GWTMobile v/s MGWT - gwt

I need to build a mobile app which should run on both iOs and android.I'm not interested to make my app as native app rather a hybrid one(my app may/maynot includes native code of iOs & android in few areas).Please help me on these queries.
which one should be the best technology to initiate my project.
Can I use MVP pattern in GWTMobile?
Which one requires less developing cost(factors: time,manpower) and less developing overhead(factor:less boilerplate code).
Which one have great look and feel in their widgets.
my app requires some of the features of phoneGap too, which one is gives great support to GWTPhoneGap. I'm prefering GWT-RPC for server communication and HTML5-Database support for local storage and offline service. Please give me answer with explanation to each point. Thanks in advance

don't know
in mgwt: yes
features requires cost. Both are more or less widget and framework components. I don' think they wil be really different.
compare them: http://mobilegwt.appspot.com/showcase/ http://demo.gwtmobile.com/
gwt-rpc isa bad idea for phonegap apps. It will work, but you must ensure, that clientcode (packaged inside the app) and the server must be in the exact same version, because of th serialization-policies.

Related

Cross-platform mobile app & RESTful web service & scoring algorithms - architecture & technologies

I am planning to create a cross-platform mobile app that has native-like versions for most mobile platforms, maybe Windows Phone, Android, iOS. It's supposed to store data in DB on server, and the mobile app is mostly for visualizing that (numerical) data.
Basic usage scenario
User opens the app
App data is refreshed via internet connection
User inputs new data
New data is sent to server, handled and DB updated
User's app data is updated according to DB data (ANIMATION!)
User updates settings on his app that alters it's behaviour.
I'm a noob when it comes to designing and programming mobile apps + web services alone, so I'm hoping you could help me with the following questions. Technologies I'm most familiar with: Java EE, Python, HTML/CSS/JS, MySQL, Graphics. Maybe I should go for PhoneGap? Thanks a lot!
1) What cross-platform mobile technology you would recommend?
2) What kind of solution would be most suitable for server/app server? (Estimated code lines < 5000)
3) What's a good place to start learning scoring algorithms?
Please respond if you have answers to any of the questions asked.
EDIT: found a similar question: Cross-Platform Mobile Application Solution
#thevangelist: It's a very good question you have raised, all mobile developers face the same problem when we start writing an app. Today there are multiple Open Source Frameworks available in market which are trying to solve the same problem but in different manner.
Based on my research and experience, I would like to recommend below technologies which we can consider while building an mobile apps.
View: View is an important part of any mobile apps. When we start building UI/UX we also have consider it's platform design principles. Looking these points I would like to recommend React Native for the same.
React Native: It is a Facebook, and Instagram developed JavaScript library used in creating native mobile applications. It allows us to write iOS and Android applications using JSX, a known HTML look-a-like code, and JavaScript. It is based on “Learn once, write anywhere” methodology.
Pros
Renders native views with a native behavior and interaction … you’ll end up with a real native application
Has a paradigm of “Learn once, write anywhere” where developers only need React and JavaScript to create better application for Andoroid, iOS.
Uses native architecture and concept
It does not require a WebView
CSS Flexbox is used for layout design
Cons
Code abstraction leads to bugs and memory leaks
Cannot work without the API, which is provided by React Native, technically there’s no fallback like with classic hybrid mobile apps
When creating proper native applications, a developer will have more power and control regarding performance tuning
React Native is still a new framework so we can’t predict possible problems and downsides
These cons are somewhat negligible, especially if we consider that React Native is empowering more and more native applications with each passing day.
Data in Transit: If your app sync data from web services, then there are multiple frameworks available in the market to make our job easier. Please find below some of the most popular JavaScript RESTful Frameworks:
ACTIONHERO, StrongLoop
Data at Rest: You would also be needing offline storage for the sync data. Since we do not have direct support for native SQLite in JavaScript, we need to use some of the React Native SQLite Plugins. Please find below plugins which are available in the market:
almost, andpor, jbrodriguez, ramsundark5, remobile
For Data at Transit/Data at Rest, I would like to recommend Siminov Framework which is available on all the major platforms (Android, iOS, Windows). It also supports hybrid technologies such as React Native, Cordova, Xamarin.
Pros
Available on all the major platforms (Android, iOS and Windows)
Easy to configure, it provides standard xml based structure using we can easily configure our app database
It allows developers to bind ORM with remote RESTFul web services too
Also have support for SQLCipher on all the platforms
Cons
Lack of community: Recently they have launched their products on all the major platforms, not many people are using it.
Since the configuration is based on XML structure which looks pretty old to me. But based on their documentation it was done to support all the major platforms
Algorithm: I have found this link nurlybayevaAMS9 related to algorithm, hope this may help you.
Try avoid writing cross platform application. It is doable using HTML5+jQuery. But you can never get the same look and feel as native app. secondly windows, ios and android have their own look and feel and will come up with their own elements. You can never cater to all three having same code base. Better is to code using native sdks.
1) Never used PhoneGap, although aware of it, but don't forget to consider a simple HTML5 application. If possible, this would save you lots of work and maximize compatibility.
2) You can develop great RESTful webservices with both Java EE (see JAX-RS/Spring) and Python (see django). The choice is really more a matter of personal taste.

