net-snmp perl subagent not being triggered by snmpget - perl

I've been working on a custom SNMP Mib and I've come up against a wall while trying to get an agent to return the proper data.
MIB (validated by running smilint -l 6):
IDB-MIB DEFINITIONS ::= BEGIN
IMPORTS
MODULE-IDENTITY, OBJECT-TYPE, Integer32, enterprises
FROM SNMPv2-SMI
MODULE-COMPLIANCE, OBJECT-GROUP FROM SNMPv2-CONF;
idb MODULE-IDENTITY
LAST-UPDATED "201307300000Z" -- Midnight 30 July 2013
ORGANIZATION "*********"
CONTACT-INFO "email: *******"
DESCRIPTION "description"
REVISION "201307300000Z" -- Midnight 29 July 2013
DESCRIPTION "First Draft"
::= { enterprises 42134 }
iDBCompliance MODULE-COMPLIANCE
STATUS current
DESCRIPTION
"Compliance statement for iDB"
MODULE
GROUP testGroup
DESCRIPTION
"This group is a test group"
::= {idb 1}
test2 OBJECT-TYPE
SYNTAX Integer32
UNITS "tests"
MAX-ACCESS read-write
STATUS current
DESCRIPTION
"A test object"
DEFVAL { 5 }
::= { idb 3 }
testGroup OBJECT-GROUP
OBJECTS {
test2
}
STATUS current
DESCRIPTION "all test objects"
::= { idb 2 }
END
Agent file:
#!/usr/bin/perl
use NetSNMP::OID(':all');
use NetSNMP::agent(':all');
use NetSNMP::ASN(':all');
sub myhandler {
my ($handler, $registration_info, $request_info, $requests) = #_;
print "Handling request\n";
for ($request = $requests; $request; $request = $request->next()) {
#
# Work through the list of varbinds
#
my $oid = $request->getOID();
print "Got request for oid $oi\n";
if ($request_info->getMode() == MODE_GET) {
if ($oid == new NetSNMP::OID($rootOID . ".3")) {
$request->setValue(ASN_INTEGER, 2);
}
}
}
}
{
$subagent = 0;
print "Running new agent\n";
my $rootOID = ".1.3.6.1.4.1.42134";
my $regoid = new NetSNMP::OID($rootOID);
if (!$agent) {
$agent = new NetSNMP::agent('Name'=>'my_agent_name','AgentX' => 1);
$subagent = 1;
print "Starting subagent\n";
}
print "Registering agent\n";
$agent->register("my_agent_name", $regoid, \&myhandler);
print "Agent registered\n";
if ($subagent) {
$SIG{'INT'} = \&shut_it_down;
$SIG{'QUIT'} = \&shut_it_down;
$running = 1;
while ($running) {
$agent->agent_check_and_process(1);
}
$agent->shutdown();
}
}
sub shut_it_down() {
$running = 0;
print "Shutting down agent\n";
}
When I run the agent I get the following:
Running new agent
Starting subagent!
Registering agent with oid idb
Agent registered
So I know that much is working. However when I run the following command:
snmpget -v 1 -c mycommunity localhost:161 test2.0
I get this error message:
Error in packet
Reason: (noSuchName) There is no such variable name in this MIB.
Failed object: IDB-MIB::test2.0
I know from snmptranslate that the mib file is set correctly. I have even looked through the debug for snmpget (using -DALL) to make sure that the mib is being loaded and parsed correctly.
So my question is: Why is my subagent not being passed the request?
Update:
I've been told by #EhevuTov that my MIB file is not valid, however smilint does not report any issues and running snmpget -v 2c -c mycommunity localhost:161 .1.3.6.1.4.1.42134.3.0 does report the NAME of the object (IDB-MIB::test2.0) correctly, but does not find any data for it.
I am getting IDB-MIB::test2 = No Such Object available on this agent at this OID, which makes me think that my agent is not registering properly, however it's not throwing any errors.
Update 2:
I've been fiddling around with the agent code a bit. Based on the CPAN documentation (http://metacpan.org/pod/NetSNMP::agent), it looks like the $agent->register function call is supposed to return 0 if successful. So I checked the return code and got this:
Agent registered. Result: NetSNMP::agent::netsnmp_handler_registration=SCALAR(0x201e688)
Printing it out using Data::Dumper results in:
$VAR1 = bless( do{\(my $o = 34434624)}, 'NetSNMP::agent::netsnmp_handler_registration' );
I vaguely understand what bless does, but even so, I have no idea what this result is supposed to mean. So I'm starting to think that the agent is wrong somehow. Does anyone know how to debug these agents? Is there somewhere I can look to see if it's getting loaded properly into the master snmpd?

