I am using tab bar controller in my iPhone app having 4 tabs. I have written code for both orientations.
The problem is when I switch my tabs from portrait to landscape view I'm having trouble.For eg. if I'm in tab1 landscape mode and now I switch my tab and move to tab2 landscape mode but i can see portrait setting of that particular view and not the landscape view.
The code so far on my launch view controller that contains the tab bar controller is as follows :
-(void)viewWillAppear:(BOOL)animated
{
[self.navigationController setNavigationBarHidden:YES animated:animated];
if (self.interfaceOrientation==UIInterfaceOrientationLandscapeLeft)
{
[self rotatingLandscape];
}
else if (self.interfaceOrientation==UIInterfaceOrientationLandscapeRight)
{
[self rotatingLandscape];
}
if (self.interfaceOrientation==UIInterfaceOrientationPortrait)
{
[self RotatingPotrait];
}
else if (self.interfaceOrientation==UIInterfaceOrientationPortraitUpsideDown)
{
[self RotatingPotrait];
}
[super viewWillAppear:animated];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
if (interfaceOrientation==UIInterfaceOrientationPortrait)
{
rotate=YES;
[self RotatingPotrait];
}
if (interfaceOrientation==UIInterfaceOrientationPortraitUpsideDown)
{
rotate=YES;
[self RotatingPotrait];
}
if (interfaceOrientation == UIInterfaceOrientationLandscapeLeft)
{
rotate=NO;
[self rotatingLandscape];
}
if (interfaceOrientation == UIInterfaceOrientationLandscapeRight)
{
rotate=NO;
[self rotatingLandscape];
}
return YES;
}
-(void)rotatingLandscape
{
int selIndex = [self.tabBarController selectedIndex];
if (selIndex == 0)
{
[view1p rotatingLandscape];
}
else if (selIndex == 1)
{
[view2 rotatingLandscape];
}
else if (selIndex == 2)
{
[view3 rotatingLandscape];
}
else if (selIndex == 3)
{
[view4 rotatingLandscape];
}
self.tabBarController.view.frame=CGRectMake(0, 0, 480, 300);
}
-(void)RotatingPotrait
{
int selIndex = [self.tabBarController selectedIndex];
if (selIndex == 0)
{
[view1p RotatingPotrait];
}
else if (selIndex == 1)
{
[view2 RotatingPotrait];
}
else if (selIndex == 2)
{
[view3 RotatingPotrait];
}
else if (selIndex == 3)
{
[view4 RotatingPotrait];
}
self.tabBarController.view.frame=CGRectMake(0, 0, 320, 460);
}
I have fixed problem for my project support iOS 6.0+
Steps:
1 create Subclass of UITabBarViewController and add
- (BOOL)shouldAutorotate
{
return [self.selectedViewController shouldAutorotate];
}
- (NSUInteger)supportedInterfaceOrientations
{
return [self.selectedViewController supportedInterfaceOrientations];
}
2 Subclass UINavigationController add
- (BOOL)shouldAutorotate
{
return [self.topViewController shouldAutorotate];
}
- (NSUInteger)supportedInterfaceOrientations
{
return [self.topViewController supportedInterfaceOrientations];
}
3 to AppDelegate add
- (NSUInteger)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window{
NSUInteger orientations = UIInterfaceOrientationMaskAllButUpsideDown;
if(self.window.rootViewController){
UIViewController *presentedViewController = [[[[(UINavigationController *)self.window.rootViewController viewControllers] objectAtIndex:self.tabBarController.selectedIndex] viewControllers] lastObject];
orientations = [presentedViewController supportedInterfaceOrientations];
}
return orientations;
}
4 to each UIViewController add self.tabBarCotroller.delegate = self;
and delegate method
- (void)tabBarController:(UITabBarController *)theTabBarController didSelectViewController:(UIViewController *)viewController {
NSUInteger indexOfTab = [theTabBarController.viewControllers indexOfObject:viewController];
NSLog(#"Tab index = %u ", indexOfTab);
UIViewController *mVC = [[UIViewController alloc] init];
mVC.view.backgroundColor = [UIColor redColor];
mVC.modalPresentationStyle = UIModalPresentationFormSheet;
[self presentViewController:mVC animated:NO completion:nil];
[self dismissViewControllerAnimated:NO completion:nil];
}
5 to each UIViewController add orientation what you need
- (BOOL)shouldAutorotate
{
if (self.interfaceOrientation==UIInterfaceOrientationLandscapeLeft || self.interfaceOrientation==UIInterfaceOrientationLandscapeRight)
{
return NO;
} else {
return YES;
}
}
- (NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskLandscape; //UIInterfaceOrientationMaskPortraite
}
for me it is work
I have created example
Related
Code:
HDComposeViewController *vc = [[HDComposeViewController alloc] init];
UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:vc];
nav.modalPresentationStyle = UIModalPresentationFullScreen;
[self presentModalViewController:nav animated:YES];
The present modal view can't rotate while device rotated. If I change modalPresentationStyle to UIModalPresentationFormSheet, it works!!!
