Best way to remotely update app settings in iOS - iphone

I am working on a application in which i have to update all app related settings remotely.
App setings include
Text Font
List item
Text Color
background Color
Images
Url etc..
My idea is something like this, the first time when the user install the app it start downloading all images and settings like text color, font etc.
And when ever any changes happen the app itself downlaod those changes and store it locally.
Currently i am using a constant file where i have written all required settings.
Tell me some best way to achieve this and also tell me where to save the settings.
If is there any sample app available please provide me the link.
Thanks.

You could try something like GroundControl. It updates values in NSUserDefaults from a file found on a web server.

If you have a constant file from which you read all your settings, you can place an identically formatted file on a server, (maybe have a "last updated" date saved inside these files). Upon every session init, try to download the remote settings file - if it is "later" than the one you have, or any settings is different than the one you have saved, save the newly downloaded file instead of the old one, and act upon the changes.
The settings' flags and vars may change instantly across the app, while downloading images for skin and UI occurs immidiately after this, and take effect after they have completed downloading (which may look awkward to the user) or, more plausibly, upon init of the next session.
IMHO, using NSUSerDefaults settings and downloading a remote plist with the same keys and structure is most convenient file format for settings stuff.
Also, you may place the remote file in a web service, and have the client send that web service the request for the file accompanied with a "my last updated settings are of the date X" - the date of the latest settings you have locally. Then, the server may return a file, or an "you already have the latest file" response.

Related

Modify OS X app without source code using Swift

The problem is the following.
The title for button FindName is wrong and it should be Search, another thing is that window title is misspelled: "DisplayUsrEmail"
I don't have the source code of the application.
My main requirement is to write the small application that will modify the current application and fix above problems.
I have to write the new app using Swift.
What I did:
1) It is quite simple to change the title of the button without coding. (FindName -> Search) I changed it in the Info.plist file.
2) It is also easy to change the app title (Executable file) in the Info.plist, but in my case, it doesn't change the window's title "DisplayUsrEmail"
3) I opened the apps unix executable file in the hex editor (used https://hexed.it/) and found there the title "DisplayUsrEmail". But the app crashes when I add the byte with symbol 'e'. ("DisplayUsrEmail" -> "DisplayUserEmail") I can just change the title with the same characters count, but it doesn't resolve my problem.
So, is it possible to write the new app that will modify the current one? If yes, what is the workflow?
The app is compiled through xcode and is a known fact that it is not possible to retrieve the source code from the compiled application.
To answer your question: no, it's not possible.
I don't think that this is at all possible. When an app is built, it's also codesigned to prevent any changes to it. If any changes are made, macOS can't (or refuses to) open the app. This is a security feature that prevents people from modifying applications to bypass security measures, licensing, etc. in the app. Since you've modified the app, you are seeing this security feature in action in the form of the app crashing when you attempt to launch it.
That being said, it MIGHT be possible to modify the UI elements only without affecting the executable. In the app's resources folder, there should be a file with a ".nib" extension. This is the compiled user interface which is where the incorrect spelling of the window and button are. If you modify this file ONLY, the UI elements might be correct when you launch the app again. It's also possible that this nib file is part of the codesigned bundle and modifying it will cause a crash, just as if you'd modified the executable.