And I've solved the problem. It wasn't with the MIB, it was with the agent (which I had THOUGHT was working fine the whole time so I never bothered to check it).
I'd been running the agent stand-alone, because it seemed like it was working fine (never threw any errors when registering the handler). Apparently though, it needs to be run directly by snmpd.
I moved it to a directory that snmpd can access (because also apparently snmpd can't run scripts from /root, even though it's running as root), and added these lines in snmpd.conf:
perl print "\nRunning agents now\n";
perl do "/usr/share/snmp/agent.pl" || print "Problem running agent script: $!\n";
perl print "Agents run\n";
Note that these two lines were already present:
disablePerl false
perlInitFile /usr/share/snmp/snmp_perl.pl
I can now run the snmpget command and get the expected response.
> snmpget -v 2c -c mycommunity localhost:161 .1.3.6.1.4.1.42134.3
IDB-MIB::test2 = INTEGER: 2 tests

Related

Within a gimp python-fu plug-in can one create/invoke a modal dialog (and/or register a procedure that is ONLY to be added as a temp procedure?)

I am trying to add a procedure to pop-up a modal dialog inside a plug-in.
Its purpose is to query a response at designated steps within the control-flow of the plug-in (not just acquire parameters at its start).
I have tried using gtk - I get a dialog but it is asynchronous - the plugin continues execution. It needs to operate as a synchronous function.
I have tried registering a plugin in order to take advantage of the gimpfu start-up dialogue for same. By itself, it works; it shows up in the procedural db when queried. But I never seem to be able to actually invoke it from within another plug-in - its either an execution error or wrong number of arguments no matter how many permutations I try.
[Reason behind all of this nonsense: I have written a lot of extension Python scripts for PaintShopPro. I have written a App package (with App.Do, App.Constants, Environment and the like that lets me begin to port those scripts to GIMP -- yes it is perverse, and yes sometimes the code just has to be rewritten, but for a lot of what I actual use in the PSP.API it is sufficient.
However, debugging and writing the module rhymes with witch. So. I am trying to add emulation of psp's "SetExecutionMode" (ie interactive). If
set, the intended behavior is that the App.Do() method will "pause" after/before it runs the applicable psp emulation code by popping up a simple message dialog.]
A simple modal dialogue within a gimp python-fu plug-in can be implemented via gtk's Dialog interface, specifically gtk.MessageDialog.
A generic dialog can be created via
queryDialogue = gtk.MessageDialog(None, gtk.DIALOG_DESTROY_WITH_PARENT \
gtk.MESSAGE_QUESTION, \
gtk.BUTTONS_OK_CANCEL, "")
Once the dialog has been shown,
a synchronous response may be obtained from it
queryDialogue.show()
response = queryDialogue.run()
queryDialogue.hide()
The above assumes that the dialog is not created and thence destroyed after each use.
In the use case (mentioned in the question) of a modal dialog to manage single stepping through a pspScript in gimp via an App emulator package, the dialogue message contents need to be customized for each use. [Hence, the "" for the message argument in the Constructor. [more below]]
In addition, the emulator must be able to accept a [cancel] response to 'get out of Dodge' - ie quit the entire plug-in (gracefully). I could not find a gimpfu interface for the latter, (and do not want to kill the app entirely via gimp.exit()). Hence, this is accomplished by raising a custom Exception class [appTerminate] within the App pkg and catching the exception in the outer-most scope of the plugin. When caught, then, the plug-in returns (exits).[App.Do() can not return a value to indicate continue/exit/etc, because the pspScripts are to be included verbatim.]
The following is an abbreviated skeleton of the solution -
a plug-in incorporating (in part) a pspScript
the App.py pkg supplying the environment and App.Do() to support the pspScript
a Map.py pkg supporting how pspScripts use dot-notation for parameters
App.py demonstrates creation, customization and use of a modal dialog - App.doContinue() displays the dialogue illustrating how it can be customized on each use.
App._parse() parses the pspScript (excerpt showing how it determines to start/stop single-step via the dialogue)
App._exec() implements the pspScript commands (excerpt showing how it creates the dialogue, identifies the message widget for later customization, and starts/stops its use)
# App.py (abbreviated)
#
import gimp
import gtk
import Map # see https://stackoverflow.com/questions/2352181/how-to- use-a-dot-to-access-members-of-dictionary
from Map import *
pdb = gimp.pdb
isDialogueAvailable = False
queryDialogue = None
queryMessage = None
Environment = Map({'executionMode' : 1 })
_AutoActionMode = Map({'Match' : 0})
_ExecutionMode = Map({'Default' : 0}, Silent=1, Interactive=2)
Constants = Map({'AutoActionMode' : _AutoActionMode}, ExecutionMode=_ExecutionMode ) # etc...
class appTerminate(Exception): pass
def Do(eNvironment, procedureName, options = {}):
