if ([queueLock lockWhenCondition:kWorkQueued beforeDate:timeoutDate]) {
unitOfWork = [[[queue objectAtIndex:0] retain] autorelease];
[queue removeObjectAtIndex:0];
[queueLock unlockWithCondition:([workItems count] ? kWorkQueued : kNoWorkQueued)];
}
return unitOfWork;
}
- (void)queueUnitOfWork:(id)unitOfWork {
[queueLock lock];
[queue addObject:unitOfWork];
[queueLock unlockWithCondition:kWorkQueued];
}
#end
You can simply spin off an NSOperation and post a notification when the data has come back (finished loading). Take a look at Dave Dribin's blog post on concurrency with NSOperation that shows how to encapsulate an NSURLConnection session:
http://www.dribin.org/dave/blog/archives/2009/05/05/concurrent_operations/
If you are not talking about accessing a web service or site where NSURLConnection is appropriate, you can instead use Cocoa Async Socket if it's straight TCP/IP or UDP:
http://code.google.com/p/cocoaasyncsocket/
Best Regards,
I don't think such a thing exists natively - you're probably going to have to write your own class that maintains a queue of network objects. Your header might look something like:
#interface ObjcBlockingQueue : NSObject {
// The objects that you're holding onto
NSArray *objects;
}
#property(nonatomic,retain) NSArray *objects;
- (ServerData *)getNextChunk;
Then you can implement getNextChunk to pop and return the top object off your objects array, and if [objects count] is less than a certain value, launch a thread to fetch some more objects (probably using NSURLConnection with ObjcBlockingQueue being the delegate). You can also have that thread/connection launched inside an overridden init method to prefill the queue.
You might also want to think about adding a
- (BOOL)isChunkAvailable;
method that will let your display thread know whether it can display something new right away or if it has to display a loading message. Depending on where you're displaying the data and how your app is structured, it may also be worth your while to make ObjcBlockingQueue a singleton class.