Thread 1 signal sigabrt error - iphone

When I launch my app the build succeeds, but when almost right in the beginning it crashes and highlights the following:
return UIApplicationMain(argc, argv, nil, NSStringFromClass([yes_or_no_AppDelegate class]));
and says:
Thread 1: signal SIGABRT
int main(int argc, char *argv[])
{
#autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([yes_or_no_AppDelegate class]));
}
}
Error message in console:
[GADObjectPrivate changeState:]: unrecognized selector sent to instance
I found out that this is the part that is causing the error. If I delete it I'm able to launch the app.
[self.bannerView setRootViewController:self];
But when i launch the app i don't receive a banner and receive error message in console:
Must set the rootViewController property of GADBannerView before calling loadRequest:
This is my .h file and the code I've used is from googles demo app on banners:
#class GADBannerView, GADRequest;
#interface MainViewController : UIViewController <GADBannerViewDelegate> {
GADBannerView *adBanner_;
}
#property(nonatomic, strong) GADBannerView *adBanner;
and my .m file also from google demo app:
#synthesize adBanner = adBanner_;
#pragma mark init/dealloc
// Implement viewDidLoad to do additional setup after loading the view,
// typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
// Initialize the banner at the bottom of the screen.
CGPoint origin = CGPointMake(0.0,
self.view.frame.size.height -
CGSizeFromGADAdSize(kGADAdSizeBanner).height);
// Use predefined GADAdSize constants to define the GADBannerView.
self.adBanner = [[GADBannerView alloc] initWithAdSize:kGADAdSizeBanner
origin:origin]
;
// Note: Edit SampleConstants.h to provide a definition for kSampleAdUnitID
// before compiling.
self.adBanner.adUnitID = kSampleAdUnitID;
self.adBanner.delegate = self;
[self.bannerView setRootViewController:self];
[self.view addSubview:self.adBanner];
self.adBanner.center =
CGPointMake(self.view.center.x, self.adBanner.center.y);
[self.adBanner loadRequest:[self createRequest]];
}
- (void)dealloc {
adBanner_.delegate = nil;
}
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskPortrait;
}
#pragma mark GADRequest generation
// Here we're creating a simple GADRequest and whitelisting the application
// for test ads. You should request test ads during development to avoid
// generating invalid impressions and clicks.
- (GADRequest *)createRequest {
GADRequest *request = [GADRequest request];
// Make the request for a test ad. Put in an identifier for the simulator as
// well as any devices you want to receive test ads.
request.testDevices =
[NSArray arrayWithObjects:
// TODO: Add your device/simulator test identifiers here. They are
// printed to the console when the app is launched.
nil];
return request;
}
#pragma mark GADBannerViewDelegate impl
// We've received an ad successfully.
- (void)adViewDidReceiveAd:(GADBannerView *)adView {
NSLog(#"Received ad successfully");
}
- (void)adView:(GADBannerView *)view
didFailToReceiveAdWithError:(GADRequestError *)error {
NSLog(#"Failed to receive ad with error: %#", [error localizedFailureReason]);
}

Here's your problem:
[GADObjectPrivate changeState:]: unrecognized selector sent to instance
Did you type the method name correctly? This means the method you are calling does not exist. More specifically the GADObjectPrivate class does not contain this method.
The crash when calling changeState: has been asked before. See this question:
AdMob crashes with [GADObjectPrivate changeState:]: unrecognized selector

