Mirror partial image on UIToolbar - iphone

I am trying to make something similar to this:
I am not sure how to mirror images translucently like this person has done on the tom and bottom toolbars.
I have the album art saved in a UIImage....can I select just the top portion of it and flip it on the top toolbar and flip the bottom on the bottom toolbar? Keeping in mind I need this on two separate toolbars, can these be done on a UIToolbar? And how do I get that translucent look?

These are simply UIImageViews flipped along the x-axis with a gradient drawn over it.
Have a look at the code sample. You might need to vary colors and adjust the frame, start and stop colors...
#import <QuartzCore/CAGradientLayer.h>
#import <QuartzCore/CALayer.h>
UIImageView *imgView = [[UIImageView alloc] initWithImage: coverImage];
//flip the view
imgView.transform = CGAffineTransformScale(self.imgView.transform, 1, -1);
CGRect frame = imgView.frame;
frame.size.height = 50.0; //or any other value
imgView.frame = frame;
self.imgView.contentMode = UIViewContentModeBottom;
self.imgView.layer.masksToBounds = YES;
//set the gradient
CAGradientLayer *layer = [CAGradientLayer layer];
layer.frame = self.imgView.bounds;
UIColor *startCol = [UIColor colorWithRed: 1.0 green: 1.0 blue: 1.0 alpha: 0.5];
UIColor *endCol = [UIColor colorWithRed: 1.0 green: 1.0 blue: 1.0 alpha: 1];
layer.colors = [NSArray arrayWithObjects: (id)startCol.CGColor, (id)endCol.CGColor, nil];
layer.startPoint = CGPointMake(0.5, 0);
layer.endPoint = CGPointMake(0.5, 1);
[self.imgView.layer addSublayer: layer];

Related

How to create a top fade effect using UIScrollView?

