After using this function to crop image:
CGImageRef imageRef = CGImageCreateWithImageInRect([self.imageInput CGImage], rect);
UIImage *result = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
I bring "result" to use for process with pixel like that:
......
CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef);
CGContextRelease(context);
// Now your rawData contains the image data in the RGBA8888 pixel format.
int byteIndex = 0;
for (NSInteger i = 0 ; i < width * height; i++) {
int R = rawData[byteIndex];
int G = rawData[byteIndex + 1];
int B = rawData[byteIndex + 2];
int test = [self getValueof:0.3* R + 0.59* G + 0.11 * B inRange:0 to:255];
rawData[byteIndex] = (char)(test);
rawData[byteIndex + 1] = (char)(test);
rawData[byteIndex + 2] = (char)(test);
byteIndex += 4;
}
ctx = CGBitmapContextCreate(rawData,
CGImageGetWidth( imageRef ),
CGImageGetHeight( imageRef ),
8,
CGImageGetBytesPerRow( imageRef ),
CGImageGetColorSpace( imageRef ),
kCGImageAlphaPremultipliedLast );
imageRef = CGBitmapContextCreateImage (ctx);
UIImage* rawImage = [UIImage imageWithCGImage:imageRef];
CGContextRelease(ctx);
CGImageRelease(imageRef);
free(rawData);
I will have crash? Anyone know about it, please help me.
update crash report: : copy_read_only: vm_copy failed: status 1.
after a long time find solution for this crash. I got an experience:
- When process bitmap on iOS: if we don't notice orientation of image, maybe we got some strange crash.
With my crash above: I have fixed it very simple: change
UIImage *result = [UIImage imageWithCGImage:imageRef];
by
UIImage *result = [UIImage imageWithCGImage:imageRef scale:self.imageInput.scale orientation:self.imageInput.imageOrientation];
Related
After using this function to crop image:
CGImageRef imageRef = CGImageCreateWithImageInRect([self.imageInput CGImage], rect);
UIImage *result = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
I bring "result" to use for process with pixel like that:
......
CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef);
CGContextRelease(context);
// Now your rawData contains the image data in the RGBA8888 pixel format.
int byteIndex = 0;
for (NSInteger i = 0 ; i < width * height; i++) {
int R = rawData[byteIndex];
int G = rawData[byteIndex + 1];
int B = rawData[byteIndex + 2];
int test = [self getValueof:0.3* R + 0.59* G + 0.11 * B inRange:0 to:255];
rawData[byteIndex] = (char)(test);
rawData[byteIndex + 1] = (char)(test);
rawData[byteIndex + 2] = (char)(test);
byteIndex += 4;
}
ctx = CGBitmapContextCreate(rawData,
CGImageGetWidth( imageRef ),
CGImageGetHeight( imageRef ),
8,
CGImageGetBytesPerRow( imageRef ),
CGImageGetColorSpace( imageRef ),
kCGImageAlphaPremultipliedLast );
imageRef = CGBitmapContextCreateImage (ctx);
UIImage* rawImage = [UIImage imageWithCGImage:imageRef];
CGContextRelease(ctx);
CGImageRelease(imageRef);
free(rawData);
I will have crash? Anyone know about it, please help me.
update crash report: : copy_read_only: vm_copy failed: status 1.
after a long time find solution for this crash. I got an experience:
- When process bitmap on iOS: if we don't notice orientation of image, maybe we got some strange crash.
With my crash above: I have fixed it very simple: change
UIImage *result = [UIImage imageWithCGImage:imageRef];
by
UIImage *result = [UIImage imageWithCGImage:imageRef scale:self.imageInput.scale orientation:self.imageInput.imageOrientation];
I'm using UIImagePickerController class. I have a button, when i click that button, i want image bright. I have searched online, but the code i found upon search is not working.
