Setting animation to always come up - iphone

I made a textfield who's first responder is a datePicker. I also attached a toolBar to to a view, so when the textfield is tapped, the toolbar slides up with an animation. Then on the toolBar their is a done button that resigns the first responder. I also want it to remove the toolBar. To do this I added this
[pickerBar removeFromSuperview];
Then to reopen it I did this
[self.view addSubview:pickerBar];
So it is activated when the textview is touched.
The problem is when I tap the textfield again the toolBar loses its navigation.
Heres most of the code
pickerBar = [[UIToolbar alloc] init];
pickerBar.barStyle=UIBarStyleBlackOpaque;
[pickerBar sizeToFit];
if([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone && [UIScreen mainScreen].bounds.size.height == 568.0) {
CGRect pickerBarRect = CGRectMake(0, 568, 320, 44);
[pickerBar setFrame:pickerBarRect];
} else {
CGRect pickerBarRect = CGRectMake(0, 480, 320, 44);
[pickerBar setFrame:pickerBarRect];
}
//Set up the new position of the frame of the view
NSMutableArray *barItems = [[NSMutableArray alloc] init];
UIBarButtonItem *flexSpace = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:self action:nil];
[barItems addObject:flexSpace];
UIBarButtonItem *doneBtn = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:#selector(releasePicker)];
[barItems addObject:doneBtn];
[barItems addObject:doneBtn];
[pickerBar setItems:barItems animated:YES];
}
}
}
- (void)releasePicker {
[textfield resignFirstResponder];
[pickerBar removeFromSuperview];
}
- (void)pickerActivated {
[UIView animateWithDuration:.4 animations:^(void) {
[self.view addSubview:pickerBar];
if([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone && [UIScreen mainScreen].bounds.size.height == 568.0){
CGRect rect = CGRectMake(0, 266, 320, 44);
[pickerBar setFrame:rect];
pickerBar.hidden = NO;
} else {
CGRect rect = CGRectMake(0, 178, 320, 44);
[pickerBar setFrame:rect];
}
}];
}

There is a difference between inputView and inputAccessoryView. This is what you want:
// setting the inputView
UIPickerView *pickerView = [[UIPickerView alloc] init];
// other configurations //
self.textField.inputView = pickerView;
// setting up the inputAccessoryView
UIToolbar *pickerBar = [[UIToolbar alloc] init];
pickerBar.barStyle = UIBarStyleBlackOpaque;
[pickerBar sizeToFit];
UIBarButtonItem *flexSpace = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace
target:self
action:nil];
UIBarButtonItem *doneBtn = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone
target:self
action:#selector(releasePicker)];
[pickerBar setItems:#[flexSpace, doneBtn] animated:YES];
self.textField.inputAccessoryView = pickerBar;
This way the tool bar will be "attached" to your inputView and will automatically come up when the the text field is activated and disappear when your picker does!
Edit/Update
I did find this link that may help you, if you are interested in using a IB focused approach:
https://stackoverflow.com/a/10705161/1429262

Far simpler is to use the inputAccessoryView property on UITextField. It is irrelevant whether your inputView is a keyboard or a picker. Set your toolbar as the inputAccessoryView and it will animate in on top of your picker with the done button and then animate out on resignFirstResponder.