global appTerminate
img = gimp.image_list()[0]
lyr = pdb.gimp_image_get_active_layer(img)
parsed = _parse(img, lyr, procedureName, options)
if eNvironment.executionMode == Constants.ExecutionMode.Interactive:
resp = doContinue(procedureName, parsed.detail)
if resp == -5: # OK
print procedureName # log to stdout
if parsed.valid:
if parsed.isvalid:
_exec(img, lyr, procedureName, options, parsed, eNvironment)
else:
print "invalid args"
else:
print "invalid procedure"
elif resp == -6: # CANCEL
raise appTerminate, "script cancelled"
pass # terminate plugin
else:
print procedureName + " skipped"
pass # skip execution, continue
else:
_exec(img, lyr, procedureName, options, parsed, eNvironment)
return
def doContinue(procedureName, details):
global queryMessage, querySkip, queryDialogue
# - customize the dialog -
if details == "":
msg = "About to execute procedure \n "+procedureName+ "\n\nContinue?"
else:
msg = "About to execute procedure \n "+procedureName+ "\n\nDetails - \n" + details +"\n\nContinue?"
queryMessage.set_text(msg)
queryDialogue.show()
resp = queryDialogue.run() # get modal response
queryDialogue.hide()
return resp
def _parse(img, lyr, procedureName, options):
# validate and interpret App.Do options' semantics vz gimp
if procedureName == "Selection":
isValid=True
# ...
# parsed = Map({'valid' : True}, isvalid=True, start=Start, width=Width, height=Height, channelOP=ChannelOP ...
# /Selection
# ...
elif procedureName == "SetExecutionMode":
generalOptions = options['GeneralSettings']
newMode = generalOptions['ExecutionMode']
if newMode == Constants.ExecutionMode.Interactive:
msg = "set mode interactive/single-step"
else:
msg = "set mode silent/run"
parsed = Map({'valid' : True}, isvalid=True, detail=msg, mode=newMode)
# /SetExecutionMode
else:
parsed = Map({'valid' : False})
return parsed
def _exec(img, lyr, procedureName, options, o, eNvironment):
global isDialogueAvailable, queryMessage, queryDialogue
#
try:
# -------------------------------------------------------------------------------------------------------------------
if procedureName == "Selection":
# pdb.gimp_rect_select(img, o.start[0], o.start[1], o.width, o.height, o.channelOP, ...
# /Selection
# ...
elif procedureName == "SetExecutionMode":
generalOptions = options['GeneralSettings']
eNvironment.executionMode = generalOptions['ExecutionMode']
if eNvironment.executionMode == Constants.ExecutionMode.Interactive:
if isDialogueAvailable:
queryDialogue.destroy() # then clean-up and refresh
isDialogueAvailable = True
queryDialogue = gtk.MessageDialog(None, gtk.DIALOG_DESTROY_WITH_PARENT, gtk.MESSAGE_QUESTION, gtk.BUTTONS_OK_CANCEL, "")
queryDialogue.set_title("psp/APP.Do Emulator")
queryDialogue.set_size_request(450, 180)
aqdContent = queryDialogue.children()[0]
aqdHeader = aqdContent.children()[0]
aqdMsgBox = aqdHeader.children()[1]
aqdMessage = aqdMsgBox.children()[0]
queryMessage = aqdMessage
else:
if isDialogueAvailable:
queryDialogue.destroy()
isDialogueAvailable = False
# /SetExecutionMode
else: # should not get here (should have been screened by parse)
raise AssertionError, "unimplemented PSP procedure: " + procedureName
except:
raise AssertionError, "App.Do("+procedureName+") generated an exception:\n" + sys.exc_info()
return
A skeleton of the plug-in itself. This illustrates incorporating a pspScript which includes a request for single-step/interactive execution mode, and thus the dialogues. It catches the terminate exception raised via the dialogue, and then terminates.
def generateWebImageSet(dasImage, dasLayer, title, mode):
try:
img = dasImage.duplicate()
# ...
bkg = img.layers[-1]
frameWidth = 52
start = bkg.offsets
end = (start[0]+bkg.width, start[1]+frameWidth)
# pspScript: (snippet included verbatim)
# SetExecutionMode / begin interactive single-step through pspScript
App.Do( Environment, 'SetExecutionMode', {
'GeneralSettings': {
'ExecutionMode': App.Constants.ExecutionMode.Interactive
}
})
# Selection
App.Do( Environment, 'Selection', {
'General' : {
'Mode' : 'Replace',
'Antialias' : False,
'Feather' : 0
},
'Start': start,
'End': end
})
# Promote
App.Do( Environment, 'SelectPromote' )
# und_so_weiter ...
except App.appTerminate:
raise AssertionError, "script cancelled"
# /generateWebImageSet
# _generateFloatingCanvasSetWeb.register -----------------------------------------
#
def generateFloatingCanvasSetWeb(dasImage, dasLayer, title):
mode="FCSW"
generateWebImageSet(dasImage, dasLayer, title, mode)
register(
"generateFloatingCanvasSetWeb",
"Generate Floating- Frame GW Canvas Image Set for Web Page",
"Generate Floating- Frame GW Canvas Image Set for Web Page",
"C G",
"C G",
"2019",
"<Image>/Image/Generate Web Imagesets/Floating-Frame Gallery-Wrapped Canvas Imageset...",
"*",
[
( PF_STRING, "title", "title", "")
],
[],
generateFloatingCanvasSetWeb)
main()
I realize that this may seem like a lot of work just to be able to include some pspScripts in a gimp plug-in, and to be able to single-step through the emulation. But we are talking about maybe 10K lines of scripts (and multiple scripts).
However, if any of this helps anyone else with dialogues inside plug-ins, etc., so much the better.