Here is the code i have found and used :
- (UIImage *) brightness:(UIImage *)image
{
int level= 200;//put here an int value that go from -255 to 255;
CGImageRef inImage = image.CGImage; //Input image cgi
CGContextRef ctx;
CFDataRef m_DataRef;
m_DataRef = CGDataProviderCopyData(CGImageGetDataProvider(inImage));
UInt8 * m_PixelBuf = (UInt8 *) CFDataGetBytePtr(m_DataRef);
int length = CFDataGetLength(m_DataRef);
CGImageGetBitsPerComponent(inImage), CGImageGetBitsPerPixel(inImage),CGImageGetBytesPerRow(inImage);
for (int index = 0; index < length; index += 4)
{
Byte tempR = m_PixelBuf[index + 1];
Byte tempG = m_PixelBuf[index + 2];
Byte tempB = m_PixelBuf[index + 3];
int outputRed = level + tempR;
int outputGreen = level + tempG;
int outputBlue = level + tempB;
if (outputRed>255) outputRed=255;
if (outputGreen>255) outputGreen=255;
if (outputBlue>255) outputBlue=255;
if (outputRed<0) outputRed=0;
if (outputGreen<0) outputGreen=0;
if (outputBlue<0) outputBlue=0;
m_PixelBuf[index + 1] = outputRed;
m_PixelBuf[index + 2] = outputGreen;
m_PixelBuf[index + 3] = outputBlue;
}
ctx = CGBitmapContextCreate(m_PixelBuf,
CGImageGetWidth( inImage ),
CGImageGetHeight( inImage ),
8,
CGImageGetBytesPerRow( inImage ),
CGImageGetColorSpace( inImage ),
kCGImageAlphaPremultipliedFirst );
CGImageRef imageRef = CGBitmapContextCreateImage (ctx);
UIImage* rawImage = [UIImage imageWithCGImage:imageRef];
CGContextRelease(ctx);
CGImageRelease(imageRef);
CFRelease(m_DataRef);
return rawImage;
}
Image is still at original image's brightness, it is not changing.
In general the idea looks good, probably there is an error with updating pixel data.
But to change brightness I suggest to use CoreGraphics instead of soft processing:
CGFloat brightness = 0.5;
UIGraphicsBeginImageContext(image.size);
CGRect imageRect = CGRectMake(0, 0, image.size.width, image.size.height);
CGContextRef context = UIGraphicsGetCurrentContext();
// Original image
[image drawInRect:imageRect];
// Brightness overlay
CGContextSetFillColorWithColor(context, [UIColor colorWithRed:1.0 green:1.0 blue:1.0 alpha:brightness].CGColor);
CGContextAddRect(context, imageRect);
CGContextFillPath(context);
UIImage* resultImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
You can change brightness overlay color to get proper results.
I have a problem with cropping image using OpenCV library on a real iPhone.
I have an image with selected area and I'd like to apply a perspective transform on the image with this area. This works fine on the simulator but on the iphone the new image isn't map to rectangle and the new image has also blue color.