Related

Keyboard and PickerView both are visible

Im having 3 textfield in one i have implemented a UIPickerView and disable the keyboard using resignFirstResponder , but when i click on the other, both Keyboard and pickerview are visible .how do i sort this ?
create local instance of UIPickerView, and in delegate method of TextFiled textFieldDidBeginEditing check for visibility of UIPickerView, if it is Visible hide it
- (void)textFieldDidBeginEditing:(UITextField *)textField
{
if(![_pickerView isHidden])
{
[_pickerView setHidden:YES];
}
//...
}
set every UITextField's Delegate to self and then just put this method in your .m class.. In this code i just set frame of yourPickerView with 500 y point instead of that you can Hide the UIPickerView..
This code Hides UIPickerView with Animation like Keyboard..
UPDATE:
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField {
if (textField == TextField1) {
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.3];
CGRect frame = yourPickerView.frame;
frame.origin.y = 500;
yourPickerView.frame = frame;
[UIView commitAnimations];
return YES;
}
else if (textField == TextField2) {
[TextField1 resignFirstResponder];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.3];
CGRect frame = yourPickerView.frame;
frame.origin.y = 107;
yourPickerView.frame = frame;
[UIView commitAnimations];
return NO;
}
return YES;
}
You need to know what to show exactly. You can use [self.view endEditing:YES]; in order to remove the keyboard when necessary, and implement your own method to hide the picker when needed.
Set the picker as the inputView for the textfield:
myTextField.inputView = self.myPickerView;
This way you don't need to handle the displaying of the keyboard/picker at all. It's all done for you.
Simplest Solution : inputView Property
yourTextField.inputView = self.yourPickerView;
Check the Documentation.
You need to Put this line First when you are going to Display the PickerView.
[self.view endEditing:YES];
Now after that PickerView Will open & focus will not be on the TextField after writing following line so what you need to do is Put Done Button over Picker & pass the Selected value of Picker to that TextField.
Try this Code:
- (void)textFieldDidBeginEditing:(UITextField *)aTextField
{
if(txtVisitDate.isEditing == TRUE)
{
if ( [txtPlaceName isFirstResponder] )
{
[txtPlaceName resignFirstResponder];
}
[aTextField resignFirstResponder];
pickerViewPopup = [[UIActionSheet alloc] initWithTitle:nil delegate:self cancelButtonTitle:nil destructiveButtonTitle:nil otherButtonTitles:nil];
pickerView = [[UIDatePicker alloc] initWithFrame:CGRectMake(0, 44, 0, 0)];
pickerView.datePickerMode = UIDatePickerModeDate;
pickerView.hidden = NO;
pickerView.date = [NSDate date];
UIToolbar *pickerToolbar = [[UIToolbar alloc] initWithFrame:CGRectMake(0, 0, 320, 44)];
pickerToolbar.barStyle = UIBarStyleBlackOpaque;
[pickerToolbar sizeToFit];
NSMutableArray *barItems = [[NSMutableArray alloc] init];
UIBarButtonItem *flexSpace = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:self action:nil];
[barItems addObject:flexSpace];
UIBarButtonItem *doneBtn = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:#selector(doneButtonPressed:)];
[barItems addObject:doneBtn];
UIBarButtonItem *cancelBtn = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemCancel target:self action:#selector(cancelButtonPressed:)];
[barItems addObject:cancelBtn];
[pickerToolbar setItems:barItems animated:YES];
[pickerViewPopup addSubview:pickerToolbar];
[pickerViewPopup addSubview:pickerView];
[pickerViewPopup showInView:self.view];
[pickerViewPopup setBounds:CGRectMake(0,0,320, 475)];
}
}
Hope this will help.

How do I get the correct bounds of a view after an orientation change?

