Storing large note content -objective-c - iphone

I am making a note-taking app but this app won't be a traditional note-taking application. This application will be used by my company's employees and engineer teams in my company.
The notes content will be large because contain some mathematical expressions. Also, files must be sent to dropbox as text and pdf files.
I wonder which is the best method of these for storing large data content:
1- Simply writing notes content to file (like note1.txt) in Documents directory
I am using this function for writing files:
-(IBAction)writeFile:(id)sender
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *fileNameData=[NSString stringWithFormat:#"%#.txt",fileName.text];
NSString *filePath = [documentsDirectory stringByAppendingPathComponent:fileNameData];
NSString *str = fileContent.text;
[str writeToFile:filePath atomically:TRUE encoding:NSUTF8StringEncoding error:NULL];
}
2- Or storing file contents in database and create a file when user wants to send the note to dropbox and send this created file to dropbox?
I have created note-taking apps before but in this one, files will be large and I am worried about performance.
UPDATE
I did some trials. I tried to write and read the same string using both technique; core data and files.
It takes about 16 seconds to read string from Core Data and about 5 seconds to read from the file with stringWithContentsOfFile method.
I know that is not very accurate results but I guess Core Data is not very proper for me.
If I am wrong, please correct me.

Well this should be done using core data Core Data Usage and for the benefits please read this SO question Why should I use Core Data for my iPhone app?
I made a Notes App myself and used core data and it works fine . Hope this helps.
EDIT :
Or check this link Relating to the Data Storage guidelines. It includes all types of guidelines as given by Apple.

Core data is a pain the in butt to get setup and working. Do you have a incredibly large data set or need to do entity relationship between the files?
If not I would just have a dictionary or array that contains a simple object that has meta data about the file (last access time, title, file location, etc) I would then load this dictionary and use it in a table view for selecting the files.
The files themselves can be loose files on disk in the data directory. To improve the performance of saving just copy the string and then just write it out asynchronously using GCD. When a user selects one file to open again load it using GCD and show a small progress bar. if these files are small it will be close to instant for loading.

CoreData would be quicker than read/write to files. But, you are not worried about performnace when you write to file. You are worried about Performance when you send the files to dropbox How frequent is that? If that is done not so frequently like once a day , then may be text files is a better option than coredata or sqlite.

Related

How to store JSON data with images and or videos offline?

I have an app which displays text data with images and or videos which is displayed in a UITableView. I have a requirement now that the data must be available offline. I am thinking of pruge and store data every time I have a connection i.e new data is being downloaded. How can this be achieved - storing the data in a mysql table or any other solution. Please note that I am using AFNetworking to stream the images in uiimageview. The images and videos should be stored as blob is the local mysql database? Please note that my project is not using coredata.
The best way would probably be to download and store the media files in the caches directory.
Then, when you need to access a file, you can check to see if it exists, and if so, use it, and if not, handle that condition in whatever manner you need.
NSFileManager *fileManager = [NSFileManager defaultManager];
NSString *cachePath = [NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES) objectAtIndex:0];
if(![fileManager fileExistsAtPath:[cachePath stringByAppendingPathComponent:#"myfile.zip"]]) {
//create it, copy it from app bundle, download it etc.
}
//start using it
The caches directory is not backed up with the rest of your app, so if you have large files you will not impact the user's backup storage sizes this way.
If you absolutely must have the files in the backup, use the Documents directory instead of the caches directory.
You said you were using AFNetworking, which can stream a download to a file just fine, and even has support for turning the task into a background operation so that it can finish after the app has been closed.

How to store data with images in local for later use iphone

I am able getting data from server and display on UITableView, It's working fine. But when I go to another tab and return to same tab it will call to server for data. I want to store data locally once get from server.
Please suggest me your thoughts.
Thanks!
You have to store the file on the device and this is possible in a few ways:
Store the files in the App its Documents directory
Store the files in the App its Library/Caches folder
Store the files in the App its Library/ folder
There are a few considerations for each option:
Files stored in the Documents folder are by default backed up by iCloud. You really have to think if this is necessary because you're eating up iCloud storage space from the user (for which he/she may pay).
Storing files in the Caches folder is a good way, but they may be deleted by iOS if the users disk is running low on space (therefore the name Cache).
Storing files in another (manually created) folder on the device will keep them as long as the app is installed. No iCloud backup or no removal by iOS
Getting the location of the specific folder can be done using:
[[[NSFileManager defaultManager] URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask] lastObject];
Where you have to replace NSDocumentDirectory by NSLibraryDirectory when you want the NSURL to the Library folder.
Storing data is as easy as creating an NSURL which points to the location where you want to store the data and then call the writeToURL:atomically: method on the NSData you want to store.
Converting UIImages to NSData can be done using UIImageJPEGRepresentation or UIImagePNGRepresentation.
i would prefer to use the HJCache library for the temporally store images.
For that followings are the reasons to implement the HJCache open source library.
Make it easy to use asynchronously loaded images in iOS apps.
Make it easy to use a shared file cache.
Make memory management ‘just work’ according to Cocoa norms.
Support typical cases of viewing images, eg scrolling through a list of tweets showing the tweeters profile pic, swiping through a photo album loaded over the net.
Allow the library to be used for other kinds of data too.
For more detail and tutorial visit the github and author blog

Can I save the downloaded files to NSCacheDictionary in iphone?

