Efficient code for draw a sierpinski triangle with matlab - matlab

Following is my code:
function sierpinski(A, B, C, n)
if n == 0
patch([A(1), B(1), C(1)], [A(2), B(2), C(2)], [0.0 0.0 0.0]);
else
sierpinski(A, (A + B)/2, (A + C)/2, n-1);
sierpinski(B, (B + A)/2, (B + C)/2, n-1);
sierpinski(C, (C + A)/2, (C + B)/2, n-1);
end
% sierpinski([0 0], [1 0], [.5 .8], 8)
It's not very effectly. I want to first generating all data then patched, but I don't know how to correctly used. Also, can my code be written use for loops?

Your idea to write one function to generate the data and another to plot it is a good one - it's often a good idea to separate data generation from processing, and processing from output. I would do it something like this:
function out = sierpinski(a, b, c, n)
if n == 0
out.xvals = [a(1), b(1), c(1)];
out.yvals = [a(2), b(2), c(2)];
else
out1 = sierpinski(a, (a+b)/2, (a+c)/2, n-1);
out2 = sierpinski(b, (a+b)/2, (b+c)/2, n-1);
out3 = sierpinski(c, (a+c)/2, (b+c)/2, n-1);
out = [out1, out2, out3];
end
end
This creates a struct of length 3^n, each entry of which contains the coordinates of one of the small triangles in the sierpinski triangle. Your code to plot it might then look like
>> out = sierpinski([0,0], [1,0], [0.5, sqrt(3)/2], 8);
>> figure(); hold on;
>> for i = 1:length(out)
patch(out(i).xvals, out(i).yvals, 'k');
end
That crashes on my machine (it seems that Matlab doesn't handle thousands of patches on the same plot very well) but a similar loop which plots one point at the corner of each small triangle.
>> x = [out.xvals];
>> y = [out.yvals];
>> plot(x, y, '.');
which produces this plot

I don't have any code-examples ready, but:
Instead of drawing each triangle as a single patch-object, you could try drawing all triangles in one large patch.
Basically you'd only need to concatenate the x- and y-coordinates for each triangle separated by a NaN - this will prevent the patch from drawing lines connecting individual triangles.
E.g. the following line produces two separate triangles:
p = patch( [0 0.5 1 0 NaN 2 2.5 3 2 NaN ], [ 0 1 0 0 NaN 2 3 2 2 NaN], 'k')
Mind that, to have a closed triangle you need 4 points per triangle this way, the last point being identical to the first.

EDIT:
For each recursion level, you can 'erase' the central triangles, so you have to patch many fewer triangles. For example, at first level, you have three 'up' triangles and only one 'down' triangle. You can path this, instead of the other three.
a more compact routine is:
function sierpinski(rec)
[x, x0] = deal(cat(3, [1 0]', [-1 0]', [0 sqrt(3)]'));
for k = 1 : rec x = x(:,:) + x0 * 2 ^ k / 2;
end
patch('Faces', reshape(1 : 3 * 3 ^ k, 3, '')', 'Vertices', x(:,:)')
end
So you have to fill much less triangles if...
function sierpinski(rec)
close all
%Main Triangle
hFig=figure;
units=get(hFig,'units');
set(hFig,'units','normalized','outerposition',[0 0 1 1], 'Color', 'white');
set(hFig,'units',units); clear units
hold on
Vx=[0 0.5 1]; Vy=[0 realsqrt(3)/2 0];
fill(Vx,Vy,'b')
%the number of white triangles = sum(3.^(0:1:rec-1))
whitex=NaN(3,sum(3.^(0:1:rec-1))); whitey=whitex; K=1;
for S=1:rec
[Vx,Vy]=sierpinskisect;
end
fill(whitex,whitey,'w')
function [outX,outY]=sierpinskisect
%the number of blue triangles = 3^S
L=size(Vx,1);
outX=NaN(3*L,3); outY=outX; J=1;
for I=1:L
%left blue triangle
outX(J,:)=[Vx(I,1) mean(Vx(I,(1:2))) mean(Vx(I,([1 3])))];
outY(J,:)=[Vy(I,1) mean(Vy(I,(1:2))) mean(Vy(I,([1 3])))];
J=J+1;
%right blue triangle
outX(J,:)=[mean(Vx(I,([1 3]))) mean(Vx(I,(2:3))) Vx(I,3)];
outY(J,:)=[mean(Vy(I,([1 3]))) mean(Vy(I,(2:3))) Vy(I,3)];
J=J+1;
%upper blue triangle
outX(J,:)=[mean(Vx(I,(1:2))) Vx(I,2) mean(Vx(I,(2:3)))];
outY(J,:)=[mean(Vy(I,(1:2))) Vy(I,2) mean(Vy(I,(2:3)))];
J=J+1;
%white triangle
whitex(:,K)=[outX(J-3,2);outX(J-3,3);outX(J-2,2)];
whitey(:,K)=[outY(J-3,2);outY(J-3,3);outY(J-2,2)];
K=K+1;
end
end
end

