Shift Key Training Wheels and Shift Parenthesis Remap - autohotkey

I'm looking to use AutoHotKey to modify the functionality of my shift keys. The functionality is described in Steve Losh's Blog entry here. Specifically, I'd like my shift keys to do the following:
If LShift or RShift is pressed and released in under 300 ms with no other keys being pressed in between, send ( or ), respectively.
If LShift and RShift are "rolled" together (press LShift, press RShift, release LShift, release RShift, etc.) in under 300ms, send () or )(.
If a shift key is used improperly (LShift and S, RShift and K, etc.) then nothing happens.
I've been having issues with the 300ms requirement and the "rolling" functionality. Specifically, I'm having issues with only being able to detect when the key is released due to the hotkey combos such as:
LShift & 0:: return
This is where I'm at so far:
LShift::
Send {LShift Down}
KeyWait, LShift
Send {LShift Up}
if (A_TimeSinceThisHotkey < 300){
if (A_PriorKey = "LShift")
{
Send {)}
}
}
return

I don't see a reason to use a 300 ms timeout anyway, it seems unreliable and unnecessary.
Have a look at this commented code, it is short and efficient, and seems to meet all of your requirements:
LShift::Send, (
RShift::Send, )
LShift & RShift:: Send, ()
RShift & LShift:: Send, )(
/* Put your unwanted combinations here
* and let them do nothing
*/
LShift & q::return
RShift & y::return
Edit:
Since LShift and RShift already are prefix hotkeys, I left out the trick described here.

MCL's answer is close but when I tested it I found that shift-clicking didn't select text. Here's a version with a passthrough to allow shift-clicking to work.
;shift to parens
LShift::Send, (
RShift::Send, )
LShift & RShift:: Send, ()
RShift & LShift:: Send, )(
;passthrough for shift-click
LShift & LButton::
Send, {LShift Down}{LButton}
Send, {LShift Up}
RShift & LButton::
Send, {RShift Down}{LButton}
Send, {RShift Up}
I don't think the 300ms timeout is possible without either very deep understanding of autohotkey's implementation or actual modification to autohotkey. When I tried to get it to work (using http://www.autohotkey.com/board/topic/98742-remapping-shift-key/) I found that A_PriorHotkey was not consistently populated. I don't think that variable was meant to work with modifier keys this way.

I felt compelled to figure this one out. Here you go!
I basically created a hotkey for every Shift + Letter key combination in order to send the correct key case and also set the Abort value. The Abort value is then referenced whenever one of the Shift keys is pressed in order to determine whether or not to send the corresponding ( or ).
The "Rolling" was accomplished by creating a Hotkey for LShift + RShift (and the opposite). It then looks to see which key is released first to determine () or )(.
Accept if this was what you were looking for!
Loop 26
{
Hotkey, % "~LShift & " Chr(A_Index+96), LetterKey ; Hotkeys for A-Z
Hotkey, % "~RShift & " Chr(A_Index+96), LetterKey ; Hotkeys for A-Z
}
Return
RShift::
LShift::
Abort := 0
keyDown := A_TickCount
Keywait, % A_ThisHotkey
duration := A_TickCount - keyDown
If (duration < 200) and (Abort = 0)
SendInput % (A_ThisHotkey = "LShift") ? "(" : ")"
Send {LShift Up}
Return
RShift & LShift::
LShift & RShift::
Keywait, LShift
If GetKeyState("RShift", "P")
{
Keywait, RShift
Send ()
}
Else
Send )(
Return
LetterKey:
SendInput, % "+" SubStr(A_ThisHotKey, 0, 1)
Abort := 1
Return
EDIT:
Hmm, I seem to be having the same problem as you. I always get a duration of 0 due to the hotkeys.