Reuse code in iPhone, Android and a Web applications

I'm about to develop an app for iPhone, Android, and for web too. I think there must be some "standard" way for doing this, in order to reuse as much code as possible.
Which is the best way for doing that? Webservices? (only if the app uses internet) Maybe an API? Another way?
Just for the record, the web application will probably be developed in Ruby On Rails 3.
Thanks!
There are a few cross platform development tools out there that let you write once and compile for multiple platforms. I know I've seen questions on both tool here on SO, so others might have some good advice on these specific products.
PhoneGap
http://www.phonegap.com/
Appcelerator
http://www.appcelerator.com/
Barring that, if you are looking at doing native development on each platform, the web services APIs are a good way to go. I've built an App that is heavily data driven, and I built out RESTful services over JSON that do the heavy lifting for the iPhone, Android and Web versions.
There still is quite a bit of work that goes into implementing a feature on each platform, but once I architect code on one platform the hard, creative work is done and it's just porting it to the next platform (Same applies, mostly, to the graphics as well). Since I am coding for each platform individually I do try to take advantage of both code and UI conventions for that platform to give the user a native experience (say building menus for the menu button on Android, something not supported on iPhone). To me that's a benefit of developing for each platform individually, however, it also greatly increases time to market for each version.
Since you're looking at Objective-C, Java and Ruby, 3 completely different languages, there's not an easy way to develop a shared library without using a intermediary layer like those linked above.
Well, all three are different languages, so anything you write for one won't work for the other. An API on a server may be able to get you the same data to all, but its highly unlikely that you'll get any reusable code. I'm doing the same thing, and realize that, so I am just sharing common things such as UI and code-design between them.

