AutoHotKey - Key spamming does not work like I want it to - autohotkey

Key Spam does not work so good.
Here is the code:
Loop
{
If GetKeyState("z", "P")
send w
If GetKeyState("g", "P")
send a
If GetKeyState("j", "P")
send d
If GetKeyState("h", "P")
send s
}
but when I hold z or zg together, then the original keys z and zg come all time once or twice between the w or wa output.
What can I write that the keys z+g+h+j never will be seen in the text file only w+a+s+d if I run this script?

Karoline, you are going about it the wrong way. Autohotkey was designed to do just what you really want to do.
As MCL says in his comment, you need only to map your keys to a send function
Put this in your script:
z::send w
g::send a
j::send d
h::send s
Now, when you push z it will type w instead.
Keep in mind that this is global over your entire computer unless you limit it to notepad using IfWinActive. The script will not exit on its own.

but this doenst work like i want
i want that i can press g+z same time or z+j same time or g+h same time or h+j same time
and that i get then awawawawaw or asasasasasasas or wdwdwdwdwdwdwd
that when i press 2 buttons same time it switch output ever 1 char
and when i use your answer and holz z it spams wwwwwwwwwwwwwwwwwwwwwwwwwwwww
and if if press then z+g it only continou spaming wwwwwwwwwwwwww not wawawawawawawawaw
thans
Karoline

According to your "answer", you are targeting a keyboard behaviour that's not standard. That is, using remapped keys with AHK or not, when pressing two letter keys simultaneously, solely the key pressed at last will continue firing.
Here's an example on how you can achieve an alternating behaviour instead:
SendMode, Input
g & z::
z & g::
Send, aw
return
g::Send, a
+g::Send, A
z::Send, w
+z::Send, W
You will have to explicitely define every custom combination with an & modifier, which makes them prefix keys. This comes with an upside and with a small downside: The upside is, you can now keep pressing your combination and it will continue firing two keys in an alternating fashion; no loop or the like required. The downside: You need to reconstruct prefix hotkeys' original behaviour. In our example, that's sending a lowercase or uppercase letter.

Related

Conditional Key Remapping AHK

I would like to remap the 'j' key so that it presses n when ergo is true, or y when it is false with AutoHotKey. When I remap normally using "j::n" for example, shift+j outputs a capital N, and so do other modifiers with the 'j' key. However, my code below only works when the letters are pressed without modifiers. Is there a way to get around this, and conditionally remap keys with AutoHotKey?
j::
if (ergo) ;inverted use of the ergo variable to make the code more efficient
Send {n}
else
Send {y}
return
You only want to wrap characters which have a special meaning in a send command in { }. Basically escaping, if you're familiar with that what is.
So you don't want to wrap n or y in { }. It can even result in undesired behavior.
There are quite a few approaches for this. Can't say which is best, since don't know what your full script is like.
I'll present two options that I'd guess to be most likely best approaches for you.
Firstly, the send command way like you tried. Just doing it right:
*j::
if (ergo)
SendInput, {Blind}n
else
SendInput, {Blind}y
return
So, usage of the *(docs) modifier so the hotkey works even if extra modifiers are being held down.
And then usage of the blind send mode so which ever modifier keys you may be holding when triggering the hotkey will not be released.
Also switched over to SendInput due to it being the recommended faster and more reliable send mode.
Second way would be creating a context sensitive hotkey with #If(docs).
#If, ergo
j::n
#If
j::y
This is a convenient and easy approach. But could possibly result in other problems.
Why? Well #If comes with some downsides which you can read more about here, but long story short:
You likely wont have any trouble unless you have a more complicated script.
When I remap normally using "j::n" for example, shift+j outputs a capital N, and so do other modifiers with the 'j' key. However, my code below only works when the letters are pressed without modifiers.
Looks like you are looking for the Wildcard * modifier.
From the docs:
Wildcard: Fire the hotkey even if extra modifiers are being held down. This is often used in conjunction with remapping keys or buttons.
So after this change, your code would look something like:
*j::
if (ergo) ;inverted use of the ergo variable to make the code more efficient
Send {n}
else
Send {y}
return