gmake: a target completes but $(realpath ...) doesn't find it

Environment stuff:
Solaris NFS file servers running NFS 3
Errors occur in Linux or Solaris environments
Using GNU Make 3.82
Using Sun Studio compilers, if that matters
This is a vastly simplified example of the build I'm looking at:
all: ${list of shared objects to build}
#do whatever
lib1.so: ${1s objects}
lib2.so: ${2s objects}
lib3.so: ${3s objects}
#...
%.so:
$(call CHECK_DEPENDENCIES_EXIST)
#${LD} ${LDFLAGS} ${^} -o ${#}
%.o : %.c
#do stuff
%.o : %.cc
#do stuff
define CHECK_DEPENDENCIES_EXIST =
$(if $(realpath ${^}),,$(warning No dependencies specified for ${#})false)
endef
The short & sweet: $(realpath x y z) (x/y/z get returned if they exist; returns an absolute path including no symlinks) is removing files from the list under some circumstances, and I think it has to do with NFS. It isn't predictable which target will fail. Sometimes a target will fail when it's succeeded the last 10 times. If I take #false out of the macro, the build continues without error -- that is, the linker does not complain about the supposedly missing file(s).
I'll spare you the drawn-out explanation; suffice it to say, the macro is helpful for debugging.
Turns out there's a bug in gmake. From the GNU Make 3.82 source, function.c, on or about line 2026:
while ((path = find_next_token (&p, &len)) != 0 ) {
/* ... */
if (
#ifdef HAVE_REALPATH
realpath (in, out)
#else
abspath (in, out) && stat (out, &st) == 0
#endif
)
{
/* ... */
}
}
}
/* ... */
Ocasionally, various calls to realpath would get interrupted (EINTR); nothing in this code checks errno, so it just silently fails.
So, it wasn't that the file didn't exist, it was that $(realpath ...) was being interrupted by a signal (presumably a child instance of gmake signaling its completion or something similar) and this function wasn't designed to recover from that sort of event.
To fix the problem:
while ((path = find_next_token (&p, &len)) != 0 ) {
... becomes:
while ( errno == EINTR || (path = find_next_token (&p, &len)) != 0 ) {
The || will shortcut & prevent it from marching on to the next token.