I found and modified this script on the AutoHotKey Forums. (The original script was prone to type "K(" when you meant to type "K" if you type too quickly, so I've modified it so that shouldn't happen any more)
$LShift Up::send, % getkeystate("LShift") ? "{LShift Up}" : ""
$RShift Up::send, % getkeystate("RShift") ? "{RShift Up}" : ""
~$LShift::
KeyWait, LShift, T0.1 ; wait 100ms to check shift state
if (A_PriorKey = "LShift")
{
send, % getkeystate("LShift") ? "{LShift Down}" : "("
}
KeyWait, LShift
return
~$RShift::
KeyWait, RShift, T0.1 ; wait 100ms to check shift state
if (A_PriorKey = "RShift")
{
send, % getkeystate("RShift") ? "{RShift Down}" : ")"
}
KeyWait, RShift
return

Related

Layer based Keyboard using AutoHotKey: Change modifiers single press, hold, and double press behavior

folks,
I want to create a layer based keyboard using AutoHotkey. Basicly, I want to achieve what shift already does: modify each key when a modifier is used.
I want to improve regular shift in the following:
press modifier once: only change layer for next character
hold modifier: change layer as long as modifier is down
press modifier twice: enter layer mode, like capslock. (end by another press)
Modifiers: LAlt, RAlt, LControl, RControl (CapsLock, Shift)
How cas I accomplish this?
what I found so far on stackoverflow:
This code allows for shift to be pressed and released for the next character
$*LShift::
SendInput, {LShift Down} ; press shift
Input, Key, L1 M V ; wait for input character
If GetKeyState("LShift", "P") ; if shift still pressed, wait for release
KeyWait, LShift
SendInput, {LShift Up} ; send input with shift down, the shift up
Return
this code turns a double shift press into CapsLock
LShift::
KeyWait, CapsLock ; wait to be released
KeyWait, CapsLock, D T0.2 ; and pressed again within 0.2 seconds
if ErrorLevel
return
else if (A_PriorKey = "CapsLock")
SetCapsLockState, % GetKeyState("CapsLock","T") ? "Off" : "On"
return
#If, GetKeyState("CapsLock", "P") ; hotkeys go below
a::b
#If
But I am not experienced enough with AHK to bring this together. My goal is to have something like
Modifier::
; code that makes the modifier behave like expected: single press, hold, double press
Return
#If, GetKeyState("Modifier", "P") ; List of key remaps in specific layer
#If
I hope this is specific enough and that you can help me out here.
thanks!
Assign the corresponding Booleam values (true or false) to the variables "Double_LAlt" and "Double_LAlt_holding" in order to create context-sensitive hotkeys depended on their values:
LAlt::
ToolTip,,,, 3
ToolTip,,,, 4
Double_LAlt := false
; Press twice or press twice and hold LAlt within 0,2 seconds
If (A_PriorHotKey = "~LAlt Up" AND A_TimeSincePriorHotkey < 200)
{
Sleep, 200
If GetKeyState("LAlt","P")
{
ToolTip,,,, 4
ToolTip, Double_LAlt_holding,,, 2
Double_LAlt_holding := true
}
else
{
ToolTip,,,, 4
ToolTip, Double_LAlt,,, 3
Double_LAlt := true
}
}
If !((Double_LAlt_holding) || (Double_LAlt)) ; "!" means "NOT" and "||" means "OR"
ToolTip, LAlt_holding,,, 1
return
~LAlt Up::
ToolTip,,,, 1
ToolTip,,,, 2
Double_LAlt_holding := false
Sleep, 100
If (A_TimeIdlePhysical > 100)
Tooltip, PriorHotKey = LAlt Up,,, 4
SetTimer, RemoveTooltip, 1000
return
#If (Double_LAlt_holding) ; If this variable has the value "true"
<!a:: MsgBox, a while Double_LAlt_holding ; "<!" means "LAlt"
<!1:: MsgBox, 1 while Double_LAlt_holding
#If (Double_LAlt)
a:: MsgBox, a after Double_LAlt
1:: MsgBox, 1 after Double_LAlt
; Press a key within 2 seconds after releasing LAlt:
#If (A_PriorHotKey = "~LAlt Up" AND A_TimeSincePriorHotkey < 2000)
a:: MsgBox, a after LAlt Up
1:: MsgBox, 1 after LAlt Up
#If GetKeyState("LAlt","P")
a:: MsgBox, a while LAlt_holding
1:: MsgBox, 1 while LAlt_holding
#If
RemoveTooltip:
If (A_TimeSincePriorHotkey > 2000) ; 2 seconds
ToolTip,,,, 4
return

