core plot areafill with this kind? - iphone

Are there any solution for this kind of fill for the core plot ? I konw that it can be filled with the color, an image .but when fill with the image ,It will be cover the xAxis majorGridLineStyle.Can anybody tell have the better solution,
Thanks

Use a tiled image. If you need the gradient in the background, use a tall strip that can tile horizontally to make the stripes. If you don't care about the gradient, a small patch that includes both stripe colors will suffice.

Related

Rounded Image on Crystal Reports

Guys, I want to crop my image following the red circle shape, removing what is outside the circle. I wasn't able to achieve this using my Crystal Reports XI Release 2. Any ideas on how to solve this problem?
One option is to superimpose (cover) the parts you don't want to see with white images. I don't think Crystal supports transparent images, so you might need a top and bottom white images.
Another option is to execute an image crop on the fly via a UFL. At least one of the UFLs listed here already supports rectangular image crop on the fly. It is possible to implement the same with a circular image crop.

How to merge an image to fill in other image with shape?

I want to merge an image to another image in one shape. Example:
1- People image
2- Shape Image:
So how to do draw that. I already implement for merging but it's not fill to that shape.
It's possible to do this using the masking functions in the Quartz 2D framework. It's a little bit more involved than using the higher level image functions of UI Kit, but Quartz 2D gives you a lot more power to do cool graphics techniques.
The relevant Apple Developer guide to this can be found here: https://developer.apple.com/library/mac/documentation/GraphicsImaging/Conceptual/drawingwithquartz2d/dq_images/dq_images.html
For this example, you'd want to create a mask shape for the inside part of the shape image. There are two ways you can do this. One way is to use image editing software to create a second mask image, with the same size as your shape image, with pure black in the area where you want the people image to appear, and white where you don't want to appear. In this example, that would be the area inside the blue shape. It is important to not crop this image, or else they won't match up exactly.
The other way to create the masking image would be to do that dynamically based on the shape image, and honestly, this is the way I would do it. This would mean that you're including fewer images in your app, and if you made any changes to the shape image, you wouldn't have to recreate the mask image as well. You could do this by making a small change to the way your shape image is formatted. You would need to use a format that allows transparency - png is preferred - so that there is alpha transparency in the part of the image outside of the shape, which is white in your JPEG image. Make sure the section in the center of the image is white (really, any color that is NOT USED in the wanted part of the shape image would work, but I'll say white for this example) and that you don't have parts of it that aren't pure white after image compression.
You will then use Quartz to select the area that's white, and create a mask from that. This technique is a bit more involved, but what you need can be found in the document I linked to above. Because of this, you might start with a static masking image, and then convert to the more involved technique after you've got the code to make the first technique work.
When you have your masking image, you would create the mask itself with the function CGImageMaskCreate(::::::::). You can then apply the mask to the people image using the function CGImageCreateWithMask(::), which will give you an image with the person's portrait, with the correct shape cropped from the center.
Finally, you would display this in your app by placing the masked people image on top of the shape image, and voila, you'll have what you're looking for.
Also, keep in mind, when using the Quartz 2D framework, you'll have to make sure you release images when they are no longer needed, or else you could have memory leaks.

php gd library to reveal background image

I have two identical sized images that I would like to work with. One image is in color, the other is in black and white. I need assistance on stacking the color image directly over the black and white image. After that, I would like to be able to remove sections of the top photo to reveal the image underneath.
Can someone point me in the right direction on how to accomplish this?
Here is something that may help:
http://forums.devshed.com/php-development-5/how-do-i-merge-various-images-into-one-using-gd-502604.html
Especially the part that talks about adding watermarking.
You will have to add transparent areas to the top image before combining them.
lee

How to draw a drop shadow AND gradient with quartz2d?

I've a custom shape drawing using coregraphics and i want to add a drop shadow and a gradient to it also. I've been trying and searching a lot of informations on how to combine and do this, but i can't get it to work. I'm able to draw only one either.
Anyone doing this already or know how to do this? Thank you.
Quartz only applies shadows to fills and strokes. Drawing a gradient does not count as a fill.
Fill with a solid color (to draw the shadow), then draw the gradient in the same area.

Coloring Image in iPhone SDK

i am developing a iphone app. i have a background image lets say an airplane with black color out lines and from color palette user can pick a color and fill the region of airplane....any help, code , suggestion will highly be appriciated
A simple fill algorithm should do. just expand from the point you are on until you meet region end pixels
see http://en.wikipedia.org/wiki/Flood_fill you can also try googling for Boundary Fill algorithm
My first though was to have a UIView and a mask image on top of that with the plane but this only works in certain situations. If the shape of the plane does not change you could also change the color and then "fill" the plan in during the drawRect using functions like CGContextAddArc and CGContextAddRect.