Resque Workers on Heroku locked out of Postgres DB SSL- no fix yet

I'm using resque/redis on heroku to send emails as a background job. It works fine for the first email I send, but after that I get the error: (ActiveRecord::StatementInvalid: PG::Error: SSL error: decryption failed or bad record mac :) ...
I've seen the other questions/answers that say to add to an initializer:
Resque.after_fork = Proc.new { ActiveRecord::Base.establish_connection }
OR
Resque.before_fork = Proc.new { ActiveRecord::Base.establish_connection }
However, I have done this (and tried any other thing I can think of) and I'm still getting the same error. I have run the code with only before_fork and only after_fork to no avail.
I am also using APN_sender to send apple push notifications. The workers for these have had no problems (but I'm calling default Heroku workers to do these rather than Resque workers).
Here are my relevant files, please help! This is my first SO question as well.. apologies if it's not done perfectly.
#config/resque.rb
after_fork do |server, worker, resque|
logger.info("Got to after_fork in resque.rb config file")
defined?(ActiveRecord::Base) and
ActiveRecord::Base.establish_connection
end
--------------------
#config/initializers/resque.rb
require 'resque'
require 'resque/server'
heroku_environments = ["staging", "production"]
rails_root = ENV['RAILS_ROOT'] || File.dirname(__FILE__) + '/../..'
rails_env = ENV['RAILS_ENV'] || 'development'
#confusing wording.. determines whether or not we are in Production, tested and working
unless heroku_environments.include?(rails_env)
resque_config = YAML.load_file(rails_root + '/config/resque.yml')
Resque.redis = resque_config[rails_env]
else
uri = URI.parse(ENV["REDISTOGO_URL"] || "redis://localhost:6379/")
Resque.redis = Redis.new(:host => uri.host, :port => uri.port, :password => uri.password)
end
----------------------
#resque.rake
require 'resque/tasks'
task "resque:setup" => :environment do
ENV['QUEUE'] = '*'
Resque.after_fork = Proc.new { ActiveRecord::Base.establish_connection }
Resque.before_fork = Proc.new { ActiveRecord::Base.establish_connection }
end
task "apn:setup" => :environment do
ENV['QUEUE'] = '*'
end
desc "Alias for resque:work (To run workers on Heroku)"
task "jobs:work" => "resque:work"
desc "Alias for apn:work (To run workers on Heroku)"
task "jobs:work" => "apn:work"
-----------------------
#Sending the email
#event.guests.each do |g|
Resque.enqueue(MailerCallback, "Notifier", :time_change, #event.id, g.id)
end
I am running one Heroku worker and one Resque worker from the Heroku ps:scale command. As I said, the first email sends error-free, and then any emails after get the above error.
Thanks in advance!
Mike
OK, so couldn't figure this out...
Switched over to delayed job and it's working much better. A little frustrating that I can't send push notifications with apn_sender anymore, but apn_on_rails is working fine.
Weird problem, still curious...

How to get list of TFS builds running at the moment from command line?

