MBProgress view and pushing a view controller doesn't display - iphone

MPProgressView won't display when I try to push a viewcontroller until seconds before the pushed VC is displayed. Should the viewController be placed in the same function as the MBProgressView is displayed? I've made sure that my MBProgressView is on the main thread, I've tried many solutions on SO and can't see anyone with the same issue. I am simply trying to display the MBProgressHUD while the viewController is loading and being pushed. Thanks!
I am using MBProgressView as follows:
- (IBAction)pushButton:(id)sender
{
self.HUD =[MBProgressHUD showHUDAddedTo:self.view animated:YES];
[self.view addSubview:self.HUD];
self.HUD.labelText = #"Doing stuff...";
self.HUD.detailsLabelText = #"Just relax";
self.HUD.delegate=self;
[self.view addSubview:self.HUD];
[self.HUD showWhileExecuting:#selector(loadCreate) onTarget:self withObject:nil animated:YES];
}
- (void)loadCreate {
[self performSelectorOnMainThread:#selector(dataLoadMethodMail) withObject:nil waitUntilDone:YES];
}
-(void)dataLoadMethodMail
{NSLog(#"data load method is displaying");
SelectViewController *mvc = [[SelectViewController alloc] init];
[self.navigationController pushViewController:mvc animated:YES];
}

You don't need to add self.HUD to self.view, showHUDAddedTo: does it for you.
[self.HUD showWhileExecuting:#selector(loadCreate) onTarget:self withObject:nil animated:YES];
Shows the hud until loadCreate returns.
[self performSelectorOnMainThread:#selector(dataLoadMethodMail) withObject:nil waitUntilDone:YES];
dispatches something on main thread and returns right after (before the actual end of dataLoadMethodMail). The HUD is shown but disappears right away.
To solve the issue try hiding manually the HUD when dataLoadMethodMail finishes it's work.
Just replace
[self.HUD showWhileExecuting:#selector(loadCreate) onTarget:self withObject:nil animated:YES];
with
[self loadCreate];
and add
dispatch_async(dispatch_get_main_queue(), ^{
[self.HUD hide:YES];
});
at the end of dataLoadMethodMail
PS : Loading data should not be done on main thread.

Related

Dismiss MBProgressHUD when delegate method fires

First time working with a HUD and I'm confused.
I setup the HUD like this in my viewDidLoad:
[MBProgressHUD showHUDAddedTo:self.view animated:YES];
dispatch_async(dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_LOW, 0), ^{
[[[WSXmppUserManager shared] xmppStreamManager] connect];
dispatch_async(dispatch_get_main_queue(), ^{
[MBProgressHUD hideHUDForView:self.view animated:YES];
});
});
The HUD doesn't show. I think the reason is as follows. The xmpp connect method fires off a connection request to the xmpp server and then it's done. So there is no activity to wait for as is.
However, the connection isn't established until the server responds and the following delegate method is fired:
- (void)xmppStreamDidAuthenticate:(XMPPStream *)sender
I want to wait for this and only then dismiss the HUD, but I'm at a loss as to how to do that. I'm missing something very simple.
You need to move this code
dispatch_async(dispatch_get_main_queue(), ^{
[MBProgressHUD hideHUDForView:self.view animated:YES];
});
After your long running method has finished... that is, if this code is indeed returning immediately
[[WSXmppUserManager shared] xmppStreamManager] connect];
The hud is likely never going to display... as it gets told to display and then told to hide on the same run loop or perhaps one run loop right afterwards...
Why not put it at the end of this method if this indicates that a response has been received and the operation is completed?
- (void)xmppStreamDidAuthenticate:(XMPPStream *)sender
HUD =[[MBProgressHUD alloc] initWithWindow:self.view];
[HUD setDelegate:self];
[self.view addSubview:HUD];
[HUD showWhileExecuting:#selector(connectToServer)
onTarget:self
withObject:nil
animated:YES];
In the connectToServer
-(void)connectToServer
{
[[[WSXmppUserManager shared] xmppStreamManager] connect];
}
As soon as the connectToServer method comepletes it task in the background , a delegate of MBProgressHUD called hudWasHidden: is automatically called
-(void)hudWasHidden:(MBProgressHUD *)hud
{
//Further work after the background task completed
}

