How can I install an app on one of the hundred ad hoc installations I am allowed? - iphone

I've been reading and working through https://developer.apple.com/legacy/library/documentation/ToolsLanguages/Conceptual/YourFirstAppStoreSubmission/TestYourApponManyDevicesandiOSVersions/TestYourApponManyDevicesandiOSVersions.html, right up until the point where it says to drag the *.mobileprovision to iTunes, and it says, "Double-click the app archive (the file with the .ipa extension)."
I am presently unable to find a program of my own having a file with a .ipa extension, and therefore unable AFAICT to run my app on an iOS device yet.
The documentation I was reading is legacy documentation, but I didn't notice a link to anything newer.
I have several things in place now, including a Testing_.*mobileprovision dragged into iTunes, but I am having trouble identifying the last step(s) to get my app to run on my machine.
What can I do next to get the app to run on my machine?
Thank you,

You have to export the app using Xcode Organizer, Archives, Distribute, Save for Enterprise or Ad Hoc Depoloyment. Sign it with your Ad hoc profile. Then you will have an ipa to install.

Related

Application installation failed from iTunes

I changed the version number to a higher version in my iPhone app. When I run the application from XCode, it runs successfully. But When I try putting it on my device from iTunes, installation failed.
Any ideas?
I have gotten this error before. It happened because I signed the build and the IPA with different keys by mistake. You need to be sure the one in your build settings matches the one you use to sign the IPA when you make it from the archive. Also of course they both need to be adhoc certificates,
You need to delete the Profile that is present In settings>General>profiles there delete the profile that belongs to your app also delete the app from the iPhone and download a profile form developer.apple yourAccount then drag and drop on the desktop and double click it and then drag and drop both ipa nad that profile in to the iTunes then sync the app will install now

Ad hoc distribution: App failed to install

I have created an ad hoc archive and a .ipa file for the application I am trying to distribute. I have also created a distributing provisioning profile with the UDIDs of the devices that I plan on distributing my application to. When I drag the .ipa and .mobileprovision files into iTunes and try to sync the application to the device, an error message on the phone pops up reading "'myapp' failed to install". By the way, I have a standard iOS developer's license ($99 per year) and am using Xcode version 4.2.1. I am pretty new to the developer program, so please try to keep your answers as simple as possible. Let me know if you need any extra information. Thank you!
I had the exact same issue. My issue was simple to fix. Check your Code Signing Identities for Project & Target in your project Build Settings. Mine were pointing to my Development Profile.
The Code Signing Identities need to point to the Ad hoc Distribution Profile that you created.
Make this change and then recreate the Archive and .ipa file. I then deleted the old App in iTunes, and then dragged the .ipa file onto the iTunes icon (Windows). Then I was able to use iTunes to install the App successfully.
My problem seemed to be Xcode. I had multiple copies of the Ad_Hoc profile with different expirations (all valid) and a few with different names from the days. I deleted them all and the app still failed to install, but I noticed all the Ad_Hoc profiles had been resurrected by iTunes. Tried it several times and including deleting them from the Organizer, but they always resurrected (reappeared installed on the device). Finally I drug out a copy of the supposedly extinct iPhone Configuration utility and used it to delete the app and all Ad_Hoc profiles. Then tried to install just the profile. That got it down to 2. Finally got all deleted and got iTunes to install the right profile. Still took 2 more attempts for iTunes to finally install my archive file!
Check this .
Don't need to drag both .ipa and Provisioning Profile.
Just Drag the .IPA File Follow Further steps as you.
Set install owner param in Xcode project / Deployment to the name you specified in apple dev license. I set both install owner and alternative install owner and Install Group and Alternative Install Group to my name which the 100% exactly as in my apple development license.
And the error was gone.
I was having a similar issue where my project was stored on a secondary NTFS drive. After moving the project over to my desktop [aka MacOS Extended (Journaled) drive], I was able to load the ipa file via itunes.
Another point: If the store version of the app installed on your device (or a version deployed another provision), you have to remove it from your device before installing the ad-hoc version.
I solved the issue by not trying to sync with iTunes but instead to sync it within Xcode (from the window->devices menu)