I am using view.bounds to determine where to add a date picker view when a button is pressed. This works just fine if the orientation if the same as it was when the view was navigated to. Unfortunately if the orientation changes while the view is displayed the bounds are not undated, so the picker view is displayed incorrectly. I need a way to determine the actually bounds of the view. I would like something that works in both iPad and iPhone if possible because this is for a universal app. Also in the iPad version the picker view is in a splitview detail controller so I can't just swap the height and width and adjust for the navigation bar.
-(void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation
{
[super didRotateFromInterfaceOrientation:fromInterfaceOrientation];
// size up the picker view to our screen and compute the start/end frame origin for our slide up animation
//
// compute the start frame
CGRect screenRect = self.view.bounds;
CGSize pickerSize = [self.pickerView sizeThatFits:CGSizeZero];
CGRect startRect;
CGRect pickerRect;
UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
if (UIInterfaceOrientationIsPortrait(orientation))
{
// code for Portrait orientation
startRect = CGRectMake(0.0,
screenRect.origin.y + screenRect.size.height,
pickerSize.width, pickerSize.height);
pickerRect = CGRectMake(0.0,
screenRect.origin.y + screenRect.size.height - pickerSize.height,
screenRect.size.width,
pickerSize.height);
}
else
{
//code for landscape
startRect = CGRectMake(0.0,
screenRect.origin.y + screenRect.size.height,
pickerSize.width, pickerSize.height);
pickerRect = CGRectMake(0.0,
screenRect.origin.y + screenRect.size.height - pickerSize.height,
screenRect.size.width,
pickerSize.height);
}
self.pickerView.frame = startRect;
// start the slide up animation
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.3];
// we need to perform some post operations after the animation is complete
[UIView setAnimationDelegate:self];
self.pickerView.frame = pickerRect;
}
If I understand correctly your issue, you should try and set:
self.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
on your views so that they bounds are "updated" when the orientation changes.
I ended up adding the pickerview to an action sheet like so:
UIActionSheet *aac = [[UIActionSheet alloc] initWithTitle:#"Choose Date and Time"
delegate:self
cancelButtonTitle:nil
destructiveButtonTitle:nil
otherButtonTitles:nil];
[datePicker addTarget:self action:#selector(dateChanged) forControlEvents:UIControlEventValueChanged];
pickerDateToolbar = [[UIToolbar alloc] initWithFrame:CGRectMake(0, 0, 320, 44)];
pickerDateToolbar.barStyle = UIBarStyleBlackOpaque;
[pickerDateToolbar sizeToFit];
NSMutableArray *barItems = [[NSMutableArray alloc] init];
UIBarButtonItem *flexSpace = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:self action:nil];
[barItems addObject:flexSpace];
UIBarButtonItem *doneBtn = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:#selector(DatePickerDoneClick)];
[barItems addObject:doneBtn];
[pickerDateToolbar setItems:barItems animated:YES];
[aac addSubview:pickerDateToolbar];
[aac addSubview:datePicker];
[aac showFromTabBar:self.tabBarController.tabBar];
CGFloat wideth = self.view.frame.size.width;
if (UIDeviceOrientationIsLandscape([self interfaceOrientation])) {
[aac setBounds:CGRectMake(0,0,wideth, 355)];
[datePicker sizeToFit];
} else {
[aac setBounds:CGRectMake(0,0, wideth, 470)];
[datePicker sizeToFit];
}
picker = aac;
Hope that this helps others.

ToolBar at the top of UIPIckerView in xcode?

