Can we bundle Chrome installer with Packaged App? - google-chrome-app

We have built Packaged App for our Web Application.
Is it possible to provide Chrome installer in a Packaged App bundle or somehow trigger Chrome installation in the background from Packaged App.
Currently Chrome Browser is separate Dependancy for using Packaged Apps so it is difficult to convince Users to first install Chrome browser.
Also, people can install the App for any location as a complete package.

It's not possible yet, but you can star http://crbug.com/173762 to get notified when it does work.

Related

Will Chrome Packaged Apps work on Chromium Embedded Framework (CEF)?

I am looking to use Chrome Bluetooth API's to run on Chromium Embedded Framework. Would like to know will it work? Thanks.
CEF does not support Chrome packaged apps. Chrome extensions API is not supported and without it a packaged app would be just a bundle of a javascript code running on a web page. If that's the case with your packaged app then you could make it work in CEF.

Call phonegap plugin function within web app

i am building my first phonegap app and when i open the app i instantly redirecting (window.location) the user to my server where my web app is hosted. Is it possible to load the phonegap plugins from there? Because the "deviceready" event is not firing and i cannot call any plugin functions.
I can confirm that loading remotely does appear to allow access to native components (when scripts are properly loaded) and that cordova.jsdoes not appear to need to be loaded by the local index.html bootstrap.
Short answer: Yes
Some 'gotcha's'
You will have to supply correct cordova.js version for the platform browsing to your site.
you can look here for more info https://github.com/apache/cordova-js. This project hosts the core js elements, and builds the platform specific cordova.js lib
Any plugin api's your app wants to interact with must be pre-installed into the Native App
any plugin with native code will have to be added to the project and deployed to device bundled inside the app. There is no way to lazyload native code. The js portions of the plugin could be hosted on your server, however.
More information, some apps that do this
The PhoneGap Developer App uses a similar technique to what is describe above and what you want. The only difference is that it is meant as a dev tool, and the server is a local dev machine.
The Cordova App Harness also uses this technique of pre-bundling an app package with plugins, to be consumed by remotely hosted resources
You cannot, deviceready only functioning if the app run on mobile phone environment only. If web based or dekstop application, it won't trigger.
No , dont do that . loading remote website will not able to intract with your plugins . and the app will get rejected on istore too

How can i deploy my worklight project to my blackberry device..?

I have packaged my application successfully using ripple with chrome.
What process i have to follow to deploy my app to my blackberry device for testing purpose?
There are several ways.
You can try using the BlackBerry Desktop Manager software which should allow you application syncing.
You can use the JavaLoader commandline tool, provided by BlackBerry.
Personally, I use JavaLoader.
It is a simple one-liner in CMD: javaloader load path-to-cod-file
The one-liner above assumes you have added JavaLoader (an .exe in the bin folder of the BlackBerry WebWorks SDK for BlackBerry OS 6/7) to your PATH, so that it will be available for useage like in the example)
Please keep an mind that after you generate the .cod file using Ripple, what you basically have is an actual BlackBerry (WebWorks) project, the way to deploy it would be the same as any other BlackBerry application, whether it was created by Worklight or any other software.

How to install a .bar file hosted in a remote server to a BlackBerry 10 Dev Alpha device

I have port an Android application to BlackBerry using Android Runtime. I can install that application successfully using Eclipse. Now I want to put those deploy files (MyApp.bar) in to a remote server and download the .bar file using a browser and install it to another BlackBerry 10 Dev Alpha device. I was able to download but unable to install the .bar file. What should I do?
I believe that you are looking for an app or tool that you can run from a BB10 device itself to install the .bar file, after you've already downloaded it. There used to be a tool like this for the Playbook, but it seems to be no longer maintained and Blackberry (RIM) have blocked the method this app used to perform the install in newer version of the Playbook OS (and presumably BB10 as well).
A solution which has been reported to work by some in the Blackberry Developer forums is the Playbook App Manager as a Firefox or Chrome plugin. You can use this plugin from the browser on your PC to push the .bar to your other Blackberry 10 Dev Alpha device over the network.
If that doesn't work, that leaves you only with external tools that you already know work like the Eclipse plugin, and you could also use the command line tools like blackberry-deploy or batchbar-deploy installed with the SDK.
Finally, crackberry.com has a tutorial on sideloading Android apps using the DDPB third party app, which requires Java and .Net (so the browser plugin tool is really preferred).

Development of a Suite Application with modules download for iPhone

I'm starting developing applications for iPhone. My idea is to develop a application like a suite or multiple modules. The main application function is a application manager. This application can download each of the availables applications for the suite, like a office suite that starts with no applications/extensions, so, there are the possibility to download a spread-sheet editor, a text editor, or a image editor and so on.
I don't know if each application need to be a standalone application in appstore and the manager to have only shortcuts for they. Or if each application can be a library or plugin that will be installed in the main application through download.
Suggestions?
Thanks!
App store review guidelines says:
2.7 Apps that download code in any way or form will be rejected
You can't download libraries or code in your application. What you can do is, ship the application with all functionalities and enable them by in-app purchases.