I'm trying to automate the deployment process, and as part of it, I need to run my release build from command line. I can do it, using command like
.\TFSBuild start http://server-name:8080/tfs/project-collection project-name build-name priority:High /queue
It even returns some code for the queued build — Build queued. Queue position: 2, Queue ID: 11057.
What I don't know, is how to get info about currently running builds, or about the state of my running build from powershell command line? The final aim is to start publishing after that build completes.
I've already got all necessary powershell scripts to create the deployment package from the build results, zip it, copy to production and install there. All I need now — to know when my build succeedes.
This function will wait for a build with the Queue ID given by TFSBuild.exe:
function Wait-QueuedBuild {
param(
$QueueID
)
[void][Reflection.Assembly]::LoadWithPartialName('Microsoft.TeamFoundation.Build.Client')
[void][Reflection.Assembly]::LoadWithPartialName('Microsoft.TeamFoundation.Client')
$uri = [URI]"http://server-name:8080/tfs/project-collection"
$projectCollection = [Microsoft.TeamFoundation.Client.TfsTeamProjectCollectionFactory]::GetTeamProjectCollection($uri)
$buildServer = $projectCollection.GetService([Microsoft.TeamFoundation.Build.Client.IBuildServer])
$spec = $buildServer.CreateBuildQueueSpec('*','*')
do {
$build = $buildServer.QueryQueuedBuilds($spec).QueuedBuilds| where {$_.Id -eq $QueueID}
sleep 1
} while ($build)
}
You can get the id returned by TFSBuild.exe, then call the function.
$tfsBuild = .\TFSBuild start http://server-name:8080/tfs/project-collection project-name build-name priority:High /queue
Wait-QueuedBuild [regex]::Match($tfsBuild[-1],'Queue ID: (?<id>\d+)').Groups['id'].Value
Using the work by E.Hofman available here it is possible to write a C# console app that uses TFS SDK and reveals if any build agent is currently running as follows:
using System;
using Microsoft.TeamFoundation.Build.Client;
using Microsoft.TeamFoundation.Client;
namespace ListAgentStatus
{
class Program
{
static void Main()
{
TfsTeamProjectCollection teamProjectCollection = TfsTeamProjectCollectionFactory.GetTeamProjectCollection(new Uri("http://TFSServer:8080"));
var buildServer = teamProjectCollection.GetService<IBuildServer>();
foreach (IBuildController controller in buildServer.QueryBuildControllers(true))
{
foreach (IBuildAgent agent in controller.Agents)
{
Console.WriteLine(agent.Name+" is "+agent.IsReserved);
}
}
}
}
}
The parameter .IsReserved is what toggles to 'True' during execution of a build.
I 'm sorry my powershell skills are not good enough for providing with a PS variant of the above. Please take a look here, where the work by bwerks might help you do that.
# load classes for execution
[Reflection.Assembly]::LoadWithPartialName("Microsoft.TeamFoundation.Build.Client") | Out-Null
[Reflection.Assembly]::LoadWithPartialName("Microsoft.TeamFoundation.Client") | Out-Null
# declare working variables
$Uri = New-Object System.Uri "http://example:8080/tfs"
# get reference to projection collection
$ProjectCollection = [Microsoft.TeamFoundation.Client.TfsTeamProjectCollectionFactory]::GetTeamProjectCollection($Uri)
# get reference to build server
$BuildServer = $ProjectCollection.GetService([Microsoft.TeamFoundation.Build.Client.IBuildServer])
# loop through the build servers
foreach($Controller in $BuildServer.QueryBuildControllers($true))
{
# loop through agents
foreach($BuildAgent in $Controller.Agents)
{
Write-Host "$($BuildAgent.Name) is $($BuildAgent.IsReserved)"
}
}

In Specman, why is my macro label for the code body returning garbage?