Send only if key was pressed alone

I'd like to remap my windows key to something else, but also I'd like to keep all windows key based shortcut.
In pseudo code it would be something like this:
when LWin Down
until LWin Up
if not LWin down
abort
else
execute command
Release the left windows key within 0,3 seconds after pressing it, to do something else (e.g. to send a):
~LWin::
KeyWait, LWin
return
~LWin Up::
Send {LWin Up}
If (A_PriorHotKey = "~LWin" AND A_TimeSincePriorHotkey < 300)
Send, a
; else ; another action after long press (not recommendet)
; Send, b
return
EDIT:
Try also this:
LWin up::
If (A_PriorKey = "LWin")
Send a
return
; In this case its necessary to define a custom combination by using "&" or "<#"
; to avoid that LWin loses its original function as a modifier key:
<#d:: Send #d ; <# means LWin

Disable/Block a Key with another Key while its pressed and held down

So in this game im moving my charachter with the WASD keys, but if i hold down the A and D key at the same time,
the game register that as a forward movement (W key |) so the charachter starts to move forward instead of the strafe actions (Left) \ (right) /.
So i need a code which is prevents the A and D key simultaneous pressing.
CHECK THIS GIF, SO U CAN SEE WHAT I MEAN!
I want A and D override each other (Im not using the W key), because if i hit both A and D at the same time my character moves forward, not like this \ /
and i want to avoid the forward movements.
I want insantly changed fast Left \ and Right / strafing only.
Here is the code what i got so far:
~a::
If (GetKeyState("d", "p"))
{
Send {d up}
d = 0
}
Return
~d::
If (GetKeyState("a", "p"))
{
Send {a up}
a = 0
}
Return
a up::
If (d)
{
Send {d down}
d = 0
}
Return
d up::
If (a)
{
Send {a down}
a = 0
}
Return
Basicly this code almost working.
The problem is if i don't change the numbers i can't change directions continuously i need to let go the keys. It stops after 1 direction change. If i change the numbers its working, but after a few direction change its getting toggled either left or right. Even if i let it go its moving left or right....
Any ideas? thx
This should work. Try it and let me know.
$*a::
$*d::
SendInput, {a Up}{d Up}
StringReplace, hk, A_ThisHotkey, % "$*"
SendInput, {%hk% Down}
KeyWait, % hk
Send, {a Up}{d Up}
return
EDIT: You can play around with the code below. Maybe it will help you out
#SingleInstance, force
#Persistent
#NoEnv
#MaxThreadsPerHotkey, 1
~a & d::
~d & a::
Send, {a up}
key := "d"
SetTimer, pressdown, 10
return
~d::key := "d"
~a::key := "a"
~a up::key := "d"
~d up::key := "a"
pressdown:
if GetKeyState(key, "p")
{
SendInput, {%key% down}
SetTimer, pressdown, 30
}
else {
SetTimer, pressdown, Off
SendInput, {%key% up}
}
return
This script cannot allow A, or D to be simultaneously pressed.

What is the right way to send Alt + Tab in Ahk?