Related

Assigning color to points in the three dimensional space depending on the functional values

I was thinking of a question similar to this.
I have a function which takes as input the three values x,y,z from the R^3 and returns either 1,2,3,4. Now I wanted to plot the point in the 3D space with coordinates (x,y,z) with a color associated with the functional value at that point which can be either one of 1,2,3 or 4.
I have a 3D matrix with integer entries like say 1,2,3,4 and I store the points value in this matrix so that I can plot the points with the corresponding color (similar trick of 'image' command in MATLAB for making 2D plots).
color coding (say)-
1 - green, 2 - blue , 3 - cyan , 4 -red
Like if at the point (0.5,0.5,0.1) the function returns the value 3, then I mark the point (0.5,0.5,0.1) with the color associated to number three which is cyan.
I am thinking of a MATLAB command which does this in the case of three dimensional case as the "image" command seems to work for the 2D case.
I can only think of some kind of workaround, like this:
% Input: A = coordinates, b = functional values.
A = rand(20, 3);
b = ceil(rand(20, 1) * 4);
% Color map.
cm = [0 1 0; 0 0 1; 0 1 1; 1 0 0];
% Circle size.
cs = 21;
% 3D scatter plot.
figure(1);
hold on;
for k = 1:size(cm, 1)
idx = (b == k);
scatter3(A(idx, 1), A(idx, 2), A(idx, 3), cs, cm(k, :), 'filled');
end
hold off;
view(45, 30);
grid on;
Gives the following output:
You can linearize the solution suggested by #HansHirse, so a small improvement could be:
% Dummy data
A = rand(20, 3);
b = ceil(rand(20, 1) * 4);
% color vector
c = [0 1 0; 0 0 1; 0 1 1; 1 0 0];
% Use the linear indexing to select the right color
scatter3(A(:,1),A(:,2),A(:,3),[],c(b,:),"filled")
Even simpler you can just use b as color input and matlab will use the default colormap to set the color according to b
scatter3(A(:,1),A(:,2),A(:,3),[],b,"filled")

Matlab : Can Conditional plotting done in a loop be vectorized?

