My team and I are working on an iPhone app that uses Apple Mapkit. We are using Xcode 5 as the IDE. A few weeks ago, when we were testing it, the 3d buildings view displayed if the user zoomed in close enough on the map. However, when we try to test it now, the map display stays two-dimensional no matter how much we zoom in.
Is there some 3d map setting we could have accidentally turned off?
Thanks in advance for your help!
Yes, check out mapView.showsBuildings.
Related
The picture is superimposed on each other in the unity game what to do? This problem is only on my iPhone 6 and on my friend iPhone 6 plus (ios 12). Everything works well for Android and iPhone 12 (ios 14). the project has an asset with a prototype of the game, my scripts and shader forge. I am sure that someone has already encountered this problem and will be able to suggest in which direction to look for a solution, thanks in advance.
Screenshot from my iPhone 6
I had a problem with Light. just pressed the Clear Baked Data button in Generate Lighting!
I am new to xcode and mobile app design in general, but was able to pull together some resources and make a nice looking app optimizing for iPhone 5. However, I noticed a few problems with compatibility and am hoping someone can suggest to me a quick fix.
First, I take advantage of the entire iPhone 5 screen size, and when loaded on iPhone 4 or earlier the placement of icons is all awry. Would this be fixed by just making the entire view scrollable somehow? And if so, can someone point me in the right direction to accomplish this?
Second, I've noticed that if I am using my app while in a call (and therefore have the green notification bar at the top) it also causes misalignments for my objects. Is there a way to prevent this?
Thanks for the advice.
If you are targeting iOS 6 you should take advantage of Auto Layout. Here is a good tutorial to get started http://www.raywenderlich.com/20881/beginning-auto-layout-part-1-of-2
Add a Default-568h#2x.png launch image.
and check the all screen.
I'm working on an app that is heavily GPS-based. Everything worked fantastically, specifically meaning my app's display of map tiles worked great, seemingly until I updated my iPhone5 (test device) to iOS 6.1.4. Yes, I know that 6.1.4 supposedly only touched audio profiles, but this failure to load map tiles certainly coincided with my phone's OS upgrade.
Ever since I updated, not a single application on my phone (any that presumably use MKMapView), except Apple's Maps app, will load any tiles when I attempt to zoom in to the max level. The tiles change to the gray grids with the Ø symbol.
FYI - when debugging my app, mapViewDidFailLoadingMap:withError: never fires, so the phone doesn't think it has a problem. It's almost as if they are the tiles Apple is sending to the phone.
Anyway, I tested this on another iPhone5, which had the same problems (and was also updated to 6.1.4), and an iPhone4 and iPad 2 Retina, which did NOT show the symptoms.
Obviously, for my app, I could restrict the max zoom level to get around this, but I'm more concerned about an issue that may not be resolved until another OS update, while restricting the user's/app's capabilities in order to mask the bug.
Has anyone else seen this happen on their own devices, or heard about this happening? I'd think that if this was actually related to 6.1.4, people would be freaking out all over the web, but my web searches turn up nothing.
Other thoughts?
Thanks!
Very strange, not sure if others have experienced this...
Exporting with Flash CS5.5 to iOS devices...
Basically if you use getCamera() and get an IPhone 4's front facing camera, when you export SWF inside the IDE (and uses your laptops camera for testing), output seems fine. However, once exported and put onto IPhone the video from the front facing camera is rotated 90 degrees It's size is also messed up too and not the same as in the IDE sometimes.
This may also occur with IPad too .. Not sure though as I don't have one to test.
This appears to me like an Adobe bug but wanted to see if others have experienced this problem?
I'm writing an app that is trying to parse QR codes and it's extremely annoying to debug this issue! Certainly this wouldn't of slipped by Adobe's team when they tested their APIs?
I just updated to Ios5 Beta5 this morning on my iPad2 and this issue seems to be resolved. The stage now does not rotate coming out of the camera API.
Have same issue
quick fix : when you access your camera and need to show it in stage you certainly be using "flash.media.Video" object, so just rotate the Video instance to fix it.
I recently deployed my first iPhone app, a simple game, to my testing iPhone for the first time. Everything looks and runs fine on the simulator in Xcode, but on the iPhone the whole image is shifted up about 10 pixels or so. So the gameplay goes slightly offscreen on top and has a slim white/grey bar at the bottom. Has anyone encountered this before? I do have the status bar display turned off, I'm wondering if the device handles that flag differently than the simulator. I also have the rotation hardcoded to be in portraitRight mode at all times, and I have an extra line in the code to make the simulator do that automatically that's apparently not necessary on the device.
Everything is very simple, so I'm not sure where this glitch is coming from or even where to look.
Did you use Interface Builder to create your UI? If you did, then go and check each and every XIB file(s) objects' Size & Position as well as Autosizing in Size Inspector (command-3).
It's very important to check both: your coordinates might have gone wrong after some change you did and autoscaling works in weird ways unless you attach to correct edges. Apple documentation should help http://developer.apple.com/iphone/library/documentation/DeveloperTools/Conceptual/IB_UserGuide/Layout/Layout.html