Mobile App - Targeting iPhone, WP7, Android, and Blackberry

Is there a sane way to develop a cross platform Mobile app? We want these to be native apps on each platform, and not necessarily some kind of web page.
Currently we're thinking to split it into two languages:
C# backend (business logic)
--> Standard C# app for WP7
--> App built on MonoTouch for iPhone/iPad/etc.
Java backend (business logic)
--> Standard Android Java app (MonoDroid version of C# not ready
yet)
--> Standard Blackberry Java app
We could also develop initially in C# and use one of the conversion tools out there to get our C# converted into Java as a starting point.
Is there another approach? Our skillsets include mainly include a strong C# .Net background, and minor Java experience.
We don't really want to go low level and use something like C/C++ to get the job done. These are usually going to be simple LOB applications that communicate to some web service.
Side Question: how do game devs like the makers of Angry Birds do it?
UPDATE:
MonoDroid is now officially released. So it seems you would only need to use Java for the BlackBerry. We are considering not developing for BlackBerry at all, because developing for the other 3 platforms has been simplified. There is definitely some cost involved, as MonoTouch and MonoDroid are both $399 and you would also need a license for Visual Studio (this doesn't include cost for App store, etc.).
There's no good simple answer that I know of for all mobile platforms. You can use development environments like Appcelerator Titanium, which cross-compile to native code on various platforms (right now, for instance, I think Titanium supports iOS and Android, with plans for Blackberry). However, these usually have a limited API that you have access to, and you still end up needing to design different UIs for the different platforms (in my commercial work, I have never successfully used such a platform)
You could also design all the business logic in a web-services back end, and then just write "thin client" apps for each platform. This works, but of course requires network access when the end user wants to use your app. (Usually it'll be there, but sometimes may not)
Ultimately, I usually end up doing what you propose -- writing the basic business logic in a couple of different languages as generically as possible, and then bundling that in with custom UI/device code for each platform. Haven't found a better way myself....
(BTW, I believe games like Angry Birds are written largely in OpenGL and then loaded onto the OpenGL processor on each platform. But I could be mistaken...)
Those are some great answers. I agree, x-platform development is still very primitive. I'd like to add 2 points:
1) You do not need to write your backend in different languages. Choose one language (based on your comfort level, performance etc. criteria) and then connect from your platform-specific apps directly to the backend. If your backend is server-side code, one way of talking to it would be via XmlHttpClient. If it's a piece of native code common across various apps and is written in say C++, you can use JNI from Java and wrapper assembly from C#.
2) Another reason for avoiding x-platform tools is that you'd always need to wait for them to support the new APIs released by the platform vendor (Apple, Google, MSFT etc.). Once these companies release new APIs, the tools will need to be updated and only then will you be able to use the new APIs.
I don't think this is (easily) possible, if you're not using some HTML5 (jquerymobile etc.) in a WebView in your own app (looks like a real app, but still you will somehow see that it's not) instead of the normal browser. You can still use some native API from the device (accelerometer,...).
There are (commercial) platforms like Sybase Unwired Platform that help you in generating some client code. Afaik for Blackberry and Windows Mobile even some UI can be generated out of the business objects on the server. But to me it sounds that this might be too heavy-weight for your case.
Regards,
Martin

iPhone native application vs web application

I am pretty new to iPhone and spent some months on it but.....But i think my learning went waste when i read about web application for iPhone...These can be developed even with a nil knowledge of Objective c...
I am very shocked about that what is need of an iPhone native app....i mean iPhone developers are less required now?
please suggest........
Well it's not that simple.
You can do quite a lot on the iphone with html5 and css3. Especially effects using webkit transforms are really impressive and performant. Furthermore, you can for example access the GPS hardware using javascript.
On top of that it is also possible to write 'enhanced' webapplications using a framework like phonegap (http://www.phonegap.com/) that enables you to use things like the accelerometer or tab controls via javascript as well as makes your webapplication into a compiled app that can be destributed via the appstore (and used offline).
Combine these features with a framework like sencha touch (http://www.sencha.com/products/touch/) or the currently developed jquery mobile and you can write really usefull applications that feel like native iphone apps using mostly just web technology. Another benefit is, that these applications can also be ported to android devices rather easily.
But this all comes at the price of performance. Thomas Fuchs blogged some of his experiences in speeding up web applications for the ipad here: http://mir.aculo.us/2010/06/04/making-an-ipad-html5-app-making-it-really-fast/
Generally speaking it is extremely hard to write realtime or image heavy applications that perform smoothly on the ipad and it is close to impossible to match the performance and smoothness of native core animation effects.
Furthermore things like file access, core data (some hacks exist) or direct access to the 3d hardware require you to write cocoa code anyway.
In my current applications i usually start with a bare-bone ios app containing some webviews. Then i sketch up features using web technology and implement performance critical parts using cocoa
I have no idea what you're talking about. Yes, there are two ways to develop applications that can run on the iPhone: web applications and native applications. Yes, web applications don't require you to know Objective-C. Yes, Objective-C is more difficult than HTML/CSS. But you can't do everything in a web application that you can in a native application. So no, native apps aren't going anywhere any time soon, and neither are the programmers who write them. They are no "less required" now than before.
It's the same thing on the desktop. You can write web applications that the user runs in their web browser, or you can write a native app in Objective-C. There is a place for both, but native apps aren't going anywhere any time soon.
You can choose to take the easier route, if you choose, but you won't end up in the same place as someone who has taken the time to learn Objective-C and written a native app. Whether you need that additional latitude and functionality is up to you. As long as you're making threats like "help me or I will leave this field", I suspect that very few of us will miss you.
A huge portion of possible apps that don't require the highest performance, special device hardware features not yet supported in HTML5, nor the security of compiled code, can be done as web apps.
But if you need the highest frame rates or a lot of number crunching, a native app can run from around 20X to over 200X faster than Javascript in a web app. A native app can also do audio processing and real-time video analysis, background VOIP or GPS tracking, use other brand new iOS APIs (MIDI keyboard support, etc.), and include lots of compiled libraries and other unix code that just isn't available in HTML5.
I've summed up my thoughts on the whole "native vs. web" discussion in a blog post here: http://www.springenwerk.com/2011/09/thoughts-on-mobile-ui-design.html
In a nutshell: You can't get around getting to know the platform you are targeting if you want to provide a great user experience. Plus, you shouldn't try to mimic native UI/UX in a web application, it will only disappoint your users.

