I need help on this issue. I am upgrading hybris to version 2105, I ran into the problem that the 'DefaultSetupSyncJobService' class has changed its methods from 'SyncItemJob' to 'SyncItemJobModel'. How could I adapt these classes so that the catalogs are correctly synchronized ?
The new implementation for synchronization is stored in CatalogSynchronizationService.synchronizeFully(source,target) for a full synchronization. There are other methods to perform partial syncs with a select subset of items aswell in that service.
Do note that this will always create new SyncItemCronJobModel objects instead of reusing an existing syncjob. Depending on what you want, you can modify the implementation somewhat to reuse the same syncjob. The code then becomes something like this:
catalogSynchronizationService.getSyncJob(source, target, null);
instead of calling createSyncItemJob(...)
The rest is the same as the original implementation. So customized implementation of synchronizeFully could look something like(Extend from DefaultCatalogSynchronizationService)
public void synchronizeFully(final CatalogVersionModel source, final CatalogVersionModel target) {
final SyncItemJobModel syncJob = getSyncJob(source, target, null);
final SyncItemCronJobModel syncCronJob = createSyncCronJob(syncJob);
cronJobService.performCronJob(syncCronJob, true);
}
I know, but we really need it.
We have a clear division of labor.
They create templates, I fill them in runtime according to some rules.
Can't teach my business to insert something like this and be sure they really did it ok(so can't move any logic to templates):
$P{risk_types}.get($F{risk_type}) ?: "UNDEFINED"
Also can not fill from files hardcoded in some adapter hadwritten by god-knows-who and unchangeable in runtime. It's a web app. Best option is to find a way to replace that file source from adapter to a ByteArrayStream.
SO:
Need to substitute contents of parameters(also default ones) at runtime.
example:
need to set JSON_INPUT_STREAM
Like this unsolved thread.
https://community.jaspersoft.com/questions/516611/changing-parameter-scriptlet
Really hope not to work on xml level, but xml also can't solve my problem as far as I tried.
Thank you!
The easiest and cleanest way we did this(bypassing usage of tons of deprecated documentation and unfinished bugged undocumented static antipatterned new features):
Create context with repository extension
SimpleJasperReportsContext jasperReportsContext = new SimpleJasperReportsContext();
jasperReportsContext.setExtensions(RepositoryService.class, Collections.singletonList(new MyRepositoryService(jasperReportsContext, yourOptionalParams)));
Fill this way(after compile and other usual actions)
JasperPrint print = JasperFillManager.getInstance(jasperReportsContext).fill(compiled, new HashMap<>());
Now your repository must extend default one to be hack-injected(cause of hodgie coded "isAssignableFrom") successfully
public class PrintFormsRepositoryService extends DefaultRepositoryService {
#Override
public InputStream getInputStream(RepositoryContext context, String uri) {
// return here your own good simple poj inputStream even from memory if you found source
// or pass to another repository service(default one probably)
return null;
}
}
I have a very weird problem with Unity here. I have the following:
public class UnityConfig
{
public static void RegisterTypes(IUnityContainer container)
container.RegisterType<IDBContext, MyDbContext>(new PerThreadLifetimeManager());
container.RegisterType<IUserDbContext>(new PerThreadLifetimeManager(), new InjectionFactory(c =>
{
var tenantConnectionString = c.Resolve<ITenantConnectionResolver>().ResolveConnectionString();
return new UserDbContext(tenantConnectionString);
}));
}
}
and then in the WebApiConfig.cs file within the Reigster method:
var container = new UnityContainer();
UnityConfig.RegisterTypes(container);
config.DependencyResolver = new UnityResolver(container);
Basically, what I want to happen in the above code is on every request to the API, I want Unity to new up a UserDbContext based on the user (multi-tenant kind of environment). Now the TenantConnectionResolver is responsible for figuring out the Connection String and then I use that connection string to new up UserDbContext.
Also note (not shown above) that TenantConnectionResolver takes an IDbConext in its constructor because I need it to figure out the connection string based on user information in that database.
But for some reason, the code within the InjectionFactory runs at random times. For example, I call //mysite.com/controller/action/1 repetitively from a browser, the code in the InjectionFactory will occasionally run but not on each request.
Am I incorrectly configuring Unity? Has anybody encountered anything similar to this?
Thanks in advance
The problem is very likely related to the LifetimeManager you are using. PerThreadLifetimeManager is not adapted in a web context, as threads are pooled and will serve multiple requests in sequence.
PerRequestLifetimeManager is probably what you want to use.
please excuse the long description at the beginning. the questions are at the end.
i have a windows service that is supposed to read data form some data sources (represented by the IDataSource interface).
i'm using MEF in my project and i was thinking of injecting the required data sources via ctor injection like below:
[Export(typeof(Service))]
public class Service:ServiceBase{
[ImportingConstructor]
public Service([ImportMany]IEnumerable<IDataSource> dataSources){
//...