I am wanting to do conditional plotting of vertical lines, that change color based on the value of an integer vector. Those values are integers that range from 0-4.
Currently, I am using a loop to go through the tables to plot the lines. This works, but for LARGE amounts of data it takes time, and I'm wondering if it can be vectorized.
Attached is a stripped down version of the script to loop through a data vector(sample) that simply Loops through the vector, and plots a vertical line based on the value of the integer.
I will also attach the simple variable I created called 'SAMPLE' below to paste into your workspace.
for i=1:size(sample,1)
if sample(i)==1
line( [i i] ,[0 10], 'Marker','.','LineStyle','-','Color','r');
elseif sample(i)==2
line( [i i] ,[0 10], 'Marker','.','LineStyle','-','Color','b');
elseif sample(i)==3
line( [i i] ,[0 10], 'Marker','.','LineStyle','-','Color',[1 .5 0]);
elseif sample(i)==4
line( [i i] ,[0 10], 'Marker','.','LineStyle','-','Color','g');
end
end
Variable:
sample=[[3;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;4;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;1;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;2;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;3;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;4;0;0;0;0]];
But is is possible to 'vectorize' plotting in this way w/o having to do it iteratively in a loop as I have done?
Take advantage of the fact that when plotting a line, MATLAB will skip points whose value is NaN.
% Your vector
sample=[3;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;4;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;1;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;2;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;3;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;4;0;0;0;0];
% Your colors
colors = [
1 0 0
0 0 1
1 .5 0
0 1 0];
for idx = 1:4
% Find the index of each of your integers
X = find(sample == (idx));
% Force X to be a row vector
X = X(:)';
% Stack two X's on top of one another with a third row filled
% with NaNs. Fill in your Y values in the same way while
% you're at it.
Y = [zeros(size(X)); 10 + zeros(size(X)); nan(size(X))];
X = [X; X; nan(size(X))]; %#ok<AGROW>
% Matlab is column major. By using the colon here, you
% produce a vector that is [X1 X1 nan X2 X2 nan ... etc.]
X = X(:);
Y = Y(:);
% Draw the line
line(X, Y, 'Marker', '.', 'LineStyle', '-', 'Color', colors(idx, :))
end
There's still a loop, but now you're just looping over the possible values instead of looping over the each value in the vector. I think you will find that this will scale much better.
Changing input to:
sample = zeros(1, 1e6);
for idx = 1:4
sample(randi(1e6, 1, 1000)) = idx;
end
and benchmarking with timeit gives a time of 0.0065706 seconds on my machine, while the OP code benchmarks at 1.4861 seconds.
I'd change to something like:
colors=[1 0 0,
0 1 0,
1 0.5 0,
0 0 1];
nnsamples=samples(samples~=0);
for ii=1:size(nnsamples,1)
line( [ii ii] ,[0 10], 'Marker','.','LineStyle','-','Color',colors(nnsamples(ii),:));
end