Similar to this post
http://feedproxy.google.com/~r/cadence/community/blogs/fv/~3/IvdCIla8_Es/extending-multiple-when-subtypes-simultaneously.aspx
I want to make a macro that does loop unrolling to get around some of the when-subtyping and inheritance issues Specman has.
I've started with:
-- macros.e
<'
define <FOREACH_UNROLL'action> "FOREACH_UNROLL (<UNROLLEES>\[<unrollee'name>,...\]) (<STATEMENTS>{<statement>;...})" as computed {
print <UNROLLEES>;
print str_split(<UNROLLEES>,"/ *, */");
for each in str_split(<UNROLLEES>,"/ *, */") {
out(it.as_a(string));
var statements := str_replace( <STATEMENTS>,"\"REPLACE_ME\"",it);
result =appendf("%s %s;",result,statements);
};
};
'>
-- main.e
<'
import macros.e
extend sys {
run() is also {
FOREACH_UNROLL [baz,foo,bar] {
out("REPLACE_ME");
out("part2","REPLACE_ME");
};
};
};
'>
When I run this, I get:
specman -c 'load $HOME/main; test'
Welcome to Specman Elite(64) (08.20.007-s) - Linked on Tue Dec 15 17:07:26
2009
Protected by U.S. Patents 6,141,630 ;6,182,258; 6,219,809; 6,347,388;
6,487,704; 6,499,132; 6,502,232; 6,519,727; 6,530,054; 6,675,138; 6,684,359;
6,687,662; 6,907,599; 6,918,076; 6,920,583; Other Patents Pending.
0 notifications were modified by command 'set notify -severity=WARNING
DEPR_START_TCM_ARG_BY_REF'
Checking license ... OK
Loading macros.e (imported by main.e) ...
read...parse...update...patch...h code...code...clean...
Loading /nfs/pdx/home/rbroger1/main.e ...
read...parse... <UNROLLEES> = "[35]"
str_split(<UNROLLEES>,"/ *, */") =
0. "[35]"
[35]
update...patch...h code...code...clean...
Doing setup ...
Generating the test using seed 1...
Starting the test ...
Running the test ...
REPLACE_ME
part2REPLACE_ME
No actual running requested.
Checking the test ...
Checking is complete - 0 DUT errors, 0 DUT warnings.
If you look at the printout of <UNROLLEES>:
<UNROLLEES> = "[35]"
Why does <UNROLLEES> give me [35] instead of the body inside the curly braces? 35 is the ascii value for #, so I'm at a loss why I would get a 35...
P.S. I realize macros are from the devil, but I think code copying is worse. I have to do this because Specman isn't really polymorphic.
It turns out I needed to use the function str_expand_dots in my version of Specman (8.2).
Here is the modified macros.e:
define <FOREACH_UNROLL'action> "FOREACH_UNROLL (<UNROLLEES>\[<unrollee'name>,...\]) (<STATEMENTS>{<statement>;...})" as computed {
-- print str_expand_dots(<UNROLLEES>);
--print str_expand_dots(<STATEMENTS>);
-- print str_split(str_expand_dots(<UNROLLEES>),"/ *, */");
for each in str_split(str_expand_dots(<UNROLLEES>),"/ *, */") {
var unrollee := str_replace(it, "[","");
unrollee = str_replace(unrollee, "]","");
--out(unrollee);
var statements := str_replace( str_expand_dots(<STATEMENTS>),"\"REPLACE_ME\"",unrollee);
result =appendf("%s %s;",result,statements);
};
};
Modified main.e:
import macros;
extend sys {
run() is also {
FOREACH_UNROLL ["baz","foo","bar"] {
out("REPLACE_ME");
out("part2","REPLACE_ME");
if "REPLACE_ME" == "baz" {
out("found baz");
};
};
};
};
And the output:
Welcome to Specman Elite(64) (08.20.007-s) - Linked on Tue Dec 15 17:07:26
2009
Protected by U.S. Patents 6,141,630 ;6,182,258; 6,219,809; 6,347,388;
6,487,704; 6,499,132; 6,502,232; 6,519,727; 6,530,054; 6,675,138; 6,684,359;
6,687,662; 6,907,599; 6,918,076; 6,920,583; Other Patents Pending.
0 notifications were modified by command 'set notify -severity=WARNING
DEPR_START_TCM_ARG_BY_REF'
Checking license ... OK
Loading /nfs/pdx/home/rbroger1/macros.e (imported by main.e) ...
read...parse...update...patch...h code...code...clean...
Loading /nfs/pdx/home/rbroger1/main.e ...
read...parse...update...patch...h code...code...clean...
Doing setup ...
Generating the test using seed 1...
Starting the test ...
Running the test ...
baz
part2baz
found baz
foo
part2foo
bar
part2bar
No actual running requested.
Checking the test ...
Checking is complete - 0 DUT errors, 0 DUT warnings.