HDComposeViewController has already implement rotate delegate:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return YES;
}
- (BOOL)shouldAutorotate
{
return YES;
}
Is there anything wrong? Thanks.
You need to add a category for navigation controlller to rotate in ios 6.
#interface UINavigationController (RotationAll)
-(NSUInteger)supportedInterfaceOrientations;
#end
#implementation UINavigationController (RotationAll)
-(NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskPortrait;
}
#end
-(NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskAll;
}
-(BOOL)shouldAutorotate
{
return YES;
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
return UIInterfaceOrientationPortrait;
}
I am using MBProgressHud to show a loading indicator on a splash view but this does not change with device orientation. My code is:
splashView = [[UIImageView alloc] initWithFrame:self.window.frame];
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
{
splashView.image = [UIImage imageNamed:#"DefaultPad.png"];
}
else
{
splashView.image = [UIImage imageNamed:#"Default.png"];
}
hud = [[MBProgressHUD alloc]initWithView:splashView];
[splashView addSubview:hud];
hud.userInteractionEnabled=NO;
hud.labelText = #"Loading...";
[hud show:YES];
[self.window addSubview:splashView];
[self performSelector:#selector(Load_FirstView) withObject:nil afterDelay:3];
[self.window makeKeyAndVisible];
and I have changed the line in MBProgressHud.m file from
- (void)deviceOrientationDidChange:(NSNotification *)notification {
NSLog(#"in device orientation ");
UIView *superview = self.superview;
if (!superview) {
return;
} else if ([superview isKindOfClass:[UIWindow class]]) { // here changes have done
[self setTransformForCurrentOrientation:YES];
} else {
self.bounds = self.superview.bounds;
[self setNeedsDisplay];
}
}
to:
- (void)deviceOrientationDidChange:(NSNotification *)notification {
NSLog(#"in device orientation ");
UIView *superview = self.superview;
if (!superview) {
return;
} else if ([superview isKindOfClass:[UIImageView class]]) {
[self setTransformForCurrentOrientation:YES];
} else {
self.bounds = self.superview.bounds;
[self setNeedsDisplay];
}
}
How can I get the loading indicator to rotate with device orientation?
In MBProgressHUD.m I changed
UIInterfaceOrientation orientation = [UIApplication sharedApplication].statusBarOrientation;
to
UIInterfaceOrientation orientation = [[UIDevice currentDevice] orientation];
The orientation notification had been received, but the statusBar had not rotated yet.
Try This:-
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
if(interfaceOrientation == UIInterfaceOrientationPortrait || interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown)
{
//code for portrait
[hud release];
hud = [[MBProgressHUD alloc]initWithView:splashView];
}
else
{
//code for Landscape
[hud release];
hud = [[MBProgressHUD alloc]initWithView:splashView];
}
return (interfaceOrientation == UIInterfaceOrientationLandscapeRight ||
interfaceOrientation == UIInterfaceOrientationPortrait ||
interfaceOrientation == UIInterfaceOrientationLandscapeLeft ||
interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown);
}
if it does not work..
you can change the UIDeviceOrientationDidChangeNotification with UIApplicationDidChangeStatusBarOrientationNotificationin the source code of MBProgressHUD:-
- (id)initWithView:(UIView *)view {
// Let's check if the view is nil (this is a common error when using the windw initializer above)
if (!view) {
[NSException raise:#"MBProgressHUDViewIsNillException"
format:#"The view used in the MBProgressHUD initializer is nil."];
}
id me = [self initWithFrame:view.bounds];
// We need to take care of rotation ourselfs if we're adding the HUD to a window
if ([view isKindOfClass:[UIWindow class]]) {
[self setTransformForCurrentOrientation:NO];
}
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(deviceOrientationDidChange:)
name:UIDeviceOrientationDidChangeNotification object:nil];
return me;
}
In the above code change UIDeviceOrientationDidChangeNotificationwith UIApplicationDidChangeStatusBarOrientationNotification.
It is just a work-around as rotation issue was always there with MBProgressHud .