Change color of 2D plot line depending on 3rd value

I have a data set that looks like this
140400 70.7850 1
140401 70.7923 2
140402 70.7993 3
140403 70.8067 4
140404 70.8139 5
140405 70.8212 3
Where the first column corresponds to time (one second intervals between data points) and will be on the x axis, the second column corresponds with distance and will be on the y axis. The third column is a number (one through five) that is a qualification of the movement.
I want to make a plot that changes the color of the line between two points depending on what the number of the previous data point was. For example, I want the line to be red between the first and second data points because the qualification value was 1.
I've seen a lot of posts about making a sliding scale of colors depending on an intensity value, but I just want 5 colors: (red, orange, yellow, green, and blue) respectively.
I tried doing something like this:
plot(x,y,{'r','o','y','g','b'})
But with no luck.
Any ideas of how to approach this? Without looping if possible.
You can also do it with a trick which works with Matlab version anterior to 2014b (as far back as 2009a at least).
However, is will never be as simple as you expected (unless you write a wrapper for one of the solution here you can forget about plot(x,y,{'r','o','y','g','b'})).
The trick is to use a surface instead of a line object. Surfaces benefit from their CData properties and a lot of useful features to exploit color maps and texture.
Matlab surf does not handle 1D data, it needs a matrix as input so we are going to give it by just duplicating each coordinate set (for example xx=[x,x]).
Don't worry though, the surface will stay as thin as a line, so the end result is not ugly.
%% // your data
M=[140400 70.7850 1
140401 70.7923 2
140402 70.7993 3
140403 70.8067 4
140404 70.8139 5
140405 70.8212 3];
x = M(:,1) ; %// extract "X" column
y = M(:,2) ; %// same for "Y"
c = M(:,3) ; %// extract color index for the custom colormap
%% // define your custom colormap
custom_colormap = [
1 0 0 ; ... %// red
1 .5 0 ; ... %// orange
1 1 0 ; ... %// yellow
0 1 0 ; ... %// green
0 0 1 ; ... %// blue
] ;
%% // Prepare matrix data
xx=[x x]; %// create a 2D matrix based on "X" column
yy=[y y]; %// same for Y
zz=zeros(size(xx)); %// everything in the Z=0 plane
cc =[c c] ; %// matrix for "CData"
%// draw the surface (actually a line)
hs=surf(xx,yy,zz,cc,'EdgeColor','interp','FaceColor','none','Marker','o') ;
colormap(custom_colormap) ; %// assign the colormap
shading flat %// so each line segment has a plain color
view(2) %// view(0,90) %// set view in X-Y plane
colorbar
will get you:
As an example of a more general case:
x=linspace(0,2*pi);
y=sin(x) ;
xx=[x;x];
yy=[y;y];
zz=zeros(size(xx));
hs=surf(xx,yy,zz,yy,'EdgeColor','interp') %// color binded to "y" values
colormap('hsv')
view(2) %// view(0,90)
will give you a sine wave with the color associated to the y value:
Do you have Matlab R2014b or higher?
Then you could use some undocumented features introduced by Yair Altman:
n = 100;
x = linspace(-10,10,n); y = x.^2;
p = plot(x,y,'r', 'LineWidth',5);
%// modified jet-colormap
cd = [uint8(jet(n)*255) uint8(ones(n,1))].' %'
drawnow
set(p.Edge, 'ColorBinding','interpolated', 'ColorData',cd)
My desired effect was achieved below (simplified):
indices(1).index = find( data( 1 : end - 1, 3) == 1);
indices(1).color = [1 0 0];
indices(2).index = find( data( 1 : end - 1, 3) == 2 | ...
data( 1 : end - 1, 3) == 3);
indices(2).color = [1 1 0];
indices(3).index = find( data( 1 : end - 1, 3) == 4 | ...
data( 1 : end - 1, 3) == 5);
indices(3).color = [0 1 0];
indices(4).index = find( data( 1 : end - 1, 3) == 10);
indices(4).color = [0 0 0];
indices(5).index = find( data( 1 : end - 1, 3) == 15);
indices(5).color = [0 0 1];
% Loop through the locations of the values and plot their data points
% together (This will save time vs. plotting each line segment
% individually.)
for iii = 1 : size(indices,2)
% Store locations of the value we are looking to plot
curindex = indices(iii).index;
% Get color that corresponds to that value
color = indices(iii).color;
% Create X and Y that will go into plot, This will make the line
% segment from P1 to P2 have the color that corresponds with P1
x = [data(curindex, 1), data(curindex + 1, 1)]';
y = [data(curindex, 2), data(curindex + 1, 2)]';
% Plot the line segments
hold on
plot(x,y,'Color',color,'LineWidth',lineWidth1)
end
When the result figure of two variables plotted is a circle, will be necessary to add the time in z axes.
For example the figure of induction machine rotor velocity vs electric torque in one laboratory test is: 2d plot figure
In the last figure the direction of the time point plotting could be clockwise or counter clockwise. For the last reason will be added time in z axis.
% Wr vs Te
x = logsout.getElement( 'Wr' ).Values.Data;
y = logsout.getElement( '<Te>' ).Values.Data;
z = logsout.getElement( '<Te>' ).Values.Time;
% % adapt variables for use surf function
xx = zeros( length( x ) ,2 );
yy = zeros( length( y ) ,2 );
zz = zeros( length( z ) ,2 );
xx (:,1) = x; xx (:,2) = x;
yy (:,1) = y; yy (:,2) = y;
zz (:,1) = z; zz (:,2) = z;
% % figure(1) 2D plot
figure (1)
hs = surf(xx,yy,zz,yy,'EdgeColor','interp') %// color binded to "y" values
colormap('hsv')
view(2)
% %
figure(2)
hs = surf(xx,yy,zz,yy,'EdgeColor','interp') %// color binded to "y" values
colormap('hsv')
view(3)
Finally we can view the 3d form and detect that counterwise is the real direction of the time plotting is: 3d plot
Scatter can plot the color according to the value and shows the colormap of the range of values. It's hard to interpolate the color though if you want continuous curves.
Try:
figure
i = 1:20;
t = 1:20;
c = rand(1, 20) * 10;
scatter(i, t, [], c, 's', 'filled')
colormap(jet)
The figure looks like