Autohotkey. Hold two buttons and tap another to increase volume

I got stuck building an ahk shortcut script to increase / decrease Volume. The idea was to hold down LAlt+LShift and tap F12 to increase one step per tap.
The order in which LAlt and LShift are pressed shouldn't matter.
I came up with this so far:
!+::
While (GetKeyState("LShift","P")) and (GetKeyState("LAlt","P"))
{
F12::Send {Volume_Up}
}
Return
But somehow it increases the volume on holding LAlt and taping F12. LShift gets igronred..
What's wrong with that...
This
F12::Send {Volume_Up}
isn't a command, it's a hotkey assignment. You cannot use it within executable context. It is actually the short form for:
F12::
send {volume_up}
return
You wouldn't wanna have a return somewhere in between the lines which should be executed, would you.
As can be read in the documentation, you can only combine two Hotkeys for an action easily, like a & b::msgbox, you pressed a and b. E.g. for a,b AND c, you'd need some workaround like the crossed out, old answer below.
BUT you can add as many modifiers to your hotkey as you want. Modifiers are ! alt, + shift, # win and so on (please have a look # http://ahkscript.org/docs/Hotkeys.htm#Symbols).
So you can simply use
<!+F12::send {volume_up}
-
So, your aim is simply to have volume_up be fired when three Hotkeys are being pressed. You can achieve it like this:
#if getKeyState("LShift", "P")
*<!F12::send {volume_up}
#if
or
*<!F12::
if(getKeyState("LShift","P"))
send {volume_up}
return
For the meaning of * and < and other possible modifiers, see http://ahkscript.org/docs/Hotkeys.htm#Symbols
Your approach wasn't too bad. It would have worked if you had used the Hotkey command instead of an actual hotkey assignment. Still that would have been unneeded work

Emulating Ctrl + Spacebar + AlphabeticalKey with Autohotkey

My problem :
^space & c::
send {F2}
send {Escape}
but it didn't work, how do I emulate Ctrl+Space + AlphabeticaklKey ?
As my previous speakers said, it can't be done easily. Here's my suggestion, it seems to work fine:
^space::
Loop {
if(GetKeyState("c")) {
break
}
if(!GetKeyState("CTRL") || !GetKeyState("SPACE")) {
return
}
Sleep, 50
}
msgbox, You have pressed CTRL+SPACE+C
return
The code is pretty self-explanatory. When CTRL + SPACE is pressed, it waits until either one of both is released or C is pressed. The latter triggers the actual functionality, otherwise it will return.
I actually don't like it very much, because theoretically it may fail in some cases (e.g. when CTRL + SPACE + C is pressed and released before the execution reaches the check for the state of C; although that seems very unlikely).
Update
There's also a way using #If. I recommend using that since it's more sophisticated and reliable. This is due to the fact that it doesn't need any loops:
#If GetKeyState("SPACE")
^c::Msgbox, You have pressed CTRL+SPACE+C
#If GetKeyState("c")
^space::Msgbox, You have pressed CTRL+SPACE+C
As far as I know, you can only combine two non-hotkey keys with the syntax:
space & c:: msgbox space and c
You can read it here
You can define a custom combination of two keys (except joystick
buttons) by using & between them. In the below example, you would hold
down Numpad0 then press the second key to trigger the hotkey:
Numpad0 & Numpad1::MsgBox You pressed Numpad1 while holding down
Numpad0. Numpad0 & Numpad2::Run Notepad
Trying to use control as well like in: space & c & control or space & ^c or any other combination will result in compile error.
My recommendation is that you don't combine that three keys together. Look for a pure hotkey combination or use another more or less useless key.
#!c:: windows + alt + c
AppsKey & c::
Remember that if you use a normal key as modificator, you have to remap it to itself to keep the original functionality, for example with the menu key (appskey):
AppsKey:: Send {Appskey}
AppsKey & c:: ;do what you want
There are actually a couple ways to get help. First of all the authors of this language have moved to a new domain ahkscript.org. It is always welcome to ask questions like these in our forum. I just happened to be digging through this site today and saw this by accident.
When you have more than one line of code after a hotkey you need to have a return follow it:
^space & c::
send {F2}
send {Escape}
return
Hope that helps