I've got a UIScrollView in my app and I have seen in some other apps that when the user scrolls, the top section fades out on scroll rather than just dissapearing out.
I really love this effect and want to achieve it. Any ideas how it can be done?
Simple 2020 solution:
import UIKit
class FadeTail: UIIView {
private lazy var gradientLayer: CAGradientLayer = {
let l = CAGradientLayer()
l.startPoint = CGPoint(x: 0.5, y: 0)
l.endPoint = CGPoint(x: 0.5, y: 1)
let baseColor = UIColor.white // for example
l.colors = [
baseColor.withAlphaComponent(0),
baseColor.withAlphaComponent(1),
].map{$0.cgColor}
layer.addSublayer(l)
return l
}()
override func layoutSubviews() {
super.layoutSubviews()
gradientLayer.frame = bounds
}
}
Simply
autolayout that view in storyboard,
any shape or size you wish
on top of the view (text, image, webview, anything) you wish to be faded.
Easy.
Tip - gradients, circles, etc
If you need crazy circular/banded/etc fades, use the techniques here: https://stackoverflow.com/a/61174086/294884
EDIT: I've put this code up on github, see here.
See my answer to a similar question.
My solution is to subclass UIScrollView, and create a mask layer in the layoutSubviews method.
#import "FadingScrollView.h"
#import <QuartzCore/QuartzCore.h>
static float const fadePercentage = 0.2;
#implementation FadingScrollView
// ...
- (void)layoutSubviews
{
[super layoutSubviews];
NSObject * transparent = (NSObject *) [[UIColor colorWithWhite:0 alpha:0] CGColor];
NSObject * opaque = (NSObject *) [[UIColor colorWithWhite:0 alpha:1] CGColor];
CALayer * maskLayer = [CALayer layer];
maskLayer.frame = self.bounds;
CAGradientLayer * gradientLayer = [CAGradientLayer layer];
gradientLayer.frame = CGRectMake(self.bounds.origin.x, 0,
self.bounds.size.width, self.bounds.size.height);
gradientLayer.colors = [NSArray arrayWithObjects: transparent, opaque,
opaque, transparent, nil];
// Set percentage of scrollview that fades at top & bottom
gradientLayer.locations = [NSArray arrayWithObjects:
[NSNumber numberWithFloat:0],
[NSNumber numberWithFloat:fadePercentage],
[NSNumber numberWithFloat:1.0 - fadePercentage],
[NSNumber numberWithFloat:1], nil];
[maskLayer addSublayer:gradientLayer];
self.layer.mask = maskLayer;
}
#end
The code above fades the top and bottom of the UIScrollView from the background colour to transparent, but this can be easily changed to fade the top only (or fade to any colour you want).
Change this line to fade the top only:
// Fade top of scrollview only
gradientLayer.locations = [NSArray arrayWithObjects:
[NSNumber numberWithFloat:0],
[NSNumber numberWithFloat:fadePercentage],
[NSNumber numberWithFloat:1],
[NSNumber numberWithFloat:1], nil];
EDIT 2:
Or fade the top only by changing these two lines:
// Fade top of scrollview only
gradientLayer.colors = [NSArray arrayWithObjects: transparent, opaque, nil];
gradientLayer.locations = [NSArray arrayWithObjects: [NSNumber numberWithFloat:0],
[NSNumber numberWithFloat:fadePercentage], nil];
Or, fade the bottom only:
// Fade bottom of scrollview only
gradientLayer.colors = [NSArray arrayWithObjects: opaque, transparent, nil];
gradientLayer.locations = [NSArray arrayWithObjects: [NSNumber numberWithFloat:1.0 - fadePercentage],
[NSNumber numberWithFloat:1], nil];
You can use a CAGradientLayer by
Adding the QuartzCore.framework to your project (see Linking to Library or Framework).
Add #import of the QuartzCore headers:
#import <QuartzCore/QuartzCore.h>
And then use CAGradientLayer:
- (void)addGradientMaskToView:(UIView *)view
{
CAGradientLayer *gradient = [CAGradientLayer layer];
gradient.frame = view.bounds;
gradient.colors = #[(id)[[UIColor clearColor] CGColor], (id)[[UIColor whiteColor] CGColor]];
gradient.startPoint = CGPointMake(0.5, 0.0); // this is the default value, so this line is not needed
gradient.endPoint = CGPointMake(0.5, 0.20);
[view.layer setMask:gradient];
}
Note, this CAGradientLayer is a gradient from a color with alpha of 0.0 (e.g. clearColor) to a color to a color with alpha of 1.0 (e.g. whiteColor), not just from black to white. You can adjust the startPoint (the default value is probably fine) and the endPoint to adjust where you want the gradient to be applied.
And generally, when doing this with a UIScrollView, unless you want the gradient to scroll with you, you make the UIScrollView a subview of some other UIView and apply this gradient to that container view, not the scroll view itself.
Thanks to Fattie's answer I created the following UIView extension, in Swift, that takes care of the gradient fading and provides more styles (bottom, top, left right, vertical and horizontal) as well as fade percentage.
For any comments/recommendations, please let me know at the gist I've created, I try to keep both that and this answer up to date with any changes I add.
The Extension:
extension UIView {
enum UIViewFadeStyle {
case bottom
case top
case left
case right
case vertical
case horizontal
}
func fadeView(style: UIViewFadeStyle = .bottom, percentage: Double = 0.07) {
let gradient = CAGradientLayer()
gradient.frame = bounds