iPhone Provisioning: The app was not installed because the signer is not valid

I have an iPhone app that was handed to me. I deleted all of the existing certificates & provisioning profiles and created them from scratch. I believe I have set everything in the Provisioning Portal correctly:
Distribution Certificate created
Devices with correct UDID's added
Ad-Hoc Provisioning file created with associated devices
I was able to successfully build & Archive my application. When I save it as a *.ipa and drag that and the *.mobileprovision file into iTunes everything is good, until my phone is syncing.
At that point I get an iTunes Sync: Failed to Install error. Other testers get the error: The app was not installed because the signer is not valid
I am not sure how to resolve this?
I have received that error because I had created my .ipa file with the ad hoc provisioning profile BEFORE I added the devices. Are you sure that you are using the most recent provisioning profile when you create the ipa? You may need to check which scheme you are using and verify its right
Everything was correct, except for the final stage where I am given the save options. The profile matched my Distribution profile, but for the wrong app. It just defaulted to one of them. I had to manually change it to the Ad Hoc Distribution I was building for. Silly mistake.
This question was not resolved by the above suggestions, however we were able to fix it by removing the entitlements from the build.
This problem happened while working on an old app we were updating. No jailbreaking, just an ad hoc .ipa sent over email between team members. All provisions were correct.
We were able to figure out the issue was entitlements by trying to install using "iPhone Configuration Utility" instead of iTunes. That gave us the actual error message which was easy to fix.
Debugging this issue was easier than with iTunes. It also has better UI for installing ad hoc builds. I recommend you try it here:
http://www.macupdate.com/app/mac/27986/apple-iphone-configuration-utility
i already face this , finnaly i found,.
If Your Certificates, Provisoning Profiles then & the ipa is generated,,
so there is no problem in your ipa File,
But Problem in Specific Device in which you are try to insalled,,
If Your Device is JailBroken Then Easily iTunes cab Install ipa,,
But If Not Then You Have To Register/Add device to
https://developer.apple.com/devcenter/ios/index.action
->Procsoning Profile -> Devices
Then & Then Ipa File Is Installed

How to get this app into my iPhone (Ad Hoc)

I have an iPhone app I have developed that I want to have some Ad Hoc testers use. I have a file "xx.ipa" and a "xx.mobileprovision" in a directory on my iMac, which has been uploaded to a private website.
It was built with Xcode, I have all of the provisioning profiles downloaded (Dev, Dist and Ad Hoc).
My tester tells me that it won't load, so I want to load it on my iPhone (it is one of the "devices", his iPhone is the other), so I can see what is wrong and fix it.
How do I do this?
Drop both of those files onto iTunes and sync. As long as the device syncing is listed in the provisioning profile, there should be no issues.
If you are trying to test the Ad Hoc installation, just do the same. I would remove any build installed by Xcode during development though.

Testers unable to install application

I've sent my iphone application to my testers and all but one complain that the get error OxE8003FFE when they sync their devices. They are not able to install and run the application.
I'm using an ad hoc distribution provisioning profile and all of the testers devices are included in the profile.
I'm not sure how to proceed and would really appreciate any help you might be to give.
One more interesting bit of information: The program is a universal iPad/iPhone application. My testers are able to install it on their iPads but not their iPhones.
Did you properly add entitlements.plist, and uncheck the box therein?
I would recommend having one device locally that you deploy to through iTunes (not building through XCode), to test that the IPA file will work for other testers. That may mean buying an iPod touch, even the very oldest one will do (if you are targeting 3.x users).
I'd suggest you to right click your package, find a file embedded provisioning profile and open it with TextEdit. See that the name of the profile you've signed your application is indeed of that of ad-hoc.
After that be sure you sent this file (embedded provisioning profile) along with your ad-hoc build to your testers, because they have to install it on their devices, it's not being done automatically and w/o that profile your ad-hoc build will not sync to the device.
After some back and forth with DTS I managed to fix this issue.
The problem was that I was compiling for armv7 only which caused the installation to fail on armv6 machines.
Another interesting bit, the default universal project template and iphone projects converted to universal will compile for both architectures by default, this didn't happen for me bacause my project was initially an iPad only project which I converted manually (since there are no automatic tools for this) to be iPhone/iPad universal, this is the probable reason for this setting being incorrect in my project.