MBProgressHUD view not hiding

In one stack I am displaying the MBProgressHUD and if by using the other stack when some calculation called I want MBProgressHUD to remove from the view but it is not been removed from the hud ..check what mistake I am doing..
first stack called LoginViewController.m
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
[MBProgressHUD showHUDAddedTo:self.view animated:YES];
}
-(void)myTask {
// Do something usefull in here instead of sleeping ...
[MBProgressHUD hideHUDForView:self.view animated:YES];
[self.hud hide:YES];
self.hud=nil;
[self.hud removeFromSuperview];
//[self.hud showWhileExecuting:#selector(myTask1) onTarget:self withObject:nil animated:YES];
}
now theViewController get calls but view will be same Previous and
after some calculation and I want that in ViewController I want to remove theHUD from the view by calling the method in the LoginViewController..check code
- (void)didReceiveResponseFromServer:(NSString *)responseData
{
login=[[LoginViewController alloc]init];
[self.login myTask];
}
Set UP MBProgressHUD
- (void) setupHUD
{
//setup progress hud
self.HUD = [[MBProgressHUD alloc] initWithFrame:self.window.bounds];
[self.SpurView addSubview:self.HUD]; // add it as here.
self.HUD.dimBackground = YES;
self.HUD.minSize = CGSizeMake(150.f, 150.f);
self.HUD.delegate = self;
self.HUD.labelText = #"Loading...";
}
Then use for hide [self.HUD hide:YES]; as describe in your code .
like me ,
I tyr [MBProgressHUD hideHUDForView:bAnimatedView animated:YES]
but it will no work at times when I quick push in and back out .
So I add something to check the view of MBProgressHUD.
MBProgressHUD *HUD = [MBProgressHUD HUDForView:bAnimatedView];
if (HUD!= nil) {
[HUD removeFromSuperview];
HUD=nil;
}

Presenting View Controller from a block doesn't animate

I am using SVPullToRefresh
__weak InventorySearch *safeSelf = self;
[self.tableView addPullToRefreshWithActionHandler:^{
[safeSelf refresh];
}];
The method refresh does some setup work then calls [self presentmodalviewcontroller:controller animated:YES];
However the view doesn't animate and is simply presented immediatley.
Instead of
[safeSelf refresh];
try this
[safeSelf performSelectorOnMainThread:#selector(refresh) withObject:nil waitUntilDone:NO];