I need to add a toolbar with done button on the top of UIPickerView. I don't want to use actionSheet because I want the rest of the view to be active. I've gone for the following code:
- (BOOL)textFieldDidBeginEditing:(UITextField *)textField {
[txtstate resignFirstResponder];
pickerView = [[UIPickerView alloc]init] ;
pickerView.frame=CGRectMake(10, 75, 180,20);
pickerView.delegate = self;
pickerView.showsSelectionIndicator = YES;
UIToolbar* toolbar = [[UIToolbar alloc] init];
toolbar.frame=CGRectMake(0,75,180,10);
toolbar.barStyle = UIBarStyleBlackTranslucent;
UIBarButtonItem *flexibleSpaceLeft = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:nil action:nil];
UIBarButtonItem* doneButton = [[UIBarButtonItem alloc] initWithTitle:#"Done"
style:UIBarButtonItemStyleDone target:self
action:#selector(doneClicked:)];
[toolbar setItems:[NSArray arrayWithObjects:flexibleSpaceLeft, doneButton, nil]];
textField.inputAccessoryView = toolbar;
[pickerView addSubview:toolbar];
[self.view addSubview:pickerView];
}
By using the above code my toolbar is added but it is hidden under UIPickerView and it is getting added in the middle. How can I make the toolbar come to the front (on the top of UIPickerView) ?
There is a simpler way
You can insert the picker as inputView of your text Field
and add the toolbar as inputAccessoryView to your textField
like:
textField.inputView = pickerView;
textField.inputAccessoryView = toolBar;
You can getPicker using this
-(void)getValuePicker
{
ViewForValuePicker = [[UIView alloc]initWithFrame:CGRectMake(0, 219, 320, 266)];
UIToolbar *toolBar = [[UIToolbar alloc]initWithFrame:CGRectMake(0, 0, 320, 44)];
toolBar.barStyle = UIBarStyleBlackOpaque;
UIBarButtonItem *btn = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:#selector(doneBtnPressToGetValue)];
[toolBar setItems:[NSArray arrayWithObject:btn]];
[ViewForValuePicker addSubview:toolBar];
valuePicker = [[UIPickerView alloc] initWithFrame:CGRectMake(0, 44, 320, 216)];
valuePicker.delegate=self;
valuePicker.dataSource=self;
valuePicker.showsSelectionIndicator=YES;
[ViewForValuePicker addSubview:valuePicker];
[appDelegate.window addSubview:ViewForValuePicker];
}
And its Delegete Method
-(NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView
{
return 1;
}
- (NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component;
{
return [pickerValueAry count];
}
- (NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component;
{
NSMutableArray *ary = [[NSMutableArray alloc] initWithArray:pickerValueAry];
id str=[ary objectAtIndex:row];
return str;
}
- (void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component
{
NSLog(#"selectedRowInPicker >> %d",row);
}
You can follow my answer for more Link
in viewDidLoad just add this code and when textFieldBegin just change frame like bellow...
First Create global UIView For back View of Date Picker in .h file like bellow..
UIView *viewPicker;
UIPickerView * pickerView;
and then use it like bellow..
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField {
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.3];
viewPicker.frame = CGRectMake(0, 112, 320, viewPicker.frame.size.height);
[UIView commitAnimations];
return YES;
}
add this bellow code...
viewPicker = [[UIView alloc]initWithFrame:CGRectMake(0, 480, 320, 258)];
UIToolbar* toolbar = [[UIToolbar alloc] init];
toolbar.frame=CGRectMake(0,0,320,44);
toolbar.barStyle = UIBarStyleBlackTranslucent;
UIBarButtonItem *flexibleSpaceLeft = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:nil action:nil];
UIBarButtonItem* doneButton = [[UIBarButtonItem alloc] initWithTitle:#"Done"
style:UIBarButtonItemStyleDone target:self
action:#selector(doneClicked:)];
[toolbar setItems:[NSArray arrayWithObjects:flexibleSpaceLeft, doneButton, nil]];
pickerView = [[UIPickerView alloc]init] ;
pickerView.frame=CGRectMake(0, 44, 320,216);
pickerView.delegate = self;
pickerView.showsSelectionIndicator = YES;
[viewPicker addSubview:pickerView];
[viewPicker addSubview:toolbar];
[self.view addSubview:viewPicker];
and in Done button clicked just set again frame like this..
-(IBAction)doneClicked:(id)sender
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.3];
viewPicker.frame = CGRectMake(0, 370, 320, 258);
[UIView commitAnimations];
}
i hope this help you...
You could try with this code:
- (BOOL)textFieldDidBeginEditing:(UITextField *)textField {
[textField resignFirstResponder];
UIView *view = [[UIView alloc]initWithFrame:CGRectMake(20, 100, 180, 260)];
pickerView = [[UIPickerView alloc]init] ;
pickerView.frame=CGRectMake(0, 44, 180,216);
pickerView.delegate = self;
pickerView.showsSelectionIndicator = YES;
UIToolbar* toolbar = [[UIToolbar alloc] init];
toolbar.frame=CGRectMake(0,0,180,44);
toolbar.barStyle = UIBarStyleBlackTranslucent;
UIBarButtonItem *flexibleSpaceLeft = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:nil action:nil];
UIBarButtonItem* doneButton = [[UIBarButtonItem alloc] initWithTitle:#"Done"
style:UIBarButtonItemStyleDone target:self
action:#selector(doneClicked:)];
[toolbar setItems:[NSArray arrayWithObjects:flexibleSpaceLeft, doneButton, nil]];
textField.inputAccessoryView = toolbar;
[view addSubview:toolbar];
[view addSubview:pickerView];
[self.view addSubview:view];
return YES;
}
Ok... How about just creating a vertical stack view on the storyboard editor, adding the toolbar above and the pickerview below? They don't have to be really associated to each other, they just need to be displayed and hidden at the same time. Kinda like this below:
It is really easy to do and you don't have to do coding magic.
Yeah I know this question is 7 years old but there are still people looking for solutions to this question.
you can set your UIPickerView like this way:-
-(void)showPicker{
menu = [[UIActionSheet alloc] initWithTitle:#"Select Time"
delegate:self
cancelButtonTitle:nil
destructiveButtonTitle:nil
otherButtonTitles:nil];
pickerView=[[UIPickerView alloc] init];
pickerView.frame= CGRectMake(0.0, 44.0, 0.0, 0.0);
pickerView.delegate=self;
pickerView.dataSource=self;
pickerView.showsSelectionIndicator = YES;
txtopsbox.inputView=pickerView;
dateTool = [[UIToolbar alloc] initWithFrame:CGRectMake(0, 0, 320, 44)];
dateTool.barStyle=UIBarStyleBlackOpaque;
[dateTool sizeToFit];
NSMutableArray *barItems = [[NSMutableArray alloc] init];
UIBarButtonItem *flexSpace = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:#selector(DatePickerDoneClick)];
[barItems addObject:flexSpace];
UIBarButtonItem *cancel = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemCancel target:self action:#selector(cancelClicked:)];
[barItems addObject:cancel];
[dateTool setItems:barItems animated:YES];
[menu addSubview:dateTool];
[menu addSubview:pickerView];
[menu showInView:self.view];
[menu setBounds:CGRectMake(0,0,320, 464)];
[pickerView release];
}
UPDATE
You can also do like Another Way like:-
- (IBAction)showPicker
{
if(pickerVisible == NO)
{
// create the picker and add it to the view
if(self.datePicker == nil) self.datePicker = [[[UIDatePicker alloc] initWithFrame:CGRectMake(0, 460, 320, 216)] autorelease];
[self.datePicker setMaximumDate:[NSDate date]];
[self.datePicker setDatePickerMode:UIDatePickerModeDate];
[self.datePicker setHidden:NO];
[self.view addSubview:datePicker];
// the UIToolbar is referenced 'using self.datePickerToolbar'
[UIView beginAnimations:#"showDatepicker" context:nil];
// animate for 0.3 secs.
[UIView setAnimationDuration:0.3];
CGRect datepickerToolbarFrame = self.datePickerToolbar.frame;
datepickerToolbarFrame.origin.y -= (self.datePicker.frame.size.height + self.datePickerToolbar.frame.size.height);
self.datePickerToolbar.frame = datepickerToolbarFrame;
CGRect datepickerFrame = self.datePicker.frame;
datepickerFrame.origin.y -= (self.datePicker.frame.size.height + self.datePickerToolbar.frame.size.height);
self.datePicker.frame = datepickerFrame;
[UIView commitAnimations];
pickerVisible = YES;
}
}
- (IBAction)done
{
if(pickerVisible == YES)
{
[UIView beginAnimations:#"hideDatepicker" context:nil];
[UIView setAnimationDuration:0.3];
CGRect datepickerToolbarFrame = self.datePickerToolbar.frame;
datepickerToolbarFrame.origin.y += (self.datePicker.frame.size.height + self.datePickerToolbar.frame.size.height);
self.datePickerToolbar.frame = datepickerToolbarFrame;
CGRect datepickerFrame = self.datePicker.frame;
datepickerFrame.origin.y += (self.datePicker.frame.size.height + self.datePickerToolbar.frame.size.height);
self.datePicker.frame = datepickerFrame;
[UIView commitAnimations];
// remove the picker after the animation is finished
[self.datePicker performSelector:#selector(removeFromSuperview) withObject:nil afterDelay:0.3];
}
}