Write a File into the App Bundle

I have a Webservice to download some News and write them into a plist-file somewhere in NSLibraryDirectory, thats fine. But if the user has no Internet connection or the webservice is offline or whatever, I load a Default-Newsfile from within the AppBundle.
At the moment I have to replace the Default-File manually before every AppStoreUpdate to keep it up to date.
My Question: Is there an easy way to write into the App Bundle while debugging via Simulator, so the Default-File will everytime be up to date.
I tought about something like:
#ifdef SIMULATOR
//Write to AppBundle
#endif
Note:
It's all about the time while I use the Mac and the Simulator, I don't want to do that in the Published App!
Yes, I already replace the Ressource in my Bundle, but by hand and I want it to realize automatically.
I want to keep my Projectfolder up to date, before I compile it for any Device or the AppStore.
AppBundle is Read-only you cannot write anything to it programmatically, however if you update the resources in your Project through Xcode, you get the updated file automatically in the AppBundle..
Ok, based on your comment, here's what you need (I think - still not completely clear on the question, but let me know if this works for you).
Create an empty file (say news.plist) in your project folder (SRCROOT). Add this to your repo.
Add this file in your project's resources and add it in Copy Bundle Resources step in Build Phases
When you download content from internet, save it to project's temporary folder, then copy it to SRCROOT/news.plist overwriting existing file (optionally add a check on file checksum to avoid unnecessary change). This step is required ONLY when running on simulator.
Whenever developers check-in, the updated news.plist should be checked in to the repo.
To make SRCROOT available in code, add SRCROOT=\"${SRCROOT}\" to GCC_PREPROCESSOR_DEFINITIONS.
Other developer won't need to do anything except the last step - check in the updated file every time it changes.
Does this help?
No, you might be possible to get the simulator to write to you App Bundle, but this does not mean that the file your project (the one that gets compiled when you build for the app store) will be updated.
Why not just save the new to the documents directory, then always load this file. After the app is started, start a background thread and try to update the plist file. Of you are successful in retrieving the news over the write the plist file in the document directory.
This way the user will have an file that was retrieved the last time the device was able to get the file.
You could add an file in the app bundle which you copy to the documents directory on first start of the application, just to make sure that the user has data in the app.

ClickOnce Deployment with local user file

I'd like to deploy a ClickOnce application, but would like to have a configurable user file to store settings and preferences that does not get overwritten everytime I publish a new version. Is there to specify that a particular file should get deployed in any installation that doesn't already have one, but not overwrite any previous versions?
The only workaround that I can envision is to store the data in a database, but it's so user-centric that it seems like a lot of overhead to re-invent the config file.
One approach is to use application settings, which we used for a WPF application deployed with ClickOnce. We have multiple settings for such things as user specified download folders, default settings, etc. For each such setting, the Scope is set to User. When the setting is changed by the user the new values are persisted with a call such as:
YourProject.Properties.Settings.Default.UserSetting1 = "New Value";
YourProject.Properties.Settings.Default.Save(); // persists the new value for the current user
Even with multiple updates of the application via ClickOnce, these settings are persisted for each user. Note that the settings are persisted on a per-machine basis, so if a user goes to a new machine and downloads the application, their settings will not be transferred.
Hope this helps,

Shipping Documents Items with an iPhone App

My iPhone app uses a small database to store its settings and saved files. How can I ensure that the default database, with its default settings, gets distributed to anyone who downloads it along with the application files?
EDIT Sorry, I was in a rush when I posted this. I forgot to mention that the database needs to end up in the 'Documents' folder of the application so that it can be backed up at a later date by the user.
-Ash
Put it in "Resources". Then on your first launch, you'll need to load that file out of your mainBundle and save it to the Documents directory. The file will "come with" the app, but it won't live in the right place to get caught by backup.
A side-effect is that restoring the app to factory settings is as easy as deleting that file. Next launch, you can see you don't have your file, and copy a fresh one out of your bundle.
You include it as a file in the Resources folder of your application.

Replace existing XML file within iPhone app

I have an .xml file that is going to be shipped within my app.
This file contains values that are read from it and saved as an array when the app launches.
Each time the app is run, I want to check with the server if there is an internet connection. If so, I want to get the newest version of the .xml file from the server and replace the one that I currently have saved in my app (this way, the next time the user logs in and doesn't have internet access, he/she will be able to use the old (yet most up to date) data).
What is the best way to do this?
Thanks,
The best way to probably do this is to copy the XML file from the app bundle to a location in the app's sandbox, e.g. the Documents folder. Thereafter you can update the XML content as necessary with newer data from the server. The copy is necessary to allow you to write to the file, since you cannot change the content of your app's bundle because it is signed.
Alternatively, if the data is simple enough, you can just save it to user defaults on first launch and change the defaults on subsequent updates
I might skip the XML altogether, unless it contains a baseline of default settings, and just sync user defaults over the Internet. You can't modify files in the bundle, so your only option would be to copy over a "default-settings" XML file to the application's Documents folder to make it editable.