How to map a matrix to a coordinate and plot it

I have been struggling with this problem for a while and I would appreciate if anyone can help me out. I am able to generate a 10 by 10 matrix and have it randomly assign "1"s in the matrix. My goal is to plot a "star" at the location of each element in the vector that has a value of "1", but I can't seem to figure out how to map the vector to a x-y coordinate system. The code I wrote below generates a plot of 100 stars at each cell and also generates a vector "v", but I don't know how I can link the plot to the vector that instead of having 100 "star"s in my plot, I have however many that there is a value of "1" at the corresponding location of the element.
Thanks!!
David
davidtongg#gmail.com
close all
clear all
clc
a=10;b=10;
v = zeros(a,b);
xy = int32(randi(a, 100, 2));
z = randi(1, 100, 1); % 100 values.
indexes = sub2ind([a, b], xy(:,1), xy(:,2))
v(indexes) = z
m=length(v);
ctr=0;
for i=1:m^2
x_cor(i)=(i-(floor(i/m)*m))*200-100;
y_cor(i)=(floor(i/m)+1)*200-100;
for j=1:m
if i==j*m
x_cor(i)=((i-(floor(i/m)*m))*200-100)+(2*m*100);
y_cor(i)=(floor(i/m))*200-100;
end
end
end
figure(1)
plot(x_cor,y_cor,'*');
grid on
I may of course have misinterpreted this because that code is confusingly complicated, but this is what I think you're after.
For an axb matrix with a random number of ones:
v = randi([0 1], a, b);
Or for a specific number n of ones, in random locations:
v = zeros(a, b);
idx = randi([1 numel(v)], n, 1);
v(idx) = 1; % linear indexing into a matrix
Then to plot them in arbitrarily scaled coordinates:
[y x] = find(v);
x = x * xscale + xoffset;
y = y * yscale + yoffset;
plot(x, y, '*');
Or the really cheaty way:
spy(v);
You can do it easily taking into account that plot(A) , where A is a matrix, plots the columns of the matrix vs their index, and that NaNs are not plotted:
v =[ 1 0 0 0
1 1 0 0
0 0 0 1
1 1 1 1
0 1 1 0 ]; %// example data
v2 = double(v); %// create copy; will be overwritten
v2(~v2) = NaN; %// change zeros to NaNs
plot(bsxfun(#plus, fliplr(v2.'), 0:size(v,1)-1) ,'b*')
%'// transpose and flip from left to right.
%// Add 1 incrementally to each column to have all of them "stacked" in the plot
axis([0 size(v,2)+1 0 size(v,1)+1]) %// set axis limits
set(gca,'xtick',1:size(v,2),'ytick',1:size(v,1)) %// set ticks
grid