gradient.colors = [UIColor.white.cgColor, UIColor.clear.cgColor]
let startLocation = percentage
let endLocation = 1 - percentage
switch style {
case .bottom:
gradient.startPoint = CGPoint(x: 0.5, y: endLocation)
gradient.endPoint = CGPoint(x: 0.5, y: 1)
case .top:
gradient.startPoint = CGPoint(x: 0.5, y: startLocation)
gradient.endPoint = CGPoint(x: 0.5, y: 0.0)
case .vertical:
gradient.startPoint = CGPoint(x: 0.5, y: 0.0)
gradient.endPoint = CGPoint(x: 0.5, y: 1.0)
gradient.colors = [UIColor.clear.cgColor, UIColor.white.cgColor, UIColor.white.cgColor, UIColor.clear.cgColor]
gradient.locations = [0.0, startLocation, endLocation, 1.0] as [NSNumber]
case .left:
gradient.startPoint = CGPoint(x: startLocation, y: 0.5)
gradient.endPoint = CGPoint(x: 0.0, y: 0.5)
case .right:
gradient.startPoint = CGPoint(x: endLocation, y: 0.5)
gradient.endPoint = CGPoint(x: 1, y: 0.5)
case .horizontal:
gradient.startPoint = CGPoint(x: 0.0, y: 0.5)
gradient.endPoint = CGPoint(x: 1.0, y: 0.5)
gradient.colors = [UIColor.clear.cgColor, UIColor.white.cgColor, UIColor.white.cgColor, UIColor.clear.cgColor]
gradient.locations = [0.0, startLocation, endLocation, 1.0] as [NSNumber]
}
layer.mask = gradient
}
}
You add an alpha mask layer to a view containing your scroll view like this:
CALayer *mask = [CALayer layer];
CGImageRef maskRef = [UIImage imageNamed:#"scrollMask"].CGImage;
CGImageRef maskImage = CGImageMaskCreate(CGImageGetWidth(maskRef),
CGImageGetHeight(maskRef),
CGImageGetBitsPerComponent(maskRef),
CGImageGetBitsPerPixel(maskRef),
CGImageGetBytesPerRow(maskRef),
CGImageGetDataProvider(maskRef), NULL, false);
mask.contents = (__bridge id)maskImage;
mask.frame = CGRectMake(0, 0, view.bounds.size.width, view.bounds.size.height);
view.layer.mask = mask;
view.layer.masksToBounds = YES;
CGImageRelease(maskImage);
where "scrollMask" is a grayscale image defining mask region: white == fully masked, black == not masked at all and gray == partially masked.
To create the effect you're looking for, the mask image would be black with a white gradient at the top like this:
For more details, take a look at the documentation for CGImageMaskCreate.
We built onto Steph Sharp's code to only fade when necessary. Our code is setup as a static utility method instead of a subclass so that we could reuse the method in our subclasses of UIScrollView and UITableView. Here is our static utility method:
#define kScrollViewFadeColorLight [UIColor colorWithRed:0.56 green:0.56 blue:0.56 alpha:0.0]
#define kScrollViewFadeColorDark [UIColor colorWithRed:0.56 green:0.56 blue:0.56 alpha:1.0]
#define kScrollViewScrollBarWidth 7.0
#define kScrollViewFadingEdgeLength 40.0
+ (void) applyFadeToScrollView:(UIScrollView*) scrollView {
CGFloat topOffset = -scrollView.contentInset.top;
CGFloat bottomOffset = scrollView.contentSize.height + scrollView.contentInset.bottom - scrollView.bounds.size.height;
CGFloat distanceFromTop = scrollView.contentOffset.y - topOffset;
CGFloat distanceFromBottom = bottomOffset - scrollView.contentOffset.y;
BOOL isAtTop = distanceFromTop < 1.0;
BOOL isAtBottom = distanceFromBottom < 1.0;
if (isAtTop && isAtBottom) {
// There is no scrolling to be done here, so don't fade anything!
scrollView.layer.mask = nil;
return;
}
NSObject* transparent = (NSObject*)[kScrollViewFadeColorLight CGColor];
NSObject* opaque = (NSObject*)[kScrollViewFadeColorDark CGColor];
CALayer* maskLayer = [CALayer layer];
maskLayer.frame = scrollView.bounds;
CALayer* scrollGutterLayer = [CALayer layer];
scrollGutterLayer.frame = CGRectMake(scrollView.bounds.size.width - kScrollViewScrollBarWidth, 0.0,
kScrollViewScrollBarWidth, scrollView.bounds.size.height);
scrollGutterLayer.backgroundColor = (__bridge CGColorRef)(opaque);
[maskLayer addSublayer:scrollGutterLayer];
CAGradientLayer* gradientLayer = [CAGradientLayer layer];
gradientLayer.frame = CGRectMake(0.0, 0.0, scrollView.bounds.size.width, scrollView.bounds.size.height);
CGFloat fadePercentage = kScrollViewFadingEdgeLength / scrollView.bounds.size.height;
NSMutableArray* colors = [[NSMutableArray alloc] init];
NSMutableArray* locations = [[NSMutableArray alloc] init];
if (!isAtTop) {
[colors addObjectsFromArray:#[transparent, opaque]];
[locations addObjectsFromArray:#[#0.0, [NSNumber numberWithFloat:fadePercentage]]];
}
if (!isAtBottom) {
[colors addObjectsFromArray:#[opaque, transparent]];
[locations addObjectsFromArray:#[[NSNumber numberWithFloat:1.0 - fadePercentage], #1.0]];
}
gradientLayer.colors = colors;
gradientLayer.locations = locations;
[maskLayer addSublayer:gradientLayer];
scrollView.layer.mask = maskLayer;
}
Here is our usage of that method.
FadingScrollView.h
#interface FadingScrollView : UIScrollView
#end
FadingScrollView.m
#implementation FadingScrollView
- (void) layoutSubviews {
[super layoutSubviews];
[Utils applyFadeToScrollView:self];
}
#end
FadingTableView.h
#interface FadingTableView : UITableView
#end
FadingTableView.m
#implementation FadingTableView
- (void) layoutSubviews {
[super layoutSubviews];
[Utils applyFadeToScrollView:self];
}
#end