Ok. I know this is a very stupid question.
But I'm stuck already for an hour.
I got very little experience with ahk, however I made work every script until now with no problems. I explored the ahk tutorials but found no solution up to now.
I'm trying to switch to prev. app with a single numpad off key.
I've tried:
!{Tab}
,
{Alt down}{Tab}{Alt up}
I've tried it with Sleep delays, multiline, multiline inside brackets, with and without commas after commands, etc.
I'm quite sure is very simple but something I've not tried yet.
Any suggestion?
$F1:: AltTab()
$F2:: AltTabMenu()
; AltTab-replacement for Windows 8:
AltTab(){
list := ""
WinGet, id, list
Loop, %id%
{
this_ID := id%A_Index%
IfWinActive, ahk_id %this_ID%
continue
WinGetTitle, title, ahk_id %this_ID%
If (title = "")
continue
If (!IsWindow(WinExist("ahk_id" . this_ID)))
continue
WinActivate, ahk_id %this_ID%
WinWaitActive, ahk_id %this_ID%,,2
break
}
}
; AltTabMenu-replacement for Windows 8:
AltTabMenu(){
list := ""
Menu, windows, Add
Menu, windows, deleteAll
WinGet, id, list
Loop, %id%
{
this_ID := id%A_Index%
WinGetTitle, title, ahk_id %this_ID%
If (title = "")
continue
If (!IsWindow(WinExist("ahk_id" . this_ID)))
continue
Menu, windows, Add, %title%, ActivateTitle
WinGet, Path, ProcessPath, ahk_id %this_ID%
Try
Menu, windows, Icon, %title%, %Path%,, 0
Catch
Menu, windows, Icon, %title%, %A_WinDir%\System32\SHELL32.dll, 3, 0
}
CoordMode, Mouse, Screen
MouseMove, (0.4*A_ScreenWidth), (0.35*A_ScreenHeight)
CoordMode, Menu, Screen
Xm := (0.25*A_ScreenWidth)
Ym := (0.25*A_ScreenHeight)
Menu, windows, Show, %Xm%, %Ym%
}
ActivateTitle:
SetTitleMatchMode 3
WinActivate, %A_ThisMenuItem%
return
;-----------------------------------------------------------------
; Check whether the target window is activation target
;-----------------------------------------------------------------
IsWindow(hWnd){
WinGet, dwStyle, Style, ahk_id %hWnd%
if ((dwStyle&0x08000000) || !(dwStyle&0x10000000)) {
return false
}
WinGet, dwExStyle, ExStyle, ahk_id %hWnd%
if (dwExStyle & 0x00000080) {
return false
}
WinGetClass, szClass, ahk_id %hWnd%
if (szClass = "TApplication") {
return false
}
return true
}
EDIT (suggested by the user Ooker):
The script pops up a menu for you to choose.
This is what it looks like:
If you just want to switch back to the previous application, use Send, !{Esc}
You shouldn't manually send alt+tab as it is a special windows command, rather use the AltTab commands that do that for you.
AltTabMenu opens the tab menu and selects the program, whileAltTab, ShiftAltTab navigate through it.
h::AltTabMenu
n::AltTab
m::ShiftAltTab
There are some issues with Windows 8/10 and keys like ctrl-alt-del and alt-tab. Here is one solution:
F1::
{
Send {Alt Down}{Tab} ;Bring up switcher immediately
KeyWait, F1, T.5 ; Go to next window; wait .5s before looping
if (Errorlevel)
{
While ( GetKeyState( "F1","P" ) ) {
Send {Tab}
Sleep, 400 ; wait 400ms before going to next window
}
}
Send {Alt Up} ;Close switcher on hotkey release
}
return
My personal goal was to remap Alt-Tab to Win-Tab (because I'm using a Mac keyboard on a Windows 10) so I took what Stepan wrote above plus some documentation and here is is, working fine for me :
#Tab::
{
Send {LAlt Down}{Tab}
KeyWait, LWin ; Wait to release left Win key
Send {LAlt Up} ; Close switcher on hotkey release
}
return
Worked for me:
F1::
Send, {ALT DOWN}{TAB}{ALT UP}
return
It simulates the Alt + Tab behavior for F1 key.
Well, finally I found the reason and some "solutions" here and here.
It seems that Windows 8 blocks Ahk {Alt Down}{Tab} and AltTabMenu and some other keys.
For now I'm using this to scroll windows forward:
Send !{ESC}
This to display the AltTabMenu:
Run, "C:\Users\Default\AppData\Roaming\Microsoft\Internet Explorer\Quick Launch\Window Switcher.lnk"
And this to switch to the previous app as suggested in one of the topics:
LCtrl & z:: ; AltTabMenu
state := GetKeyState("Capslock", "T")
if state = 1
SetCapsLockState, Off ; CapsLock On blocks Task Switching metro window
Send, !{Tab} ; prevents displaying inactive Task Switching metro window
run, Window Switcher.lnk ; must be in script directory otherwise include path
WinWait, Task Switching,, 2
KeyWait, Ctrl
Send, {Enter}
if state = 1
SetCapsLockState, On ; restores CapsLock State
state =
return
#IfWinActive, Task Switching
LCtrl & q::Send, {Right}
LCtrl & a::Send, {Left}
It would be great to get to the previous app with no AltTabMenu splashing.
In case you want to do multiple "tabs", then the below function should help doing that. This was at least own solution on my Windows 8.1 machine.
The approach is:
1) Get a list of all the windows
2) Loop 1:
find the index of the current window
set the index to switch to ("current" + "offset")
3) Loop 2:
loop until you hit the index to switch to, then switch window
AutoHotKey code sample below:
; Test switch of 1 window
F1::AltTabFunction(offset:=1)
; Test switch of 2 windows
F2::AltTabFunction(offset:=2)
AltTabFunction(offset:=1)