Here is my code :
+ (IplImage *)CreateIplImageFromUIImage:(UIImage *)image {
// Getting CGImage from UIImage
CGImageRef imageRef = image.CGImage;
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
// Creating temporal IplImage for drawing
IplImage *iplimage = cvCreateImage(
cvSize(image.size.width,image.size.height), IPL_DEPTH_8U, 4
);
// Creating CGContext for temporal IplImage
CGContextRef contextRef = CGBitmapContextCreate(
iplimage->imageData, iplimage->width, iplimage->height,
iplimage->depth, iplimage->widthStep,
colorSpace, kCGImageAlphaPremultipliedLast|kCGBitmapByteOrderDefault
);
// Drawing CGImage to CGContext
CGContextDrawImage(
contextRef,
CGRectMake(0, 0, image.size.width, image.size.height),
imageRef
);
CGContextRelease(contextRef);
CGColorSpaceRelease(colorSpace);
// Creating result IplImage
IplImage *ret = cvCreateImage(cvGetSize(iplimage), IPL_DEPTH_8U, 3);
cvCvtColor(iplimage, ret, CV_RGBA2BGR);
cvReleaseImage(&iplimage);
return ret;
}
+ (UIImage *)UIImageFromIplImage:(IplImage *)img {
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
// Creating result IplImage
IplImage *image = cvCreateImage(cvGetSize(img), IPL_DEPTH_8U, 4);
cvCvtColor(img, image, CV_BGR2RGBA);
// Allocating the buffer for CGImage
NSData *data =
[NSData dataWithBytes:image->imageData length:image->imageSize];
CGDataProviderRef provider =
CGDataProviderCreateWithCFData((CFDataRef)data);
// Creating CGImage from chunk of IplImage
CGImageRef imageRef = CGImageCreate(
image->width, image->height,
image->depth, image->depth * image->nChannels, image->widthStep,
colorSpace, kCGImageAlphaNone|kCGBitmapByteOrderDefault,
provider, NULL, false, kCGRenderingIntentDefault
);
// Getting UIImage from CGImage
UIImage *ret = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
CGDataProviderRelease(provider);
CGColorSpaceRelease(colorSpace);
return ret;
}
+ (UIImage *)perspectiveTransform: (UIImage*) originalImage :(CGFloat) h :(CGFloat) w :(CGPoint) point1 :(CGPoint) point2 :(CGPoint) point3 :(CGPoint) point4
{
CvPoint2D32f srcQuad[4];
srcQuad[0].x = point1.x;
srcQuad[0].y = point1.y;
srcQuad[1].x = point2.x;
srcQuad[1].y = point2.y;
srcQuad[2].x = point3.x;
srcQuad[2].y = point3.y;
srcQuad[3].x = point4.x;
srcQuad[3].y = point4.y;
IplImage *src = [self CreateIplImageFromUIImage:originalImage];
IplImage *dst = cvCreateImage(cvGetSize(src),
src->depth,
src->nChannels);
cvZero(dst);
CGFloat width = src->width;
CGFloat height = src->height;
CvMat* mmat = cvCreateMat(3, 3, CV_32FC1);
CvPoint2D32f *c1 = (CvPoint2D32f *)malloc(4 * sizeof(CvPoint2D32f));
CvPoint2D32f *c2 = (CvPoint2D32f *)malloc(4 * sizeof(CvPoint2D32f));
c1[0].x = round((width/w)*srcQuad[0].x); c1[0].y = round((height/h)*srcQuad[0].y);
c1[1].x = round((width/w)*srcQuad[1].x); c1[1].y = round((height/h)*srcQuad[1].y);
c1[2].x = round((width/w)*srcQuad[2].x); c1[2].y = round((height/h)*srcQuad[2].y);
c1[3].x = round((width/w)*srcQuad[3].x); c1[3].y = round((height/h)*srcQuad[3].y);
c2[0].x = 0; c2[0].y = 0;
c2[1].x = width - 1; c2[1].y = 0;
c2[2].x = 0; c2[2].y = height - 1;
c2[3].x = width - 1; c2[3].y = height - 1;
mmat = cvGetPerspectiveTransform(c1, c2, mmat);
free(c1);
free(c2);
cvWarpPerspective(src, dst, mmat, CV_INTER_LINEAR+CV_WARP_FILL_OUTLIERS, cvScalarAll(0));
cvReleaseImage(&src);
cvReleaseMat(&mmat);
UIImage *newImage = [self UIImageFromIplImage:dst];
cvReleaseImage(&dst);
return newImage;
}
Thanks for your help !