Related

"EXC_BAD_ACCESS" when switch too fast between an tableView and a mapView

I have a tableView with an button to push a mapView. The push and back actions generally work fine. If I switch quickly between these two views, "EXC_BAD_ACCESS" error will appear.
MapViewController.m
- (void)viewDidLoad
{
[super viewDidLoad];
self.mapView.delegate = self;
UIButton *btnL = [[UIButton alloc] initWithFrame:CGRectMake(0, 0, 40.0, 40.0)];
[btnL setImage:[UIImage imageNamed:#"back.png"] forState:UIControlStateNormal];
[btnL addTarget:self.navigationController action:#selector(popViewControllerAnimated:) forControlEvents:UIControlEventTouchDown];
self.navigationItem.leftBarButtonItem = [[[UIBarButtonItem alloc] initWithCustomView:btnL] autorelease];
[btnL release];
self.whereAmIAnnotation = [[[WhereAmIAnnotation alloc] init] autorelease];
if (!self.mapView || !self.whereAmIAnnotation) {
NSLog(#"mapview : %#", self.mapView);
NSLog(#"whereAmIAnnotation : %#",self.whereAmIAnnotation);
// will never enter in to here
}
[self.mapView addAnnotation:self.whereAmIAnnotation];
}
If I comment [self.mapView addAnnotation:self.whereAmIAnnotation]; , there is no "EXC_BAD_ACCESS" anymore.
Any answers and comments will be appreciated. Thanks in advance!
Edit 2
main.m
#import <UIKit/UIKit.h>
#import "AppDelegate.h"
int main(int argc, char *argv[])
{
#autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
// "EXC_BAD_ACCESS" error message shows here
}
}
Edit 3:
the whereAmIAnnotation is declared here:
MapViewController.m
#interface AddrCoordinateAdjustMapViewController()
#property (retain) WhereAmIAnnotation *whereAmIAnnotation;
#end
#implementation MapViewController
#synthesize whereAmIAnnotation;
Edit 4:
Error message is as following:
2012-07-30 15:56:19.735 myApp[13584:707] *** -[MapViewController respondsToSelector:]: message sent to deallocated instance 0x10195e80
It usually crashes when i switch back to the tableView while the annotationView is dropping.
Have you removed yourself as delegate of the mapview?
self.mapview.delegate = nil;
try removing it at viewWilldisappear or whenever you consider necessary as you might need it later if you have pushed a view controller and will return to the view later.
In a nutshell, remove it when your view cannot respond to the delegate which is why you got the EXC_BAD_ACCSS. it sent a message to your view but it was already released from memory.
Do you release and set to nil all your IBOutlets in the viewDidUnload? So at least you should do:
- (void)viewDidUnload {
self.mapView = nil;
[super viewDidUnload];
}
Generally in ViewDidUnload you should release and set to nil, any view objects that are created from a Nib file or allocated in your ViewDidLoad method
I would suggest to check whether self.whereAmIAnnotation isnt already released by at the time you add it to mapView. That might be one reason for the BAD_ACCESS you receive.
I had similar problem and my solution was to remove all overlays from the map before popping controller from UINavigationController. I was using OpenStreetMap.

iAd & Admob integration

I integrated iAd / Admob display code from the link from here: http://www.apptite.be/tutorial_mixing_ads.php
and had some weird results. On admob, my click through rate dropped 40%, but the number of impressions stayed the same. Its as if both ads are shown at the same time, with iAds on top of admob ads. Does anyone see problems with the code on that site that could possibly cause that?
Thank you in advance for your help.
Firstly we should download Admob Sdk from google.
That file is required In google AdMob API :-
GADAdSize.h
GADBannerView.h
GADBannerViewDelegate.h
GADInterstitial.h
GADInterstitial.h
GADRequest.h
GADRequestError.h
libGoogleAdMobAds
#import <UIKit/UIKit.h>
#import "GADBannerViewDelegate.h"
#class GADBannerView, GADRequest;
#interface BannerExampleViewController : UIViewController
<GADBannerViewDelegate> {
GADBannerView *adBanner_;
}
#property (nonatomic, retain) GADBannerView *adBanner;
- (GADRequest *)createRequest;
#end
#import "BannerViewController.h"
#import "GADBannerView.h"
#import "GADRequest.h"
#implementation BannerExampleViewController
#synthesize adBanner = adBanner_;
#pragma mark init/dealloc
// Implement viewDidLoad to do additional setup after loading the view,
// typically from a nib.
- (void)viewDidLoad
{
[super viewDidLoad];
CGPoint origin = CGPointMake(0.0,
self.view.frame.size.height -
CGSizeFromGADAdSize(kGADAdSizeBanner).height);
self.adBanner = [[[GADBannerView alloc] initWithAdSize:kGADAdSizeBanner
origin:origin]
autorelease];
self.adBanner.adUnitID = AdMob key;
self.adBanner.delegate = self;
[self.adBanner setRootViewController:self];
[self.view addSubview:self.adBanner];
[self.adBanner loadRequest:[self createRequest]];
}
- (void)dealloc {
adBanner_.delegate = nil;
[adBanner_ release];
[super dealloc];
}
#pragma mark GADRequest generation
- (GADRequest *)createRequest {
GADRequest *request = [GADRequest request];
request.testing = YES;
return request;
}
#pragma mark GADBannerViewDelegate impl
- (void)adViewDidReceiveAd:(GADBannerView *)adView {
NSLog(#"Received ad successfully");
}
- (void)adView:(GADBannerView *)view
didFailToReceiveAdWithError:(GADRequestError *)error {
NSLog(#"Failed to receive ad with error: %#", [error localizedFailureReason]);
}
#end
Hmm, so I'm looking at the code that says:
- (void)bannerView:(ADBannerView *)banner didFailToReceiveAdWithError:(NSError *)error
{
NSLog(#"iAdBanner failed");
// Only request adMob when iAd did fail
[self adMobRequest];
And on Apple's site, it says that "Even after an error is sent to your delegate, the banner view continues to try to download new advertisements. Thus, implementing both of these delegate methods allows your application to display the banner only when advertisements are loaded." (link)
I'm guessing that what is happening is that if iAd fails, you're displaying an AdMob ad, but then iAd is also retrying as well and so if it fails again, it is requesting another AdMob ad despite the fact that one may already be getting shown?