I Guess MBProgressHud is giving a lo of problems , you should instead switch to svprogresshud as it handles orientations well
didAnimateFirstHalfOfRotationToInterfaceOrientation is deprecated in iOS 5.0. However I would like to use this method in my application. I am using the sample code that Apple offers in the iOS Dev Center, project name AlternateViews. I would like the app to rotate the portraitView while fading in the landscapeView. Can this be done in iOS 5 or is this feature forever gone?
portraitView currently calls:
[self presentModalViewController:self.landscapeViewController animated:YES];
while landscapeView calls this in code in the init method:
self.modalTransitionStyle = UIModalTransitionStyleCrossDissolve;
It appears all of the animation is done in the following PortraitViewController.m:
#import "PortraitViewController.h"
#import "LandscapeViewController.h"
#implementation PortraitViewController
#synthesize landscapeViewController;
- (void)viewDidLoad
{
self.view.backgroundColor = [UIColor colorWithRed:197.0/255.0 green:204.0/255.0 blue:211.0/255.0 alpha:1.0];
LandscapeViewController *viewController = [[LandscapeViewController alloc]
initWithNibName:#"LandscapeView" bundle:nil];
self.landscapeViewController = viewController;
[viewController release];
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(orientationChanged:)
name:UIDeviceOrientationDidChangeNotification object:nil];
}
- (void)viewDidUnload
{
self.landscapeViewController = nil;
}
- (void)dealloc
{
[[NSNotificationCenter defaultCenter] removeObserver:self];
[[UIDevice currentDevice] endGeneratingDeviceOrientationNotifications];
[landscapeViewController release];
[super dealloc];
}
- (void)orientationChanged:(NSNotification *)notification
{
// We must add a delay here, otherwise we'll swap in the new view
// too quickly and we'll get an animation glitch
[self performSelector:#selector(updateLandscapeView) withObject:nil afterDelay:0];
}
- (void)updateLandscapeView
{
UIDeviceOrientation deviceOrientation = [UIDevice currentDevice].orientation;
if (UIDeviceOrientationIsLandscape(deviceOrientation) && !isShowingLandscapeView)
{
[self presentModalViewController:self.landscapeViewController animated:YES];
isShowingLandscapeView = YES;
}
else if (deviceOrientation == UIDeviceOrientationPortrait && isShowingLandscapeView)
{
[self dismissModalViewControllerAnimated:YES];
isShowingLandscapeView = NO;
}
}
// override to allow orientations other than the default portrait orientation
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait); // support only portrait
}
#end
Here is my current implementation files which fail miserably.
PortraitViewController.m:
#import "PortraitViewController.h"
#import "LandscapeViewController.h"
#implementation PortraitViewController
#synthesize landscapeViewController;
- (void)viewDidLoad
{
LandscapeViewController *viewController = [[LandscapeViewController alloc]
initWithNibName:#"LandscapeView" bundle:nil];
self.landscapeViewController = viewController;
[viewController release];
NSLog(#"Portrait viewDidLoad");
}
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
[[UIApplication sharedApplication] setStatusBarStyle:UIStatusBarStyleBlackTranslucent animated:NO];
}
- (void)viewDidUnload
{
self.landscapeViewController = nil;
}
- (void)dealloc
{
[landscapeViewController release];
[super dealloc];
}
- (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
if (toInterfaceOrientation == UIInterfaceOrientationPortrait) {
NSLog(#"Portrait-willAnimateRotationToInterfaceOrientation Portrait");
} else if (toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft || toInterfaceOrientation == UIInterfaceOrientationLandscapeRight) {
NSLog(#"Portrait-willAnimateRotationToInterfaceOrientation Landscape");
}
[self performSelector:#selector(updateLandscapeView) withObject:nil afterDelay:0];
}
- (void)updateLandscapeView
{
UIDeviceOrientation deviceOrientation = [UIDevice currentDevice].orientation;
if (UIDeviceOrientationIsLandscape(deviceOrientation) && !isShowingLandscapeView)
{
NSLog(#"Portrait-present Landscape");
[self presentModalViewController:self.landscapeViewController animated:YES];
isShowingLandscapeView = YES;
}
else if (deviceOrientation == UIDeviceOrientationPortrait && isShowingLandscapeView)
{
NSLog(#"Portrait-dismiss Landscape");
[self dismissModalViewControllerAnimated:YES];
isShowingLandscapeView = NO;
}
}
// override to allow orientations other than the default portrait orientation
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
if (interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown)
return NO;
else
return YES;
}
#end
LandscapeViewController.m
#import "LandscapeViewController.h"
#implementation LandscapeViewController
// the designated initializer. Override to perform setup that is required before the view is loaded.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])
{
self.wantsFullScreenLayout = YES; // we want to overlap the status bar.