Glow around the sides of a rectangle

I am trying to create glow just around the sides of the rectangle. The rest of the rectangle should be filled clear color. I create a UIView with CGRect of certain size and then -
self.backgroundColor = [UIColor clearColor];
self.layer.borderWidth = 2.0f;
self.layer.borderColor = [UIColor colorWithRed:203/255.0 green:1.0 blue:252/255.0 alpha:1.0f].CGColor;
self.layer.cornerRadius = 5.0f;
int glowSpread = 2;
CGRect glowRect = CGRectMake(self.bounds.origin.x-glowSpread, self.bounds.origin.y-glowSpread, self.bounds.size.width+2*glowSpread, self.bounds.size.height+2*glowSpread);
self.layer.shadowPath = [UIBezierPath bezierPathWithRoundedRect:glowRect cornerRadius:5.0].CGPath;
self.layer.shadowColor = [UIColor colorWithRed:203/255.0 green:1.0 blue:252/255.0 alpha:1.0f].CGColor;
self.layer.shadowOffset = CGSizeMake(0, 0);
self.layer.shadowOpacity = 0.5;
self.layer.shadowRadius = 2.0f;
With the above approach, I get the glow around the side but the whole CGRect gets filled with the shadow color, which I do not want. Any suggestion?
make a more complicated shadow path that isn't enclosed, or just add a sublayer of the color you want.

Set border around UIImageView

I want to apply two types of border on a UIImageView:
One is the border on the layer of the UIImageView.
Second is the border around the layer of the UIImageView.
How can I do this?
Try
#define kBorderWidth 3.0
#define kCornerRadius 8.0
CALayer *borderLayer = [CALayer layer];
CGRect borderFrame = CGRectMake(0, 0, (imageView.frame.size.width), (imageView.frame.size.height));
[borderLayer setBackgroundColor:[[UIColor clearColor] CGColor]];
[borderLayer setFrame:borderFrame];
[borderLayer setCornerRadius:kCornerRadius];
[borderLayer setBorderWidth:kBorderWidth];
[borderLayer setBorderColor:[[UIColor redColor] CGColor]];
[imageView.layer addSublayer:borderLayer];
And don't forget to import QuartzCore/QuartzCore.h
This example will draw a boarder on the layer, but change it's frame slightly to make the border around the layer.
Another way
You must import
#import <QuartzCore/QuartzCore.h>
Then add code for your UIImageView
imgView.clipsToBounds = YES;
imgView.layer.cornerRadius = 8.0;
imgView.layer.borderWidth = 2.0;
imgView.layer.borderColor = [UIColor greenColor].CGColor;
An other way is to add another layer that goes a bit outside of the UIImageView's layer like so :
CALayer * externalBorder = [CALayer layer];
externalBorder.frame = CGRectMake(-1, -1, myView.frame.size.width+2, myView.frame.size.height+2);
externalBorder.borderColor = [UIColor blackColor].CGColor;
externalBorder.borderWidth = 1.0;
[myView.layer addSublayer:externalBorder];
myView.layer.masksToBounds = NO;
Swift 5
Beware when using a UIImageView; masksToBounds = false means the image will spill over
let outsideBorder = CALayer()
outsideBorder.frame = CGRect(x: -1, y: -1, width: myView.frame.size.width+2, height: myView.frame.size.height+2)
outsideBorder.borderColor = UIColor.black.cgColor
outsideBorder.borderWidth = 1.0
myView.layer.addSublayer(outsideBorder)
myView.masksToBounds = false