How to plot 3D grid (cube) in Matlab

Hi I would like to plot transparent cube-shaped grid with lines in it. Something like this:
However, I managed only to draw a 2D grid:
[X,Y] = meshgrid(-8:.5:8);
Z = X+1;
surf(X,Y,Z)
I use Matlab R2009b.
If it is impossible to plot this in matlab could you recommend me a software I could use.
Consider this vectorized solution. It has the advantage that it creates a single graphic object:
%# these don't all have to be the same
x = -8:2:8; y = -8:2:8; z = -8:2:8;
[X1 Y1 Z1] = meshgrid(x([1 end]),y,z);
X1 = permute(X1,[2 1 3]); Y1 = permute(Y1,[2 1 3]); Z1 = permute(Z1,[2 1 3]);
X1(end+1,:,:) = NaN; Y1(end+1,:,:) = NaN; Z1(end+1,:,:) = NaN;
[X2 Y2 Z2] = meshgrid(x,y([1 end]),z);
X2(end+1,:,:) = NaN; Y2(end+1,:,:) = NaN; Z2(end+1,:,:) = NaN;
[X3 Y3 Z3] = meshgrid(x,y,z([1 end]));
X3 = permute(X3,[3 1 2]); Y3 = permute(Y3,[3 1 2]); Z3 = permute(Z3,[3 1 2]);
X3(end+1,:,:) = NaN; Y3(end+1,:,:) = NaN; Z3(end+1,:,:) = NaN;
%#figure('Renderer','opengl')
h = line([X1(:);X2(:);X3(:)], [Y1(:);Y2(:);Y3(:)], [Z1(:);Z2(:);Z3(:)]);
set(h, 'Color',[0.5 0.5 1], 'LineWidth',1, 'LineStyle','-')
%#set(gca, 'Box','on', 'LineWidth',2, 'XTick',x, 'YTick',y, 'ZTick',z, ...
%# 'XLim',[x(1) x(end)], 'YLim',[y(1) y(end)], 'ZLim',[z(1) z(end)])
%#xlabel x, ylabel y, zlabel z
axis off
view(3), axis vis3d
camproj perspective, rotate3d on
If you don't mind a few for loops, something like this will work:
clf
figure(1)
for g = 0:.2:2
for i = 0:.2:2
plot3([g g], [0 2], [i, i])
hold on
end
end
for g = 0:.2:2
for i = 0:.2:2
plot3([0 2], [g g], [i, i])
hold on
end
end
for g = 0:.2:2
for i = 0:.2:2
plot3([i i], [g g], [0 2])
hold on
end
end
You will just need to make the grid transparent by probably changing line properties, I don't think you can change alpha values to accomplish this. Hope that is helpful.
A more vectorized version of Stephen's answer might be the following:
i = 0:0.2:2;
[X Y] = meshgrid(i,i);
x = [X(:) X(:)]';
y = [Y(:) Y(:)]';
z = [repmat(i(1),1,length(x)); repmat(i(end),1,length(x))];
col = 'b';
hold on;
plot3(x,y,z,col);
plot3(y,z,x,col);
plot3(z,x,y,col);
Unfortunately, MATLAB does not currently support transparent lines (to my knowledge). If you really need them to be transparent I'd suggest using 'patch'.
I understand this is a late reply but it is still valid in case anyone else is looking at doing the same thing.
Assuming you are plotting cubes (/their edges), an alternative to the answers already provided is to use the 'plotcube' code from Oliver:
plotcube
The advantage of this solution is that you can:
Change the transparency of the faces (FaceAlpha), and/or,
Change the transparency of the edges (EdgeAlpha), and/or,
Change the colour of the lines (EdgeColor).
All of these can be constants, or variables.
(e.g. fixed edge colour, or a colour that changes with Z-value etc.)
To add in functionality of 2. and 3. (above) change the 'cellfun(#patch...' section in Olivers code, adding in the four extra lines of code as follows: (replace the whole cellfun section with this; including the new 'EdgeAlpha' and 'EdgeColor' lines):
cellfun(#patch,XYZ{1},XYZ{2},XYZ{3},...
repmat({clr},6,1),...