How to add a view on top of keyboard?

I have added a view with buttons on top of keyboard using setInputAccessoryView.
Now i want functionality like when i click button from the view i want to display a pickerView on top of keyboard. Means like adding pickerView as subview of keyboard.
How can i do this?
Make a view you want to at the top of the keyboard. You can do this from xib or manually, but I think xib will be a better option.
Then make the reference to this view by doing this
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField {
textField.inputAccessoryView = YOURCustomView;
return YES;
}
Whenever you want to hide this or remove this just put this
textField.inputAccessoryView = nil;
self.pickerContainerView = [[UIView alloc] initWithFrame:CGRectMake(0, 194, 320, 224)];
self.pickerContainerView.backgroundColor = [UIColor clearColor];
[self.view addSubview:self.pickerContainerView];
UIToolbar *pickerToolbar = [[UIToolbar alloc] initWithFrame:CGRectMake(0, 0, 320, 44)];
pickerToolbar.barStyle = UIBarStyleBlackTranslucent;
[pickerToolbar sizeToFit];
self.lblPickerViewTitle = [[UILabel alloc] initWithFrame:CGRectMake(15, 7, 230, 30)];
self.lblPickerViewTitle.backgroundColor = [UIColor clearColor];
[self.lblPickerViewTitle setFont: [UIFont fontWithName:#"Arial-BoldMT" size:17]];
self.lblPickerViewTitle.textAlignment = UITextAlignmentLeft;
self.lblPickerViewTitle.textColor =[UIColor whiteColor];
[pickerToolbar addSubview:self.lblPickerViewTitle];
NSMutableArray *barItems = [[NSMutableArray alloc] init];
UIBarButtonItem *flexSpace = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:self action:nil];
[barItems addObject:flexSpace];
[flexSpace release];
UIBarButtonItem *btnCancel = [[UIBarButtonItem alloc] initWithTitle:#"Cancel" style:UIBarButtonItemStyleBordered target:self action:#selector(closePickerView:)];
[barItems addObject:btnCancel];
[btnCancel release];
UIBarButtonItem *btnDone = [[UIBarButtonItem alloc] initWithTitle:#"ShowPicker" style:UIBarButtonItemStyleBordered target:self action:#selector(donePickerView:)];
[barItems addObject:btnDone];
[btnDone release];
[pickerToolbar setItems:barItems animated:YES];
[barItems release];
[self.pickerContainerView addSubview:pickerToolbar];
And in ShowPicker Method , write code for display UIPicker
You need to create another UIWindow first:
UIWindow *newWindow = [[UIWindow alloc] initWithFrame:CGRectMake(0,100,320,20)];
newWindow.windowLevel = UIWindowLevelStatusBar; // this will make to place your WINDOW above the keyboard
[newWindow makeKeyAndVisible]; // show the new window
// [newWindow addSubview:yourView];
like add button on keyboard you can also add view like bellow...
here you find window of keyboard and then set frame of button and also yourView and then add to keyboard
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField{
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(keyboardDidShow:)
name:UIKeyboardDidShowNotification
object:nil];
return YES;
}
- (void)keyboardDidShow:(NSNotification *)note {
UIButton *returnBtn = [UIButton buttonWithType:UIButtonTypeCustom];
returnBtn.frame = CGRectMake(0,-25,320,25);
returnBtn.adjustsImageWhenHighlighted = NO;
returnBtn.backgroundColor=[UIColor darkGrayColor];
returnBtn.titleLabel.textColor=[UIColor whiteColor];
[returnBtn setBackgroundImage:[UIImage imageNamed:#"keyBtn.png"] forState:UIControlStateNormal];
[returnBtn addTarget:self action:#selector(keyboardBtn:) forControlEvents:UIControlEventTouchUpInside];
// locate keyboard view
UIWindow* tempWindow = [[[UIApplication sharedApplication] windows] objectAtIndex:1];
UIView* keyboard;
for(int i=0; i<[tempWindow.subviews count]; i++) {
keyboard = [tempWindow.subviews objectAtIndex:i];
// keyboard found, add the button
if([[keyboard description] hasPrefix:#"<UIPeripheralHost"] == YES)
// if (txtTag==5) {
[keyboard addSubview:returnBtn];
}
}
-(IBAction)keyboardBtn:(id)sender{
UIWindow* tempWindow = [[[UIApplication sharedApplication] windows] objectAtIndex:1];
UIView* keyboard;
for(int i=0; i<[tempWindow.subviews count]; i++) {
keyboard = [tempWindow.subviews objectAtIndex:i];
// keyboard found, add the button
if([[keyboard description] hasPrefix:#"<UIPeripheralHost"] == YES)
// if (txtTag==5) {
[keyboard addSubview:yourView];// here add your view with frame
}
}
i hope this help you...
:)
From Jonas Schnelli's answer
UIWindow *newWindow = [[UIWindow alloc]initWithFrame:CGRectMake(0,100,320,20)];
newWindow.windowLevel = CGFLOAT_MAX; // this will make to place your WINDOW above the keyboard
[newWindow addSubview:yourView];
Just change UIWindowLevelStatusBar to CGFLOAT_MAX will be ok.