I have implemented changing the brightness of an image using uislider in iPhone without using openGlImageProcessing. I want to change the brightness of particular area of an image only not the whole image, only particular area of an image should be get brightnessed for example the central area of an image should get brightnessed or particular color from an entire image should get brightnessed. How can we change the brightness of particular portion of an image. Please help me to solve the problem, code is
CGImageRef imageRef = imageView.image.CGImage;
CFDataRef ref = CGDataProviderCopyData(CGImageGetDataProvider(imageRef));
UInt8 * buf = (UInt8 *) CFDataGetBytePtr(ref);
int length = CFDataGetLength(ref);
NSLog(#"%i",val);
float value = val/100;
for(int i=0; i<length; i+=3)
{
Byte tempR = buf[i + 1];
Byte tempG = buf[i + 2];
Byte tempB = buf[i + 3];
int outputRed = value + tempR;
int outputGreen = value + tempG;
int outputBlue = value + tempB;
if (outputRed>255) outputRed=255;
if (outputGreen>255) outputGreen=255;
if (outputBlue>255) outputBlue=255;
if (outputRed<0) outputRed=0;
if (outputGreen<0) outputGreen=0;
if (outputBlue<0) outputBlue=0;
buf[i + 1] = outputRed;
buf[i + 2] = outputGreen;
buf[i + 3] = outputBlue;
}
size_t width = CGImageGetWidth(imageRef);
size_t height = CGImageGetHeight(imageRef);
size_t bitsPerComponent = CGImageGetBitsPerComponent(imageRef);
size_t bytesPerRow = CGImageGetBytesPerRow(imageRef);
CGColorSpaceRef colorSpace = CGImageGetColorSpace(imageRef);
CGContextRef ctx = CGBitmapContextCreate(buf, width, height, bitsPerComponent, bytesPerRow, colorSpace, CGImageGetAlphaInfo(imageRef));
CGImageRef img = CGBitmapContextCreateImage(ctx);
if (value == 0) {
imageView.image = image;
}
else
{
[imageView setImage:[UIImage imageWithCGImage:img]];
}
CFRelease(ref);
CGContextRelease(ctx);
CGImageRelease(img);
After lot of searching i got the answer as
//origional image
image = [UIImage imageNamed:#"images2.jpg"];
imageView = [[UIImageView alloc] initWithImage:image];
CGSize size = [image size];
[imageView setFrame:CGRectMake(0, 0, size.width, size.height)];
[[self view] addSubview:imageView];
[imageView release];
//image to be brightnessed
CGRect rect = CGRectMake([image size].width / 6, [image size].height / 6 ,
([image size].width / 2), ([image size].height / 2));
CGImageRef imageRef = CGImageCreateWithImageInRect([image CGImage], rect);
UIImage *img = [UIImage imageWithCGImage:imageRef];
imageView = [[UIImageView alloc] initWithImage:img];
[imageView setFrame:CGRectMake([image size].width / 6, [image size].height / 6, ([image size].width / 2), ([image size].height / 2))];
[self.view addSubview:imageView];
[imageView release];
I am using the following code to modify pixels of an image.
The issue I have is the color of the images are icorrect.
Do you have any idea of the issue?
CGImageRef inImage = img.CGImage;
CGContextRef ctx;
CFDataRef m_DataRef;
m_DataRef = CGDataProviderCopyData(CGImageGetDataProvider(inImage));
UInt8 * m_PixelBuf = (UInt8 *) CFDataGetBytePtr(m_DataRef);
// Byte tmpByte;
int length = CFDataGetLength(m_DataRef);
for (int index = 0; index < length; index += 4)
{
// DO Stuff
}
ctx = CGBitmapContextCreate(m_PixelBuf,
CGImageGetWidth( inImage ),
CGImageGetHeight( inImage ),
8,
CGImageGetBytesPerRow( inImage ),
CGImageGetColorSpace( inImage ),
kCGImageAlphaPremultipliedFirst );
CGImageRef imageRef = CGBitmapContextCreateImage (ctx);
UIImage* rawImage = [UIImage imageWithCGImage:imageRef];
CGContextRelease(ctx);
Try using kCGImageAlphaPremultipliedLast instead of kCGImageAlphaPremultipliedFirst.