adding black overlay with 0.3 opacity over UIImageView

I have a UIImageView and I wanted to add a black overlay on top of it. What is the best way of doing this without having to override drawRect? I was thinking of adding a CALayer on top of it. But unsure how to get a black CALayer with a .3 alpha.
Something like this?
UIView *overlay = [[UIView alloc] initWithFrame:CGRectMake(0, 0, myImageView.frame.size.width, myImageView.frame.size.height / 2)];
[overlay setBackgroundColor:[UIColor colorWithRed:0 green:0 blue:0 alpha:0.3]];
[myImageView addSubview:overlay];
Thanks to Mick MacCallum
Swift 3 Version
let overlay: UIView = UIView(frame: CGRect(x: 0, y: 0, width: cell.imageView.frame.size.width, height: cell.imageView.frame.size.height))
overlay.backgroundColor = UIColor(red: 0/255, green: 0/255, blue: 0/255, alpha: 0.1)
cell.imageView.addSubview(overlay)
I have used for Swift 2.2
let overlay: UIView = UIView(frame: CGRectMake(0, 0, cell.imageView.frame.size.width, cell.imageView.frame.size.height))
overlay.backgroundColor = UIColor(red: 0/255, green: 0/255, blue: 0/255, alpha: 0.1)
cell.imageView.addSubview(overlay)
The MDT answer is correct. This is just another way to use a CAGradientLayer beside of UIView . I think it will make what you want with more graphical options.
first you should add
#import <QuartzCore/QuartzCore.h>
to your ViewController.m and any place that you want to add this overlay to your UIImage use:
CAGradientLayer *gradientLayer = [CAGradientLayer layer];
gradientLayer.frame = myImageView.layer.bounds;
gradientLayer.colors = [NSArray arrayWithObjects:
(id)[UIColor colorWithWhite:0.9f alpha:0.7f].CGColor,
(id)[UIColor colorWithWhite:0.0f alpha:0.3f].CGColor,
nil];
gradientLayer.locations = [NSArray arrayWithObjects:
[NSNumber numberWithFloat:0.0f],
[NSNumber numberWithFloat:0.5f],
nil];
//If you want to have a border for this layer also
gradientLayer.borderColor = [UIColor colorWithWhite:1.0f alpha:1.0f].CGColor;
gradientLayer.borderWidth = 1;
[myImageView.layer addSublayer:gradientLayer];
I hope this will help you make it
This is similar to MDT's answer except using CALayer properties:
UIView *blackOverlay = [[UIView alloc] initWithFrame: imageView.frame];
blackOverlay.layer.backgroundColor = [[UIColor blackColor] CGColor];
blackOverlay.layer.opacity = 0.3f;
[self.view addSubview: blackOverlay];
Did you think about adding a UIView with black backgroundColor and 0.3 alpha as a subview to the image view?
Swift 5 Version:
func addOverlay(on view: UIView) {
let overlay: UIView = UIView(frame: CGRect(x: 0, y: 0, width: view.frame.size.width, height: view.frame.size.height))
overlay.backgroundColor = UIColor.gray
view.addSubview(overlay)
}

Drawing a transparent circle on top of a UIImage - iPhone SDK

I am having a lot of trouble trying to find out how to draw a transparent circle on top of a UIImage within my UIImageView. Google-ing gives me clues, but I still can't find a working example.
Are there any examples that anyone knows of that demonstrate this?
Easiest way is simply to create a semi-transparent square UIView, then set the cornerRadius of its layer to be half of its width/height. Something like:
UIView *squareView = [[UIView alloc] initWithFrame:CGRectMake(0,0,100,100)];
squareView.alpha = 0.5;
squareView.layer.cornerRadius = 50;
...
[squareView release];
This has got to be the simplest solution:
CGFloat r = 150;
UILabel *lbl = [[UILabel alloc] initWithFrame:CGRectMake(0,0,1.5*r,1.5*r)];
lbl.text = #"●";
lbl.transform = CGAffineTransformMakeTranslation(0.0f, -r/6);
lbl.textAlignment = UITextAlignmentCenter;
lbl.backgroundColor = [UIColor clearColor];
lbl.textColor = [UIColor redColor];
lbl.font = [UIFont systemFontOfSize:2*r];
lbl.alpha = 0.5;
lbl.center = self.view.center;
[self.view addSubview:lbl];
One way would be to add a CAShapeLayer with a circular path, either directly to the layer of the UIImageView or as the layer of a new UIView that is added to the UIImageView.
If you actually want to modify the image, then create a mutable copy of it by drawing it into a CGBitmapContext then creating a new image from the modified bitmap.
CGPathRef circlePath = CGPathCreateMutable();
CGPathAddEllipseInRect( circlePath , NULL , CGRectMake( 0,0,20,20 ) );
CAShapeLayer *circle = [[CAShapeLayer alloc] init];
circle.path = circlePath;
circle.opacity = 0.5;
[myImageView.layer addSublayer:circle];
CGPathRelease( circlePath );
[circle release];
You can implement a custom sub-class of UIView that draws your image and then the circle in the drawRect method:
#interface CircleImageView : UIView {
UIImage * m_image;
CGRect m_viewRect;
// anything else you need in this view?
}
Implementation of drawRect:
- (void)drawRect:(CGRect)rect {
// first draw the image
[m_image drawInRect:m_viewRect blendMode:kCGBlendModeNormal alpha:1.0];
// then use quartz to draw the circle
CGContextRef context = UIGraphicsGetCurrentContext ()
// stroke and fill black with a 0.5 alpha
CGContextSetRGBStrokeColor(context, 1.0, 1.0, 1.0, 0.5);
CGContextSetRGBFillColor(context, 1.0, 1.0, 1.0, 0.5);
// now draw the circle
CGContextFillEllipseInRect (context, m_viewRect);
}
You will need to set up the m_viewRect and m_image member functions on init.