Remapping alphabet or number key pairs to perform alt,ctrl,shift functions

I work with a hospital data entry system where no customization is allowed. I have found AutoHotKey to provide effective ways to work around the this system's "slow clunkiness".
What I need are more function keys on the keyboard. The best way I have found to approximate that is by remapping key pairs 1 Q:: Alt n, 2 w::ctrl r....ect. The best I could come up with was from AHK site's example and explanation of how to remap letter keys to other letter key destination. I tweaked and adjusted and came up with the following:
1 & q::
SetKeyDelay -1, 40 ;
Send {ctrl Down} ;
Send {Blind}{f Downtemp}
return
1 & q up::
SetKeyDelay -1 ;
Send {Blind}{ctrl up}
Send {Blind}{f Up}
return
This code will do the job but it has a downside. The first key in the sequence looses it's regular function. In this case, I've lost the use of my top row of numbers to become function keys. Is it possible to have the first key revert back to it's native function automatically after it was used in the key pair? I and the other pharmacy personnel will be most grateful for any help you can provide. Thank You.
Key combinations with & produce prefix keys. To restore a prefix key's original function, you need to define it explicitely:
1 & q::Msgbox, 1
1::Send, 1
+1::Send, {!} ; SHIFT + 1 may depend on your keyboard layout
However, it makes sense to arrange your key combinations in a way that produces as few prefix keys as possible. In your example, if you want to define hotkeys like 1 + q, 2 + q, 3 + q, and so on, it may be smarter to use q as the first key, leaving you with the necessity of redefining only one key:
SendMode, Input
q & 1::Msgbox, 1
q & 2::Msgbox, 2
q & 3::Msgbox, 3
q::Send, q
+q::Send, Q
; AltGr+q and CTRL+ALT+q also do something in Germany ;)
<^>!q::Send, #
^!q::Send, #
As you can see in the example, you always have to look out for keys that have a (usually third) functionality that's triggered by AltGr or CTRL+ALT. But this strongly depends on your keyboard layout.

Autohotkey send key, let it trigger other hotkeys (#InputLevel confusion)

I want to create a hotkey that sends some key, and then another hotkey for that very just sent key, that in turn sends a third key.
That seems to be possible, using #InputLevel:
#InputLevel 1
a::b
#InputLevel 0
b::c
The above works as intended: By pressing a I get c.
However, I want not only to remap the first key: I want to do more before sending the key. So I thought I could just rewrite the above a little bit:
#InputLevel 1
Hotkey *a, foo
#InputLevel 0
b::c
foo:
; Do something more here …
SendInput {Blind}b
return
The above however does not work as intended: By pressing a I get b (not c).
Update: #Robert Ilbrink reminded me that you can execute more than one command, without using the Hotkey command:
#InputLevel 1
*a::
; Do something here …
SendEvent {Blind}b
return
#InputLevel 0
b::c
The above does give the intended effect: Pressing a results in c. However, I have to rephrase my problem. I guess the problem is: I need to set the hotkeys dynamically, which means I have to use the Hotkey command with a label (as far as I know). (Also notice that I use SendEvent above. Using SendInput produces a b. Odd.)
(End of update.)
I know there is a companion command to #InputLevel—SendLevel—which might be relevant. I've tried putting it many places but it has never made any difference.
So, that was the reduced, theoretical example. Remapping a to b to c is of course useless in reality (and the net result could of course be achieved by a::c). On to my use case. Just keep in mind that if it turns out that the "real" solution means doing what I'm trying to do some other way, I'm still interested in knowing more about #InputLevel and SendLevel, and why my example does not work as intended.
I'm working on implementing dual-role modifier keys. For example, send ) when pressing RShift alone, but RShift+key when pressed together with some other key. Basically, RShift on keydown, and RShift up and ) on keyup. However, that has one flaw: Even when combining RShift with some other key, ) is still sent. So the script needs to know when there has been a combination. My solution is to add hotkeys to all letter keys, the arrow keys and some other keys, like this:
for comboKey in filteredComboKeys {
Hotkey % "*" comboKey, Dual_comboKey
}
; Later in script:
Dual_comboKey:
; The following function lets the dual-role modifier keys know that they have
; been combined with another key (and a few other things, which I don't think
; are important for the issue.)
Dual.combo() ;
key := Dual.cleanKey(A_ThisHotkey)
SendInput {Blind}%key%
return
The above solution works very well for my purpose—except that the break all remappings and other hotkeys the user might have made: These simply never occur.
Why not:
a::
; Do something
Send, b
Return
As far as I can gather, #InputLevel doesn't bite on the Hotkey command. However, I stumbled on a solution for one of the snippets I originally posted:
Hotkey *a, foo
b::c
foo:
; Do something more here …
SendLevel 1
SetKeyDelay 0 ; Optional; Only affects this hotkey.
SendEvent {Blind}b
return
Note that SendEvent must be used. SendInput produces b. SendPlay produces nothing at all. I don't know why.
However, this technique won't work if you want to send the hotkey itself. Then you end up in an infinite loop. Using the keyboard hook does not help, since SendLevel overrides it.
So, again I have an answer the solves one of the initial examples, but does not help me in reality. I need to send the hotkey itself. I guess I have to let the user remap their keys using my script. Sigh.
Update:
I've published my dual-role modifiers script now, in case anyone is interested in more details, and how I deal with the problems.
Update:
I've updated my dual-role modifiers script. I now stay away from the Hotkey command. It's easier when dealing with this kind of thing, I think.
By now (starting Autohotkey 1.1.01), this can be achieved quite easily like so:
~Shift up::
IfInString, A_PriorKey, Shift
{
Send )
}
return