{
; ****************************
; Function for switching windows by ALT-TAB (offset = number of windows to "tab")
; ****************************
; Get list of all windows.
WinGet, AllWinsHwnd, List
WinGetTitle, active_title, A ; Get title of active window.
; Find index of the current window.
counter_of_none_hidden_windows := 0 ; Initiate counter for counting only the none-hidden windows.
Loop, % AllWinsHwnd
{
; Find title for window in this loop.
WinGetTitle, CurrentWinTitle, % "ahk_id " AllWinsHwnd%A_Index%
; From [1]: "Retrieves an 8-digit hexadecimal number representing the extended style of a window.".
; [1] : https://autohotkey.com/docs/commands/WinGet.htm
WinGet, exStyle, exStyle, % "ahk_id" AllWinsHwnd%A_Index%
; Skip hidden windows by checking exStyle.
If !(exStyle & 0x100){
Continue
}
; Window is not hidden. Increase counter.
counter_of_none_hidden_windows := counter_of_none_hidden_windows+1
; Set flag.
titles_match := CurrentWinTitle = active_title
If (titles_match) {
window_index_to_switch_to := counter_of_none_hidden_windows+offset
break
}
}
; Find index of the window to switch to and do the actual switch
counter_of_none_hidden_windows := 0 ; Initiate counter for counting only the none-hidden windows.
Loop, % AllWinsHwnd
{
; From [1]: "Retrieves an 8-digit hexadecimal number representing the extended style of a window.".
; [1] : https://autohotkey.com/docs/commands/WinGet.htm
WinGet, exStyle, exStyle, % "ahk_id" AllWinsHwnd%A_Index%
; Skip hidden windows by checking exStyle.
If !(exStyle & 0x100){
Continue
}
; Window is not hidden. Increase counter.
counter_of_none_hidden_windows := counter_of_none_hidden_windows+1
; Set flag.
found_window_to_switch_to := counter_of_none_hidden_windows = window_index_to_switch_to
; Switch window.
If (found_window_to_switch_to) {
; Get title.
WinGetTitle, CurrentWinTitle, % "ahk_id " AllWinsHwnd%A_Index%
; Activate by title.
WinActivate, %CurrentWinTitle%
; Stop loop.
break
}
}
return ; Nothing to return
}
send {Alt down}{tab}
send {Alt up}
!{Tab} works to switch between windows if you add sleep before and after it.
Sleep 100
Send !{Tab}
Sleep 100
Please refer to this link: https://www.autohotkey.com/docs/Hotkeys.htm#alttab
To cancel the Alt-Tab menu without activating the selected window, press or send Esc. In the following example, you would hold the left Ctrl and press CapsLock to display the menu and advance forward in it. Then you would release the left Ctrl to activate the selected window, or press the mouse wheel to cancel. Define the AltTabWindow window group as shown below before running this example.
LCtrl & CapsLock::AltTab
#IfWinExist ahk_group AltTabWindow ; Indicates that the alt-tab menu is present on the screen.
MButton::Send {Blind}{Escape} ; The * prefix allows it to fire whether or not Alt is held down.
#If
I've modified the example from the help page on this found here: https://www.autohotkey.com/docs/Hotkeys.htm#AltTabDetail
This was mainly to remap the Windows+Tab key to the Alt+Tab key in this example.
It opens the task view and waits for the user to click, escape or enter. The example from the help page has the alt key getting stuck for me so I changed it to work a little better.
Please let me know if this works for you all.
; Override the Left Win key and tab to Alt + Tab
; Help found here:
; https://www.autohotkey.com/docs/Hotkeys.htm#AltTabDetail
; #IfWinExist ahk_group AltTabWindow
#NoEnv
#SingleInstance force
SendMode Input
LWin & Tab::Send {Alt down}{tab} ; Asterisk is required in this case.
!LButton::
{
Click
Send {Alt up} ; Release the Alt key, which activates the selected window.
}
!Enter::
{
Send {Alt up} ; Release the Alt key, which activates the selected window.
}
~*Esc::
{
Send {Alt up} ; When the menu is cancelled, release the Alt key automatically.
;*Esc::Send {Esc}{Alt up} ; Without tilde (~), Escape would need to be sent.
}
I got ALT TAB to work with F1
By pressing F1 you can switch to the last window
While F1 is kept pressed you can move around with arrow keys or tab to select the window you need.
Code:
`F1::
Send, {ALT DOWN}{TAB}{TAB UP} ; If F1 is down it invokes the menu for switching windows.
KeyWait, F1 ; Show menu for switching windows by keeping ALT down until user physically releases F1.
Send, {ALT UP} ; If F1 is released release ALT key
return`
Documentation links
KeyWait
KeyList
I think this question was meant to be a simple request of: how to alt tab in Win10 using AHK, since win10 changed things up? -> I found the most simple solution as shown below... the code makes it necessary to keep the alt key down while the Win10 emu is open - then use the arrow keys an additional number of tabs (if you need three alt tabs, then it's "alt tab, then right 2", see?
macro key name::
{
Sleep 100
Send, ^c
Sleep 1000
Send, {alt down}{tab}
Sleep 400
Send, {right 2}{alt up}
Sleep 400
Send, ^v
Sleep 400
}
So just play with this snip in your code and you can jump passed the 'next' window(s) open.
Rossman