}
}
However, there is a problem in doing it like this. The service needs to use any combination of data sources: multiple data sources of the same type (ex: 2 CSVDataSource instances) or multiple data sources of different types (ex: 2 CSVDataSource instances and 1 SQLDataSource instance).
Each data source has properties that are retrieved from the DB in order to properly set it up. these settings might indicate from where to read the data and at what intervals. this is why, in my implementation, the data sources have a ctor that accepts an id. this id is used to identify the data source in the DB and to retrieve the specific data source settings from the DB. this can be seen below.
public class CSVDataSource: IDataSource{
public CSVDataSource(int dsId){
//call web service in order to get properties to
//properly set up the data source.
}
//...
}
i feel that the service definition presented above is not suited for this scenario. The other approach I can think of is to use some sort of factory that allows the service to dynamically create the data sources inside. this implementation might look like below.
public class Service:ServiceBase{
[ImportingConstructor]
public Service(IDataSourceFactory dsFactory)
{
if (dsFactory == null) throw new ArgumentNullException("dsFactory");
IEnumerable<IDataSource> dataSources = dsFactory.CreateAll();
}
}
[Export(typeof(IDataSourceFactory))]
[PartCreationPolicy(CreationPolicy.Shared)]
public class DataSourceFactory:IDataSourceFactory
{
private readonly int agentId;
[ImportingConstructor]
public DataSourceFactory([Import("AgentId")]int agentId)
{
this.agentId = agentId;
}
public IEnumerable<IDataSource> CreateAll()
{
List<IDataSource> dataSources = new List<IDataSource>();
//access web service and instantiate the data sources
return dataSources;
}
}
And now to my questions:
is my factory approach a good ideea or should i look for another approach?
is it ok to have exports that require data from a remote location in order to be created?
Did you come across ExportMetadataAttribute before? It will allow you to assign metadata to an export that you can view before the export is created. You'll be able to import your IDataSources as Lazy and then should be able to create them yourself with the required parameters.
There's a good breakdown of Lazy and ExportMetadata here
I have a web api project that I'm building on an N-Tier system. Without causing too many changes to the overall system, I will not be touching the data server that has access to the database. Instead, I'm using .NET remoting to create a tcp channel that will allow me to send requests to the data server, which will then query the database and send back a response object.
On my application, I would like to use entity framework to create my datacontexts (unit of work), then create a repository pattern that interfaces with those contexts, which will be called by the web api project that I created.
However, I'm having problems with entity framework as it requires me to have a connection with the database. Is there anyway I can create a full entity framework project without any sqlconnections to the database? I just need dbcontexts, which I will be mapping my response objects and I figure that EF would do what I needed (ie help with design, and team collabs, and provide a nice graphical designer); but it throws an error insisting that I need a connection string.
I've been searching high and low for tutorials where a database is not needed, nor any sql connection string (this means no localdb either).
Okay as promised, I have 3 solutions for this. I personally went with #3.
Note: Whenever there is a repository pattern present, and "datacontext" is used, this is interpreted as your UnitOfWork.
Solution 1: Create singletons to represent your datacontext.
http://www.breezejs.com/samples/nodb
I found this idea after going to BreezeJS.com's website and checked out their samples. They have a sample called NoDb, which allows them to create a singleton, which can create an item and a list of items, and a method to populate the datacontext. You create singletons that would lock a space in memory to prevent any kind of thread conflicts. Here is a tid bit of the code:
//generates singleton
public class TodoContext
{
static TodoContext{ }
private TodoContext() { }
public static TodoContext Instance
{
get
{
if (!__instance._initialized)
{
__instance.PopulateWithSampleData();
__instance._initialized = true;
}
return __instance;
}
}
public void PopulateWithSampleData()
{
var newList = new TodoItem { Title = "Before work"};
AddTodoList(newList);
var listId = newList.TodoListId;
var newItem = new TodoItem {
TodoListId = listId, Title = "Make coffee", IsDone = false };
AddTodoItem(newItem);
newItem = new TodoItem {
TodoListId = listId, Title = "Turn heater off", IsDone = false };
AddTodoItem(newItem);
}
//SaveChanges(), SaveTodoList(), AddTodoItem, etc.
{ ... }
private static readonly Object __lock = new Object();
private static readonly TodoContext __instance = new TodoContext();
private bool _initialized;
private readonly List<TodoItem> _todoLists = new List<TodoItem>();
private readonly List<KeyMapping> _keyMappings = new List<KeyMapping>();
}
There's a repository included which directs how to save the context and what needs to be done before the context is saved. It also allows the list of items to be queryable.