repmat({'FaceAlpha'},6,1),...
repmat({alpha},6,1),...
repmat({'EdgeAlpha'},6,1),...
repmat({0.2},6,1),... % Set this value to whatever you want; even a variable / matrix
repmat({'EdgeColor'},6,1),...
repmat({'black'},6,1)...
);
For more info on 'patch' please see patch documentation.
An important note:
- for large models (many cubes) this is very slow to run.
e.g. running this 'plotcube' function in a 'for' loop in MATLAB over thousands of blocks. I believe this is from calling the 'patch' function multiple times.
A better solution would be to vectorise; to put all your points (vertices/faces/whatever) together in a single matrix first and then call the #patch function only once (no 'for' loop). This would require changing the code somehow to update all the XYZ data.
I hope that helps someone.
Here is the 'plotcube' code in case the link to the original code by Oliver breaks someday:
function plotcube(varargin)
% PLOTCUBE - Display a 3D-cube in the current axes
%
% PLOTCUBE(EDGES,ORIGIN,ALPHA,COLOR) displays a 3D-cube in the current axes
% with the following properties:
% * EDGES : 3-elements vector that defines the length of cube edges
% * ORIGIN: 3-elements vector that defines the start point of the cube
% * ALPHA : scalar that defines the transparency of the cube faces (from 0
% to 1)
% * COLOR : 3-elements vector that defines the faces color of the cube
%
% Example:
% >> plotcube([5 5 5],[ 2 2 2],.8,[1 0 0]);
% >> plotcube([5 5 5],[10 10 10],.8,[0 1 0]);
% >> plotcube([5 5 5],[20 20 20],.8,[0 0 1]);
% Default input arguments
inArgs = { ...
[10 56 100] , ... % Default edge sizes (x,y and z)
[10 10 10] , ... % Default coordinates of the origin point of the cube
.7 , ... % Default alpha value for the cube's faces
[1 0 0] ... % Default Color for the cube
};
% Replace default input arguments by input values
inArgs(1:nargin) = varargin;
% Create all variables
[edges,origin,alpha,clr] = deal(inArgs{:});
XYZ = { ...
[0 0 0 0] [0 0 1 1] [0 1 1 0] ; ...
[1 1 1 1] [0 0 1 1] [0 1 1 0] ; ...
[0 1 1 0] [0 0 0 0] [0 0 1 1] ; ...
[0 1 1 0] [1 1 1 1] [0 0 1 1] ; ...
[0 1 1 0] [0 0 1 1] [0 0 0 0] ; ...
[0 1 1 0] [0 0 1 1] [1 1 1 1] ...
};
XYZ = mat2cell(...
cellfun( #(x,y,z) x*y+z , ...
XYZ , ...
repmat(mat2cell(edges,1,[1 1 1]),6,1) , ...
repmat(mat2cell(origin,1,[1 1 1]),6,1) , ...
'UniformOutput',false), ...
6,[1 1 1]);
cellfun(#patch,XYZ{1},XYZ{2},XYZ{3},...
repmat({clr},6,1),...
repmat({'FaceAlpha'},6,1),...
repmat({alpha},6,1)...
);
view(3);
you can make the inside line kind of transparent by setting color = [0.65, 0.65, 0.65]. And you can use dash line style for interior lines and solid lines for boundary to make it more like a 3-D object.
In my software package, I code a mesh3 function to plot the 3-D tensor product meshes.
clear all
close all
clc
Nx=11;
Ny=11;
Nz=11;
clf
hold on
[i,j]=meshgrid(1:Nx,1:Ny);
k=zeros(Ny,Nx)+Nz;
surf(i,j,k)
[i,k]=meshgrid(1:Nx,1:Nz);
j=zeros(Nz,Nx)+Ny;
surf(i,j,k)
[j,k]=meshgrid(1:Ny,1:Nz);
i=zeros(Nz,Ny)+Nx;
surf(i,j,k)
[i,j]=meshgrid(1:Nx,1:Ny);
k=zeros(Ny,Nx)+1;
surf(i,j,k)
[i,k]=meshgrid(1:Nx,1:Nz);
j=zeros(Nz,Nx)+1;
surf(i,j,k)
[j,k]=meshgrid(1:Ny,1:Nz);
i=zeros(Nz,Ny)+1;
surf(i,j,k)
view(30,30)