I am downloading some mp3 files through my application using NSURLConnection. Actually where can I save the downloaded file. Someone says that saving in to NSDocumentDirectory will lead to app rejection.
Can I save the file to NSCacheDictionary and retrieve this from itunes?
I used this bit of code to save files to NSCacheDictionary
NSString *cachesPath = [NSSearchPathForDirectoriesInDomains(
NSCachesDirectory, NSUserDomainMask, YES)
objectAtIndex: 0];
NSString *documentsDirectoryPath = [cachesPath stringByAppendingPathComponent:#"music.mp3"];
[receivedData writeToFile:documentsDirectoryPath atomically:YES];
Can I use like this?
If you save the files to NSCacheDictionary you will not be able to retrieve them from itunes.
Edit:
You can store the mp3 files to NSDocumentDirectory and set "do not backup" flag
for setting the flag you can check the Technical Q&A QA1719.
For additional information you can check the docs.
specifically:
Use this attribute with data that can be recreated but needs to
persist even in low storage situations for proper functioning of your
app or because customers expect it to be available during offline use.
This attribute works on marked files regardless of what directory they
are in, including the Documents directory.

Correct way to store files on iphone and retrieving files by URL

What is the correct/best way to store files on the iphone?
I would like to save a file in some directory on the iphone. I have read that filing the users home directory isnt good practice.
Where should the files be stored and how can an URL for these files be saved as well? So that after saving a number of files to the users phone, the urls can be stored so that the files can be managed at a later stage.
I would like to store files, keep a handle to the file and store these handles in a data structure as well as retrieve the files later using URLs in the data structure so that the files can be accessed and deleted.
What would be the correct/optimal way to do this?
Files are stored in Documents folder of the App.
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
[paths lastObject];
will get you the Document path.
I would then use NSKeyedArchiver and NSKeyedUnarchiver to store the URLS, and also put that into the Documents.
To see what's in the Documents Directory just use NSFileManager contentsOfDirectoryAtPath:error: method, which returns a handy NSArray. Call lastObject and there you go.
Update:
NSURL must be encoded and decoded with NSKeyedArchiver and NSKeyedUnarchiver, as they are not a basic object of plists. Although you could could convert them to strings, which are, then you could use [array writeToFile:file atomically:YES]. The other option is CoreData but that might be a bit much.
It would be best to store all URLs in one file and just overwrite and with changes when urls are being removed and added.
You are not filling the user's Document directory, you are filling the app's document directory. The documents folder is where you but files that the user has generated. In the future you may decide to open up the Document directory to iTunes so the user can add and remove files that way. Things that just relate the app should be stored in the Library folder.
I hope this explains what the hell I was on about a little better. I seemed to got the impression that you wanted to just store URLs as individual files and store the handles. You could get the handles but just knowing the directory you stored everything in. Get an array of the files in that folder and just load them up by using an unarchiver or initWithFileContents: from NSDictionary or NSArray.

calling audio in tableview from core data

i'd like to have the user tap a cell in the tableview and hear audio. the information for the cell is loaded from core data, so i'm assuming i put the path to the audio file in core data as an attribute with type 'string'.
i am completely lost as to where to go from here. how do i call the path? after a lengthy search, i haven't found much on the topic so any help is greatly appreciated.
You should store just the file name in the managed object and then reconstruct the file path each time.
In iOS the name of the app's directory is just a UUID and it is different on every install. Further, the system may change the directories UUID without warning. This is part of the security system.
Suppose you wanted to put the audio files in a directory called AudioFiles in the Library directory. You would do something like this:
NSString *fileName=//... file name from the managed object
NSArray *libraryPaths=NSSearchPathForDirectoriesInDomains(NSLibraryDirectory, NSUserDomainMask, YES);
NSString *libPath=[libraryPaths objectAtIndex:0];
NSArray *components=[NSArray arrayWithObjects:libPath,#"AudioFiles",fileName,nil];
NSString *theAudioFilePath=[NSString pathWithComponents:components];
See Low-Level File Management Programming Topics:Standard System Directories
Depending on how you play the audio files, you may need to convert the file path to a file URL.
Your question is quite wide. The best way for you to get started is to work through Apple's avTouch example. It will show you how to load and play audio files.