support iphone,ipad,android

develop android apps that should support iphone,ipad,android.is there any way for developing this kind of generic app or we need to develop aps depending on mobile os
Though it is possible to create an universal application for iphone and ipad i don't think you can do the same for Android.
In my opinion it is always better to port your application to Android based on your requirements so that you can take advantages of the API's that the platform is offering you.
You can try using a framework named Titanium Appcelrator. This framework will help you target iPhone, iPad, Android with the same code base. This also lets you access most of the Native hardware features available with these platforms but not all. It seems that this also may support Blackberry soon.
We are struggling with the same question at the moment. Since we are working for Android, Maemo, Meego, iPhone and Blackberry (+Symbian 3 soon), HTML5 looked promising, and we dedicated quite some time investigating it. The end result was HTML5 is not yet ready for the development we were hoping for. It's fine if you need simple functionality, but as soon as something more advanced is needed, you need to create a different version. Even if it suits your needs, every platform requires different HTML5-to-native bridge, and every platform has a different engine. As you can see, only front end part could be partially used.
In your case, you need two different applications, one for Android, another one for iPhone/iPad. Try to see if you could take advantage of HTML5, if not, you are unfortunately stuck with separate development for some time to come. Unless you will create a web app and use it with device's browser.
You can create common functionality libraries with C or C++ and use these libraries in iPhone/iPad and use Android's NDK tool to integrate theses libraries with Android
On Android, you're using Java as the main language, and you can also use C and C++ . On iOS, you're using Objective-C as the main language, and also can use C and C++. So the common denominator would be C (at least on the iPhone there are no C++ GUI classes). I have no idea about developing on Android, but on iPhone it's no fun to purely work in C (and I'm not sure if it's even possible, maybe it is but should I when working with Objective-C/Cocoa is fun).
What you can do is write generic logic and share that between both systems, like a library. For example, I worked on a project where we used a C++ SIP/VoIP library that also compiles and runs on Symbian. It shouldn't be a big problem to write C code that can be shared between iOS and Android, as long as it is mostly about logic and not about calling system-specific stuff (you can of course include system specific stuff and guard that with #ifdef but you don't want your library to have more system-specific than system-agnostic code, I guess). For example, if you intend to write a networked game you could implement the network protocol in a way that could be shared between iOS and Android.
But as soon as you're hitting the GUI level I don't think you can share any code, and even if you could you probably don't want to because if you use the native languages/IDEs you are faster designing the GUIs each in their respective main languages/IDEs than trying to find a common way and then have to live with compromises and trying to make it work on both systems all day long. Better to implement the GUI native to each platform (e.g. Xcode has a very good graphical tool called Interface Builder that can save a lot of work/typing).
we can go for the XML VM to run the android apps in iphone.
Check this for more info.
xmlvm.org