Unable to emulate mouse buttons with combination keys

I'd like to assign some key combinations to mouse buttons.
I 'm going to use 'vk1Dsc07B' as a virtual prefix key,
and I'll use 'v' as LButton, 'c' as MButton and 'x' as RButton.
I tried several ways, but I failed. I could click, however, I coudn't drag properly.
Once I tried to drag an object, the pointer grab and release it every 0.1 seconds.
The problem is, I guess, that the key events are sent repeatedly unlike mouse buttons'.
I'm looking for a code which acts as following:
keep a mouse button pressed continuously, NOT REPEATEDLY, while I'm pressing combination keys
change a mouse button up when I release the one key, other than virtual prefix key, of the combination keys
Here is one of my codes:
vk1Dsc07B::Return ; deactivate 'Muhenkan' key in order to use it just as a prefix key
vk1Dsc07B & v::Click,L,D Return
vk1Dsc07B & c::Click,M,D Return
vk1Dsc07B & x::Click,R,D Return
vk1Dsc07B & v Up::Click,L,U Return
vk1Dsc07B & c Up::Click,M,U Return
vk1Dsc07B & x Up::Click,R,U Return
another sample:
vk1Dsc07B::Return ; deactivate 'Muhenkan' key in order to use it just as a prefix key
vk1Dsc07B & v::Send {Blind}{LButton down}
vk1Dsc07B & c::Send {Blind}{MButton down}
vk1Dsc07B & x::Send {Blind}{RButton down}
vk1Dsc07B & v Up::Send {Blind}{LButton up}
vk1Dsc07B & c Up::Send {Blind}{MButton up}
vk1Dsc07B & x Up::Send {Blind}{RButton up}
Maybe most of you don't have 'vk1Dsc07B' key, so please replace it a certain key.
Glad to hear any idea:)
Sincerely,
What you are trying to achieve is remapping two keys to one. AutoHotkey documentation says:
Although a pair of keys cannot be directly remapped to single key (e.g. it's invalid to write a & c::b), this effect can be achieved by explicitly adding the up and down hotkeys [link]
So, the second solution of yours should actually work:
vk1Dsc07B::return ; you don't need this line. vk1Dsc07B is deactiated by default because of the other hotkeys
vk1Dsc07B & v::Send {Blind}{LButton down}
vk1Dsc07B & v Up::Send {Blind}{LButton up}
; and you need the `{Blind}` keyword here, do you??
, but it doesn't. This only works with 'normal' keys like send {a down}. The problem is that when you hold down vk1Dsc07B & v, {LButton down} will be sent repeatedly. This leads to "the pointer grab and release it every 0.1 seconds".
So, we'll have to look for another way, trying to have {LButton down} be sent only once, when the hotkey is triggered.
I came up with the following solution which stores the hotkey trigger in a variable:
Ltriggered := false
Mtriggered := false
Rtriggered := false
vk1Dsc07B & v::
if(!Ltriggered) {
Send {LButton down}
Ltriggered := true
}
return
vk1Dsc07B & v Up::
Send {LButton up}
Ltriggered := false
return
vk1Dsc07B & c::
if(!Mtriggered) {
Send {MButton down}
Mtriggered := true
}
return
vk1Dsc07B & c Up::
Send {MButton up}
Mtriggered := false
return
vk1Dsc07B & x::
if(!Rtriggered) {
Send {RButton down}
Rtriggered := true
}
return
vk1Dsc07B & x Up::
Send {RButton up}
Rtriggered := false
return