Problem I had with this:
I felt like there was higher maintenance when creating new datacontexts. If I have StateContext, CityContext, CountryContext, the overhead of creating them would be too great. I'd have problems trying to wrap my head around relating them to each other as well. Plus I'm not too sure how many people out there who agree with using singletons. I've read articles that we should avoid singletons at all costs. I'm more concerns about anyone who'd be reading this much code.
Solution 2: Override the Seed() for DropCreateDatabaseAlways
http://www.itorian.com/2012/10/entity-frameworks-database-seed-method.html
For this trick, you have to create a class called SampleDatastoreInitializer that inherits from System.Data.Entity.DropCreateDatabaseAlways where T is the datacontext, which has a reference to a collection of your POCO model.
public class State
{
[Key()]
public string Abbr{ get; set; }
public string Name{ get; set; }
}
public class StateContext : DbContext
{
public virtual IDbSet<State> States { get; set; }
}
public class SampleDatastoreInitializer : DropCreateDatabaseAlways<StateContext>
{
protected override void Seed (StateContext context)
{
var states = new List<State>
{
new State { Abbr = "NY", Name = "New York" },
new State { Abbr = "CA", Name = "California" },
new State { Abbr = "AL", Name = "Alabama" },
new State { Abbr = "Tx", Name = "Texas" },
};
states.ForEach(s => context.States.Add(s));
context.SaveChanges();
}
}
This will actually embed the data in a cache, the DropCreateDatabaseAlways means that it will drop the cache and recreate it no matter what. If you use some other means of IDatabaseInitializer, and your model has a unique key, you might get an exception error, where you run it the first time, it works, but run it again and again, it will fail because you're violating the constraints of primary key (since you're adding duplicate rows).
Problem I had with this:
This seems like it should only be used to provide sample data when you're testing the application, not for production level. Plus I'd have to continously create a new initializer for each context, which plays a similar problem noted in solution 1 of maintainability. There is nothing automatic happening here. But if you want a way to inject sample code without hooking up to a database, this is a great solution.
Solution 3: Entity framework with Repository (In-memory persistence)
I got this solution from this website:
http://www.roelvanlisdonk.nl/?p=2827
He first sets up an edmx file, using EF5 and the code generator templates for EF5 dbcontexts you can get from VS extension libraries.
He first uses the edmx to create the contexts and changes the tt templates to bind to the repository class he made, so that the repository will keep track of the datacontext, and provide the options of querying and accessing the data through the repository; in his website though he calls the repository as MemoryPersistenceDbSet.
The templates he modified will be used to create datacontexts that will bind to an interface (IEntity) shared by all. Doing it this way is nice because you are establishing a Dependency Injection, so that you can add any entity you want through the T4 templates, and there'd be no complaints.
Advantage of this solution:
Wrapping up the edmx in repository pattern allows you to leverage the n-tier architecture, so that any changes done to the backend won't affect the front end, and allows you to separate the interface between the front end and backend so there are no coupled dependencies. So maybe later on, I can replace my edmx with petapoco, or massive, or some other ORM, or switch from in-memory persistence to fetching data from a database.
I followed everything exactly as explained. I made one modification though:
In the t4 template for .Context.tt, where DbSetInConstructor is added, I had the code written like this:
public string DbSetInConstructor(EntitySet entitySet)
{
return string.Format(
CultureInfo.InvariantCulture,
“this.{1} = new BaseRepository();”,
_typeMapper.GetTypeName(entitySet.ElementType), entitySet);
}
Because in my case I had the entityset = Persons and entityname = Person. So there’d be discrepancy. But this should cover all bases.
Final step:
So whether you picked solution 1, 2, or 3. You have a method to automatically populate your application. In these cases, the stubs are embedded in the code. In my case, what I've done is have my web server (containing my front end app), contact my data server, have the data server query the database. The data server will receive a dataset, serialize it, and pass it back to the web server. The web server will take that dataset, deserialize it, and auto-map to an object collection (list, or enumberable, or objectcollection, etc).
I would post the solutions more fully but there's way too much detail between all 3 of these solutions. Hopefully these solutions would point anyone in the right direction.
Dependency Injection
If anyone wants some information about how to allow DI to api controllers, Peter Provost provides a very useful blog that explains how to do it. He does a very very good job.
http://www.peterprovost.org/blog/2012/06/19/adding-ninject-to-web-api/
few more helpful links of repository wrapping up edmx:
http://blogs.msdn.com/b/wriju/archive/2013/08/23/using-repository-pattern-in-entity-framework.aspx
http://www.codeproject.com/Articles/688929/Repository-Pattern-and-Unit-of