performSelector:withObject:afterDelay: not making call

in a method, i want to call a method after n seconds:
self.toolBarState = [NSNumber numberWithInt:1];
[self changeButtonNames];
[self drawMap];
[self performSelector:#selector(showActionSheet) withObject:nil afterDelay:2];
i want to show the action sheet 2 seconds after drawMap is complete. when i use this performSelector, it never makes the call.
if i just put [self showActionSheet];, it works just fine. is there reason why the performSelector is not making the call?
EDIT: in another part of my code, i make the same call and it works:
HUD = [[MBProgressHUD alloc] initWithView:self.view];
[self.view addSubview:HUD];
HUD.delegate = (id) self;
[HUD showWhileExecuting:#selector(drawMap) onTarget:self withObject:nil animated:YES];
[self performSelector:#selector(showActionSheet) withObject:nil afterDelay:6];
here, the showActionSheet gets called 6 seconds after drawMap has completed. i'm guessing there is something going on with the threads that i don't understand yet...
EDIT2:
-(void)showActionSheet
{
InspectAppDelegate *dataCenter = (InspectAppDelegate *) [[UIApplication sharedApplication] delegate];
if (dataCenter.fieldIDToPass == nil)
{
UIActionSheet *actionSheet = [[UIActionSheet alloc] initWithTitle:#"Selected Boundary Options" delegate:(id) self cancelButtonTitle:#"Cancel" destructiveButtonTitle:nil otherButtonTitles:#"Analyze a Field",#"Retrieve Saved Analysi", #"Geotag Photos", #"Refresh the map",nil];
actionSheet.tag = 0;
[actionSheet showInView:self.view];
}
else
{
UIActionSheet *actionSheet = [[UIActionSheet alloc] initWithTitle:#"Selected Boundary Options" delegate:(id) self cancelButtonTitle:#"Cancel" destructiveButtonTitle:nil otherButtonTitles:#"Analyze a Field",#"Retrieve Saved Analysi", #"Geotag Photos", #"Attribute the Field", #"Refresh the map",nil];
actionSheet.tag = 0;
[actionSheet showInView:self.view];
}
}
EDIT3:
ok, so the progress of method calls is:
-(void) foundDoubleTap:(UITapGestureRecognizer *) recognizer
{
[HUD showWhileExecuting:#selector(select) onTarget:self withObject:nil animated:YES];
}
-(void) select
{
[self changeButtonNames];
[self drawMap];
[self performSelector:#selector(showActionSheet) withObject:nil afterDelay:2];
}
showActionSheet never gets called. like i said, i'm pretty sure its a threading issue. if call it with [self showActionSheet], it will run. =/
I ran into this same issue, and by necessity I solve it slightly different from the accepted answer. Notice I wanted my delay and selectors to be variables? Using a block allows me to stay within my current method.
dispatch_async(dispatch_get_main_queue(), ^{
[self performSelector:loopSelector withObject:nil afterDelay:cycleTime];
});
By the way, this is definitely a threading issue. The documentation for performSelector:withObject:afterDelay: states that this will be performed on the current thread after the delay, but sometimes that thread's run loop is no longer active.
A more detailed discussion on the subject can be found here
Try using:
-(void) select {
[self changeButtonNames];
[self drawMap];
[self performSelectorOnMainThread:#selector(showActionSheet) withObject:nil waitUntilDone:YES];
}
-performSelector:withObject:afterDelay: schedules a timer on the same thread to call the selector after the passed delay.
Maybe this will work for you:
-(void) select {
[self changeButtonNames];
[self drawMap];
[self performSelectorOnMainThread:#selector(someA) withObject:nil waitUntilDone:YES];
}
-(void)someA {
[self performSelector:#selector(showActionSheet) withObject:nil afterDelay:2];
}
Does your class still exist in memory?
If your class goes away before the performSelector fires, do you wind up sending the message to nil (which would cause nothing to occur).
You could test this by dropping an NSLog into your dealloc()
You mentioned threads. If your performSelector isn't called from the MainThread it could cause issues (UI things should be done on the main thread).
I got the same problem when I call performSelector:withObject:afterDelay: in a background thread created by ReactiveCocoa.
If I execute the block in the ReactiveCocoa's way, the block will be called correctly:
[[[RACSignal empty] delay:2.0] subscribeCompleted:^(){
// do something
}];
I guess there is some magic in the ReactiveCocoa's threading model.

Is dealloc method called in presentModalViewController when dismiss the controller

here the following code is used to view the present modal view controller.
[[self navigationController] presentModalViewController:doctorListViewNavigationController animated:YES];
the close action is in the next view controller(DoctorListViewController). You can understand by seeing the following code I added now cleary.
-(void)doctorsListAction
{
if(isFirst == YES)
{
[self getDoctorsListController];
[[self navigationController] presentModalViewController:doctorListViewNavigationController animated:YES];
}
}
-(void)getDoctorsListController
{
DoctorListViewController *doctorListViewController=[[DoctorListViewController alloc]init];
doctorListViewController.doctorList=doctorList;
doctorListViewNavigationController=[[UINavigationController alloc]initWithRootViewController:doctorListViewController];
doctorListViewNavigationController.navigationBar.barStyle= UIBarStyleBlackOpaque;
[doctorListViewController release];
//code in next DoctorListViewContrller to dismiss the view.
//code for dismiss the ModalViewController.
-(void)closeAction
{
[[self navigationController] dismissModalViewControllerAnimated:YES];
}
My problem is the dealloc method is not called then I am getting memory issue problems like object allocations, leaks..
- (void)dealloc
{
[doctorList release];
[myTableView release];
[super dealloc];
}
Dealloc method is called when object is released same number of times, as it was retained.
When you add doctorListView... (let's call it view) to navigationController (let's call it controller), the controller retains the view. And it was also retained during creation. That's why you should release this view twice: one time with dismissModalView... and one with direct release.
I mean something like this:
[[self navigationController] presentModalViewController:doctorListViewNavigationController animated:YES];
[doctorListViewNavigationController release]; // first time
...
- (void)closeAction {
[[self navigationController] dismissModalViewControllerAnimated:YES];
// second time
}