Implement auto log-off feature in Iphone

I am making an application which logs in using some username and password. Now when i am logged in succesfully I want my application to be logged out automatically if no interaction with the application found for 10-12 minutes.
Can anybody guide me how can i achieve this ??
Help with some code will be really appreciated.
Thanks
The Thing you want to implement is called SESSION MANAGEMENT.You have to subclass the UIApplication.
#interface MyUIApp : UIApplication {
}
In this class you have to reset the timer each time. Also you have to check if the application is responded or not with this.If the idleTimer is Exceeded then push the viewController to your login view.
- (UIResponder *)nextResponder {
[self resetIdleTimer];
return [super nextResponder];
}
Also you have to change the main class file with this:-
#import <UIKit/UIKit.h>
int main(int argc, char *argv[]) {
NSString* appClass = #"MyUIApp";
NSString* delegateClass = nil;
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
int retVal = UIApplicationMain(argc, argv, appClass, delegateClass);
[pool release];
return retVal;
}

iPhone: unrecognized selector error

I'm threeaing some tasks like this :
RootViewController
- (void)viewDidLoad {
[NSThread detachNewThreadSelector:#selector(findSomething) toTarget:self withObject:nil];
}
- (void) findSomething {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
doMoreThings
[pool release];
}
- (void) doMoreThings {
doMoreMoreMoreThings on different objects
}
- (void) foundSomething:(NSFoundThing*)foundObj {
do your stuff
}
oneObject
- (void) doMoreMoreMoreThings {
do things
[self performSelectorOnMainThread:#selector(foundSomething:) withObject:thingFound waitUntilDone:NO];
}
gives
-[KMLParser foundSomething:]: unrecognized selector sent to instance 0x5888080
What is the problem ?
The threading is irrelevant. Some of the code you're not showing us is making it so you are sending the foundSomething: selector to an object that doesn't handle that message. Route the message to an object that does handle it, and your problem will go away.
See also "Unrecognized selector sent to instance".

Why is My Application Crashing When I Call a Method in self.parentViewController?

In my code I'm doing the following:
-(void)pushCropImageViewControllerWithDictionary:(NSDictionary *)dictionary {
civc = [[CropImageViewController alloc] init];
[self presentModalViewController:civc animated:YES];
civc.myImage.image = [dictionary objectForKey:UIImagePickerControllerOriginalImage];
}
So I have a modal view in my app. When this modal view dismisses, I want to call a method from the parent view (the view that called pushCropImageViewControllerWithDictionary), like this:
-(void)viewWillDisappear:(BOOL)animated {
[super viewWillAppear:animated];
[(AddNewItemViewController *)self.parentViewController addCroppedPicture:screenshot];
}
But it keeps crashing with the following message:
Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UITabBarController addCroppedPicture:]: unrecognized selector sent to instance 0x4d15930'
Can someone tell me what am I doing wrong? I am including the header for AddNewItemViewController so the selector should be recognized. Can someone give me a hand on how can I do this properly? Thanks.
EDIT: Declaration of addCroppedPicture:
-(void)addCroppedPicture:(UIImage *)image;
The implementation itself is empty so far.
Apparently, self.parentViewController isn't an instance of AddNewItemViewController but the tab bar controller. Hence the crash.
The proper solution is to make a delegate:
-(void)pushCropImageViewControllerWithDictionary:(NSDictionary *)dictionary
{
civc = [[CropImageViewController alloc] init];
civc.delegate = self;
[self presentModalViewController:civc animated:YES];
...
}
To send a message back to the delegate:
-(void)viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
[self.delegate addCroppedPicture:screenshot];
}
It's up to you do declare the delegate protocol:
#protocol CropImageDelegate <NSObject>
- (void)addCroppedPicture:(UIImage*)image;
#end
And add a property for the delegate to CropImageViewController:
#property (nonatomic, assign) id<CropImageDelegate> delegate;
And finally, make your view controller conform to this delegate protocol.