How do I add a button on right side of the toolbar in a UISplitViewController?

Trying to add a button to the right side of the toolbar of the detailviewcontroller in a split-view based app. I used flexible space to get it to the right side. In portrait it works fine, but in landscape (when the menu button disappears), the button gets moved so that half of it is off the screen.
Here's the relevant code (in DetailViewController.m):
- (void) viewDidLoad
{
// initialize toolbar
toolbar = [[UIToolbar alloc] initWithFrame: CGRectMake( 0, 0, 768, 44 )];
titleLabel = [[UILabel alloc] initWithFrame: CGRectMake( 284, 3, 200, 35 )];
titleLabel.text = #"Title & Location";
titleLabel.textAlignment = UITextAlignmentCenter;
[toolbar addSubview: titleLabel];
UIBarButtonItem *flexibleSpace = [[UIBarButtonItem alloc] initWithBarButtonSystemItem: UIBarButtonSystemItemFlexibleSpace target: nil action: nil];
UIBarButtonItem *doneButton = [[UIBarButtonItem alloc] initWithTitle: #"Add Event" style: UIBarButtonItemStyleDone target: rootController action: #selector(parseDone)];
NSArray *buttonArray = [NSArray arrayWithObjects: flexibleSpace, doneButton, nil];
[toolbar setItems: buttonArray];
[doneButton release];
[flexibleSpace release];
[self.view addSubview: toolbar];
}
- (void)showRootPopoverButtonItem:(UIBarButtonItem *)barButtonItem
{
NSMutableArray *itemsArray = [toolbar.items mutableCopy];
[itemsArray insertObject: barButtonItem atIndex: 0];
[toolbar setItems:itemsArray animated:NO];
}
- (void)invalidateRootPopoverButtonItem:(UIBarButtonItem *)barButtonItem
{
NSMutableArray *itemsArray = [toolbar.items mutableCopy];
[itemsArray removeObject:barButtonItem];
[toolbar setItems:itemsArray animated:NO];
[itemsArray release];
}
I recognize this problem from a project I worked on a while back. I think it only happened occasionally and I don't remember if we actually fixed it.
In your case it seems like it would be easier to just use the navigation bar and set rightBarButtonItem and leftBarButtonItem. That should solve your problem.
In fact, if you put your view controller in a UINavigationController you get the UINavigationBar and all the functionality of the navigation controller, if you choose to use it.
Well the problem was that I wasn't correctly resizing the toolbar when the iPad rotates to landscape mode. Fixed the problem by add this code:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
if( interfaceOrientation == UIInterfaceOrientationLandscapeLeft || interfaceOrientation == UIInterfaceOrientationLandscapeRight ) {
[toolbar setFrame: CGRectMake( 0, 0, 700, 44 )];
}
else {
[toolbar setFrame: CGRectMake( 0, 0, 768, 44 )];
}
return YES;
}