// when presented, we want to display using a cross dissolve
self.modalTransitionStyle = UIModalTransitionStyleCrossDissolve;
}
return self;
}
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
oldStatusBarStyle = [[UIApplication sharedApplication] statusBarStyle];
[[UIApplication sharedApplication] setStatusBarStyle:UIStatusBarStyleBlackTranslucent animated:NO];
NSLog(#"Landscape viewWillAppear");
}
- (void)viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
[[UIApplication sharedApplication] setStatusBarStyle:oldStatusBarStyle animated:NO];
}
// override to allow orientations other than the default portrait orientation
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// return YES for supported orientations
if (interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown)
return NO;
else
return YES;
//return UIInterfaceOrientationIsLandscape(interfaceOrientation);
}
- (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
if (toInterfaceOrientation == UIInterfaceOrientationPortrait) {
NSLog(#"Landscape-willAnimateRotationToInterfaceOrientation Portrait");
[self dismissModalViewControllerAnimated:YES];
} else if (toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft || toInterfaceOrientation == UIInterfaceOrientationLandscapeRight) {
NSLog(#"Landscape-willAnimateRotationToInterfaceOrientation Landscape");
}
}
#end
In Apple's UIViewController reference page, you'll find this useful paragraph in the "Handling View Rotations" section:
If you want to perform custom animations during an orientation change,
you can do so in one of two ways. Orientation changes used to occur in
two steps, with notifications occurring at the beginning, middle, and
end points of the rotation. However, in iOS 3.0, support was added for
performing orientation changes in one step. Using a one-step
orientation change tends to be faster than the older two-step process
and is generally recommended for any new code.
To add animations for an orientation change, override the
willAnimateRotationToInterfaceOrientation:duration: method and perform
your animations there.
Could you override the willAnimateRotationToInterfaceOrientation: method to do your animations?
I have this code, set to make the clockView appear when the phone is rotated to landscape, and then to make it go back to the mainView when it's returned to portrait. But when it does go back to portrait, the portrait view is in landscape mode. How do i fix this? This is my code.
-(void)willAnimateRotationToInterfaceOrientation(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
UIInterfaceOrientation toOrientation = self.interfaceOrientation;
if(toOrientation == UIInterfaceOrientationPortrait)
{
self.view = mainView;
}
else if(toOrientation == UIInterfaceOrientationLandscapeLeft)
{
self.view = clockView;
}
else if (toOrientation == UIInterfaceOrientationPortraitUpsideDown)
{
self.view = mainView;
}
else if(toOrientation == UIInterfaceOrientationLandscapeRight)
{
self.view = clockView;
}
}
It is probably better to have both mainView and clockView as subviews of your view controller:
// in viewDidLoad do [self.view addSubView:mainView]; [self.view addSubView:clockView]; clockView.hidden = YES;
-(void)willAnimateRotationToInterfaceOrientation: (UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
if(UIInterfaceOrientationIsPortrait(toOrientation)) {
mainView.hidden = NO;
clockView.hidden = YES;
}
else {
mainView.hidden = YES;
clockView.hidden = NO;
}
}
This way, boths views are automatically rotated in the right way and your problem should go away.
I'm rotating a view similar to tje iTunes app. In portrait is a tableview and in landscape is photo viewver.
When I return from landscape to portrait I try to recover the navigationbar but instead get a distorted tableview, and no navigation bar.
This is what I do:
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation
duration:(NSTimeInterval)duration {
BOOL restoreNav = NO;
if ((toInterfaceOrientation == UIInterfaceOrientationPortrait) ||
(toInterfaceOrientation == UIInterfaceOrientationPortraitUpsideDown)) {
[self inPortrait];
restoreNav = YES;
} else {
[self inLandscape];
}
if (self.landscape)
{
if (toInterfaceOrientation == UIInterfaceOrientationPortrait)
{
self.view = self.portrait;
}
else if (toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft)
{
self.view = self.landscape;
}
else if (toInterfaceOrientation == UIInterfaceOrientationPortraitUpsideDown)
{
self.view = self.portrait;
}
else if (toInterfaceOrientation == UIInterfaceOrientationLandscapeRight)
{
self.view = self.landscape;
}
[[self.navigationController view] setFrame: [[UIScreen mainScreen] bounds]];
} else {
self.navigationController.navigationBarHidden = NO;
}
[super willRotateToInterfaceOrientation:toInterfaceOrientation duration:duration];
I found a semi-fix for this in http://www.iphonedevsdk.com/forum/iphone-sdk-development/3262-horrible-drawing-after-hiding-navigationbar.html
This is the relevant code:
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation {
//total hack - to fix the bug where the screen layout is shagged if the device orientation
//is changed when the navigation is hidden
if ([self.navigationController isNavigationBarHidden])
{
[self.navigationController setNavigationBarHidden:NO animated:NO];
[self.navigationController setNavigationBarHidden:TRUE animated:NO];
}
}
However, is messy again if a show up the nav bar.